Incinerate

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Coldsnap Theme Deck (CTD) Common
2012 Core Set (M12) Common
Duels of the Planeswalkers (DPA) Common
Duel Decks: Jace vs. Chandra (DD2) Common
Masters Edition II (ME2) Common
Tenth Edition (10E) Common
Deckmasters: Garfield vs. Finkel (DKM) Common
Fifth Edition (5ED) Common
Mirage (MIR) Common
Ice Age (ICE) Common
Promo Set (000) Common

Combos Browse all

Incinerate

Instant

Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.

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CTD

M12

DPA

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Recent Decks

Incinerate Discussion

Zarathoustra on Guttersnipe's Burning Rage

4 weeks ago

Thanks, I'm already looking for a set of Zurgo Bellstriker, it looks like an awesome card you can just replay and put back in hand each turn.

I started building this deck as a Standard deck, then realized it was going to rotate very soon, so I have a lot of things to improve now.

I will add a set of Lightning Bolt to replace Shock, and maybe Incinerate instead of Lightning Strike, thanks for this one. The mana curve is essential here, I can't just use one and two drops for burn and need some more expensive spells to keep feeding Imminent Doom.

I have also a set of Fanatical Firebrand, but they seem to fit better in my Goblin Deck for some reason...

Isn't Reverberate the exact same card as Doublecast ? I see a difference in the text but can't figure it out.

I agree, this deck would certainly be way more competitive without Imminent Doom, but it's all about the feeling of the game... In a classic Red Burn, you just... burn stuff. There, you have to build up something, think wisely before you play, keep spells in hand and wait for a badass combo. I'll try it for a while, then we'll see.

ArrestedSnow on Guttersnipe's Burning Rage

4 weeks ago

Imminent Doom is a weird card to play around with. In an EDH deck you'd definitely get value out of it. Here... probably not so much.

Wizard's Lightning would be more consistent damage. Kari Zev, Skyship Raider, maybe. Fanatical Firebrand, Zurgo Bellstriker, Thunderous Wrath, Searing Spear, Incinerate, Flame Javelin, Collateral Damage are all fun cheapish burn spells and doods. Reverberate+Insult would just be brutal but you'd need the mana to pull it off.

I like what you're trying, I'd just probably take out the imminents.

michales on BURN!!!

1 month ago

cdkime. OUT: cards in maybeboard☆ IN: Shard Volley, Ball Lightning, Incinerate, Assault Strobe..☆ IN SIDEBOARD: Smash to Smithereens What do you think?

vorpalaxe on Ramunap Red, hehe

1 month ago

in my experience 4xLeyline of Punishment sideboard is da wae. im not a fan of Bomat Courier, Burst Lightning, or Incinerate. here is my deck lava spike, vorpalaxe.

Amputator on Reign of Giants

1 month ago

I'm just about to buy this deck, not changing much. I'll replace Geosurge with Seething Song and since Lightning Bolt , Lightning Helix and Boros Charm are out of my budget, I replaced them with 2 Pyroclasm (to wipe the field if the opponent has an aggro deck, 2 Incinerate and 2 Make a Stand (I'm not too sure about this one actually. Was looking for a good alternative for Boros Charm ). I also added 2 Chained to the Rocks for protection against other big things and 1 Hundred-Handed One because I like the idea of his combo with Palisade Giant and Favor of the Mighty . Can't wait to try it out!

maydaymayes on Green Black first deck

1 month ago

I'm happy to help!

Just based on the keywords I've read, I'm going off of In your face swarming, but don't want to be put down by board clears.

The board clear portion, to be safe against that when playing an aggro deck- 9/10 times the deck won't do it for you. You have to know when you have a satisfying/adequate amount of pressure on the board, and hold back a little so when they do happen to have a board wipe, you can just flood it again with the remaining cards again.

