Kaysa
Start Commander Deck

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Kaysa

Legendary Creature — Elf Druid

Green creatures you control get +1/+1.

Recommendations View more recommendations

Squee_Spirit_Guide on The World was Silent No More - Premodern Elves

1 year ago

Ugh, that's such a bummer :( Pendelhaven is fairly cheap in the Anthologies printing. I honestly thought Elvish Champion was inexpensive but I just looked it up so scratch that! I'd definitely keep the one you have sealed and in mint condition. That's a pretty cool thing to have in your collection! Kaysa is reasonably inexpensive financially, but maybe too mana expensive to be useful. For the same cost you can cast Overrun and everyone gets trample too!

Squee_Spirit_Guide on The World was Silent No More - Premodern Elves

1 year ago

I'm sorry you had all your decks stolen, that's really awful! This looks like a fun build to come out of a sad story though. I love seeing pre-modern decks people put together with the cards sitting in their collection :)

I'd be tempted to add some elf lords like Kaysa and Elvish Champion? Back in the day I thought Coat of Arms was the coolest tribal card ever and it could make this deck pretty explosive. Also, what do you think about a single Pendelhaven to save some elves from those pesky Prodigal Sorcerers?

123456789101112131415161718 on Elf ball

2 years ago

Love the deck +1!

Some advice;

First, tyvar kell is technically golgari, so it's illegal unless your playgroup is chill with it.

Secondly, I think you should try and move away from the some of your Planeswalkers, into more elves. Nissa, Who Shakes the World and Nissa, Voice of Zendikar have very little synergy with your deck, and should be replaced with elves like Dwynen's Elite and Lys Alana Huntmaster.

Some of your creatures also seem to be less powerful then you would otherwise want, such as Llanowar Mentor, Joraga Treespeaker, andKaysa. I would add Selvala, Heart of the Wilds, Wolverine Riders, and Canopy Tactician in their place.

Elf decks generally tend to run less than 30 lands, as there's more than enough ramp to compensate. I'd recommend taking out Oran-Rief, the Vastwood, Myriad Landscape, and 2 forests, and adding cards like Crop Rotation, Skyshroud Claim, Herald's Horn, and Lightning Greaves.

In my elf deck, I don't particularly like ramp cards that make lands hit the battlefield tapped, as I find them too slow. I don't know how fast you want your deck, but I'd recommend taking out at least Explosive Vegetation, and adding something like Harrow.

My ezuri deck is Ezuri's Exuberant Elfball Extravaganza, if you need any ideas for other elves to slot in.

TzickyT on Prototype Bearforce One

5 years ago

as a fan of bearforce tribal i can't say that there is one bear in whole mtg that can be used as a good utility for bear commander. reason for that is that the only bear legendary creature has no synergy. the best comanders for bear tribal i find are Yeva, Nature's Herald, Kaysa, Surrak Dragonclaw, Karametra, God of Harvests, for the rest i don't realy see any use of other commanders to play an bear tribal edh yet. also about the creature lineup everyone has his own creature lineup and i like that to stay that way. about the artifacts i would try to reconsider Coat of Arms good card for tribal decks but i m not sure bears need the help for this. i rather boost them whit a +1/+1 counter or card that gives it. in the decks i played Words of Wilding didn't perform well at all. i had to less draw power to make that card valueble. also about Bear Umbra do you realy want your lands to get untapped. i don't realy see anything in green for a bear tribal deck that would need this card at all. Insist been debating about insist but in all my matchups i never had a use for it except to draw a card. about the rest i don't realy have much to say its a preference. also if u are intrested to the build i came up whit (its bear tribal but not all cards have a bear on them).Kaysa The Bearforce tamer

Kogarashi on The Ur-Dragon

5 years ago

This applies to things besides The Ur-Dragon's casting discount, as well. A simple example:

Kaysa says "Green creatures you control get +1/+1"

Boartusk Liege says "Other green creatures you control get +1/+1"

This is almost the same effect, except for the word "other." Kaysa's ability will give itself +1/+1. Boartusk Liege's will not.

Comicalflop on [[Primer]] Seton, Druid Goodness AER Update!

6 years ago

This is a pretty solid list, but can be optimized even further!

Avoid Fate should be Vines of Vastwood since it can also counter sorceries, and most importantly it counters beneficial cards that target your opponents' creatures.

Since your plan is to win so early, you'll probably get more mileage out of Burgeoning than Exploration. Turn 1 Burgeoning is 6 chances to slap a land into play by turn 3.

Awakener Druid, Greenweaver Druid, Kaysa, Ley Druid, Mul Daya Channelers, Oracle of Mul Daya, and Paragon of Eternal Wilds are all too expensive for what they do (the mana dorks cost too much to cast and don't generate alot of mana, the pumpers all pump by miniscule amounts compared to Craterhoof and Beastmaster Ascension). I would cut them all for 1 mana druids (even if they have useless abilities.) Every 1 mana Druid is a haste Llanowar Elves, you should be running every single one possible since you want to win so fast. If you reduce the CMC further, you can run Collected Company.

The rule of thumb should be: #1: Run every 1 single mana druid. Thisin creases the variance on the number of "haste Llanowar Elves" you have and helps smooth out combo turns. #2: Run some 2 mana druids if they are amazing or generate more mana than a 1 mana druid would (like Hidden Herbalists, Devoted Druid, or Priest of Titania). #3: Only run 3 mana druids if they are insanely good (Elvish Archdruid, Elvish Harbinger).

You have 9 cards that benefit from recasting elves, so Wirewood Symbiote is a must. Symbiote + Reclamation Sage makes people cry.

You should be running Cloudstone Curio since there are almost as many if not more combos than Paradox Engine involving Curio loops. Glimpse of Nature plus two 1-mana druids = draw your entire deck. Throw in Hidden Herbalists as one of the druids in the Curio loop for infinite mana.

Elvish Spirit Guide should be another super fast mana accelerant.

Skullclamp and Birthing Pod are also musts.

Winter Orb, Tangle Wire and Root Maze are nice Stax options since you can play very nicely around them. You break parity by relying on creatures for mana, so you can afford to run land-lock cards.

You have 7 ways to tutor for Craterhoof Behemoth and lots of ways to draw large amounts of cards, so I would cut Overrun, Overwhelming Stampede and Triumph of the Hordes to make room for more slots since you're almost guaranteed to play Craterhoof every game. Reducing some instants/sorceries would start to put you in the range of running Primal Surge.

Final suggestions: Benefactor's Draught, Summoner's Pact, Survival of the Fittest, Creeping Renaissance, Seasons Past, Mana Reflection, Harvest Season, Collective Unconscious, Harmonize, Lead the Stampede, Wildest Dreams, Praetor's Counsel, Duskwatch Recruiter  Flip

Amyas on Ezuri leader of the woodelves

6 years ago

Wren's Run Packmaster out /sad face no more wolves Kaysa in the oracle text says she is a druid, elf and her +1+1 works on her self!

Load more