Sands of Delirium

Sands of Delirium

Artifact

{X}, {T}: Target player puts the top X cards from his or her library into his or her graveyard.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Sands of Delirium Discussion

legendofa on Casually Creative?

23 hours ago

RNR_Gaming Once people step away from the Merfolk and Zombies and whatever, all the big tribes, it becomes more interesting. I've seen a couple variations of Spider tribal and Golem tribal, I'm always working on Skeletons, and I hear Omniscience_is_life built a Dryad deck.

If even that feels too repetitive, mess with the colors or themes. Try Boros Dragons, or Grixis Elementals. Outside of Commander, Slivers can be almost any color combination and focus, if you stick to 1-3 colors. Altar of Dementia , Sands of Delirium , and Altar of the Brood take the ramp and token spam of an Elf deck and turn it into a mill deck.

Every few years, a tribe gets a big push--Treefolk in Lorwyn, Vampires in Zendikar and Innistrad, Pirates and Dinosaurs in Ixalan, Knights in Eldraine. Even without those, most tribes have some sort of internal synergy or theme. These might not break a Top 8 or whatever the measurement of success is these days, but they'll be more memorable than Orzhov Stoneblade #5427.

Mythrilia on Gaea's Wish, Elvish Wave

4 months ago

Hey Apollo_Paladin

Thanks for the suggestions! I've actually been meaning to get back to you on this and pick your brain a little more, but never managed to make the time for it. The release of TimeSpiral Remastered (and therefore replacing Bojuka Bog and Reclamation Sage with the old card look) however gave me the required kick in the pants that I needed.

I'm not sure on Tribal Unity - I'd probably add in more Warcallers at that point.

Helix Pinnacle in the deck beforehand, but giving my opponent even one turn to counter left me with a sour taste in my mouth. Sands of Delirium might be a better fit (and has been added to the maybeboard).

Vanquisher's Banner is a big potential. It could replace either Coat of Arms or Slate of Ancestry , but there are tradeoffs on both sides.

Sylvan Messenger - card draw! That's really the biggest issue this deck has had is it can burn itself out in situations and be left with an empty hand. any other suggestions for card draw (hence Weird Harvest in the maybeboard) would be appreciated.

Helgrind on Arjun, Drawing Cards

1 year ago

Enkele suggesties voor mill kaarten: Patient Rebuilding; Sands of Delirium; Riddlekeeper; Memory Erosion; Fleet Swallower; Traumatize; Drowned Secrets; Increasing Confusion; Belltower Sphinx; Manic Scribe

Draw kaarten: Into the Story; Brainstorm

Dreamborn Muse is een optie, maar dicey gezien jij de grootste handsize hebt/will hebben. Als je genoeg spells speelt die alle spelers draw geven, is Narset, Parter of Veils een supergoede inclusie

Op dit moment zijn imo Oneirophage, Fevered Visions en Bomat Courier (die laat je geen kaarten trekken) de zwakste kaarten in het deck

Crow-Umbra on Aleshé

1 year ago

Hi there, I saw your deck on /r/EDH, and thought I'd offer some pieces of feedback, as I've been brewing and playing Alesha a lot these past few months.

Personally, I'd suggest removing both Grenzo and Chainer, as they aren't super consistent, and their abilities can compete with Alesha's activated ability. If you want repeatable discard, I'd suggest Perpetual Timepiece and/or Sands of Delirium. Perpetual Timepiece can also be an insurance piece against graveyard hate. Also, you may want to replace Ashnod's Altar with Altar of Dementia, since you can either self-mill or ping opponents.

In a similar vein as the suggestions for Grenzo and Chainer, check out Twilight Prophet as a potential replacement for Mentor of the Meek. Mentor's activation may compete with Alesha in early turns.

Also, I'd suggest Smothering Tithe over Greed, since opponents usually don't pay the Tithe cost in earlier turns. Similarly, Curse of Opulence can help you ramp and shift a target to someone else's back.

Shifting Shadow can help filter through your deck and also fill up your graveyard

If you want other creatures like Master of Cruelties, check out Virtus the Veiled, Graveblade Marauder, Stigma Lasher, Raving Dead

You may want to consider replacing Elenda with something like Noosegraf Mob or Chittering Witch. Elenda may get hated out before she gets big enough for a decent pay off. Noosegraf Mob will "punish" opponents for just playing as they normally would, and can be recurred, and Chittering Witch will always ETB with at most 3 tokens (or however big your games usually are). Chittering Witch also has a sac outlet that can be used for removal, but does compete with Alesha.

