Incinerate

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Coldsnap Theme Deck (CTD) Common
2012 Core Set (M12) Common
Duels of the Planeswalkers (DPA) Common
Duel Decks: Jace vs. Chandra (DD2) Common
Masters Edition II (ME2) Common
Tenth Edition (10E) Common
Deckmasters: Garfield vs. Finkel (DKM) Common
Fifth Edition (5ED) Common
Mirage (MIR) Common
Ice Age (ICE) Common
Promo Set (000) Common

Combos Browse all

Incinerate

Instant

Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.

Browse Alters

Incinerate Discussion

dsaxe on Krenko's Kommandos 3.0

2 weeks ago

If I were to add Massive Raid , should I replace Roar of the Crowd or Incinerate ?

Zarathoustra on Wizards

2 weeks ago

Yeah I know the cards I suggested are not instant, but considering their mana costs and the fact you might want to use the prowess ability during your turn as well...

If you really want instants, stuff like Magma Jet , Incinerate or Skullcrack offer some useful side effects. You could also sideboard Smash to Smithereens .

Enigma Drake might be too slow, of course, and your 1.70 average CMC makes a good point.

PlatinumOne on more

3 weeks ago

1) planeswalkers aren't creatures. thats why they can't have creature types.

2) planeswalkers now follow the same legendary rule as creatures and have gained the legendary supertype.

3) planeswalkers have always had more than one ability until the "war of the spark" set, which hasn't been released yet and only walkers printed at uncommon have only one ability.

4) he never said farmer "can't" be a creature type, only that it is currently not one.

5). show me a card printed before dominaria that said "any target"...

6) finally one you understand...

7) now i gotta ask Funkydiscogod why elf/vampire is "invalid". i've never heard of elves being immune to vampirism. its completely possible in "Dungeons & Dragons", another game made by WOTC.

8)...

9) Funkydiscogod: wotc may have stated they're not printing more cards with regeneration, but this guy probably doesn't work for wotc. cards with regeneration are still legal in tournaments. wotc only stopped making more because it was "too confusing" for new players.

10) "burn" definitely does not need to be a subtype. it does not open up any possibilities we don't already have.

11) a restriction is literally the opposite of flexibility. but as for your "gleeful pyre", the game already has a bunch of burn spells with that same effect (minus "build 8" of course) or even better. see Lightning Bolt , Incinerate , Lightning Strike , Searing Spear . all of them deal 3 damage to any target, at instant speed for 2 mana, with no restrictions or downside. furthermore, i kinda doubt you "remember" any of that stuff.

Technique_Student on It feels like burning

4 weeks ago

Hello, once more I have found more potent cards: Incinerate and Pyretic Ritual and finally the best card Lotus Bloom .

PlatinumOne on Modern: Red Burn /w Spell synergy

1 month ago

for the sake of making the deck list easier to read, use the same printing for all cards of the same name. for example, your Shock 's. it essentially shows up in the list twice, once as the m19 printing and the other as the Aether Revolt printing.

i would also highly recommend doing some research on the top modern decks. there are cards in this deck that are strictly worse than some other cards available in the format. again, Shock is an example. Lightning Bolt is the best burn spell in the format. Lightning Strike can upgrade to Incinerate , and the counterspells could be upgraded to Mana Leak and Remand . Ionize is also a good option. Adeliz, the Cinder Wind is only good in a deck whose creatures are solely wizards. otherwise you'd be better off running Wee Dragonauts .

Lanzo493 on Grenzo's Dungeon of BIG BEEFY BOIS

2 months ago

Personally, I would just remove as many instants and sorceries as possible. I would keep the removal ones, but the cards like Fortuitous Find , Scouring Sands , Warp World , Grave Birthing , Expedite , Incinerate , Lightning Bolt , and Lightning Strike aren't very strong for a creature-based commander. Burn spells just can't kill the threats present in commander, and cheap cantrips aren't necessary because your commander itself is a cantrip once you get enough creatures into your deck. I know it's tempting to get instants and sorceries back that Grenzo chucks into the graveyard, but outside of Past in Flames , I would try to keep the deck more focused towards creatures. It's better to make better use of Grenzo's ability to cheat in creatures then try to shore up his weakness of whiffing on other spells.

multimedia on Drowning In Dragons

2 months ago

Hey, saw your forum topic asking for help. Welcome to TappedOut :)

This is very low budget deck, less than $30, therefore all my card suggestions will be $1 or less. There's several budget cards that can replace current cards here. I'll first list all card suggestions for you to consider and then explain.

