Hungry Flames

Legality

Format Legality
Standard Legal
Modern Legal
Frontier Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Tiny Leaders Legal

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Set Rarity
Aether Revolt Uncommon

Combos Browse all

Hungry Flames

Instant

Hungry Flames deals 3 damage to target creature and 2 damage to target player.

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Hungry Flames Discussion

Zhimbo on Burn (Record: 4-2)

1 week ago

I haven't played fnm since the first month of Kaladesh, but I played this deck for the first time at fnm this past friday and went 3-0. I think it's a solid build for burn right now. I haven't labeled it competitive yet because it's only 3-0. I do have a sideboard that handles most things.

Burn has always been in standard, and prominently in my opinion since M13. Every now and then, it might seem like a dry build, but there are always burn combos to be explored.

Currently, the most straightforward mono-red burn build runs lots of what I like to call "tack on burn" spells. These are cards like Hungry Flames that strikes both a creature and a player. So this deck is simple, control the board whilst chipping away at the opponent.

Calibus101 on Rhonas and Dragon Aggro

1 month ago

Looking at the deck I have a few criticisms. You have a lot of creatures doing different things, which can be bad in the end. For example, Champion of Rhonas ability to cheat cards in really foils the effect of Tyrant of Valakut Since the Surge cost is the effect you should be after with it. Other cards face similar issues Heart-Piercer Manticore isn't really worth adding to the deck since none of your creatures are expendable enough, asides from itself due to the Embalm effect. Naga Vitalist and Beastcaller Savant are both very useful manadorks but in this deck it doesn't really help as your mana spread is 2-4 drop ranges. It's useful, but not completely necessary. I would rather fit in x3 Channeler Initiates to fill instead. 2-drops that get bigger every time you dork. Sin Prodder seems to work against you. As you have no means of graveyard play to really make it shine. And as a result any opponent with decks with lifegain just stop you from having anything. Sylvan Advocate is not a card that helps your deck in any way. There is no Land Creatures in your deck. The 4/5 looks nice but as a late game drop it's not helping your game too much. Outland Boar isn't doing your deck much either. I would replace it with Greater Sandwurm It's pretty much the same card, it hits harder and you can cheat it in with Champion of Rhonas and if we think along those lines Oracle's Vault would be a great add with Lifecrafter's Bestiary to get to Scry the top of your Library to gauge what you'll cheat or if you're willing to deal with the exile if you can't afford. Voltaic Brawler doesn't work either. You're unable to supply it with more energy counters so it's really only effective for two turns. Not really worth it in my opinion.

You're going to need more Champion of Rhonas, Ahn-Crop Crasher (To stop blockers from your beatdowns), one more Glorybringer, and one more Soul-Scar Mage(it can synergize well with a large portion of your deck.)

Creatures of note that I recommend adding or looking into:

Combat Celebrant - It gets you another combat phase and untaps your already exerted creatures. Yay! So much aggro!

Honored Hydra It's an unreal powerhouse, something that honestly would pair very well with Heart-Piercer Manticore Because of the Lower Embalm cost to return it. And 6/6 Trample just ends games.

Scaled Behemoth 6/7 Hexproof. Need I say more? Well other than that it's an amazing card to just cheat in with Champion of Rhonas.

Aetherwind Basker may cost 7 but it has trample and gains Energy like mad. You could even run Voltaic Brawler if you want to use this creature, and you can cheat it in too! And You can frequently use Lightning Runners (if you want to add it) and its effect to great use. More combat phases means more hurting your opponent.

Lightning Runner as stated before.

Khenra Charioteer 3/3 3cost Trampler that gives trample to other creatures you control? I'd consider this one big time.

That was creatures. Now for Instants/Sorceries/Enchantments/Artifacts

Heart of Kiran isn't helping, you are forced to tap a creature to Crew it and as an aggro deck with so many large beasties, it's not much worth in your deck besides its very low cost and flying. Heck, there's not enough creatures you'd want to man the thing such as pilots who do things when they are tapped. I would go for some card cheating such as Oracle's Vault instead.

You're lacking a fair portion of Instants and Sorceries to make better use of Soul-Scar Mage But that's fine as you have a portion of creatures that deal damage to opponents creatures, But you want to take advantage of the mage through Instants and sorceries. Monstrous Onslaught, Chandra's Revolution, Hungry Flames, Furious Reprisal, Pyromancer's Assault, Devour in Flames, Boulder Salvo, Blazing Volley, more Sweltering Suns

I'd Run Blazing Volley since it does damage to each creature opponent controls. Paired with Soul-Scar Mage it would become devastating. Anything that Burns for 4 is the sweetspot for damage, as many newer creatures seem to have that much toughness. and it badly cripples any creature with higher toughness if Soul-Scar is out.