If you'd like, check out my Alesha deck Awkward Eye Contact with Death. My build is a bit more of combo/go wide with evasive creatures if combo fails or isn't online yet. I run stuff like Impact Tremors and Syr Konrad, the Grim, to get group-slug damage off of ETBs and LTBs. In my description, I also have some links to other Alesha decks I used as primers, and there is some good feedback in my archived comments.

wallisface on Dimir with green splash

1 year ago

I’m quite confused. You’re deck’s running all these amazing powerhouses like Tarmogoyf , Liliana of the Veil , Inquisition of Kozilek etc, bit then a whole lot of janky “trash” like Tyrant's Scorn and Sands of Delirium .

What’s your deck actually trying to do? It feels like a bunch of cards are trying to mill, but then you’re not running enough mill cards to be a viable mill deck, so their only slowing you down.

Some thoughts:

1) it looks like you’re trying to play midrange control/attrition, so focus on that. Ditch all the gimmicky mill cards as they aren’t going to help you and just leave you with hand disadvantage.

2) you need more than 21 lands to do what you’re trying to here. Try to get up to 23-24ish.

GoodGolly on Gateway to the sun & void

2 years ago

Hey, man! I looked into your deck and I would probably go with a decklist that is a little more consistent. My primary deck is Azorius artifact-control, so this is up my alley.

Essentially, it looks like you are trying to hit infinite mana ASAP. I bumped up your Isochron Scepter 's to max, and dropped all your Sol Ring s in favor of Basalt Monolith s. While at face value the monoliths look lesser, they go infinite on their own with Isochron and Basalt Monolith + Rings of Brighthearth are a complicated, but instant two-card-combo.

Azorius is awesome at control, but can run a little slow compared to some other color combos. A little stax/pillow fort components like Propaganda and Ghostly Prison should keep people from swinging at you as often and you have mana for days.

I trimmed down your creature base so that you had a higher probability of going infinite and added two Palladium Myr s to help that process along. Render Silent and Supreme Verdict can save you from other control decks, and you shouldn't have consistency issues at all, so I pulled a few copies of Tinker .

Your win cons are Infinite Mana + Sands of Delirium , swinging with a Metalwork Colossus , or just hitting that 0 button on Tezzeret, Cruel Machinist and swinging for lethal. I know you are put against mill semi-frequently, so I tossed in a Leyline of Sanctity (which is being re-printed in M20!) and I pumped up your land-base to just below the standard for a 60 card deck (24 lands).

I did not go through and hyperlink everything, just new cards I have added.

Artifact (17)

Sorcery (3)

Land (23)

Creature (5)

Instant (8)

Enchantment (3)

Planeswalker (1)

Silverdrake on

2 years ago

Big daddy Erebos, God of the Dead would be a perfect fit here. Gatekeeper of Malakir and Geralf's Messenger are both high-devotion powerhouses. If you feel like shelling out the cash, Phyrexian Obliterator would be disgusting in here.

You could also use some more efficient and effective removal. Go for the Throat , Victim of Night , Fatal Push , and Hero's Downfall are all great options you have available to you. I'd look to play 6-8 pieces of removal in a deck like this.

If I were you, my changes to the deck would look something like this:
OUT: 1x Abhorrent Overlord , 1x Disciple of Phenax , 2x Korlash, Heir to Blackblade , 2x Squelching Leeches , 1x Barter in Blood , 1x Corrupt , 1x March of the Returned , 1x Mind Rot , 1x Sanguimancy , 1x Quag Sickness , 2x Sinister Possession , 1x Murder , and 1x Sands of Delirium .
IN: 3x Fatal Push , 3x Go for the Throat , 2x Erebos, God of the Dead , 2x Phyrexian Obliterator , 3x Gatekeeper of Malakir , and 3x Geralf's Messenger .

That's my take, anyway. Whatever you decide to do, good luck and have fun!

Pheonixhunter88 on Vai e Volta Bravo

2 years ago

i would say that you should add in a wall of lost thoughts Wall of Lost Thoughts and/or sands t of delirium Sands of Delirium that way you can have a way to use that infinite mana for something that can instantly win the game.

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