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Khalni Territory FlipCombos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Khalni Ambush
Instant
Target creature control fights target creature you don't control. (Each deals damage equal to its power to the other.)



Eilel on
Selvala, Heart of the Wilds
6 months ago
RAMP:
Quirion Ranger (commander untap)
Scryb Ranger (commander untap + flying en prod blue)
Awaken the Woods (mana sink)
Archdruid's Charm (ook removal)
Goreclaw, Terror of Qal Sisma (ook trample enabler)
Nyx Lotus (late game super ramp wss)
Lands:
Oran-Rief, the Vastwood (ik vind niet super maar ik ken genoeg mensen die m dat wel vinden)
Myriad Landscape (niet te veel tap lands spelen maar denk dat deze wel kan)
Card draw / advantage
Vivien, Monsters' Advocate (buiten de ability ook tutor op de -2)
Garruk's Uprising (ook trample enabler)
Battle Mammoth (creature en soort ward voor alle creatures)
Disciple of Freyalise Flip (kan je als een landslot spelen, dus eigenlijk gratis include. als je niet nodig hebt als land heb je carddraw en lifegain)
Regal Force (creature)
Tutor
Finale of Devastation (ook haste enabler)
Recursion / Graveyard
Bala Ged Recovery Flip (ook een land)
Long Rest (kan elk type kaart terug pakken, mass recursion)
Enablers
Concordant Crossroads (haste)
Surrak and Goreclaw (trample + haste)
Temur Sabertooth (combo kaart, alles met etb kan je opnieuw spelen, ook voor meer carddraw etc)
Ulvenwald Oddity Flip (Trample + haste en +1/+1 enabler als die geflipt is)
Thousand-Year Elixir (geeft je commander soort van haste en kan untappen)
Removal
Scavenging Ooze (graveyard)
Rampaging Yao Guai (ook mana sink)
Beast Within (raakt practish alles)
Terastodon (super goed)
Khalni Ambush Flip (fight spell die je als land kan spelen)
Bridgeworks Battle Flip (fight spell die je ook als land kan spelen)
Protection
Tyvar's Stand (of een mana sink)
Lightning Greaves (haste voor je commander met 0 equip)
wincons
Goldvein Hydra (mana sink en eventueel super late game extra ramp)
Ochre Jelly (mana sink + trample + moeilijk vanaf te komen)
Silverback Elder (removal / card draw / lifegain)
Alternative wincons
Triumph of the Hordes (als je een teringlijer wilt zijn)
Darb_the_Bard on
Buttercup: Princess Bride
1 year ago
I really want to add Queen Marchesa to the deck. I've been feeling a bit sad that we've taken out most of the small, non-legendary deathtouch creatures that were in the original list. Don't get me wrong - I think the deck is stronger for leaning more heavily into the legendary and keyword soup themes. But I also want to make sure Westley has a chance to shine, particularly if our opponents remove Odric and we need another way to get a bunch of deathtouch creatures in play. Plus, many of the deck's removal spells (fight spells) were added with the expectation that we would always have a deathtouch creatures in play: Infectious Bite, Smell Fear, and Khalni Ambush Flip.
So if the goal is to increase our deathtouch creatures while maintaining our other themes, then Queen Marchesa seems like a great fit. She is legendary and provides three colors for Buttercup, but what I'm most excited about is that she has deathtouch herself and can create more deathtouch dudes (plus the haste she provides to the soup is a bonus). And she also introduces the Monarch upon ETB, so whether we cast her or tutor for her, she replaces herself with a card draw that turn. Then she is either creating another deathtouch creature every turn or drawing us an additional card every turn. I also feel like the Monarch is just a fun and flavorful way to play with Princess Bride cards.
I'm having trouble deciding what to take out though. Any thoughts?
Grind on
Season's Beatings
2 years ago
Cool deck!!!
Have you considered Command Tower, Kessig Wolf Run, Khalni Ambush
Flip, Bala Ged Recovery
Flip, Kazuul's Fury
Flip?
Grind on
2 years ago
Cool deck!!!
Would you consider Nature's Will, Command Tower, Sol Ring, Bala Ged Recovery
Flip, Khalni Ambush
Flip, Kazuul's Fury
Flip, Malakir Rebirth
Flip?
Anyway just some thoughts, cheers and have fun!!!
patrickd117 on
Janky Leviathans
2 years ago
I'd cut: Rush of Knowledge - there are much better draw spells, even when you generally have your general as a 4cmc land out. Frantic Search - I don't think this is worth playing unless you care about the discard. Elvish Piper - there are better cards like Monster Manual now. Displacement Wave - potentially alright with how high cmc your stuff is? But it is kind of inefficient and works against your mana artifacts. Generally I think you want to replace more of your ramp with land fetches like Rampant Growth over the mana rocks.
For adds: Monster Manual, hullbreaker horror as one of the best new Sea Monsters. Trench Behemoth seems interesting to me? Khalni Ambush Flip as a way to get your land count up. Farseek as land ramp.
I'm not sure about the small instant-speed subtheme you have going with Rewind and Unwind and just general high-amount of instants. You've got a lot of high cmc leviathans which I think would tend to lead to you playing more sorcery speed. Might be easier to have lower cost interaction over expensive interaction that untaps.
