Fiery Impulse

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Magic Origins Common

Combos Browse all

Fiery Impulse

Instant

Fiery Impulse deals 2 damage to target creature.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage to that creature instead.

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Fiery Impulse Discussion

IlGuale on The Muscle Man's Magnificent Magic Menagerie

4 weeks ago

Hi! My two cents are that you should really play Soul-Scar Mage instead of Nimble-Blade Khenra and, if you just wanna get rid of an opponent creature, you should try Flame Slash over Fiery Impulse.Magma Jet is also a very good option in modern.

Kjartan on Saheeli's American Dream

2 months ago

I made the suggestion because.

  1. You live in aformat where you are going to face down Thought-Knot Seer, Tarmogoyf, Death's Shadow, Ulamog, the Ceaseless Hunger, and Reality Smasher and so on and so forth all over the place.

  2. You have such a great chance at comboing off that Lightning Bolt > face is close to being worthless. The card is closer to Fiery Impulse than bolt. (Not interyly though, you do have a chance at winning games without combo, I know that.)

  3. You need 5 mana often enough that the option of Pathing your own creature is great in this deck.

ruy343 on The Mighty 1Ones!!

2 months ago

I love the idea, so I started browsing all red one-cost cards in Modern using Gatherer... I should be sleeping instead... oh well.

Since you're going entirely for one drops, you may want to condense your plans into two colors - when I playtested your deck with the playtest feature, I had a hard time getting a good start because the manabase is too diverse for getting things out quickly.

You might consider sticking with just two colors - red and white. The reason for that choice is because those are more likely to have "prowess" creatures (I think), and spells that boost all your dudes, rather than just one at a time (like green usually gets for low cost). Giant Growth might be replaced with Built to Smash, Taste for Mayhem Titan's Strength or Furious Resistance

Since you're trying to get lots of dudes into play, spells that boost all your creatures, rather than just one, might be best. In keeping with my red/white suggestion, have you considered Banners Raised, Weapon Surge or Coordinated Assault?

Also, here's a few one-drops that caught my eye.

A Crack the Earth on turn two after playing a little guy, forcing a slower opponent to sacrifice a land or mana dork, could be devasating. Also, replace Swords to Plowshares (Not modern legal) with something modern legal like Path to Exile or, in a pinch, Fiery Impulse or Flame Slash.

You might also try a crazy little Kuldotha Rebirth-BoNeSaW-Goblin Grenade if you want people to hate you...

CinnaToastKrunch on Drivers Ed

3 months ago

Eilel I like your suggestion as well. I'll probably run both Galvanic Blast and Fiery Impulse!

Eilel on Drivers Ed

3 months ago

you could run Fiery Impulse instead of Fiery Temper, it's better removal, for less mana, unless you want to burn your opponent then it might be better to play Shock

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