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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Soulless One
Creature — Zombie Avatar
Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
SlayaZes on Zombies.
2 months ago
mmultimedia Thank you for the feedback, i think your right about needing more early game plays. I would love to hear your advise for what things to cut. Im considering things like switching out Unbreathing Horde for Soulless One and adding cards like Warren Soultrader and Ashnod's Altar, I think i have a Grave Titan laying around but i'll have to check.
FAIRxPOTAMUS on A Ghoulcallers Dream
7 months ago
BrianStacks check out this thing I just found. Soulless One I actually think about switching out Army of the Damned with this more cost effective option. Thirteen zombies sounds so cool though paired with Endless Ranks of the Dead. For instance if I have all 4 enchantments fielded and summon zombies, when upkeep comes around I’ll create half that four times, equaling 26, plus 13, equals 39. Next upkeep I’ll create half of that times 4, 78. Now I should have 117 zombies! Now if only I can field all 4 at once! :D
Andramalech on MBD Zombie
2 years ago
Balaam__ I agree about building towards a goal that is non-traditional:
Building to win is so Spike, and I wanna win like Timmy or Johnny. I personally think this deck is more Johnny because at first glance.. you might miss some of these key interactions!
I.e.: things like how Zombie Infestation makes bodies that can be tossed for Scourge of Nel Toth, and then replenish your hand with Shadow of the Grave.
Boneyard Scourge is a cool card, but admittedly it isn't eternal format legal... that doesn't mean I won't use his happy ass anyways!
As far as "going second" as a precedent, I would think things like Serum Powder could help do a thing.. I even really like the idea of "going second" but having a strong "turn zero" presence to throw off your opponents (things like the Leylines or Chancellors).
Unfortunately, in competitive settings we both know it's gonna be typical "lame"/boring stuff like:
You splashed blue:
Or you splashed white:
Or, my personal favorite, if you splash green, you can have access to all my favorite removal, Graveyard staples, etc.:
And I wouldn't leave feedback about "How to" without covering the obvious ones, or at least some cards that immediately cross my mind for improvements:
- Relentless Dead
- Fleshbag Marauder
- Surgical Extraction
- Feed the Swarm
- Dismember
- Necroplasm
- Necrogoyf
- Necrotic Ooze
- Mortivore
There is a piece of my heart that wishes older Zombies had a more dangerous presence for this, like (I think) Lord of the Undead or Undead Warchief. Even a little slot for Soulless One.
Hell, I've even considered taking this theme to an EDH setting due to a video I saw of Jimmy Wong on Game Nights where he uses Asmoranomardicadaistinaculdacar as a psuedo-reanimator type build. With the inclusion of , I would especially love to use Bladewing the Risen or his newest iteration from Dominaria United. Initially, what I remembered wanting was "Zombies and Zombie Dragons".
And if we're mentioning that new set, Defiler of Flesh makes this blow up too. So many great "The Rot of the Horde" feeling cards that feed a sensation of an overwhelming wave of Undead minions!
Things like Abomination of Llanowar in a build would also be fun.
Really enjoyed our discussion about this and I'm really curious to see if/what kinda spin you would put on it!
Andramalech on MBD Zombie
2 years ago
Balaam__ I agree about building towards a goal that is non-traditional:
Building to win is so Spike, and I wanna win like Timmy or Johnny. I personally think this deck is more Johnny because at first glance.. you might miss some of these key interactions!
I.e.: things like how Zombie Infestation makes bodies that can be tossed for Scourge of Nel Toth, and then replenish your hand with Shadow of the Grave.
Boneyard Scourge is a cool card, but admittedly it isn't eternal format legal... that doesn't mean I won't use his happy ass anyways!
jink47787 on Endless Death
2 years ago
Hey, these removals spells might help you out: Mutual Destruction and Drag to the Underworld.