Also agree on all of Lynn's cuts.
Kazierts on
Pushing Poison
3 years ago
As someone who loves infect, I have to say your list has waaaaaaaaaay too many creatures and lands. Even slower versions like mine, a Monoblack one, run around 12 creatures + 4 Inkmoth Nexus. Infect is a strong mechanic. So, in order to make it balanced, WOTC made the creatures really bad, which is why it's usually a bad idea to run this many of them. And 28 lands is asking to get mana flooded
Nevertheless, I'll give my suggestions without trying to chance to core ideia of the deck. If playing this was is how you have fun and it works for you and your friends, then I just want to help you make it better without modifying its core.
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Cut Viridian Betrayers, Contagious Nim and Cystbearer and max out on Rot Wolf. All of these cards aren't really strong but at least the wolf lets you draw cards when it kills something, meaning its usefulness grows exponentially with Hand of the Praetors on the field.
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Tangle Angler and Blightwidow are really bad. If you want a real threat for four mana, Phyrexian Vatmother is the best choice. While not a powerhouse, being a 4/5 with Infect is gonna do the same thing as the Angler's ability. Trust me, no one will let 4 infect damage go through if possible.
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Cut Flensermite and Necropede for more copies of Ichorclaw Myr. The myr is a very good Infect card. It actually sees some niche competitive play, though in more budget decks.
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Don't even consider Vector Asp.
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If you're really worried about Melira, Sylvok Outcast and Solemnity, there are soooo many options in that easily deal with it. Below I'll post a list to a list of cards that are both under one dollar and can deal with the cards you worry about. Just copy and paste it tp have a look. Some notable ones are Natural State, Bloodchief's Thirst, Broken Bond, Eliminate, Feed the Swarm
, Wilt and many more.
https://scryfall.com/search?q=%28c%3Ag+or+c%3Ab%29+usd%3D%3C1+legal%3Amodern+%28o%3Adestroy%29&unique=cards&as=gridℴ=cmc&dir=asc
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There is also a huge number of lands that are dirty cheap and can be very useful in your deck. From the top of my head I cam remember Ifnir Deadlands and Hashep Oasis. You could also run some of the MDFC ones such as Vastwood Fortification Flip, Khalni Ambush Flip and Pelakka Predation Flip. Llanowar Wastes, Skemfar Elderhall and Temple of Malady couls be very useful too.
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Lastly, Contagion Clasp is not good. Just run any other creature.
If you want me to give you suggestions more aligned with how Infect is normally played, tell me and I'll be happy to help. I just wanted to respect your deckbuilding style as much as possible with these.
Chief_Warlock_Engineer_of_Skavenblight on
+1/+1 deck
3 years ago
What about an Ivy Lane Denizen with Scurry Oak or Herd Baloth to make infinite Tokens and a infinitely big creature. I see you run Craterhoof Behemoth but not a single token creater.Maybe some more Tutors would also help like Shared Summons which puts these to pieces at instant speed into your hand? Eventhough Shared Summons is a bit low powered considering that you run such a powerful Manabase. So maybe Worldly Tutor, Summoner's Pact or Survival of the Fittest instead? I'd probably cut Abundance, Triumph of the Hordes, The Great Aurora (since you only run 32 lands) and Managorger Hydra, since you run Forgotten Ancient already which is a strictly better version of Managorger Hydra. Also in terms of carddraw it seems like you could have some more. Maybe a Return of the Wildspeaker or Greater Good to be able to use these big creatures to keep on drawing into fuel. Maybe consider dropping the fight effects like Khalni Ambush Flip and Smell Fear. They seem rather inconvenient without deathtouch even if they can easily be used as target removal, but i guess drawing into a wincon is worth more than getting rid of a creature?
Ardees on
Meren of Clan Nel Toth EDH
3 years ago
Would recommend lowering your mana curve, increase the ramp base, and add some tutors.
I'd suggest playing all the one-mana elves (Llanowar Elves, Fyndhorn Elves, etc.) perhaps with the exception of Boreal Druid.
Run also Collector Ouphe and Manglehorn to slow down decks that heavily rely on artifacts, which is most decks at the current state of EDH.
Depending on your budget, you should definitely run Green Sun's Zenith and Worldly Tutor, and perhaps squeeze in a Profane Tutor. Also cheap pick ups that are a must are Unmarked Grave, Reanimate, and Animate Dead.
If you don't want to run infinites (like Mikaeus, the Unhallowed + Walking Ballista), a nice non-infinite combo is Dauthi Voidwalker + Mindslicer + an infinite sac outlet (you should consider running also Carrion Feeder). Also if you run Phyrexian Delver, you can have your opponents lose around 20 life points each in a turn with Kokusho, the Evening Star (if Meren is also in play).
Cards I'd remove to accomodate the changes: Burning-Rune Demon, Khalni Ambush Flip, Hagra Mauling Flip, Dictate of Erebos, Read the Bones, Izoni, Thousand-Eyed, Jarad, Golgari Lich Lord, Tormod, the Desecrator, Springbloom Druid, Greater Good, Satyr Wayfinder.
I have a decklist which is semi-competitive and quite expensive, but I can guarantee it is nice to have the deck running faster, smoother, and without having your opponents targeting you as the archenemy form the beginning. Meren Surgical Toolbox [2K22].
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