Pelakka Predation

Back:

Pelakka Caverns  Flip

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Pelakka Predation

Sorcery

Target opponent reveals their hand. You choose a card from it with converted mana cost/mana value 3 or greater. That player discard that card.

TheOfficialCreator on Tergrid, God of Fright

1 year ago

Have you thought about Barter in Blood, Pelakka Predation  Flip, Torment of Hailfire, and Distended Mindbender?

Also, Geier Reach Sanitarium seems ugly in this deck.

Finally, Acererak the Archlich is a bit of a strange inclusion, but given that it can venture into Tomb of Annihilation and try to force discards and sacrifices, it seems really good.

multimedia on Tariel wrecker of holes

1 year ago

Hey, you haven't really made a complete deck yet to begin optimizing? Since there's only 14 lands here and you have to know that's not enough lands for a Commander deck?

There's some good ideas here, such as stealing opponent's creatures, attacking with them and then sacing them, but you want more sac outlets for this strategy. Making opponents discard cards is good, but giving an opponent the choice of what card to discard can be problematic for Tariel since opponent is not going to discard a creature. There's some reanimation and lots of recursion here which is good in these colors, but there's few enablers to get your creatures into your graveyard.

Some causal budget deck building advice to get started.

To start add 36 lands, they can be all basic lands to begin, can change some to dual lands later. Have 36 lands so you fill all the spots that are needed for lands and to clearly see how many cards have to be cut for lands. The double faced cards represented as lands here are all terrible cards for the mana cost. Cut them all and replace them with basic lands?

To add more lands next cut all the Pacifism removal? This type of creature removal doesn't interact with Tariel, Reckoner of Souls because it doesn't kill opponent's creature putting it into opponent's graveyard. If you want to utilize Tariel's ability then your opponent's creatures have to be put into graveyards, not exiled or stuck on the battlefield unable to attack or block.

The next cards to cut to add more lands are the high mana cost creatures who don't do enough for Tariel, Reckoner of Souls. Tariel is the high mana cost spell you want to cast more than the rest, the other spells played should have some interaction with him or interact with opponent's creature in some way such as In Garruk's Wake. Keep Wake, cut the rest?

Cards to cut last are some that just aren't doing enough for the mana cost and don't have any interaction with Tariel, Reckoner of Souls or the other strategies being played.

All these cuts make enough spots for 36 lands. When you have enough lands then you can begin to optimize the rest of your deck. Good luck.

Kazierts on Pushing Poison

2 years ago

As someone who loves infect, I have to say your list has waaaaaaaaaay too many creatures and lands. Even slower versions like mine, a Monoblack one, run around 12 creatures + 4 Inkmoth Nexus. Infect is a strong mechanic. So, in order to make it balanced, WOTC made the creatures really bad, which is why it's usually a bad idea to run this many of them. And 28 lands is asking to get mana flooded

Nevertheless, I'll give my suggestions without trying to chance to core ideia of the deck. If playing this was is how you have fun and it works for you and your friends, then I just want to help you make it better without modifying its core.

https://scryfall.com/search?q=%28c%3Ag+or+c%3Ab%29+usd%3D%3C1+legal%3Amodern+%28o%3Adestroy%29&unique=cards&as=grid&order=cmc&dir=asc

If you want me to give you suggestions more aligned with how Infect is normally played, tell me and I'll be happy to help. I just wanted to respect your deckbuilding style as much as possible with these.

Darth_Savage on Mono Black Vampires (Modern)

2 years ago

In a Modern setting Nighthawk Scavenger is almost always going to be a strictly better Vampire Nighthawk, since it's really common for at least two card types to be in your opponents graveyard. Another upgrade is Phyrexian Arena over Dark Tutelage. To make the most of Vampire Nocturnus you probably want a couple of copies of Agadeem's Awakening  Flip (move Elixir of Immortality to the sideboard) and cut Distress for a couple of copies of Pelakka Predation  Flip (which will mostly be a land, but can grab a board wipe) lastly run one Hive of the Eye Tyrant which is basically a free include.

Your sideboard is lacking in one key are, graveyard hate; Soul-Guide Lantern Nihil Spellbomb Leyline of the Void any of these are more needed than Guul Draz Assassin.

DrManhattan747 on Pattern Recognition #204 - Killian, …

2 years ago

https://tappedout.net/mtg-decks/killian-softly/?cb=1627427867

Here's my crack at some deck edits. After playing some games with version 1.0, beefing up Killian voltron style proved inconsistent and some of the card advantage options were awkward.

Based on that I chose to go a tad wider with Clarion Spirit and Leonin Lightscribe to increase the threat density and added some targeted discard with Humiliate and Pelakka Predation  Flip over traditional card advantage.

Overall I have found this leaner version to run a bit more consistently. I recognize that should the game go long enough the lack of card advantage would be a downside.

fatalzintomyum on Collected Conjouring, CoCo's weird cousin

3 years ago

With black in the deck you get Never/Return as well as Grim Tutor, maybe fetching another Collected Conjuring. Inscription of Ruin in dreamland can be cast with kicker off of conjuring, but it still has two relevant options, killing tarmogoyfs and shadow cards. Pain's Reward is very risky, can draw tons of cards, but I would play it in a deck that can consistently have your opponent be at less life or have pressure on the board. Pelakka Predation  Flip is kind of a freeroll, so that might be an option. Waking Nightmare effects might be too slow. Though the most value might seem to be accrued though getting 3 cmc cards, this is not as ruling as it is with coco. Thoughtseize is excellent hand destruction and has proven itself. Collective Brutality is just another way to sweeten the two for one. Night's Whisper and its ilk can be good, but better than the blue card draw? It would take testing to tell.

raised_fist on

3 years ago

Hey Happymaster19! Share your Love to Zombies. Like your Deck pretty much. What do you think of the double faced lands from Zendikars Rising? (Pelakka Predation  Flip, Agadeem's Awakening  Flip or Malakir Rebirth  Flip) Could they add some benefits to the deck? I'm thinking of playing 2 or 3 copies of Malakir Rebirth  Flip, but I'm not quite sure yet. Cheers, Olli

Load more
Have (2) reikitavi , oyianakis
Want (0)