I would also look into finding more cards that untap creatures you control as it would really power up your game.

birafm on Crooked Jeskai Control

1 month ago

Thanks for advices :)

I admit this version of Jeskai is little crooked ;) especially whit this horde of creatures.

I'm totaly agree with you for Cast Out, Fumigate and Sweltering Suns, but I don't have no one of them :(

With Hungry Flames and Shock I aiming not only creatures, but opponets too, and so far they proved like good cards. In some cases even like a wining move.

But as to the lands, both As Foretolds cover the gaps perfectly.

For the last two Showdowns I got 75% wining rate in each with this deck. It's interesting for play with and against it.

IzzetMtG on Crooked Jeskai Control

1 month ago

I'd consider swapping Hungry Flames for Harnessed Lightning as it is more flexible and cheaper. And probably swap out Shock for Magma Spray since the exile can be a big deal against zombies and Scrapheap Scrounger. You also have a ton of creatures for a control deck, which can be good but you might want to trim those down and bump up your lands to like 25. Cast Out is also a great option to consider for removal as its a catch-all and can cycle when not needed. Fumigate and Sweltering Suns are good board wipe options for aggro decks that you might want a few of. Hope this helps!!

Taco3597 on The Fiery Frontier

1 month ago

COUGARMEAT, Right?

Also swapping out Hungry Flames for 2x Collective Defiance. Love it.

AllhydeNoJekyll on Melek the Weird

1 month ago

Hey there! I think there are some ramp cards you should consider that are below the one-dollar mark. Try replacing Pilgrim's Eye and Traveler's Amulet with cards like Commander's Sphere, Darksteel Ingot, etc. This and cared draw are most essential, which blue has a bounty of the latter like Treasure Cruise, Opportunity, and Foresee. Also, there are some cards that are not quite doing enough for what you want in an EDH deck. Consider cutting cards like Magma Jet, Hungry Flames, Izzet Chronarch, Anarchist, etc. and replacing them with other cards that you would want to double with all your copiers such as one great example you have in there, Fireball. For example, Comet Storm would be awesome with this deck style. For removal, consider cards like Reality Shift, Rapid Hybridization, Curse of the Swine, or even Red Sun's Zenith. For retrieval, instead of Feldon's Cane or Elixir of Immortality, consider maybe Spelltwine, Call to Mind, and Pull from the Deep. Rise from the Tides seems like an auto-include as well. Hope this improves your consistency! :)

LCJ38 on Mono red Aggro

1 month ago

Fiery Temper seems out of place. How about Magma Spray or Hungry Flames.

Also Soul-Scar Mage is a good aggro card.

HolySeadramon on Impacto

2 months ago

El mazo esta mejor que antes, pero me da la impresion de que tiene como demasiadas cartas que hacen efectos demasiado pequeos. Hoy mismo han prohibido el Felidar Guardian (por fin!!!), asi que al no haber mas combo con Saheeli Rai creo que los Shock se pueden cambiar por dao directo o removal mas potente. Harness the Lightning, Cast Out, Stasis Snare, Incendiary Flow o Hungry Flames son algunas buenas opciones.

No se muy bien que pensar de los cartuchos. Pueden ser muy buenos o muy malos dependiendo de la situacion. Dependiendo de lo que juegue la gente, podria ser que pasasen al banquillo.

Lo mismo le ocurre al Bloodlust Inciter. Robar uno pronto es increible. Robar mas de uno es bastante malo. No se si el numero quizas sea 3 para esa carta, porque por una parte es mejor cuanto mas pronto toca, pero por otra robar varios te deja sin mucho que hacer con ellos.

Creo que al mazo le falta un poquitin mas de gancho. Creo que un tercer Always Watching podria venir bien para dar mas contundencia. Djeru's Resolve es otra carta que no se muy bien que pensar de ella. Si no tienes Always Watching puede servir para enderezar una criatura, pero es otro efectito pequeo mas en un conjunto quizas un poco grande de ellos, y el ciclar casi nunca deberia darte tiempo en un mazo rapido. No estoy seguro de si cabe en el mazo o no. Es otra carta que habria que probarla a ver que tal va.

Un coste 1 que podria valer en el mazo es Thraben Inspector. Por si misma no es muy buena, pero tienes varias cosas que la pueden dopar (Always Watching , Honored Crop-Captain, Consuming Fervor), y te permite robar una carta un poco mas adelante. Es una carta que podrias probar si te gusta ese tipo de efectos, y si no, creo que puedes pasar de ella tambien. De esta tengo a patadas, te puedo dar 4 sin problema, las uses despues o no.

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