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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Lotus Guardian
Artifact Creature — Dragon
Flying
Tap: Add one mana of any color to your mana pool.
ThassaUpYo@ssa on Belzo, Demon Warlord
3 years ago
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Pay 4{C}2{B} to cast Demonlord Belzenlok .
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Exile any black card not necessary to the combo to cast Unmask on yourself discarding Phantasmagorian .
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Discard Skirge Familiar , Dread Return , and any other non-combo card to return Phantasmagorian hand.
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Cast Deepwood Legate for free. If none of your opponents control a Forest , you will need: one extra {B} and two additional activations of Phantasmagorian 's ability (discarding 6 non-combo cards) to be able to fully delve into Sibsig Muckdraggers . Sibsig Muckdraggers ’s trigger requires an additional creature be present in your graveyard in order to avoid returning Skirge Familiar to your hand. Dross Golem can also be used here in place of Deepwood Legate .
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Cast Hollow One for free.
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Flashback Dread Return by sacrificing Demonlord Belzenlok , Hollow One and Deepwood Legate to return Skirge Familiar to the battlefield.
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Use Skirge Familiar 's ability to discard Skithiryx, the Blight Dragon , Lotus Guardian , Endling , Cinderhaze Wretch , and Dread to add 5{B}. -- Skirge Familiar can generate mana to cast Meteor Golem to deal with direct threats to the win condition.
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Pay to cast Necrotic Ooze . If Necrotic Ooze gets countered, return it using Makeshift Mannequin or Sibsig Muckdraggers .
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Pay to give Necrotic Ooze haste (courtesy of Skithiryx, the Blight Dragon ).
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Tap Necrotic Ooze to add {B} (courtesy of Lotus Guardian ).
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Pay to give Necrotic Ooze undying (courtesy of Endling ).
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Alternate between Lotus Guardian 's and Cinderhaze Wretch 's abilities until Necrotic Ooze dies to add 2{B}. Once Necrotic Ooze comes back with a +1/+1 counter via undying, pay to give it haste and undying (again) then continue to alternate between Lotus Guardian 's and Cinderhaze Wretch 's abilities until Necrotic Ooze dies to add 4{B}. Repeat this process until you have infinite {B}.
--- Optional: Give Necrotic Ooze infinite +1/+1, haste, undying, menace, and deathtouch from Deepwood Legate , Skithiryx, the Blight Dragon , and Endling . Then use both of Cinderhaze Wretch 's abilities to make all your opponents discard their hands.
Finally, use the infinite {B} mana to cast Syr Konrad, the Grim , continue generating infinite mana with Necrotic Ooze , Cinderhaze Wretch , and Lotus Guardian , and bleed out all of your opponents from the infinite undying triggers. Syr Konrad, the Grim 's ability can also be used to mill everybody else at the table. Dread hitting the graveyard and immediately leaving will also trigger damage.
Mikaeus, the Unhallowed and Triskelion can also be discarded with Skirge Familiar and then reanimated using Living Death for an alternate win condition.
Bazzul on Belzenlok, Godo's Ugly Cousin
3 years ago
CyborgAeon you are indeed correct about the "go off in response" mechanic provided you have enough non-land non-creature cards in your hand (which is always true for the first go-off in response). However, there is small window where removal could be used if Skirge Familiar and Bone Miser enter the battlefield at different times (this happens in the first attempt). At this stage you must kill your own Skirge Familiar with Soul Spike (if the interruption exiles). In response, you can get enough mana to cast graveyard recursion: Ever After, Living Death
I do think Dread is still needed. Mainly because you are very often interrupted mid combo (by countermagic for example). You need a way to attempt to survive and combo off in the following turns. To do this you must have Skirge Familiar and Bone Miser in the graveyard/battlefield and have a card on top of your library. The eldrazi only help with the latter.
I would swap the following cards for your combo:
OUT (7 cards):
1x Cinderhaze Wretch 1x Endling 1x Lotus Guardian 1x Makeshift Mannequin 1x Necrotic Ooze 1x Skithiryx, the Blight Dragon 1x Syr Konrad, the Grim
IN (5 cards):
1x Bone Miser 1x Nightmare Void 1x Extra Shuffler 1x Ever After (extra attempt) 1x Living Death (extra attempt)
I really like your combo and definitely choosing it over the ooze combo is a matter of preference. I have to say that in my meta having a creature based win (second attempt) is very valuable because of the decks I'm used to play against. Also the instant speed win through Makeshift Mannequin has been handy at times.
Anyways I'm for sure gonna buy the extra cards and give it a try in my play group. I do think your combo deserves a mention in the description (or even another decklist). I'm a bit busy these days so it might take a while for me to add it. However, if you have time to make a playlist I could also mention it and link it in the description!
Thanks for the innovative approach!
ToadofJustice on Saskia’s Shiroyama
4 years ago
This is a good start on ramp. Here's my recommendations: Farseek - Really good if you have dual lands with the basic land types (shocks, battle lands, cycling lands) Rampant Growth - Generically good green ramp, though be careful with how many "tutor for basics" cards you use, as you may run the risk of running out of basics. Arcane Signet - As stupid as this card is, it's kind of the best option for a multicolor deck. Pillar of Origins - This one's good for tribal decks. Mind Stone - