Numa, Joraga Chieftain
Legendary Creature — Elf Warrior
At the beginning of combat on your turn, you may pay . When you do, distribute X +1/+1 counters among any number of target Elves.
Partner (You can have two commanders if both have partner.)
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Numa, Joraga Chieftain Discussion
3 months ago
Some possible How Abouts: Abomination of Llanowar , Boreal Outrider (you might want some Snow-Covered Forest and Snow-Covered Swamp if you go this route), Elf Replica , Elvish Warmaster , Eyeblight's Ending , Gilt-Leaf Ambush , Harald, King of Skemfar , Jaspera Sentinel , Nadier's Nightblade , Numa, Joraga Chieftain , Path of Ancestry , Pendelhaven Elder , Prowess of the Fair , Quest for Renewal , Quirion Ranger , Reclamation Sage .
7 months ago
Hey, on a budget well done upgrading the precon.
There's some cards in the precon to consider adding:
- Sol Ring --> Essence Warden
- Arcane Signet --> Elvish Clancaller
- Command Tower --> 1x Swamp
- Timberwatch Elf --> Cultivator of Blades
- Numa, Joraga Chieftain --> Heedless One
- Elderfang Venom --> Deathsprout
- Pact of the Serpent --> Murder
- Path of Ancestry --> 1x Swamp
One problem with the precon is there's too many Swamps. Green mana is overall much more important to have than black mana. You still need black mana, but playing the same amount of Forests and Swamps hurts the consistency of having green mana early. This is especially problematic when playing so many green one drop Elves which you want to be able to consistently cast turn one. Consider cutting Swamps for more Golgari dual lands?
- Command Tower
- Llanowar Wastes
- Darkbore Pathway Flip
- Unclaimed Territory
- Blooming Marsh
- Path of Ancestry
Good luck with your deck.
7 months ago
Hey, I'm impressed, well done building your deck on a budget with like 90% cards from Commander Legends.
Commander Legends was an amazing set for Elves especially Miara. Unfortunately, to make any real impact from upgrades you're going to want to add more cards from other sets, but most cards you add could be $1 or less each and still make a huge impact.
An advantage of Elves as a tribe is ramp, more specifically one drop mana Elves and Elves who can tap to make a lot of mana. No other tribe has as many one drop mana creatures or creatures who can make a ton of mana. By adding more mana Elves you can reduce the amount of lands while increasing the amount of Elves. More ramp from Elves is wanted by both your Commanders to cast Nadier quicker and to pay more into X with Numa. Both of your Commanders don't do much without lots of ramp.
- Elves of Deep Shadow : can make black mana.
- Elvish Mystic
- Elvish Archdruid
- Marwyn, the Nurturer : less than $1.
- Elvish Guidance
- Viridian Joiner
- Wirewood Channeler : less than $1, can make black mana.
- Birchlore Rangers : can make black mana.
Archdruid is the budget Elf who defines the tribe since he's an anthem for Elves and can make as much green mana as Elves you control. Marwyn and Joiner are good with Numa, Joraga Chieftain since they want counters put on them, they care about how much power they have. Marwyn is also good with Elf tokens since each token that's created puts a counter on her. Guidance has excellent interaction with Arbor Elf if you enchant a Forest or Woodland Chasm .
- Prowess of the Fair
- Elderfang Venom
- Elvish Warmaster
- Lys Alana Huntmaster
- Elven Ambush
- Wolverine Riders
These cards would expand on the Elf token theme and Prowess is unique since it's an Elf that's not a creature. Expanding on the token strategy makes Nadier better. Warmaster is another mana sink to pump and give Elves deathtouch. Elderfang doesn't create tokens like the other cards, but it has good interaction with them. Letting you swing with your Elves and opponents have to make difficult decisions about what to do.
I offer more advice including cuts to make. Would you like more advice?
Good luck with your deck.
8 months ago
Hey, you have some amazing cards here Cradle, Hollow and Shepherd, but then there's all the creature removal spells, Sundail and Majesty, etc. which are subpar. Spells such as Aggressive Instinct don't interact with a Planeswalker Commander and most Elves have low power which is not what you want when you want a creature with high power for removal. Lots of cards that rely on a creature you control to have high power are not what you want with Elves.
My suggestions will be for Elf upgrades and some additional mana sinks to better use the ramp that Elves and Freyalise can make. It's already been suggested, but max out on all the one drop mana Elves as these are unique to Elves and a big reason to want to play the tribe.
- Elvish Mystic --> Aggressive Instinct
- Fyndhorn Elves --> Rabid Bite
- Heritage Druid --> Ram Through
- Boreal Druid --> Clear Shot
- Marwyn, the Nurturer --> Fyndhorn Elder
- Elvish Harbinger --> Drove of Elves
- Numa, Joraga Chieftain --> Elf Replica
- Quirion Ranger --> Ezuri's Archers
- Wirewood Symbiote --> Skyshroud Ranger
- Wirewood Herald --> Naturalize
- Eternal Witness --> Wren's Run Vanquisher
- Llanowar Tribe --> Greenweaver Druid
- Reclamation Sage --> Elvish Scrapper
Harbinger is an Elf tutor. Numa is a mana sink. Marwyn grows when you create a mana Elf with Freyalise. Ranger + Symbiote lets you bounce Ranger + Forest to untap an Elf such as Archdruid to make a lot of green mana. Ezuri and Shepherd are your best mana sinks, but consider others?
- Green Sun's Zenith --> Colossal Majesty
- Leyline of Abundance --> Door of Destinies
- Chord of Calling --> Seer's Sundial
- Craterhoof Behemoth --> Soul's Majesty
Zenith and Chord are tutors to use ramp with that can get Ezuri or Craterhoof or any other creature putting it onto the battlefield.
Some other cards to consider cutting for better options:
- Broken Bond
- Gleeful Sabotage
- Might of the Masses
- Garruk's Uprising
- Desert Twister
Good luck with your deck.
8 months ago
it looks like to me that you just want to flood the board with your Elf tribal and do some hefty damage with your commander. it's not like you're struggling with mana in this deck with all those mana dorks.
Numa, Joraga Chieftain from commander legends might help with giving your commander that little push it needs for extra damage.
Descendants' Path is a tadbit risky to use, because sometimes it bottoms a card you really need, but you have 40 creatures nearly. Getting free stuff is allways fun!
Door of Destinies is also an awesome creature tribal option. You have so many cheap elves so this thing will get alot of value really quickly.
Herald's Horn is the go to tribal option. Cheaper elves, more elves.
except those the only thing that comes to mind other than what i've mentioned is that you need enough cards in hand to spend all that mana you have!
Ps: Some of these are a tadbit pricy
9 months ago
Solid list! I built a similar elf-tribal deck back when I started playing commander, and there are definitely new crazy pieces ( Allosaurus Shepherd is crazy good...and expensive). Looking at Commander Legends, the only elf card I thought might be usable is Rootweaver Druid as Gilanra, Caller of Wirewood is more big creature casts based, and Numa, Joraga Chieftain is mainly +1/+1 counters based. The only other mono-green elf that's new in the set is Fin-Clade Fugitives which is, in my opinion, not a great card. Outside the perviously listed cards Horizon Stone might be okay for the deck in case you get a ton of mana but don't yet have a clear finisher. I'm probably gonna rebuild this deck sometime soon, I cannibalized it to build a Chulane deck, but after some of the Commander Legends reprints I saw while opening packs, I got nostalgic about rebuilding it. Guess I'm gonna have to proxy the Shepherd till he gets reprinted or something. :/