Cards to consider adding:

For your overall deck:

For against Goblins:


The card suggestions for your overall deck are cards that can help in all matchups not just against your Goblin opponent. Command Tower and Haven of the Spirit Dragon are Rainbow lands they can make mana of any color (red or green) to cast Dragons. Tower is one of the best lands for multicolor decks in all of Commander. Mana it makes can be used to cast any spell.

Dragon Tempest and Dragon's Hoard are excellent Dragon tribal cards. Tempest giving haste to Dragons as well as a source of damage to a target opponent or creature whenever a Dragon comes into play is very strong. Haste with big powerful Dragons makes them much more threatening to your opponents especially when they get double strike from Atarka. Hoard is a Rainbow mana rock, it can make any color of mana to cast any spell. This is great and another reason it's good is it can be a source of repeatable draw because of Dragons. You put a counter on it when a Dragon ETB (enters the battlefield); can then remove a counter to draw a card.

Talisman of Impulse , Prismatic Lens and Mind Stone are two drop mana rocks. Early game mana rocks and land ramp spells ( Cultivate , Kodama's Reach , Nissa's Pilgrimage ) are cards you want with Dragons. You need early game plays and ramp is the best thing you can do since the faster you can play your big Dragons the more pressure you put on your opponents and the faster you can kill your opponents. Adding more ramp is a good way to beat your Goblin opponent because if you land a big Dragon faster than normal then Goblins will have a hard time dealing with it.

Lathliss, Dragon Queen and Scourge of Valkas are two very good budget Dragons because they give you more value when you play more Dragons, they are also excellent when both are on the battlefield. Lathliss creates Dragon tokens and Scourge does damage to target opponent or creature whenever a Dragon ETB. When a Dragon token is created this means it ETB. The token will trigger abilities of cards like Scourge, Tempest, Hoard, Elemental Bond , etc. Glorybringer is a powerful five drop budget Dragon who can be a repeatable single source of 4 damage to target nonDragon creatures. He's a repeatable way to kill Krenko.

Sarkhan's Triumph and Signal the Clans are budget instant creature tutors to search your library for a specific Dragon such as Lathliss or Steel Hellkite and it put into your hand. Harmonize is good draw for four mana and Elemental Bond can be repeatable draw when Dragons ETB. Magmaquake is an instant creature board wipe that doesn't hurt your Dragons, best of all it can kill all Planeswalkers if you put enough mana into it.


Against your Goblin opponent you want repeatable damage effects. Circle of Flame and AEther Flash do this; Circle prevents your opponent from attacking with 1/1 creatures because any 1/1 creature who attacks will die. Flash does 2 damage to each creature including your own creatures when they ETB. Doing 2 damage to Dragons doesn't kill them, but doing 2 damage to every Goblin that ETB can prevent your opponent from even playing Goblins.

The number one target to kill against Goblins is the Commander Krenko, Mob Boss because his ability can keep making Goblin tokens and this can get out of hand pretty fast. When Krenko dies he goes to the Command Zone, but this can delay your opponent long enough for you to stabilize with a Dragon or two. Incinerate and Mizzium Mortars ; you want a few more low mana cost targeted removal spells that can do 3 or more damage just to be able to kill Krenko. Mortars is unique because for six mana it can instead do 4 damage to just all your opponents creatures.

Early game board wipes are also good against Goblins. Pyroclasm , Sweltering Suns and Slagstorm are budget board wipes that can be cast turn two, three or four which can cripple your Goblin opponent. Sweltering and Slagstorm do 3 damage to all creatures this means they will more times than not kill Krenko since he has 3 toughness, but your Dragons will be fine since most have more than 3 toughness.

Respite is one of many Fog effects in Magic that prevents combat damage, but the reason I chose it as a suggestion is because it also gains you life equal to the number of attacking creatures.

If you like some of these card suggestions I can help you to make cuts.

Good luck with your deck.


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