Metallic Rebuke

Metallic Rebuke

Instant

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Counter target spell unless its controller pays .

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Metallic Rebuke Discussion

Caerwyn on Top 5 Counterspells Of All …

1 month ago

I always got the impression that Mana Leak was a reluctant staple in Modern--it reached staple status not because it was a great counter, but because there was a dearth in good Modern counters at 2 mana.

Looking at MTGTop8 for 2020, 10.2% of decks ran Mana Leak, and they ran an average of 2.2 copies. Compare to Force of Negation at 16.8% and 2.8 cards and Cryptic Command at 17.2%. This data shows players were running a few copies of Mana Leak because they wanted to fill in some additional counters--but the card itself is not good enough to warrant much investment.

Flash forward to decks for the past 2 months. Mana Leak is no longer the 3rd most common counterspell--it is the 10th, seeing play in only 1.8% of decks. There are a number of reasons for this massive decline.

The most significant is the introduction of the better two-mana counterspell, Counterspell , which immediately established itself as the second most common counterspell after Force of Negation , sitting at 16.3% of the decks and an average of 3.7 copies per deck. This indicates people are not just running Counterspell , but they are running playsets of it--a clear indication that Mana Leak was simply filler until something better came along.

The remainder of the counters that have overtaken Mana Leak are more niche cards such as Drown in the Loch (which doubles as removal), Metallic Rebuke (which can be cast for one mana), and Spell Snare (which is a strong meta counter for one mana). These cards are generally going to be better than Mana Leak in any deck/meta that can utilize them effectively.

All told, I think Mana Leak is valued exactly where it should be - a second-rate card that's inferior to other two-mana options, but held a disproportionate sway in the Modern meta for a long time due to Wizards' not printing Counterspell in Modern. I could see it finding a home in Standard, for the same reason it found a home in Modern--lack of better competition.

zapyourtumor on

1 year ago

Dont forget Metallic Rebuke as well

zapyourtumor on Clock of Golem Turbine

1 year ago

I agree that you could probably cut of the ramp. In addition, I don't think you really need Altar of the Brood, since infinite 1/1 should kill (and you most definitely don't need 3 whole copies). Riddlesmith looks cute and theoretically helps you dig through your deck, but it's probably inferior to classics like Thoughtcast.

For more controlly cards, Metallic Rebuke is decent. I don't know how much of a budget you're on, but Thoughtseize and Inquisition of Kozilek are two classic black hand disruption spells (Duress is a budget alternative). Drown in the Loch is another popular UB control spell.

For alternate finishers, you could use The Antiquities War -- helps you dig and then ensouls all your artifacts for one turn. In case you don't mind adding a planeswalker, a singleton of Tezzeret the Seeker can do some serious work in this deck, either by untapping the turbine/drum, tutoring for the missing pieces of the combo, or just using the ult to beat face.

amicdeep on Ensoul Aggro

1 year ago

i recommend Metallic Rebuke and Stubborn Denial over the other counter spells.

also a fan of Arcum's Astrolabe as it makes the mana fixing a lot easier and provides a solid ensoul target.

lastly Galvanic Blast helps alot with reach

wallisface on Resurrecting Affinity - take n. 9999999 UB

1 year ago

Some thoughts:

  • I think you should always be looking to run the full playset of Arcbound Ravager. I think you should be aiming to run 4 Blinkmoth Nexus as well (if your coloured spells are too numerous to handle that, you’re running too many coloured spells).

  • Chief Engineer is an interesting choice, maybe pair it with ways to cause some nice indirect damage. I’m thinking 2-of Throne of the God-Pharaoh to allow you to tap-down all your creatures and really punish the opponent. Such a playstyle would benefit from some Smuggler's Copter also.

  • Other creatures i think should be heavily considered include Etched Champion, Signal Pest, and Vault Skirge. The Champion offers resilience, where as the other 2 offer decent early damage.

  • I don’t think you should run Architects of Will, it’s too slow and doesn’t do what an affinity deck wants to be doing (winning quickly). I’d also ditch Ensoul Artifact as it’s likely just going to get a killspell in response, losing you 2 cards. It’s also kindof clumsy/slow.

  • Metallic Rebuke and Remand are both sideboard cards at best, you don’t want them at all as part of your game 1 plan.

elkion on

1 year ago

I think this deck is moving in an interesting direction! Here are some suggestions for the current controlling direction

Disappearing Act It's a counterspell that can get you value. If you have two of these and a Mystic Sanctuary you can counter every turn. Tragic Lesson can also help out with the Mystic Sanctuary toolbox/lock and you need some card draw anyways

Metallic Rebuke : If you want to keep going the artifact route, this could be a great counterspell. Shimmer Dragon is probably your best win con if you keep going with the artifacts. Might even be something with Silumgar's Scorn

Fae of Wishes : A great blocker if you need one, or you can tutor a wincon/silver bullet from your sideboard and make it so your opponent's removal is basically meaningless.

I also strongly recommend putting some number of Tempest Djinn in your main/side as it is such a powerhouse of a card for almost no $$$ and it shores up a big weakness for you, decks that go bigger than you and require you to just kill them.

I hate to say it but I think your whole energy package can go away, none of those cards are up to the format's power level. If you really wanna stick to Energy, check out Confiscation Coup and Aether Meltdown.

OLucas on Locket Mill

1 year ago

-2x Inventors' Fair +2x Ghost Quarter in the mainboard.

-3x Metallic Rebuke +2x Spell Pierce +1x Spell Snare

The Inventors' Fair proved itself too much of a mana commitment, sacrificing a land and using 4 mana, to be of much use. Ghost Quarter is, usually, even less worthwhile but it can buy an extra turn against Tron.

Casting Metallic Rebuke improvising two proved more costly than anticipated also very predictable. So I'll be testing out Spell Pierce and Spell Snare . I'm also considering putting some planeswalkers or creatures instead.

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