Incinerate

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Coldsnap Theme Deck (CTD) Common
2012 Core Set (M12) Common
Duels of the Planeswalkers (DPA) Common
Duel Decks: Jace vs. Chandra (DD2) Common
Masters Edition II (ME2) Common
Tenth Edition (10E) Common
Deckmasters: Garfield vs. Finkel (DKM) Common
Fifth Edition (5ED) Common
Mirage (MIR) Common
Ice Age (ICE) Common
Promo Set (000) Common

Combos Browse all

Incinerate

Instant

Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.

Browse Alters

Price & Acquistion Set Price Alerts

M12

DPA

DD2

Ebay

Recent Decks

Incinerate Discussion

Snivy__ on "Mono" Red "Control"

13 hours ago

I would probably cut the Open Fires for Abrades or Magma Sprays or Soul-Scar Mages. They can deal a lot more damage for less mana and Open Fire is literally a draft common because it's a 3 mana Lightning Bolt with no additional effects like Incinerate or Incendiary Flow. Even though those last two cards aren't standard legal, Soul-Scar Mage can get in for a lot of damage early, Abrade can either be a Lightning Strike or a Shatter, and Magma Spray can exile any creatures that come back such as Dread Wanderer, Scrapheap Scrounger and The Scarab God

JoeMarra on Pauper Burn

1 week ago

why Magma Jet over Incinerate?

S1ayerMonkey on Heavily Modified Nicol Bolas, the Deceiver Deck

1 week ago

cdkime

Wow thanks! I took your advice pretty seriously for this.

A quick note: A feature I wanted to pull off with this is to use Rakdos' ability to get bigger creatures out more cheaply, so I've added my other copy. The other feature is to get tokens for Unbreathing horde and to sacrifice them for Thraximundar and Butcher of Malakir. Now I need to modify it and find ways to actually sacrifice them, apart from Champion of Stray Souls.

I've done the following:

Removed Torrential Gearhulk for another Rakdos, Lord of Riots

Removed Anger of the Gods for another Oblivion Strike

Removed 2 Magma Spray for 2 Incinerate. I do have Lightning Strike, but it's the 2 CMC from Theros, so for the sama mana cost I used Incinerate for the extra anti-regen ability.

Removed Heart-Piercer Manticore for another Visage of Bolas. I was going to go with Manalith, but since mana ramp isn't much of a feature here, I went with another Visage because it does the same thing and lets me search for Bolas.

Removed Wasp of the Bitter End for Diregraf Captain

Removed Smelt for Diregraf Captain

I haven't looked at the land yet. Just thought I'd share my thoughts. Thanks again for the help!

Boza on Ultra Budget Mono Red Burn

1 week ago

If it is 50 bucks that you want to spend on burn, I would say that going for Mono R, but choosing your battles in terms of budgeting is the crux.

4 Bolts, 4 Lava Spike, 4 swiftspear and 4 Shrine of Burning Rage are the key pieces. Add to that 4 Rift Bolt for sure. Add to that 4 Pyromancer's Swath and the cheap red burn in the form of 2 mana 3 damage 4 Searing Blaze, 4 Lightning Strike, 4 Incinerate and 4 Burst Lightning. Add 20 lands and you are good to go.

Cai_Zer on Draw, Control, Burn, Repeat

2 weeks ago

Is this modern? I think Firebolt is not legal in modern. I would advise to use Electrolyze as a replacement. Remove Lightning Strike Replace it with either Incinerate or Incendiary Flow.

StonedJesus on Green/Red stuff

2 weeks ago

Before I say anything else, take the Blunt the Assaults out of there. Fog-like effects are only necessary in decks based around it and Isochron Scepter. If you're in a position in which you need a spell like that, I'd recommend Arachnogenesis. I would suggest cutting the "one-ofs" for the sake of consistency, though I'm not too sure about your budget. Eternal Witness instead of Greenwarden of Marusa, though I like the warden, up to you. I'd take out Magma Phoenix and Purphoros, God of the Forge. Blasphemous Act kills all your shit, Savage Twister might work better in here. Signal the Clans or Worldly Tutor for getting stuff.

I can't emphasize this enough:Incinerate sucks compared to Lightning Bolt and Branching Bolt sucks compared to Clan Defiance.

Night Soil isn't necessary. If you want something to get rid of graveyards, go with Relic of Progenitus or Grafdigger's Cage. I wouldn't recommend having Primal Surge in here since you have 18 non-permanent spells, but if it works... I'd also advise more ramp; instead of stuff that enchants your lands to get more mana, get more lands. Stuff like Kadoma's Reach, Cultivate, Rampant Growth. Maybe Temple of the False God or Sol Ring (not Modern legal). Draw spells like Explore or Life's Legacy. Sorry for the disorganization, good luck and shit

pinecone2k3 on Red burn

1 month ago

Well, for starters, the deck is currently 85 cards. Quite a few of those cards cost 5 or more mana to cast. That in itself is probably slowing you down. And with only 20 of your 85 cards being lands, you aren't getting anywhere near enough lands into play anywhere near quickly enough to stand a chance of getting those 5+ casting cost cards into play before the game ends. I'd suggest ditching some of your non-land cards, and get the total number of cards down to a more manageable number.As far as specific card recommendations for burn, I'd look at Lightning Bolt, Rift Bolt, Lava Spike, Skullcrack, Incinerate... There are lots of good burn spells out there, if you're building into Legacy.

Load more