Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
|Want (2)||BaconTrail , andre_jacareh|
Printings View all
|Modern Masters 2017 Edition (MM3)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Molten Rain occurrence in decks from the last year
All decks: 0.03%
Commander / EDH:
All decks: 0.0%
Molten Rain Discussion
3 weeks ago
As for the beater, that's actually not a bad idea. There's also things like Slime Molding that you might like. Otherwise, just ignore me and have fun playing! =)
3 months ago
This looks like a VERY solid start, tbh. I have just a few thoughts for your consideration ...
- This is really the only area where I'd change the deck for sure, because Cinder Glade and Rootbound Crag are actually quite bad for the deck. A key plan in Ponza is being able cast Ramp on T1, so we can cast a 3-drop (Moon or a Rain effect) on T2 ... and any land that enters tapped on T1 goes directly against that plan.
- As-is, your deck has a 52% chance of generating 2R for T2 and a 46% chance of 1RR (on the play, ignoring mulligans and opponent interaction).
- The "optimal" manabase is probably 7x Forest, 1x Mountain, 12x Fetchlands/Stomping Grounds, and 1x Kessig Wolf-Run, for a 60% chance of 2R and a 56% chance of 1RR on T2 (source: the top-performing Ponza deck ever). The extra Fetches are not just about mana-fixing ... they also give us extra Clues, "reset" the deck after we Cascade needed cards to the bottom of our Library, and allow us to manipulate our draws/Chandra exiles if we have Courser out.
- That said, I totally get it if budget doesn't allow you to run extra Fetches. Seriously though, just swapping the taplands for 2x Basic Forest and 2x Basic Mountain is much better: It would raise your percentages to 58% (1R) and 50% (1RR).
- Here's a write-up I did a while back, with a link to a Ponza mana simulator, if you want to play with the numbers yourself (e.g., you might be able to trim to 21 Lands without a huge impact).
Thoughts on some specific cards:
- I like Pillage over Molten Rain , since there are just sooooo many Artifact decks in the format now.
- I know the ramp is great from Mwonvuli Acid-Moss , but you might consider swapping them for 3-drop LD effects. Partly to give you more T2 options, but mostly because I'd personally rather Cascade into a 3-drop LD spell than Cascade past an Acid-Moss.
- Speaking of 3-drops, whenever I run Pia and Kiran Nalaar , I try to find room for 1x Nissa, Voice of Zendikar . Some people hate her, but I really like her ... she can chump-block all day and her +1/+1 counters are great on both Birds and Thopters. Plus "resetting" a Kitchen Finks -with-Persist feels amazing.
Good luck (and good skill) with the deck!
4 months ago
I have been AFK testing this new variant of Mardu Pyromancer and I think I have the ratios and inclusions that bring back that old familiar feeling of Mardu Pyromancer! I want to address some of the previous comments that I have now archived. Everything here on is brand spanking new!
JacenSolo29 I want to address some of the suggestions you made. As you can see, I actually did include one of them, so thank you for the suggestion! Kaya's Guile is a magnificent midrange/control inclusion that just fits perfectly in the sideboard against grave decks (few and far between, but still existent) and against burn for the life gain, edict/sacrifice effect, and chump blocking token. I usually bring it in in place of Kolaghan's Command or Bedlam Reveler for extra sustain. Honestly, a perfect inclusion for Mardu Pyromancer that just screams: "I do Orzhov things"! As for Monastery Mentor , it is always on my radar. I want it to work, but it just seems like an extra Young Pyromancer and always feels a turn late. I want to keep working on it, but it just doesn't fit, especially with being a splash color in the overall theme of the deck, it needs more testing.
YamishiTheWickedOne I want to try to address all your previous comments, that are under the first "update" tab. First, Seasoned Pyromancer is straight GAS. Literally, the nuts and the perfect breath of life that the deck needed to remain competitive. It's so good, that I've even seen it in Jund and Grixis Control decks as a sideboard option for card draw. Honestly, we need the full 4 copies and I would never EVER side out any of them!
YamishiTheWickedOne I tried Dreadhorde Arcanist , and it works well if you max out on every 1 cmc drop, like Inquisition of Kozilek , Thoughtseize , Fatal Push , and Path to Exile . However, since Faithless Looting got the ban axe, we need Ransack the Lab for card draw and it is 2 cmc and doesn't fit well with Dreadhorde Arcanist . It's an honest maybeboard card, but with the current build, it doesn't work.
YamishiTheWickedOne Blood Moon delays the inevitable against big mana decks. We need proactive choices that don't stall, like Fulminator Mage , Molten Rain , or Pillage . I've opted for Pillage so as to also kick some artifact behind, like Tron's plethora of artifacts and the occasional Affinity, since we can also destroy their manlands. Also, having sorcery spells help for all our creatures to trigger some type of additional VALUE advantage, minus Hazoret the Fervent .
