Fiery Impulse

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Common

Combos Browse all

Fiery Impulse

Instant

Fiery Impulse deals 2 damage to target creature.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage to that creature instead.

Fiery Impulse Discussion

TheBloopKing on Wait, I can Attack?

1 year ago

Never missed the deck premise. Just think that there should be some traditional strategies. If you want to run Firesong and Sunspeaker and top it off with a Resevoir. You need more cheap spells to make it reliable. I would be running atleast 10 cheap burn and 5 big burn spells. Magma Jet, Fiery Impulse, Thunderous Wrath, Staggershock, Lightning Bolt, Lightning Helix, Chain Lightning with bigger spells like Earthquake and Starstorm.

You would also want to top it off with guys like Monastery Mentor, Soul-Scar Mage, Young Pyromancer, Guttersnipe, Bedlam Reveler who all benefit from playing lots of spells and add an advantage by playing spells

Chino90 on Living Lore Budget

1 year ago

Also, you should add more cheap interaction to play until you cast your living lore. Consider cards like Flame Slash, Fiery Impulse, Magma Jet, Pyroclasm, Echoing Decay, Doom Blade, Negate.

Moreover, with so much discard and sorceries in your graveyard, you should look at cards with the madness, spell mastery or flashback mechanics. For example: Galvanic Bombardment, Fiery Temper, Cast Down

Saiyamoto on Humans Unite!

1 year ago

Notes to self:

Switch out Seismic Stomp and both counterspellsMaybe add more Fiery Impulses, Journey to Nowhere...
Sai of the Shinobi and Specter's Shroud Look interesting too.

ThallionDarkshine on The Spark of Life

1 year ago

I think the first cuts should probably be anything that just gains life and doesn't draw a card or destroy anything. So that would be Benediction of Moons, Chaplain's Blessing, Heroes Remembered, Blessed Reversal, Sanguine Sacrament. After that, I'd probably start looking at all your 3-cmc "bolts". 3 mana seems a little steep simply to deal 3 damage to something, even if it gains you a little life on the side.

Also, one card that I completely forgot to suggest earlier is Fiery Impulse. While it can't go face, being a bolt that only hits creatures is pretty good.

hardhitta71194 on Thermo-Thing-Vision

1 year ago

I would replace the Fiery Impulse with Lightning Bolt. Desolate Lighthouse is better than Geier Reach Sanitarium. Lava Spike is also nice if your going the burn route.Remand is good with Fevered Visions as well.

Boza on Pattern Recognition #58 - Red ...

1 year ago

I cannot help but notice that you compare Skred and Fiery Impulse to Lightning Bolt, but unlike Bolt, they cannot go the face, which is a crucial difference.

CrasherJunep on Boros Burn/Lifegain

1 year ago

Note to self: Replace Soulfire Grand Master with a Wild Slash, a Shock, a Twin Bolt, and a Warleader's Helix. Swap the two Recumbent Blisses for the two Pacifisms. Have the Tarfires instead of the Fiery Impulses. Remove the Blazing Hope and the Erase for a couple Mudbutton Torchrunners.

ouija-bored on Take Control

1 year ago

I would replace the Burst Lightning and the Staggershock with Fiery Impulse and Collective Defiance

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