|Commander / EDH||Legal|
Printings View all
|Coldsnap Theme Deck (CTD)||Common|
|2012 Core Set (M12)||Common|
|Duels of the Planeswalkers (DPA)||Common|
|Duel Decks: Jace vs. Chandra (DD2)||Common|
|Masters Edition II (ME2)||Common|
|Tenth Edition (10E)||Common|
|Deckmasters: Garfield vs. Finkel (DKM)||Common|
|Fifth Edition (5ED)||Common|
|Ice Age (ICE)||Common|
|Promo Set (000)||Common|
Combos Browse all
Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
Price & Acquistion Set Price Alerts
|Have (12)||MythicWinter111 , Benniator , Mousemke , silvereh , richardmv , aeonstoremyliver , NorthernCrow , frederiklw , darthnuchi , gildan_bladeborn , pskinn01 , Ashy|
13 hours ago
I would probably cut the Open Fires for Abrades or Magma Sprays or Soul-Scar Mages. They can deal a lot more damage for less mana and Open Fire is literally a draft common because it's a 3 mana Lightning Bolt with no additional effects like Incinerate or Incendiary Flow. Even though those last two cards aren't standard legal, Soul-Scar Mage can get in for a lot of damage early, Abrade can either be a Lightning Strike or a Shatter, and Magma Spray can exile any creatures that come back such as Dread Wanderer, Scrapheap Scrounger and The Scarab God
1 week ago
Wow thanks! I took your advice pretty seriously for this.
A quick note: A feature I wanted to pull off with this is to use Rakdos' ability to get bigger creatures out more cheaply, so I've added my other copy. The other feature is to get tokens for Unbreathing horde and to sacrifice them for Thraximundar and Butcher of Malakir. Now I need to modify it and find ways to actually sacrifice them, apart from Champion of Stray Souls.
I've done the following:
Removed Heart-Piercer Manticore for another Visage of Bolas. I was going to go with Manalith, but since mana ramp isn't much of a feature here, I went with another Visage because it does the same thing and lets me search for Bolas.
I haven't looked at the land yet. Just thought I'd share my thoughts. Thanks again for the help!
1 week ago
If it is 50 bucks that you want to spend on burn, I would say that going for Mono R, but choosing your battles in terms of budgeting is the crux.
4 Bolts, 4 Lava Spike, 4 swiftspear and 4 Shrine of Burning Rage are the key pieces. Add to that 4 Rift Bolt for sure. Add to that 4 Pyromancer's Swath and the cheap red burn in the form of 2 mana 3 damage 4 Searing Blaze, 4 Lightning Strike, 4 Incinerate and 4 Burst Lightning. Add 20 lands and you are good to go.
2 weeks ago
2 weeks ago
Before I say anything else, take the Blunt the Assaults out of there. Fog-like effects are only necessary in decks based around it and Isochron Scepter. If you're in a position in which you need a spell like that, I'd recommend Arachnogenesis. I would suggest cutting the "one-ofs" for the sake of consistency, though I'm not too sure about your budget. Eternal Witness instead of Greenwarden of Marusa, though I like the warden, up to you. I'd take out Magma Phoenix and Purphoros, God of the Forge. Blasphemous Act kills all your shit, Savage Twister might work better in here. Signal the Clans or Worldly Tutor for getting stuff.
Night Soil isn't necessary. If you want something to get rid of graveyards, go with Relic of Progenitus or Grafdigger's Cage. I wouldn't recommend having Primal Surge in here since you have 18 non-permanent spells, but if it works... I'd also advise more ramp; instead of stuff that enchants your lands to get more mana, get more lands. Stuff like Kadoma's Reach, Cultivate, Rampant Growth. Maybe Temple of the False God or Sol Ring (not Modern legal). Draw spells like Explore or Life's Legacy. Sorry for the disorganization, good luck and shit
1 month ago
Well, for starters, the deck is currently 85 cards. Quite a few of those cards cost 5 or more mana to cast. That in itself is probably slowing you down. And with only 20 of your 85 cards being lands, you aren't getting anywhere near enough lands into play anywhere near quickly enough to stand a chance of getting those 5+ casting cost cards into play before the game ends. I'd suggest ditching some of your non-land cards, and get the total number of cards down to a more manageable number.As far as specific card recommendations for burn, I'd look at Lightning Bolt, Rift Bolt, Lava Spike, Skullcrack, Incinerate... There are lots of good burn spells out there, if you're building into Legacy.