|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Uncommon|
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Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
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Molten Rain Discussion
4 days ago
Destructive Revelry seems way more powerful than Wear / Tear as a sideboard card. All you need is a single Stomping Ground in your maindeck, then you should easily be able to cast it.
Blood Moon is great, but you could get a similar effect from Molten Rain and also deal 2 damage.
1 week ago
If I went all-in on Tireless Tracker, I think Ramunap Excavator would probably be a must-add. As it is though, there's just not quite enough value in Tracker to do that (mostly because she loses half her value when Blood Moon is out). I had never thought about Excavator though (even though I played it for a while in Standard), so thanks!
Ghost Quarter is a great card for sure, but it doesn't really work in Ponza. For one thing, the deck generally doesn't need more Land Destruction ... it's not really a dedicated LD deck, it's more that it just uses LD as an early game Tempo play, giving us the time we need to ramp into big beaters. Plus, we need the Ramp ourselves, so if we actually wanted more LD (some do), we're better off with Molten Rain, Crumble to Dust, or Acidic Slime than something that sets us back on Mana too. Finally, it's a non-bo with Blood Moon ... and sure, Kessig Wolf Run is too, but Wolf Run has way more value for this deck.
1 week ago
Hello! You commented on my deck RG Ponza, PPTQ WINNER!! the other day asking for advise, so here it goes!
Firstly, Ponza is a great deck, mostly because you can customize it to handle just about anything between good RG creatures and SB cards. Often you can use a variety of threats to win as long as your opponent can't develop their game plan in a timely manner due to your LD spells. That being said, I'm going to explain why certain builds and card choices have helped me be more competitive with the deck, and offer suggestions on how you can change your deck for a larger open meta.
The first thing I noticed in your list are the 2 MD Surgical Extractions. These slots are better as almost anything else. I know your idea is probably to use them as pseudo LD by exiling all of a certain type of fetchland from an opposing deck, but here it isn't worth the slots. Most people think that Ponza is a dedicated Land Destruction (LD) deck, but it really isn't. The LD is there simply to keep an opponent off-balance enough for you to land a large monster and beat down for the win. This is why all competitive lists run Blood Moon. Against an opponent that isn't mono-colored, Blood Moon will often slow them down enough that your huge threats can attack with impunity. So I'd look to replace the surgicals and a number of Molten Rains with a playset of Blood Moons as the first upgrade to the deck.
Once you do that, your mana needs to change. More basic forests and only 1 basic mountain along with your 8 fetches is the ideal for a Blood Moon deck. Almost every game you want a forest on turn 1 to play a mana dork or Utopia Sprawl. If you have blood moon, you want to always put your sprawl on a basic forest so it won't fall off if you play a moon and had a sprawl on a stomping ground for instance (since it wouldn't be a forest any longer). My list reflects a typical mana base for reference (although many people prefer to use 3 stomping grounds instead of 2 grounds and 1 Cinder Glade).
Now let's talk about your threats. You acknowledged that you see most lists run Stormbreath Dragon and Inferno Titan, and there is good reason for that. You want to make sure that your threats have an immediate impact on the board when you play them, or are otherwise incredibly hard to remove. Your choice of Predator Dragon isn't great since you really don't want to hamstring yourself by killing off your own mana dorks just for your opponent then Path your dragon and you've effectively 2-for-1'd or even 3-for-1'd yourself. Stormbreath Dragon's protection from white means that there are only a few commonly played removal spells in modern that are able to deal with it, and often they're not run as 4-ofs in the decks that use them (pretty much just Terminate and Dismember). A resolved Inferno Titan kills one or more of your opponent's creatures just for hitting the battlefield, or at the very least Lightning Bolts their face. I've won a few games just by getting my opponent low enough that the etb damage finished them off, or won under an Ensnaring Bridge thanks to that damage. Since you get that damage every time the titan attacks, he essentially swings in as a 9/6, with the ability to pump his attack so that often he gets in for 12 damage per attack if your opponent doesn't block. The titan is one of the fastest clocks to win the game, and affects the board in some way even if he gets removed. Other commonly good creatures in Ponza are Thragtusk and Obstinate Baloth since they gain life, have good bodies/abilities, and help shore up burn and other agro matchups.
Part 2 of your creature selection, is that you should include more big creatures to use. Right now your list only has 6 big threats to win with, and I think that number should be 10 or more. One of the ways this deck loses is by drawing too many LD spells and not finding a threat to close out the game with. Eventually your opponent will stick something and if you still haven't found a threat you'll have a tough time. I count Planeswalkers as threats, so if you look at my list I'm running 11 solid must-answer threats, with 2 Courser of Kruphix as support/card advantage slots. Some lists run Tireless Tracker in those slots, but I like how courser blocks better and gains life against agro and burn, and is naturally resistant to bolt. I also like how you don't need to sink additional mana into it to get the card advantage. To make space for the additional threats, I'd cut the remaining Molten Rains and the Boom/Busts. You don't need as high of a quantity of LD spells when you have Blood Moon, since moon often disables multiple lands at once. I recommend using a variety of threats from 3-6 converted mana cost so that you have options in games where you have trouble getting your 4th land or if your opponent kills your early mana creature. I'm testing out Carnage Tyrant myself, so that is a good one to keep in your 75 for now. If you do get the moons and make the changes to your LD spells that I suggested, then Goblin Dark-Dwellers becomes less good due to having fewer targets in most games and should be replaced with other threats.
