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Creature — Elemental Incarnation
If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.
When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
4 months ago
17 April 2019
Major overhauled and streamlined the deck:
1.) Removed both Mark of Asylum and Personal Sanctuary
2.) Removed Past in Flames/ Impact Resonance and other clunky burn spells
3.) Removed both Stoneforge Mystic and Stonehewer Giant and replaced by Steelshaper's Gift as the only equipment tutor.
4.) Added Smothering Tithe as RNA was released
5.) Added Lapse of Certainty in the Sunforger package after JLK's (of the Commandzone) take on the commander
6.) Added Goldnight Castigator . Doubling potential damage taken is a risk but with Purity on the battlefield this can gain an insane amount of life to fuel Aetherflux Reservoir . As an insurance also added Pariah's Shield to redirect that damage to either Stuffy Doll or Boros Reckoner . Much testing is required.
7.) Streamlined the mana base as well; minimizing land that etb tapped.
5 months ago
Reasons for the two questions above:
If you are winning 1/4 games, you are on par with the rest of the decks in your meta :). Either way though, tuning our decks is part of the fun and will make our playgroup improve as well.
As for the other question, for me the cards that "aren't bad", but aren't great most of time, are the signals for weak links. Either I take those out in favour of cards that synergize, increase card advantage or make a pathway to, and support, my win condition... Or, if they are cards I want to focus on, I keep them in and remove others in place of cards that'll make the "aren't bad" cards great.. Of course it all depends :).
I admit, I do not have much experience with STAXish or Control, and I'm still low on the learning curve. I do have some thoughts to share that I think can help :). I like to find a balance between flavour and function, cards that synergize and have the same "feel" while helping achieve more focus. The focus is a big step for a deck to take to get more wins. Coming up with some clear pathways to your wincons is important.
If you don't have the $ to pickup the Demonic Tutor , Idyllic Tutor and Enlightened Tutor s, there are options like Insidious Dreams . I always look at scryfall.com for transmute cards that could work as well. I just saw Brainspoil , it would be cheaper to activate than Diabolic Tutor . You would pay 3, discard it and go for any card that's 5 cmc, with special thought to either piece of your wincon. It'd also offer another removal in a pinch, or if your wincon is in hand.
If the Blood-Bond combo is your win-con right now, I'd recommend adding in recursion to get them back if they're destroyed. Argivian Find for example. Monk Idealist is a good option if you want to be more creature based. Tragic Poet is slightly slower but lower cmc. Dawn to Dusk costs a little more but pulls double duty as enchantment removal. Open the Vaults could get them both on the battlefield if each are in the yard, and for cheaper than casting both from your hand - you could make getting them from your library to your yard and casting this one pathway to your wincon. I've heard of someone using Insidious Dreams to put combo cards on top of their library, then using something to mill themselves (blue is good at this) and casting an Open the Vaults type spell. Either way you want to go, it'd be worth having at least two recursion spells to support your win-con.
If you add that enchantment recursion, a Sunbond might work to good effect, synergizing with both your lifegain and counters, but also allowing you to beef up a creature for a big strike. Spirit Loop is fantastic on big strikers, if you find your getting one in 75-80% of games. It doubles up with lifelink. Underworld Coinsmith could be a nice flavour/function addition if you start leaning into the enchantment side a little more. Basilisk Collar is a great value card giving some big creature deathtouch as one more disincentive for attacking you, while giving you another tool for lifegain when it's time to go on the attack. Imagine these on Defiant Bloodlord ?!
Worn Powerstone could be a good addition to your mana-base, something the deck might need to be able to keep responding. Smothering Tithe is one that’s off flavour but could be what you need to help ramp.
As Kaigz recommended, Dawn of Hope would go well and give you good card draw.
Krav, the Unredeemed and Regna, the Redeemer could be a nice little combo in this deck - but they both do great as solo includes. I have Krav in a deck that has the colours for Regna, but I already make plenty of tokens. In this deck, you don't have as many creatures to sacrifice to Krav, and if Regna was removed he'd be less useful for you. However, I'd say Regna might be useful? If you had a few more token generators, they'd be a great addition. Casting a creature and getting another to your hand is pretty big value in itself, but with tokens Krav is fantastic value while also making a big creature. I have him in my life leaching Ghave deck
Purity seems sweet. Do you have much red in your meta, enough to make this worth the slot and cmc? if so... Auriok Champion could swapped in for Soul's Attendant , 1 more, it has protection from red making it not just immune to red spells, but an invincible blocker against any creatures (meta dependent).
Imp's Mischief is a powerful little "counterspell" that isn't a counterspell and it goes into the bucket of cards the teach people not to target you... This style of deck is a good place to take that strategy that punishes people for coming at you. Deathtouch and instant speed removals help with that as well.
Batwing Brume is a cheap$ fog for your colours that also fits the flavour.
Here's some thoughts on cards to take out - of course this is from online review and opinion, I don't have the gameplay experience you have.
Do you regularly have plenty of cards in hand to make the of Venser's Journal worth it?
Pontiff of Blight I don't think there's good value between his cost and what he offers you. There's cards that'd do far more for you.
I THINK cards like Night Terrors are better for much faster and competitive metas where you will know who is going to most likely be able to stop you from comboing off. Or in 1v1 games. I haven't found a place for those cards in semi-competitive group metas yet, and definitely wouldn't guess to see it fulfilling the cardslot's deserved value. It's a 1for1 trade off leaving you and the person you targeted one step behind your other opponents in card advantage. I DO see the times it could be fantastic, but it's one of those corner-case cards in the multiplayer slower style of EDH.
