Creature — Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaff Shepherd.
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|Commander / EDH||Legal|
Latest Decks as Commander
Gatstaf Shepherd Discussion
1 month ago
Domri Rade should be replaced with Arlinn Kord Flip. Ancient Grudge should be moved to side board, and be replaced with some removal Lightning Bolt is a perfect example. There are better options for Scorned Villager Flip, like Immerwolf, Wolfbitten Captive Flip, Village Messenger Flip or even Gatstaf Shepherd Flip, Lambholt Pacifist Flip or Kessig Forgemaster Flip.
4 months ago
A15Life there are a lot of werewolf creatures with transform. In fact, the transform mechanic was created around werewolves. There's a shit-ton of werewolves with the transform mechanic:
And all of this is without mentioning all of the non-werewolf HUMAN creatures with the transform mechanic, and the card I created makes all humans werewolves too. So yeah, there's a bit of use for Autumn Moon's ability to make a werewolf transform.
1 year ago
OK, let us see…
Land creature ratio:
- Try 22 Lands instead of 20 (trust me on this).
- 25 – 26 creatures are just fine.
- 12 – 13 spells.
- Replace Cinder Glade or Rootbound Crag with Game Trail (Since you are on a budget).
- 1x Kessig Wolf Run .
- Add 1x Forest or another Cinder Glade , Rootbound Crag , Game Trail or Kazandu Refuge .
- Daybreak Ranger Flip good card, but usually better as sideboard, whenever you face tons of flyers or when in need for extra removal. I would replace the whole set with Duskwatch Recruiter Flip, faster, cheaper (in both mana and dollars) and helps a lot to keep your hand and board full of wolves. Another budget replacement, could be Gatstaf Shepherd Flip, same cmc, goes for like 20 cents the copy and has intimidate.
- Geier Reach Bandit Flip another pretty good card, but I would just main 2 copies, more than that is usually not great, and this opens space to great finishers like Kruin Outlaw Flip.
- You have a ton of “Lord Effects”, so Reckless Waif Flip might be a good addition, since she has better body than Village Messenger Flip. Maybe tun a mix of both? Also could replace some Bandits to make the deck more aggro.
- Now about Silverfur Partisan . Most people think that you need a bunch of instants to cast on it yourself to justify its inclusion. WRONG! Even though that is a way to make it work, and even thought there a couple of cool combos with Zada, Hedron Grinder , it is not its main role. While in play, the partisan gives you a wolf for EVERY TARGETED WOLF OR WEREWOLF, which means that for every removal spell they cast on your creatures, you get a free replacement, which is great against some heavy removal decks. Remember that Werewolves have 3 main weak points, fliers, removal and mass removal. A great side board card.
- Magma Jet is not good here. I get the scry thing and all, but damage is more important for wolves. The obvious is Lightning Bolt , but usually with the money of just one copy, you can get 4x Lightning Strike or Incinerate or even something like Arc Trail (not recommended).
- Rabid Bite this is a terrible, ugly, and horrible card. Never ever use it! Try Pounce instead.
Hope this helps! Be kind and have fun.
2 years ago
This is a good start! Probably much better than any decks I made when I was a new player! With that being said, I do have a few suggestions. First, I just want to to make sure that you want this to be an aggro deck that aims to win on turn 4-5. I ask because you have a few pieces in here that might lean more towards a midrange strategy in Kessig Wolf Run, Mondronen Shaman Flip, Asceticism, Moonlight Hunt, and Duskwatch Recruiter Flip. None of these cards really make you win fast because they have high mana costs or have abilities that cost a fair bit of mana to activate. Which is fine if you want to adjust your deck to fit more of a midrange strategy. You even maybe play a fair number of werewolves that tap for mana so you can tap Kessig Wolf Run for pretty massive swings.
I do however think that an aggro shell works better for werewolves. Some cards I might suggest are:
Aether Vial: not cheap, but works super good with werewolves since putting them into play does not count as a cast.
Lambholt Pacifist Flip: A creature with an above average body for its mana cost -- even in human form. It can attack even in its human form if you have a Mayor of Avabruck Flip in play or any other similar effect.
Collected Company: Also not cheap. But if you haven't noticed, almost all of the cards I just listed are 3cmc or below. The instant speed also allows you to not cast anything on your turn to get the transforms, and then just cast it on your opponent's turn to grab 2 creatures form the top 6 cards of your deck.
Lightning Bolt: Might be hard pressed to find any red aggro deck without at least some of these.
2 years ago
You could probably swap out the 2 Executioner's Hood, 4 Gatstaf Shepherd Flip and 1 or 2 Full Moon's Rise. Neglected Heirloom Flip is a really cool card for Werewolves but I wouldn't run a playset since it doesn't do much on its own.
