Creature — Troll Warrior
When Hunted Troll enters the battlefield, put four 1/1 blue Faerie creature tokens with flying into play under target opponent's control.
(Green): Regenerate Hunted Troll.
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|Commander / EDH||Legal|
Latest Decks as Commander
Hunted Troll Discussion
1 day ago
Besides Dreadnoughz, the hunted monsters Hunted Lammasu , Hunted Phantasm , Hunted Horror , Hunted Dragon and Hunted Troll propably are your best best, also Leveler and Eater of Days . If you want to protect the creatures, playing U for counter spells seems good. As Horror is the biggest beater for the least mana, maybe go UB? WUB would also be good if you don't want to spend the money on Orb.
1 month ago
stalking is a bit complicated and its sort of a memory tax with weird interactions for multiple stalkers. like why is stalker 1 getting a bonus against a creature that stalker 2 is stalking? as for flavor it seems weird that theres no real way for the stalker to go after the stalkee as thats what a stalker normally does. i'd suggest pivoting it to -1/-1 counters and do something like
"when this creature enters the battlefield put a -1/-1 counter on target creature.
Stalking - when this creature is blocked by a creature with a -1/-1 counter do X."
this gives you the flexibility to change how -1/-1 counters are given, what you can get out of it though you could make it consistently just give +1/+1 until end of turn. it also allows you to have instants and sorceries that can help interact with the strategy by giving counters or affecting creatures with counters.
mind break has a lot of problems. magic doesn't really do dice rolls outside of un-cards. 6 counters is a lot to not deal with a problem and it would be really hard to not have better payoffs for saccing 6 creatures. as mentioned above attacking yourself isn't a thing. you could go with the rewording suggested but this is a very complicated ability especially for a mechanic. it seems more like a one off card, and even then it still feels like it has too many steps. i don't see a good way of salvaging this mechanic.
soul stealer seems like an offshoot of morbid and probably could work as a mechanic. it might actually give rise to more cards like Hunted Troll to get triggers which i always love seeing.
tribal power could work but i personally don't like it. making requirements to cast isn't usually great for players who will be more likely to have bad play experiences when they can't cast the cards in hand. this is similar to Feast of Blood and i'd want something more like Blood Tribute which encourages the tribal connection but doesn't prevent you from casting it for less value.
For contract I don't think you can leave the wording as is. it can be worded similar to modular and should be fine if it's only on the creature that entered. if you want to put the counters on opponents creatures then the ability probably has to be worded like "... put a contract counter on target creature, that creature gains "when this creature dies, target opponent creates treasure tokens equal to the number of contract counters on this card" since counters themselves have no memory. but even that wording isn't the best as it could stack with multiple instances. you could put the "whenever a creature with a contract counter on it dies, create that many treasure tokens" as an ability on your side but that would definitely stack. though you could make it so that while all types of cards can give contract counters, creatures can have different effects when those creatures die with contract counters on them.
2 months ago
I'm glad I could help! I have some other suggestions if it's no longer budget (I won't include Mana Crypt an stuff though haha) and you want to improve it some more: I see that you also have Ohran Frostfang , which is a great deterrent for your opponents deciding to block. Another good source of Deathtouch could be Bow of Nylea , which also does some other cool abilities on top of giving deathtouch. Some other good drawing enchantments include Garruk's Uprising , Elemental Bond , and Colossal Majesty . Since you run anthems, these guys can trigger on your weenies too. If you want something more consistent, Beast Whisperer and Mentor of the Meek are also good draw power. A fun card that puts creatures onto your opponent's side of the board is Hungry Lynx , especially because it gives your commander protection from the creatures it makes! Legion Loyalist seems perfect in this deck since he gives all your creatures first strike, trample, and evasion from tokens, and all of those things make it easier to get the goad trigger. Dragonmaster Outcast and Emeria Angel can make even more flying tokens to get that sweet goading trigger. Feldon of the Third Path seems good for when things are inevitably in the graveyard and you want to use them. Blade of Selves lets you use a creature you already have even more! Some other ramp that you haven't included is Selesnya Signet , Sol Ring , Rampant Growth , and Sword of the Animist . Anthems that you might consider are War Horn , Spear of Heliod , and Glory of Warfare .
The cards I would cut include: The small creatures with only a landwalk ability, like Dwarven Grunt and Treetop Scout ( Dryad Sophisticate is good, though). They are limited in their ability to get in for damage, and don't do much else beyond that, which makes them your more weak cards. I agree with your decision to try to cut the Hunted Troll , but the Hunted Dragon seems good since you can swing immediately and goad the tokens it makes. Although the Soltari creatures with shadow are good, I think you may have too many of them--they are intensive, and only Soltari Champion and Soltari Visionary really do anything when you use them. The Healer's Hawk and Segovian Angel are basically really bad Serra Ascendant s. If you want the 1-drop, maybe consider Figure of Destiny (gets bigger) or even Rhys the Redeemed (makes tokens). Citadel Siege and Dictate of Heliod are too slow and/or costly to make an impact, in my opinion. You know your meta better though.
2 months ago
The deck was when me & my friends played budget, and I had fun with it so I wanted to update it.
5 months ago
Whenever a token enters the battlefield under an opponents control create 2 copies of that token.
OK, so this actually just punishes your opponents for creating tokens and is broken (literally, not figuratively as in overpowered) when you and an opponent each have one as it creates an infinite loop which ends the game in a tie. I did have an idea for general token punishments too, it would cause 1 point of life loss for each token created. The issue is if you want the punishment being the controller of the effect creating the tokens or the player who gets the tokens as many of the Hunted creatures (i.e.Hunted Troll, Hunted Phantasm, etc.) would cause some interesting interactions.
Anyway, create a cheap cmc card that is also but had a major downside to make up for it. (i.e. Abyssal Persecutor, Pacts, etc.)
6 months ago
9 months ago
If you want to give the opponent creature here are some suggestions:
First of all the hunted creatures:
9 months ago
So how do we feel about Asaya, Soul of the Wild? Big creature for big Manas and kinda on the pricey side but enables all your existing creatures on the field to tap for mana. I like this more than Hunted Troll I think. The more creatures you can push out the more mana potential with Selvala plus the cmc 5 puts her in a good spot with the Eldritch evolution anyway