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Creature — Elemental Incarnation
If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.
When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
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1 month ago
Finally, what continuous effects in Boros prevent all but me from gaining life? Might put in Purity, & burn/life effects again...
3 months ago
DrkNinja, late to the response, I know, but I'm really curious why you think this deck is running too many lands? There are a good number of expensive cards, commander (and its ability) included, which necessitates mana, and flooding has never been a problem with my decks that run the generally-recommended 40% mana base, especially when they have ways to get lands out easily enough to thin the rest of the deck down. Not to mention that the primary problem I've had with this deck is not getting enough mana out early enough to do things. Replacing lands with mana rocks doesn't fix the problem, as I'd still need enough early mana to cast the mana rocks, and said mana rocks would be more fragile, especially in our playgroups where artifact hate is not uncommon.
To respond to some of your other suggestions (which I do appreciate, as a note, whether or not I agree with them)....
I approve of the youtube link. I probably won't use it in my description, but it's apropos.
I worry less about getting things into the graveyard to reanimate, as the Horde is frequently a target and I'd have to have ten mana on board to cast it and immediately activate it just once. Those are good choices for other deck ideas I have though.
I'll have to consider the filter lands you suggested. Chromatic Lantern is already on my wishlist for this deck for obvious reasons.
Vigor and Purity only protect themselves from mill. The rest of my graveyard stays put. This also means that while they're busted, as you say, I can't cheat them back with the Horde when someone thinks they've gotten rid of them.
Your suggested removal cards are indeed super strong, but are also all single-target. I've got single-target removal already that can be recast from the graveyard with the Horde (Shriekmaw, Nameless Inversion, Crib Swap), plus sweep removal to fill in the gaps, and Merciless Eviction on my wishlist for when I really want an exile instead. Thanks though.
Asceticism would be nice but I went with what I had in my collection for this, and Broken Fall has worked fine so far. As long as there's a targetable creature on the board, my opponents can't actually get rid of Broken Fall (without split second or a Stifle effect), which has annoyed my daughter to no end. But I do have Asceticism on my wishlist for this deck now, thanks.
Stalking Vengeance would indeed be nice in an evoke-heavy deck, but it's not an elemental so it didn't make the cut for this one.
4 months ago
I also think you have too many lands, and will probably be flooded more often than you want to be... I'd stick with less lands and more mana rocks.
Broken Fall also seems like just a much worse Asceticism...
Also Stalking Vengeance seems INSANE with evoke costs...
Sorry I know that was a lot.
4 months ago
Ok, so I'm seeing a deck that wants arcane adaptation and descendants path to drop big spells. Fair enough.
I highly reccomend more 1 and 2 drop creatures. Making sure that your t3 Descendants' Path hits something turn 4 is valuable. But how to assess those creatures is important. You want to be sure you have big creatures on top of your deck, and you want to avoid needing arcane adaptation where possible.
To do this, is best to assess a small set of cards you'd be using together rather than a lot of individual cards. Getting a set of cards that work well together is better than a bunch of disparate parts- getting a set which acts as a backup plan to arcane adaptation is even better.
One method to find these sets of cards is to look at what creature type you want to name with Arcane Adaptation and go all in on it.
Pretty much every tribe has big game-changing spells and 1 drops that work well. I'd focus on tribes that like stalling/controlling the game (Spellstutter Sprite lists), Protecting their own creatures (spirits/illusions), or already cheat their big stuff in (Preeminent Captain and Incandescent Soulstoke). There are plenty of tribal lists on this site to raid for ideas.
Changeling tribal is a neiche option which I'll mention here- Mothdust Changeling, Shields of Velis Vel etc- there are Haakon, Stromgald Scourge/Basal Sliver/Skeletal Changeling combo lists you can raid for ideas.
The second way is to look for things that can get value out of your big spells.
Looking at CMC matters is another- Nourishing Shoal, Blast of Genius, Kindle the Carnage, Nahiri's Wrath and so on all offer ways for your big spells to impact the game when you aren't casting them for free.
The final option is other Arcane Adaptation combos, to improve card quality by building in redundancy. Turntimber Ranger and any creature goes infinite if you name ally, Haakon, Stromgald Scourge and Ashes of the Fallen, Myr Turbine and tons of creatures, Quest for Ula's Temple and Inkwell Leviathan is a thing.
The big thing is to pick one plan, and stick to it. Its a lot more difficult to disrupt three spells doing the same thing than three different things. Fix your mana curve with a smooth 'I want this or this t1, this or this t2, and this or this t3' plan, and it'll run smooth.
Good luck, and happy brewing!
7 months ago
One small caveat; When you stack these abilities to keep Purity on the battlefield its ability still causes you to shuffle your library. From Gatherer:
If the Incarnation is removed from the graveyard after the ability triggers but before it resolves, it will remain in its new zone when its owner shuffles their library. Similarly, if a replacement effect has the Incarnation move to a different zone instead of being put into the graveyard, the ability wont trigger at all.
Otherwise, exactly as described above by Boza.
7 months ago
Yes, this is possible.
Both Gift and Purity trigger from the same event and will trigger at the same time. You will have the opportunity to order the triggers, so put Purity's trigger first and Gift's trigger last on the stack.
Objects on the stack resolve one at time in Last in, First Out order. So, the Gift's trigger will resolve and return the creature. Then Purity's trigger will resolve without doing anything, since the creature is no longer in the graveyard. Then, at the end of turn, Gift of Immortality's delayed trigger ability will resolve, attaching itself back to Purity.