YamishiTheWickedOne as for Yawgmoth, Thran Physician ... I don't like it, personally... it feels very "win-more" and doesn't work with the consistent in all the cmc of the cards. Besides, Plague Engineer literally takes a Phyrexian dump all over Human and other tribal decks. Yawgmoth, Thran Physician might need more testing, but I have not been excited to play him on turn 4 compared to other cards and combinations. Maybe one day he will be "emergency ban worthy" (really funny reference since I also was a Yugioh player before MtG), but as for now, he's "meh".
Thank you all for being so interested in the build and keeping the comment section alive and thriving! I appreciate the support and the enthusiasm! Here's to the future of Mardu Pyromancer!
6 months ago
1- Melek is too expensive at 6 mana, and would be incredibly hard to cast with just 22 lands, so you should cut him. Same thing with Niv Mizzet. Jaya and the Mirrari conjecture aren't very good cards and will slow your deck down because they're five mana, and burn decks want to win as quick as possible. Frostburn Weird is not powerful either since it requires an investment to keep pumping it and keeps you from casting more spells.
2- The deck isn't fast enough, IMO. The reason decks like this aren't very powerful is because control decks want to slow down the game and get rid of your opponent's threats. Burn decks want to win as fast as possible without worrying too much about your opponent's gameplan. To look for better options in your burn deck, I'd suggest using this link to see the top builds for Burn: https://www.mtggoldfish.com/archetype/modern-burn-46478#paper.
3- The link above will help you find more high-value cards.
4- If you're going for a straight-burn decks, 22 lands is too much, and 20 would be more suitable. Seeing as your deck is more of a control-aggro deck, 22 lands should be find, but you should trim the 5cc spells.
7 months ago
Here's the math:
- In its current config (3x untapped Green-only sources, 1x untapped Red-only sources, 12x untapped Dual sources, 14x 3-drops, and 8x 4-drops), the deck has a 43% chance of generating 1RR on Turn 2 (important for Pillage or Molten Rain ) and an overall 42% chance of being able to cast a 3-drop on Turn 2 and a 4% chance of a 4-drop on Turn 2. Now, this is from a goldfish simulation, so obviously things like mulligans and opponent interaction can change the real-world results. But the numbers are still useful for comparing different manabases.
- Replacing the 4x Rootbound Crag with 4x Basic Forest gives the deck 7x untapped Green-only sources and makes it much easier to cast a Bird/Elf/Sprawl on Turn 1. This raises the chance of having 1RR on Turn 2 to 54%, and yields an overall 50% chance of being able to cast a 3-drop on Turn 2, and a 6% chance of a 4-drop.
Here's a write-up on the simulation, if you'd like to check out the numbers yourself.
8 months ago
I really like this deck concept, I am "that guy" who loves playing land destruction, so I'll probably try this against my friends!
I just have a couple suggestions:
To make it modern legal and follow more of what it seems you're trying to do, try putting in Leyline of Sanctity . That card prevents you from being the target of spells, which can be really helpful with decks like this. Replace the Leyline of Combustion with this, and you're set.
I would love to hear your reasoning for the Guttersnipe in the deck. If it's just a favorite card, I'm not against it, but with only 9 instants/sorceries in the deck, I don't think it's really necessary.
Overall, I love the deck and look forward to trying it out!
8 months ago
Granted I never played competitively but; I think that looks like a really "nice" combo that can fit into a skred red shell.
8 months ago
So I've played a bit more, so far
3-0 Izzet Phoenix
3-1 4c Saheeli
1-2 Pyro Prison
1-1 Mardu Pyro
My current creature package is:
2x Ash Zealot
2x Harsh Mentor
With the rest of the list mostly same as yours (although, I accidentally played a few games with my sideboard searing blood's in my mainboard, and kind of liked it a lot?)
Some thoughts (still very new to modern so there's a lot of interactions I might just be completely un-aware of):
I see why we'd have Relic over Ravenous Trap now, didn't really want to bring in ravenous trap vs mardu pyro but Relic would be sweat, so I'll probably make that change too. Also saves me the hazzle of finding non-proxy ravenous traps, which are completely impossible to buy where I live.
I was thinking if we could replace ratchet bomb with mainboard Blast Zone , until I realized that it 1) Gets blanked by Blood Moon 2) Starts with a counter on it so we can't even hit chalice 3) Probably screws up our RR on turn two too badly.
Oh well, it sounded good in my head before I remembered about those minor details.
What do you think about Pillage vs Molten Rain for the sideboard? Doubling as artifact removal is nice, one of the main decks we'd bring land destruction in against is Tron right? Which makes it pull double duty.
The new canopy cycle of lands, I almost want to go UP in lands a little bit if we include them? Flooding is less bad since we can sac it to draw, more lands -> more reliable mana for our 3 drops. Not sure if it opens up any interesting sideboard options at all on its own, but with some RW fetches maybe?
Speaking of 3 drops, tried Scab-Clan Berserker at all?