Galvanic Bombardment

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon Common

Combos Browse all

Galvanic Bombardment

Instant

Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.

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Galvanic Bombardment Discussion

N4kk1 on Mardu Vehicles

2 days ago

Like what do you do to meta decks? They all pretty much destroys this list...

And why you don't play Lightning Bolt over Galvanic Bombardment, Shattering Spree over Release the Gremlins/Fragmentize and more duolands. There are lot of stuff like that. Are you not just familiar with Modern or something like that?

You know Standard deck is not strong enough for modern.

Hyperalgialysis on Locust Pocus

4 days ago

Enigma Drake is pretty solid against that red deck wins. I understand wanting to run sweepers against it but honestly a great solution is 4 each of Magma Spray Galvanic Bombardment Shock. The downside is that your sideboard is almost entirely set up for that match up, but your deck should be able to handle just about anything else. Essence Scatter is a must have to since hazoret is hard to remove otherwise. Also give Rise from the Tides a try as a one of instead of one island. 24 lands with all that draw is plenty.

Saljen on Burn for the Shrine

2 weeks ago

You could replace Galvanic Bombardment with Skred and use Snow-Covered Mountains instead of regular Mountains. This would give you more consistent / powerful creature removal.

Argy on "Pleeeease Can I Play Now?"

3 weeks ago

Magma Spray stops Creatures recurring.

Like Dread Wanderer and Scrapheap Scrounger.

Galvanic Bombardment doesn't.

myronrocks on Mardu Reamimator

1 month ago

I've been playing a couple different versions of reanimator for the past few months and seen good success.

Gearhulk Reanimator

4 Color Reanimator

Your list looks like a fun and budget-minded take on the concept. Nice work. Isn't it fun to see the look on people's faces when you refurbish a combustible gearhulk?? Never gets old.

I would suggest the following tweaks:

Rise from the Grave can easily be in this list.

Madcap Experiment is pretty sketchy to me. It works fine in modern with Platinum Emperion, but here it's pretty risky for me. The cost is much more restrictive and you need the mana to support it but Indomitable Creation is pretty fun to play and obviously doesn't run the risk of killing you.

Consider cutting Galvanic Bombardment for Lightning Axe. Axe is all upside for our reanimation shenannegans.

I know it's been said but Nahiri, the Harbinger is busted in this deck. She's so good. And you can get away with playing just 1 or 2 of.

If you can get your hands on Inspiring Vantage you'll want that too. I also prefer Aether Hub even though there isn't much energy production of any at all. The reason is I can play anything at least once with it. It's sometimes enough just to Reunion and get the ball rolling.

I personally like the 4x cathartic reunion and 2 or 3x tormenting voice split. Feels a little more aggressive on looting.

Consider Collective Defiance. It has done work for me. Fixes totally upside down hands where you draw all hulks and no reanimation or loot spells, etc. I have come to really love the card.

Nice work. Always glad to see more reanimator. +1

WowzerBowzer on Deck Rape (Needs Help!)

1 month ago

Thanks Zhorus!

To all those reading:

One issue with Galvanic Bombardment and Take Inventory is that when I Harness the Storm I'm effectively producing counter synergy in regards to future casts. The reason why I'd like Winds of Rebuke and Compelling Argument to remain in this deck is because I want to expedite the process of buffing the Drake as much as possible. I'm really only going to be countering important enemy spells and, thus, taking damage early in the game, so I would like to get Drake huge as quickly as possible. Harness the Storm is there because I want to be able to play 2 Compelling Arguments in the late game to give my enigma Drake +6 power before I swing in for the win.

The only problem with the deck is that I always end up with too much mana. I'm considering Rise from the Tides, like the Thing in the Ice that you suggested, because its expensive and I can throw it in the graveyard in the early game. And I'm afraid of adding more burn because I want to use Baral synergy to ram even more cards into my graveyard. Torrential Gearhulk is just an expensive counterspell that comes with a body, it spends a lot of mana and it's not our win condition but I am considering adding it if I can't find a way to not overflow with lands in the late game. Disallow is too expensive 4 me and a version of this deck contained Censor once and I'm considering adding it again. Thanks for the suggestions!

Cragnostic on plus one the minus one

1 month ago

I would consider replacing shock with either Galvanic Bombardment or Magma Spray because they are just better cards. And maybe take out the Baleful Ammit for something else. I can't put my finger on what but i'm sure there would be a better for for that spot.

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