
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
- Can you win with 4 Biovisionary out and no library?
- Does Thragtusk + Infinite Reflection + Gigantiform work?
- If copies are exiled at beginning of end step, does Biovisionarys static still trigger?
- Could I use rite of replication in conjunction with biovisionary to immediately win?
- Will reanimating Biovisionary + clones with Wake the Dead win the game?
Biovisionary
Creature — Human Wizard
At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.
tave on
Katilda and Lier
6 months ago
I've built my own using Naru Meha, Master Wizard and Double Major if you don't have 2 targets for double major you tie the game. Biovisionary and Mirrorweave is good but too situational for my liking
carpecanum on
Riku of two reflections budget
9 months ago
Ravenform and a couple more Foretell cards maybe. Cheaper to cast = cheaper for Riku to copy.
Infinite Reflection is a wincon with Biovisionary
Mimic Vat maybe
rostlina on
$20 Budget Tatyova, Benthic Druid v1.1
10 months ago
Have you considered Biovisionary? With all the clone package, you might get some cool victories :)
DrukenReaps on
The Madness of Fractal Being Manifested
11 months ago
Personally I find 35 lands to be the minimum I like to run. Rogue's Passage and Reliquary Tower have always served me well but you could also just do 2 more basics.
Ezuri's Predation seems like a shoe in for this commander. Avenger of Zendikar would be good too. Biovisionary if you don't mind alt win-cons. Awaken the Woods and Arachnogenesis maybe?
I see a distinct lack of removal here, I like to run at least 10 removal cards. Otherwise you are kind of just at the mercy of your opponents. Ezuri's Predation that I already suggested can be one but here are some others- Aether Channeler, Perplexing Test, Beast Within, Rapid Hybridization, Reclamation Sage, Terastodon, Acidic Slime, Krosan Grip, Pongify, Return to Nature are all decent options. Some of these are good targets for making copies of too, which could get nutty with say Ezuri's Predation...
GorramScoundrel on
Doppel-bänger
1 year ago
Academy Manufactor is dope, never made the cut. Biovisionary was in the first rough draft but got cut, same thing with Mechanized Production, both are good fits for this commander though. And I like the name, I think this deck’s a banger, and that’s all that really matters :)
chilbi on
Doppel-bänger
1 year ago
+1 for the build, kinda meh for the title. Nevertheless you could go nuts with Academy Manufactor or get really ambitious with Biovisionary?
wallisface on
1 year ago
Bulldawg1310 Yeah I do realise that i’ve just suggested ditching the only card draw you do have, and the hypocrisy of that - but i think neither of those “draw spells” play well into your play patterns/gameplan, while having a load of 1-mana cantrips can help accelerate you very quickly towards a position that should be playable.
I think your assessment of land count is pretty spot on, though the exact number will be dependant on your quantity/quality of cantrips.
On the CoCo front, using this tool here, we can see with 16 creatures you have only 51% odds of hitting 2+ creatures, and 34% of the time you’ll just hit 1. If you’re happy with those odds, all good, but they feel very unappealing. It’s worth also noting that CoCo can only really be useful if you already have a Biovisionary in play, as without one your odds of this getting what you need are super-low.
Have you tried goldfishing this list yet? It feels like its going to take a long while to “go-off”
wallisface on
1 year ago
Your land count feels really low for a deck that needs a lot of mana to operate (particularly if you’re wanting to be able to protect the Biovisionary the turn you play it, which seems pretty essential to prevent auto-losing). Feels like you need a LOT more land.
I’m also worried you have no way to easily grab Biovisionary to start your plan. You don’t have a lot if card draw, so you can’t rely on your countermagic protecting you forever… feels like you need a way to help get the card in hand reliably. Opt and Serum Visions might go a long way towards fixing your hands - i think you need a lot if this kind if effect.
Have (1) | metalmagic |
Want (1) | MarshCasualty |