Hungry Flames

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt Uncommon

Combos Browse all

Hungry Flames

Instant

Hungry Flames deals 3 damage to target creature and 2 damage to target player.

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Hungry Flames Discussion

BioProfDude on R/B Combo Beatdown

2 days ago

I would suggest that you drop Inferno Jet. That's a really expensive spell. If you want the direct burn, Burn from Within is more versatile for your mana. A coupe more creatures might even be better. Maybe 2x of one of these: Dragonmaster Outcast, Bomat Courier, Village Messenger, Scrapheap Scrounger (which could be nice to get a creature back if you face aggro decks or sweepers), or maybe Falkenrath Gorger.

Also, why the Cataclysmic Gearhulk? I see no way to get that onto the battlefield with your current cards/mana base. Maybe you meant Combustible Gearhulk?

Supernatural Stamina is an okay card, and it has its uses. However, I think you need to make room for some additional cards, and, that would be the obvious target (after Inferno Jet) to cut. Abrade would probably be better. Brute Strength might be good as well.

Hungry Flames is okay, but seems a bit expensive. By the time you get to the 3 mana range, you really want to be looking for more for your investment. Hanweir Garrison might be better at the 3 mana spot than this removal.

Just some suggestions! Interesting deck. Good luck with it!

Ramunap Ruins and Ifnir Deadlands could be very useful lands for this deck-- dealing damage and possibly slowing down gods or similar.

xxCopperheadx on My Red Deck Wins

3 days ago

Atroxreaper, both are very good suggestions. I actually forgot about Hungry Flames so I'm going to try to find a way to work that in. I probably won't use Collective Defiance only because it is about to rotate soon and I wanted to make this deck rotation proof. Thanks for the suggestions.

Atroxreaper on My Red Deck Wins

4 days ago

Believe you should find a way to add Collective Defiance to main deck to handle kalitas and other 4 toughness threats. It allows you to keep the pressure on your opponent. Also Hungry Flames works the same way while also being at instant speed for 3 to a creature and two to your opponent. I run RDW with 16 main deck burn spells here's my current list. My deck:


RDW Burn Edition

Standard Atroxreaper

SCORE: 3 | 1 COMMENT | 118 VIEWS


Atroxreaper on Ramunap Red

5 days ago

Hungry Flames does wonders in mine. Also would run 2x Scavenger Grounds has a lot of utility. Also would run Collective Defiance for the same reason you run Hungry Flames creature removal + direct damage keeps the tempo up. By running 16 burn spells in main that can go to the face I mitigate the problem presented by Authority of the Consuls. Here's my version of RDW. My deck:


RDW Burn Edition

Standard Atroxreaper

SCORE: 2 | 1 COMMENT | 98 VIEWS


Atroxreaper on The Dark Tower

5 days ago

Why not run the desert players Ramunap Ruins Sunscorched Desert and Scavenger Grounds. Also Hungry Flames has been golden for me in my RDW

WalnutProphecy on Mono Red Burn HOU

5 days ago

Hungry Flames is interesting but Idk what I'd cut for it and it's situational depending on board state.

Atroxreaper on Mono Red Burn HOU

5 days ago

You should be runningHungry Flames along with the collective defiance great tempo cards. Just my two cents I run a low to the ground version with 16 main deck burn spells.

TakeInventory on Alchemist Lab

2 weeks ago

I get what your deck is trying to do, and I like it, but Spark of Creativity (while it is another 1 mana cantrip) is a terrible potential removal spell. It can only do up to 2 damage in this deck. You're better off with another real burn card (like Burn from Within, Hungry Flames, Structural Distortion) or a better cantrip (like Tormenting Voice or Cathartic Reunion)

However, there's a neat little trick you can do. Splash green for Cryptolith Rite, and while you have a single Thermo-Alchemist that can tap, all of your 1-mana cantrips are FREE, including Spark and whatever cantrip it peels off the top of your library. If you go that way, consider throwing in a Perpetual Timepiece to do a bit of extra damage in case they gain life or something.

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