Finally, on to your SB. You mentioned on my deck that you're still in the process of making it, which leads me to believe you may not be as familiar with what the good/bad matchups are. Affinity is a tough matchup, as is lantern control. For that reason, I would use Ancient Grudges over Destructive Revelrys. Since you're not a burn deck, the 2 damage from revelry doesn't matter as much, and being able to remove 2 artifacts with one card is great against the decks we want to beat. Mono-colored decks are also tough, with the worst being Merfolk since they present a fast clock and can disrupt our mana by putting Spreading Seas on whichever land we enchant with Utopia Sprawl. I run a single Choke in the SB just for them. Storm is also a tough matchup, so you'll need grave-hate on turns 1-2 to deal with them. Cage is good, but I like a split of both cage and Relic of Progenitus since relic is also good against Living End, which happens to be another bad matchup. Cage doesn't stop Living End decks, so I lean towards more relics for that reason. I also use a Scavenging Ooze in the SB for added utility/grave hate when I just want something for Snapcaster mage decks. Carnage Tyrant and more often Thrun, the Last Troll are used against control decks. Many people use Kitchen Finks against attrition decks like Jund or Death's Shadow, but I like Obstinate Baloth and Chameleon Colossus better since they are good main-deckable threats. I personally like Acidic Slime in the SB as a way to deal with enchantments, artifacts, and opposing large creatures (deathtouch). Any other SB slots are up to your discretion as to what you want to beat.
Well, I know I wrote a book here, but hopefully I explained some of the reasons why many lists look the way that they do. One way you could go with your list here is to make the Blood Moon change last, keeping the Molten Rains in place of them to allow you to use the dark-dwellers as threats until you make the change (since Moon just wins many games by itself). This is only if the list you currently have here is what you have irl. If you're buying cards for it, just start with the blood moon version since it's more viable in larger events. Good luck with Ponza!
1 week ago
Goblin Guide, Eidolon of the Great Revel, and Monastery Swiftspear are the three best aggressive creatures for burn. I've also found success in using Hellspark Elemental and Exquisite Firecraft. Magma Jet combos well with Thunderous Wrath. Skullcrack is pretty good, as it prevents your opponent from gaining life while dealing damage. Flames of the Blood Hand does the same thing, but more damage. Spark Elemental is also a potential budget alternative. Ball Lightning gets your bang for your buck (mana cost). And if you see more effects like Lightning Bolt then Path to Exile effects then Chandra's Phoenix if you're on a budget (or think it's a good card). Keldon Marauders can deal 5 damage for 2 mana in the right meta.
Some more sideboard tech could include Curse of the Pierced Heart for control, as it puts a constant clock on them. Also Molten Rain is great since there are decks like Titan Shift, Scapeshift, Amulet combo, and decks with man lands running around. You WILL need some graveyard hate, like Tormod's Crypt and/or Relic of Progenitus. Leyline of Punishment shuts down life gain and fog effects, along with the new card from Ixalan Rampaging Ferocidon. Anger of the Gods exiles, which can be important in a matchup like Dredge.
1 week ago
Yeah, you definitely need more 4-ofs, especially mana ramp. 4 Lightning Bolts is probably the most obvious thing to add in after that.
You might also want to lower the mana costs on your mana ramp. Llanowar Elves is good, and you have that. Search for Tomorrow, Sakura-Tribe Elder, and Arbor Elf + Utopia Sprawl/Fertile Ground/Overgrowth can go a long way as well. Arbor Elf also works in conjunction with Cinder Glade and Stomping Ground.
I've been thinking about R/G Dragons for a while now, just been waiting on the prices of some cards to come down. I think if you're on an unlimited budget, the list to play is something like:
4x Anger of the Gods
4x Search for Tomorrow
3x Blood Moon
4x Utopia Sprawl
1x Chandra, Flamecaller
1x Garruk, Primal Hunter / green planeswalker
4x Lightning Bolt
25 Other Spells
1x Blood Moon
1x Crumble to Dust
3x Destructive Revelry
1x Molten Rain
3x Obstinate Baloth
1x Thrun, the Last Troll
15 Sideboard Cards
You spend the first couple of turns ramping up and board wiping your opponents' threats, then finish them off with hasty dragons that are hard to remove.
2 weeks ago
Its hard to give suggestions on sideboards because every local meta is different but here are some general suggestions
Valakut, Tron-Molten Rain
Devoted Druid, Tokens-Izzet Staticaster
Also, Opt may be better in your deck since its an instant and can protect your Exemplars
2 weeks ago
I typically try and stay away from SB recommendation because every local meta is different and I don't want to steer you wrong in any way. Since you specifically ask I'll try and just give very general suggestions.
It looks like you are lacking artifact hate for Affinity, Lantern, and KCI Combo
Enchantments can be very difficult for U/R to deal with so you will need bounce spells for cards like Worship, Phyrexian Unlife, and sometimes big planewalkers like Gideon Jura.
You will want some countermagic for control matchups
Here are some very matchup specific hate depending on what you are expecting
Affinity, Infect-Sudden Shock
Hope this helps some!
4 weeks ago
SuperLicorice, Bonfire and Anger are necessary boar dwipes for the decks that have a ton of dorks like Elves and Affinity, or who can operate on very few lands like Burn, and who can go wide with tokens. That being said I rely on Birds and especially Arbor Elf to ramp. The elf untaps a Forest that I have Utopia Sprawl enchanted to, allowing for a turn two Blood Moon or Stone Rain, which wrecks most decks.
Since I'm not playing Zoo, I'm not going to play their creatures, rather I play very efficient threats that have an immediate impact when they hit the board. Stormbreath Dragon is a 4/4 Flying Haste with protection from , which is very relevant. Inferno Titan serves a form of removal and can close the game quickly. Thragtusk gains life, which is very relevant, has a fantastic body, and gives me a 3/3 when it dies.