3 years ago
This deck isn't standard; Act of Treason, Daybreak Ranger, Evolutionary Leap, Gatstaf Shepherd , Gruul Guildgate, Huntmaster of the Fells, Instigator Gang Flip, Mayor of Avabruck Flip, Might of the Masses, Phytoburst, Rugged Highlands, Scorned Villager, Titan's Strength, Titanic Growth all rotated out.
3 years ago
I don't understand how your deck is anywhere close to hyper aggressive when you run more 4-drops that any other CMC. The deck I'm describing would have its highest density at 3 drops. It could viably have 5 transformed Werewolves on the board by turn 5.
Okay, I tend to comment before I look at the deck--Rubblebelt Maaka and Ghor-Clan Rampager are 4-drops that are actually 1- and 2-drops respectively. Essentially you only have six 4-drops. Nevertheless, I stand by a lot of what I said. Gatstaf Shepherd, Afflicted Deserter Flip, Lambholt Pacifist Flip, and Hanweir Watchkeep Flip could be replaced by MB Mayor of Avabruck Flips, Village Messenger Flips, and Reckless Waif Flips, adding to your 1 and 2-drop density. There is no reason to not run 4 Mayors in this deck. I'm still gonna say Neglected Heirloom Flip is slow. I'm still gonna say Arena is bad cuz it doesn't tap for mana and it takes up a land drop, and its three mana for Prey Upon. Granted, it's repeatable, but if it's hyper aggressive, as you claim, it should win before it gets to the point where it needs to use Arena. You could still run Moonlight Hunt in its stead, which doesn't risk trading your own creatures and only costs 2 mana, for the tradeoff of not being repeatable (still better for an aggro deck). Also, cut Descendants' Path--that above all else is a much more tempo card. That could be replaced by Moonmist, which force-transforms all your WWs at instant speed for 2 mana. I don't know how your deck plays, but I get a strong feeling I still have some very relevant suggestions. It's your deck, do what you want with it, but I have seen a Werewolves deck with most of the cards I played. Granted it's not "hyper aggressive", but its board presence becomes very overwhelming very quickly and can definitely crank out wins on turn 4.
3 years ago
Not to be rude, but this is a weak Werewolves deck. The primary issue is your choice of Werewolves. They are many much stronger Werewolves to run. Here's what I suggest:
Instigator Gang Flip--This guy should be at the top of your curve, being 4 CMC, but he is well worth it. 2/3 with static battle cry that flips into a 5/5 trample with triple static battle cry. (I notice him and Mayor are SB. Why? They should definitely be MB, being stronger than most of your MB WWs.)
Immerwolf--A 3-mana 2/2 intimidate lord for all your creatures that stops nightside WWs from flipping back. This is a real punisher with Vildin-Pack Alpha Flip: all your WWs come in flipped and don't flip back.
Moonlight Hunt--The best spot removal you could ever put in your deck. As long as you have enough creatures (doesn't care dayside or nightside), this will kill anything your opponent has that's not hexproof or indestructible.
What I would recommend taking out:
Huntmaster of the Fells Flip--Don't get me wrong, Huntmaster is good. But the best strategy with him is something that flips him every turn. With you, best strategy is to get WWs on the field, flip 'em and keep 'em flipped. If you really want, you can still run him, but after he flips, he's just a 4/4 with trample that can be buffed by your lords--pretty good, but he takes up room that other cards could.
Rubblebelt Maaka, Slaughterhorn, and Wasteland Viper--Bloodrush is certainly good and it plays well with the deck, but Ghor-Clan Rampager is the only one good enough to see play here (who should be a 3- or 4-of btw). If you lose all your WWs and have to play these guys, you lost a lot of potency, since your lords don't buff any of these creatures. Wasteland Viper is maybe the only other one that could maybe also see play, but SB please. He only comes in against decks that somehow produce bigger creatures than you.
Hanweir Battlements--Not worth paying the two extra mana for a deck that should already be very fast. It's not horrible I guess. If you want to play it, I would say keep it at 1-of only.
Blood Moon--This doesn't help your strategy (even your combat tricks are WW-themed!) and should therefore only be SB.
Garruk Relentless Flip--He doesn't really do anything for you except make Wolves, which you have Arlinn Kord Flip for. He's not horrible, you'd probably just rather run more WWs, another Arlinn, or Domri Rade MB.
As far as your SB goes, I would recommend:
Blood Moon--Previous comments have explained why this card wrecks face in Modern. Gotta be careful with this though--you have a lot of nonbasics yourself.
Silverfur Partisan--He is good. However, you don't use a ton of spells yourself, so you'd rather side him against Control decks with a lot of spot removal--they either kill him first, or if they try to deal with your threats, you at least get an army of buffable tokens.
Witchstalker--I don't know Modern meta that well, but this guy is a 3/3 hexproof that is buffable by your lords and punishes opponents for instant-speed shenanigans.
The rest are ideas based on color hate:
And Savage Summoning is pretty good too.
Sorry, I'm not trying to put you down, I'm just trying to help you improve your deck to a competitive level. I hope this was helpful and not hurtful. :)