|Commander / EDH||Legal|
Printings View all
|Aether Revolt (AER)||Uncommon|
Combos Browse all
Hungry Flames deals 3 damage to target creature and 2 damage to target player.
Hungry Flames Discussion
2 months ago
Okay, the easyest ways to upgrade this deck are:
This frees up fourteen slots.
To fill them I would add:
4x Undead Augur
Other (expensive) options:
Gravecrawler is great, but after it spiked, it might be a little to expensive. If you ever do add Gravecrawler , Carrion Feeder is insane. Tidehollow Sculler is one of the best zombies, but without expensive lands, it might not be the right fit.
Thoughtseize : Although you probably don't want to play Inquisition, Sculler and Thoughtseize , they are all good cards. Blood Moon compleatly shuts down some decks, while mostly leaving red decks intact. Leyline of the Void is A+ Sideboard Material, and is always a good cards to play in the 15.
Bloodstained Mire , Polluted Delta , Blackcleave Cliffs and Blood Crypt are all staples of R/B manabases, because of the fetchlands ability to fetch Blood Crypt . Because of this, they are at a crazy price right now, but they are the best.
4 months ago
I have just discovered this card, and I have been experimenting heavily with it.
After a few games enjoying the power given by the "free cast" provided by this card, I got to a point in which I had two copies of Descendants' Path , and I got completely confused.
A 1) The first Descendants' Path resolves, I show the first card, let us say that it is a Hungry Flames card. Then it goes to the bottom. And then what? Do I draw a card and repeat the process for the second Descendants' Path ? or I resolve the first effect on the second Descendants' Path and then I just draw one card?
2) If the shown card is something like Lambholt Pacifist Flip, then I free cast it (pretend of a second that I have another human in play), and then I draw and start the second Descendants' Path effect? Or do I draw just one card after both Descendants' Path have resolved.
Thank you so much!
1 year ago
Hungry Flames might be good in this if you really want to push it to burn
1 year ago
I play a similar deck, and two cards you may want to look at are Wizard's Lightning and Hungry Flames. One of the biggest challenges I have come across with this style of deck is getting in the last little bit of damage, and more often than not you want to push damage through to your opponent, not just their creatures. Wizard's Lightning is particularly good, as it is (almost) always cast for just R, and Hungry Flames hits for 3 on a creature like Abrade but also pushes 2 damage directly to the opponent
1 year ago
Good Burn Cards:
1 year ago
I feel that Verix Bladewing is kinda displaced there.I would replace it with a more proactive card like Glorybringer, Hungry Flames or Abrade.
Fiery Cannonade hits a lot of your creatures while trying to go wide. I see why against Tokens, but sounds better as a sideboard option.
I feel like this is the deck to try some agressive stuff from Amonketh.Cartouche of Zeal, Trial of Zeal and Consuming Fervor.
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