I feel like with the slow lifegain you have, I'd take Aetherflux Reservoir out until you consistently, after many, many games, find yourself getting to 90-100 life. I understand it to be mainly good in Storm or in a deck with more explosive life gain, like Firesong and Sunspeaker , or one that uses lifelink or Spirit Loop on a giant voltron commander. I might, if this were my deck, take it out for cards that make your deck tick a little more, just for now. Then, if you are gaining plenty of life (multiples of 50) over many games or created strong pathways to get Exquisite Blood onto the battlefield, you will by then see what is worth taking out for this. Exquisite Blood and the Reservoir are pretty their own Blood-Bond combo, but you need to make sure you have that 55 or more life consistently.
Felidar Sovereign ... Personal opinion alert .... When I first got back into magic I was so excited to pull this in a booster pack... I personally dont enjoy these alternate wincons and feel there's cards that could fill this slot that'd synergize with other cards for more diverse interactions and make the deck far more interesting. But that's just me :)
10 months ago
Finally, what continuous effects in Boros prevent all but me from gaining life? Might put in Purity, & burn/life effects again...
1 year ago
DrkNinja, late to the response, I know, but I'm really curious why you think this deck is running too many lands? There are a good number of expensive cards, commander (and its ability) included, which necessitates mana, and flooding has never been a problem with my decks that run the generally-recommended 40% mana base, especially when they have ways to get lands out easily enough to thin the rest of the deck down. Not to mention that the primary problem I've had with this deck is not getting enough mana out early enough to do things. Replacing lands with mana rocks doesn't fix the problem, as I'd still need enough early mana to cast the mana rocks, and said mana rocks would be more fragile, especially in our playgroups where artifact hate is not uncommon.
To respond to some of your other suggestions (which I do appreciate, as a note, whether or not I agree with them)....
I approve of the youtube link. I probably won't use it in my description, but it's apropos.
I worry less about getting things into the graveyard to reanimate, as the Horde is frequently a target and I'd have to have ten mana on board to cast it and immediately activate it just once. Those are good choices for other deck ideas I have though.
I'll have to consider the filter lands you suggested. Chromatic Lantern is already on my wishlist for this deck for obvious reasons.
Vigor and Purity only protect themselves from mill. The rest of my graveyard stays put. This also means that while they're busted, as you say, I can't cheat them back with the Horde when someone thinks they've gotten rid of them.
Your suggested removal cards are indeed super strong, but are also all single-target. I've got single-target removal already that can be recast from the graveyard with the Horde (Shriekmaw, Nameless Inversion, Crib Swap), plus sweep removal to fill in the gaps, and Merciless Eviction on my wishlist for when I really want an exile instead. Thanks though.
Asceticism would be nice but I went with what I had in my collection for this, and Broken Fall has worked fine so far. As long as there's a targetable creature on the board, my opponents can't actually get rid of Broken Fall (without split second or a Stifle effect), which has annoyed my daughter to no end. But I do have Asceticism on my wishlist for this deck now, thanks.
Stalking Vengeance would indeed be nice in an evoke-heavy deck, but it's not an elemental so it didn't make the cut for this one.
1 year ago
I also think you have too many lands, and will probably be flooded more often than you want to be... I'd stick with less lands and more mana rocks.
Broken Fall also seems like just a much worse Asceticism...
Also Stalking Vengeance seems INSANE with evoke costs...
Sorry I know that was a lot.
1 year ago
Ok, so I'm seeing a deck that wants arcane adaptation and descendants path to drop big spells. Fair enough.
I highly reccomend more 1 and 2 drop creatures. Making sure that your t3 Descendants' Path hits something turn 4 is valuable. But how to assess those creatures is important. You want to be sure you have big creatures on top of your deck, and you want to avoid needing arcane adaptation where possible.
To do this, is best to assess a small set of cards you'd be using together rather than a lot of individual cards. Getting a set of cards that work well together is better than a bunch of disparate parts- getting a set which acts as a backup plan to arcane adaptation is even better.
One method to find these sets of cards is to look at what creature type you want to name with Arcane Adaptation and go all in on it.
Pretty much every tribe has big game-changing spells and 1 drops that work well. I'd focus on tribes that like stalling/controlling the game (Spellstutter Sprite lists), Protecting their own creatures (spirits/illusions), or already cheat their big stuff in (Preeminent Captain and Incandescent Soulstoke). There are plenty of tribal lists on this site to raid for ideas.
Changeling tribal is a neiche option which I'll mention here- Mothdust Changeling, Shields of Velis Vel etc- there are Haakon, Stromgald Scourge/Basal Sliver/Skeletal Changeling combo lists you can raid for ideas.
The second way is to look for things that can get value out of your big spells.
Looking at CMC matters is another- Nourishing Shoal, Blast of Genius, Kindle the Carnage, Nahiri's Wrath and so on all offer ways for your big spells to impact the game when you aren't casting them for free.
The final option is other Arcane Adaptation combos, to improve card quality by building in redundancy. Turntimber Ranger and any creature goes infinite if you name ally, Haakon, Stromgald Scourge and Ashes of the Fallen, Myr Turbine and tons of creatures, Quest for Ula's Temple and Inkwell Leviathan is a thing.
The big thing is to pick one plan, and stick to it. Its a lot more difficult to disrupt three spells doing the same thing than three different things. Fix your mana curve with a smooth 'I want this or this t1, this or this t2, and this or this t3' plan, and it'll run smooth.
Good luck, and happy brewing!
1 year ago
One small caveat; When you stack these abilities to keep Purity on the battlefield its ability still causes you to shuffle your library. From Gatherer:
If the Incarnation is removed from the graveyard after the ability triggers but before it resolves, it will remain in its new zone when its owner shuffles their library. Similarly, if a replacement effect has the Incarnation move to a different zone instead of being put into the graveyard, the ability wont trigger at all.
Otherwise, exactly as described above by Boza.
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