Maybeboard


In case you hadn't noticed from most of my other EDH decks, I really appreciate tribal decks. They all play in enjoyable and different ways, with a nice sense of narrative gathering the tribe to unite against the enemies. Elves are not something I'd tried before, with a lot of tokens and mana dorks relying on lord effects to get the job done. Up until now I'd shied away because I wasn't sold on mono-green but all the Golgari legends were more focussed on value or sacrifice strategies than elf tribal. And then we got Lathril with Kaldheim, who in the tradition of many recent commanders functions as both an engine (making her own tokens) and a win condition (by draining everyone to death). The menace is actually relevant, allowing her to swing in early, and getting a critical mass of tokens is extremely easy even without any upgrades. Untapping shenanigans are prevalent for creatures in green so there's potential to use the ability multiple times per round, and it gets around some of the pillowfort effects like Ghostly Prison which would normally hamstring a go-wide strategy. I already happened to have one of the Green Commander Collections so got some immediate upgrades there, outside that most are to the removal and mana dorks as with the low curve and elves doing elf things the lands are fine staying primarily basics. Not including boots/greaves was a deliberate choice as I've found Lathril is scary enough without them, and I'd rather give my opponents a chance to interact than have them have to resort to player removal!

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Date added 3 years
Last updated 1 week
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

45 - 0 Rares

19 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.14
Tokens Assassin 1/1 B w/ Player Killer, Copy Clone, Elf Druid 1/1 G, Elf Warrior 1/1 G, Emblem Tyvar Kell, Plant 0/1 G
Folders Commander
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