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Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal



Choose one —

  • Counter target spell if it's red.
  • Destroy target permanent if it's red.

K4nkato on Tinkerbell says “No”

5 months ago

Sideboard update:

3x Annul

2x Steel Sabotage

4x Blue Elemental Blast

1x Hydroblast

3x Relic of Progenitus

Either 1 Echoing Truth and 1 Foil or 2 Echoing Truth.

It’s reasonable to cut Foil or bump it to 1 mainboard. It’s a bad draw the first 5 turns but it allows you to play very aggressively later in the game. You can easily engage in stack wars and catch players tapping out with it. Echoing Truth is good enough to mainboard in my opinion.

Coward_Token on I'm Blue (da ba dee da ba daa)

6 months ago

More modal counterspells: Confounding Riddle, Supreme Will (also Blue Elemental Blast/Hydroblast, depends on your meta though)

Discover the Impossible

Merchant Scroll

Spellbinder doesn't work with Rebound, but since Pakpatiq has flying and curves directly from this, I think It's worth considering (also, Nexus of Fate)

jonjonhholt on Prague-Rock (Helix-Golem Combo)

9 months ago

darn my adhd brain, i had also meant to add a couple other things. one i LOVE Machinate i honestly didnt know it existed until know but its so cool n seems perfect in this list. also to Giorgiod's sb question i think any blue list should have 3+ of Hydroblast/Blue Elemental Blast. also Annul is great vs artifacts and i expect affinity to be running rampant with the new CMM downshifts

Jupiter_Ascendancy on Assassins Guild

1 year ago

This is a good deck so far, but I think there are a couple of things you can do to improve it by a good margin.

1- Mana base: Your mana base is 100% fine for a casual deck, but in competitive Legacy, it's very slow. In Legacy, you do NOT want to have access to less mana in a turn than you potentially could. 24 lands is also probably too much given your mana curve, you probably won't need more than 4 lands in a game and extras will just clog up your hand. I would run 4x each of Hallowed Fountain, Watery Grave, Godless Shrine, Marsh Flats and Flooded Strand, and 1x Polluted Delta.

2- You'll want some more control elements to make sure you can measure up to other Legacy decks, Swords to Plowshares and Spell Pierce would improve the deck a lot. It's tempting to just let creatures do that work, but this is Legacy, and your creatures might not make it past their summoning sickness turn if you don't do something to either protect them or force your opponents to focus more on their board.

3- Play into some of the assassin themes a bit, some good cards you should probably consider are Combat Research, Scarblade Elite and Nekrataal.

4- Build a sideboard. If you're looking to make your deck viable in a competitive environment, it needs to have some level of variability. Some cards I would recommend for it are Hydroblast, Massacre Girl , Narset, Parter of Veils, Void Rend and Tormod's Crypt.

This looks like a good casual deck, but since you mention you're looking to make it work as a competitive Legacy deck, I think you'll need to bring up the deck's power a bit.

Andramalech on Tribal Scarecrows (Get your spook on)

1 year ago

An interesting concept for sure; I feel like I wouldn't be doing justice if I didn't mention that Painter's Servant and the corresponding "elemental" and "blast" cards:

Love that this uses WUBRG because Magus of the Candelabra is a thing. I have a Post deck that I use almost every week with my group. Its called : Gaia-post

soultisco on Monogreen Changelings

1 year ago

Edit: Added Pyroblast, Hydroblast as sideboard options and Distant Melody to the maybeboard thanks to recommendations

AmoeboidChangeling on Flying Purple Pauper Eater

2 years ago

In a deck where you need triggers, Pyroblast and Hydroblast are better sideboard cards than the Elemental Blasts, since you can always cast them, just targeting a land or something (they don't do anything with-off color permanents but you can target every permanent with them). If you need just one more trigger to win, that can make a difference. If you only play for fun though, then it might not matter that much.

ClockworkSwordfish on Rare commander build?

2 years ago

EDH as a format never especially enchanted me, so more often than not the only reason I'd design a deck is around an especially odd or challenging commander.

Blind Seer is an absolute house that nobody sees coming. He turns Flash Flood, Hydroblast and Blue Elemental Blast into to blow up any permanent, or basically a monoblue Vindicate. Douse can likewise counter spells at will. Messing with colours completely opens up a lot of old school hosers, especially those that freely blow up permanents in mono blue. You can see the list here: Colorblind.

Another one I'm fond of is the never-seen Iname, Death Aspect, who can rather uniquely dump 30 or 40 Spirits into your graveyard all at once. From there, Living Death, Lotleth Giant or Mortal Combat can seal the deal. More of a combo deck, it doesn't have as much variety, but I guarantee it's a commander you'll never see across from you at the table. FINISH HIM

On the challenging side of things, I'm a big fan of Haakon, Stromgald Scourge. Since you literally cannot play him from the command zone, the only ways to make him accessible are Command Beacon and the more recent Netherborn Altar. You have to really jump through some hoops to get him in your graveyard where he can finally be played, but having the hurdle before his funky ability can be abused is sort of a fun game-within-a-game. Haakon Haxx

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