If you're wanting to stick with black green and have things not Incinerate your wallet ;)

Then perhaps a fun aggressive saproling deck would be your best bet. Lots of little guys to swarm the board with, and singular cards that make multiple guys which is nice to be able to bounce back from a wiped board. I think the deck (again, low budget in mind) would look something like this

3 Fungal Infection

4 Sporecrown Thallid

4 Yavimaya Sapherd

4 Saproling Migration

3 Spore Swarm

4 Slimefoot, the Stowaway

4 Tendershoot Dryad

4 Vicious Offering

2 Cast Down

3 Song of Freyalise

2 Torgaar, Famine Incarnate

4 Woodland Cemetery

4 Evolving Wilds

8 Forest

7 Swamp

I did a pricecheck for the deck on my local game store's website and it came out to something like 50 USD

If you cut Woodland Cemetery and Tendershoot Dryad you're looking at about a $20 deck

If this doesn't suit your fancy don't be afraid to throw away ALL MY HARD WORK and we can try for something else

I'm teasing, honestly if you don't like it we can keep trying!

ArchonBlue on Mono-Red Burn

1 month ago

I agree with sylvannos that Goblin Guide is strictly better than Vexing Devil and I probably won't build the deck without GG despite the cost. I also agree that 4 copies of the The Flame of Keld may be overkill but I am not sure what to replace them with, Searing Blaze seems pretty unimpressive in a deck with 18 basics.

I think a 2-2 or 3-1 split between The Flame of Keld and something else would be good, but I'm not sure what to put in. Flames of the Blood Hand comes to mind, as does Burst Lightning, Rampaging Ferocidon, Incinerate, or Bomat Courier. I don't know, what do you guys think?

Wallamin on Rakdos Burn

2 months ago

Hi, as a fellow Rakdos Burn Player I'd like to offer a couple of suggestions to improve the deck, while still staying low on budget. I would cut most of the Three-Drops to improve the overall speed of the deck, killing the opponent quickly is the main advantage and appeal of playing any Burn List.I would especially lower the number of expensive creatures, the Guttersnipes in particular, but I think the Elementals and the Shredfreaks could be replaced as well.

Suitable replacements include Bloodsoaked Champion, Vicious Conquistador, Firedrinker Satyr, Zurgo Bellstriker, Soul-Scar Mage, Harsh Mentor and maybe Spike Jester.

I personally also feel that a Dark Confidant-like card benefits the Strategy and is one of the main draws to include Black in Burn. There are a variety of creatures that provide a similar effect and are very budget-friendly: Blood Scrivener, Asylum Visitor, Pain Seer, Ruin Raider. However, I had the most success with Glint-Sleeve Siphoner, which has menace to boot, supported by Gonti's Machinationss and Aether Hubs. Removing these creatures will be a high priority for your opponents, making Claim to Fame very powerful, bringing back your card advantage-tools.

I would also relegate the Terminates to the Sideboard and instead play Searing Blood in the Main, especially since you are running a playset of Graven Cairns. On a similar note, Sign in Blood could also be considered, since it does not only provide further provide card draw, but can be aimed at the opponent to deal 2 damage to the opponent in a pinch.

In terms of spells, I would definitely improve the number of Lightning Bolt-Effects. Shard Volley, Collateral Damage and Burst Lightning are fine options. And since you are willing to also play Sovereign's Bite, you might want to look into Two-Drop Burn Spells as well: Lightning Strike, Searing Spear, Incinerate, Incendiary Flow are all serviceable Burn. I would not cut the Bump in the Night for Sovereign's Bite, though. One Mana Burn is so much more important than the three Life gained. Playing both should be good, though.

And finally, I would drop the Lootings and Duresses from the Sideboard. You rarely have the time to spend your first turn looking at their hand, despite it being basically the only answer Rakdos has to cards like Worship or enchantments in general. I feel it is just too much of a tempo loss. And you can just make them lose life with Bump instead of dealing damage to them anyways. Instead I would propose you look into Molten Rain to fight Tron- and Utopia Sprawl-Decks and add more Rakdos Charms or Smash to Smithereens to fight artifacts.

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