Also, I would consider removing Thornbite Staff, as the combo is a bit too specific, and also maybe remove Army of the Damned for a better all-around cards (such as Soulless One or Necrogoyf
FounderX on Living Dead Girl
4 years ago
Hi there! +1, Zombies ftw!! As a Ghoulcaller Gisa player myself, I found that I was always short to make a lot of zombies because the creatures I sacrificed had too little power. I play The lord package, but to sacrifice the lords is of course a shame. You need beefy creatures to go wide. I implemented a few extra tools to beef up my zombies in total. A few suggestions;
Stoneforge Masterwork and/or Junkyo Bell, both cards have the effect of Coat of Arms, put it on a token, attack into one of your opponents then sacrifice it to Gisa.
Rotting Regisaur,Waning Wurm,Phylactery Lich,Soulless One,Vindictive Lich all zombies, high power, cheap cast, great fodder.
Phyrexian Reclamation is a must in this deck, there is nothing more fun then Gempalm Polluter three times in a row, you got plenty mana makers in your deck already to do that.
Non-zombie cards:
Ayara, First of Locthwain: Drain/Gain and card draw and more devotion for Gray Merchant of Asphodel. The 2/2 Zombie Tokens made by Gisa are black. Sacrificing a 10/10 token, will make 10 new zombies and 10 Ayara triggers.
Check out my deck 1-800-CALL-Ghoulcaller Gisa
DemonDragonJ on Walking Dead
4 years ago
This deck definitely deserves an upvote for its name (are you a fan of Iron Maiden?), but I do have several suggestions: first, I would swap Adaptive Automaton and Metallic Mimic for Lord of the Undead, Cemetery Reaper, and/or Undead Warchief, all of whom shall provide the same benefits, and much more.
Also, is there any room for Soulless One and/or Graveborn Muse in this deck? They would both be awesome for a zombie tribal deck.
multimedia on Tainted soil
4 years ago
Hey, you're welcome. Good job with the update, but you can still do a lot more upgrading with such a high budget.
In my opinion Amulet of Vigor is not worth playing just for the few interactions that it has. Making Zombies that will ETB tapped not be tapped is fine, but if you have to use a card spot in the deck just to be able to do this interaction then it's not worth it. With such a high budget you shouldn't need to play the Bounce lands since there's many other more playable dual lands to use instead such as the three Shock lands. I feel you're playing the Bounce lands and other lands that ETB tapped only because of Vigor which is hindering your deck. Arcane Signet, two drop mana rock ramp would do a lot more than Vigor.
Temple of the False God is not a good land here because you don't have land ramp to accelerate the amount of lands you have on the battlefield. Without Urborg, you're relying too much on making a land drop on your turns. Temple can't tap for mana until turn five, more likely after which is not worth it.
To continue with upgrades my advice is to cut Molderhulk, Vulturous Zombie, Eternal Skylord, Soulless One, Havengul Lich. These Zombies are some of the least good of the rest; they're all outclassed by other creatures. You don't need Skylord because you have Wonder which is a much better card, giving flying to all your creatures including Muldrotha not just tokens.
To make Wonder more consistent consider adding more Island dual lands? Especially Watery Grave, but also Sunken Hollow. Fetch lands that can search for a Island are also helpful, Flooded Strand, Polluted Delta, etc. It's kind of a annoying to have Underground Sea and not be able to fetch it with a Fetch land. Crop Rotation can be helpful since it can tutor for an Island or Urborg or Coffers and put it onto the battlefield.
Consider adding more reanimation? Buried Alive is powerful enabler for reanimation tutoring for three creatures one of which can be Wonder. Cryptbreaker is a good one drop Zombie who's an enabler for reanimation or putting other permanents into your graveyard for Muldrotha. It can fuel it's own draw ability by creating Zombie tokens. Animate Dead for reanimation has interaction with Muldrotha since it's a permanent and it can also reanimate an opponents creature. Reanimate, reanimate any creature in your graveyard or an opponents paying life.
Upgrades to consider:
- Gravecrawler > Temple of the False God
- Cryptbreaker > Vulturous Zombie
- Watery Grave > Dimir Aqueduct
- Buried Alive > Molderhulk
- Animate Dead > Eternal Skylord
- Crop Rotation > Havengul Lich
- Reanimate > Soulless One
- Arcane Signet > Amulet of Vigor
- Breeding Pool > Simic Growth Chamber
- Overgrown Tomb > Golgari Rot Farm
- Sunken Hollow > Evolving Wilds
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