Druidic Satchel

Druidic Satchel

Artifact

2, {T}: Reveal the top card of your library. If it's a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.

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Printings View all

Set Rarity
Commander 2013 (C13) Rare
2012 Core Set (M12) Rare

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Tokens

Legality

Format Legality
Leviathan Legal
Unformat Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Druidic Satchel Discussion

StopShot on Elsha's Infinite Voltron

1 week ago

Cards I’d cut:

Basilisk Collar - You don’t need deathtouch and your other lifelink equipment are more desirable.

Helm of the Host - Creating extra 3/3 prowess creatures isn’t worth it.

Sigiled Sword of Valeron, Sword of Body and Mind - the slight power boost and token production aren’t worth it.

Sword of Sinew and Steel, Sword of War and Peace - not enough payoff to justify these. Light and Shadow is a bit weak because you don’t have much creatures to reanimate, but the pro-white/pro-black is good at stopping removal and evading blockers. Truth and Justice feels also weak, but you’re getting a bigger beater every turn which is improving your damage output. Fire and Ice and Feast and Famine are the best swords to keep and not cut.

Sword of Vengeance - First Strike won’t matter when you get enough equipment and 3 to equip is a lot when you want haste. Run Haunted Cloak instead.

Armory Automaton - Cute but doesn’t contribute anything to you smacking your opponent with your commander.

Godo, Bandit Warlord - Clunky. I know he can be used as part of an infinite combo, but infinite combos should be added in when you have your 100 cards set aside and can start replacing them.

Leonin Shikari - It can make a bunch of cute interactions, but I think you can go without it. Run Sram, Senior Edificer instead.

Brainstorm - it might be good for removing lands but you should run Druidic Satchel over it as its a repeatable Rampant Growth in this deck, though since you’re trying to cut cards I think you can go without either.

Remember the Fallen, Serum Visions, Sevinne's Reclamation - Remove these as you can go without them. If you’re worried about losing your stuff you should run Academy Ruins as it only takes up a land slot.

Mystic Forge - Your commander is already doing its job for you.

Masterwork of Ingenuity, Mirrormade - These are situational cards that vary on what you have out. They also provide amazing incentives for your opponents to destroy the original equipment effectively 2-for-1’ing you.

austintayshus on Orzhov life drain

4 months ago

Hey there!

These are the cards that I would cut for Karlov, Land Tax and Skirsdag High Priest

Mindcrank : Mill just seems like a detrimental side plan when you already have this much gain and drain. I might keep it in if you're also running Syr Konrad, the Grim

Endrek Sahr, Master Breeder : Endrek is a powerful token generator, but does require a lot of resources to get going, and you already seem to have a decent amount of token generators.

Druidic Satchel : While this card does everything you want to do, it will cost 5 mana for your first activation. And with that activation, you'll either get a creature token, an extra land into play or gain 2 life, none of which are very impressive for 5 mana. And you don't even get to choose which you get, it's all random.

Also, I commend you for the amount of ramp you have available, but I think you should also support that ramp with more card draw. Krav can be a great source of ramp, but if you don't get 5 lands in the first 5 turns, you won't have access to that card draw. I think you could use a few more repeatable card draw effects. Some cards that come to mind are Well of Lost Dreams, Dawn of Hope, Mentor of the Meek, Greed and Skullclamp.

Hope this helps!

oeliberti on Sac' and destroy

5 months ago

you are in green and there is even no turn 2 ramp as i see this right? so you probably "need" ramp for turn two to get lands on the board, like Farseek or Nature's Lore. With a Dockside Extortionist on top youre pretty good with ramp and accelerators by keeping signets and the altars. Also im pretty sure Venser's Journal and Druidic Satchel are not really good cards and could be exchanged easily (imho!)

Squirrel Nest really shines with Earthcraft of course 8-)

Monitor on Grixis Control

8 months ago

So the first big choice will be Superfriends vs Discard, and either can be used with your subpackage of flicker effects.

Suggestions for initial cuts I think have to be made after that distinction is called, because most of what you have would fit in one or the other without much issue...just not both.

These cards are the land-based ramp I found: Wayfarer's Bauble, Solemn Simulacrum, Burnished Hart, Dreamscape Artist, Gem of Becoming and Myriad Landscape. Other ones are oddly situational, or just suck. Can supplement those with artifact mana like Gilded Lotus or Chromatic Lantern. Surveyor's Scope might be cute, but probably just bad. Sword of the Animist is a thing. Druidic Satchel is neat. More form this search: https://scryfall.com/search?q=%28o%3Aland+o%3Aonto+o%3Abattlefield%29+commander%3AUBR&order=cmc&as=grid&unique=cards

NV_1980 on The Fungus Among Us

9 months ago

Hi,

This is wonderful! We thought these cards could also be nice:

Have fun with this brew!

Regards,

Mrs. and Mr. NV_1980

enpc on What are some reliable wincons …

10 months ago

Passive aggressiveness aside, I'm not just looking at the sigi list and quoting straight from that. I don't mind the idea of looking at differnet win conditions and I'm not saying that every deck that is built has to be a cEDH list. But there's a sliding scale. Hell, why not go for infinite 1/1 saprolings in a mono blue deck using Druidic Satchel with Tezzeret the Seeker and a Scroll Rack ?

Specifically on your combo, I was just making a point about how even though you're leveraging a non-combo piece of the deck as part of your combo (which is good deck building), your combo piece (which you don't need Capsize for - the Teferi loop involves recasting him from the command zone) doesn't do much for you at all outside of combo. So what happened was your first comment could have been (and in this case was) read as you could use Capsize or you could use BrainFreeze.

Yes, I am aware that you can use Brain Freeze to shut down tomp of deck tutors, but we both know that one would only use it as such in an absolute pinch. And we have moved well past having to use Goblin Cannon as a win condition - Blue Sun's Zenith draws you cards (and reshuffles which is nice) and Walking Ballista kills dorks - both of these cards do more outside of the combo and don't rely on mill (since at more pub-stompty ends of EDH eldrazi are a thing).

As a broader statement (and this was not specifically targetted at you, however I can appreciate that it may have come across as such), I see a lot of people making recommendations for deck win conditions which are not actually win contitions. Infinite mana does not equal the win and in this case, I was pointing out that Capsize + infinite mana with a PW commander does not equal a win either. Again, there are other posts on this thread that make reference to lots of infinite mana loops and even with Teferi by himself, that's STILL not a win. And since I have seen many posts/decks in the past either have a heap of infinite mana outlets but next to no loops, or heaps of infinite mana loops but only one outlet, I thought I would make a statement.

Wolfpig on Marath, The Swiss Army Knife EDH

11 months ago

I get a lot of guff for suggesting Vivid lands, but I think they're worth it in CMDR, yea finale should be instant, and with Green Sun's Zenith being green only, its pretty lack luster! I would consider Vivid Crag / Vivid Creek / Vivid Grove if you still need land fixing.

My favorite Swiss army cards are Bow of Nylea and Druidic Satchel both of which I don't see much use for here, but wow what a combo of effects you have going. Good to see a Naya that isn't Uril.

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