|Commander / EDH||Legal|
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Creature — Goblin Berserker
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
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Warren Instigator Discussion
1 day ago
Here's my Goblins deck for some reference:
SCORE: 2 | 5 COMMENTS | 385 VIEWS | IN 2 FOLDERS
Your curve is way too high for this deck. You should cap out at 3 drops, and only run a maximum of 6, unless you run mana acceleration/Warren Instigator, of which you'd need a full playset of.
Your deck seems slow. You should really max out on your 1/2 drop goblins. Seeing as you are the token route, have 4 Foundry Street Denizen, 4 Mogg War Marshal and 4 Goblin Piledriver. Those are your best cards.
Max out on Bushwhackers. They compliment the tokens very well.
You can also drop the land count. 22 lands and red never mix, which is why getting lower is important.
Also, you should really get to 60 cards. Increases your consistency for drawing what you need.
Hope that helps, at least somewhat.
5 days ago
1 week ago
I'm going to elaborate on the Mogg War Marshal recommendation. Ignore the Echo cost on it. Think of it as a 2cmc spell that gives you two 1/1 bodies. It has two major differences, from Dragon Fodder and Krenko's Command. First, one of the 1/1 bodies replaces itself when it dies. So, if you were to, for example, sac MWM to a Goblin Grenade or Voracious Dragon, the number of creatures you have on the battlefield wouldn't change, allowing for Krenko, Mob Boss's ability to have that much more punch. Second, unlike Fodder and Command, MWM can be tutored into play with Warren Instigator. The extra creature entering the battlefield will also serve as an extra trigger for Foundry Street Denizen and Quest for the Goblin Lord. Bare minimum, I suggest swapping out Krenko's Command for Mogg War Marshal.
2 weeks ago
I think you could cut Spikeshot Elder and maybe one or two other cards...
Here would be some suggestions.
Grenzo, Dungeon Warden
1 month ago
So first off add a mana base, it is the single most important piece of any deck; second move the deck to modern; goblins are better suited in the modern meta. If you are playing Goblins then a lot of the creatures you have are not necessary; generally you want the following goblins:
- 4x Goblin Guide
- 4x Goblin Lackey
- 4x Dragon Fodder
- 1-4x Krenko, Mob Boss
- 4x Legion Loyalist
- 4x Goblin Bushwhacker
The rest is really up to you. Warren Instigator is great if you have goblins to cheat out. Goblin Chieftain should be your lord of choice. You may want to include Burning-Tree Emissary to chain a bunch of goblins in one turn and then buff them with Reckless Bushwhacker. Other options are to use snow lands and add Skred; Voracious Dragon is generally just a win-con, same goes for Predator Dragon, and from there you either round out the deck with other support goblins or even burn cards that can serve as removal and extra damage. Generally this deck is either or but I like the idea of for some of the better burn spells like Lightning Helix and Boros Charm.
1 month ago
Spikeshot Elder and Goblin Assassin can be very effective at removing a large number of creatures over time. Goblin Assassin works particularly well with Krenko, because he guarantees you won't have to sac any good creatures, and maximizes the amount of creatures your opponents have to sac.
Goblin Spymaster not only clears the way for your board to get through every player's field, but it also forces pesky effect creatures to attack into your untapped goblin horde.
Taurean Mauler is not technically a goblin, but is a real value beater that counts as a goblin while in play. Similarly, Moggcatcher is not really a goblin either, however, it should be fairly obvious why it might as well be one.
Outnumber is easily the best spot removal for a Goblin deck, it might as well say "Destroy target creature" for one mana at instant speed.
Mizzium Mortars can be used as an over-costed Flame Slash, but what makes it really good is that you can Overload it to sweep away all of your opponents' small creatures. In most scenarios, this will cull any amount of large opposition you get from other token decks or go-wide strategies.
Red's ability to remove artifacts in EDH is highly overlooked, artifacts can often make or break a player's strategy, and removing them en masse can be devastating. Shattering Spree and Vandalblast are far and above the red spells for removing artifacts.
Metallic Mimic has been seeing play in almost every tribal and single-type token strategy since its printing, mainly due to the fact that it's the fastest modular tribal anthem in the game.
Eldrazi Monument is great in token decks; makes it hard to board wipe your field, makes it hard to block you field. It sort of does everything.
Aggravated Assault can do a lot of stuff in this deck. You can use it to push through absurd damage, you can combo off with it, or you can just use it to untap your field if you need to. The amount of utility this card offers is hard to ignore.
Thornbite Staff is for infinite combos, sort of a preference thing as to whether or not you want to have that sort of thing in the deck. Basically, you equip this to Krenko, and if you are able to sacrifice your creatures, you can make infinite goblins. It also turns whatever creature is equipped to it into Goblin Sharpshooter.
1 month ago
This deck is also lacking card advantage, it will play out all the cards in its hand too quickly and you will not have enough gas to finish off everyone. for that I would look at Solemn Simulacrum and Chandra, Torch of Defiance again, as well as Outpost Siege, Forgotten Cave, Smoldering Crater, Buried Ruin, Mutavault, Ghitu Encampment, and Grenzo, Havoc Raiser.
Other cards to consider: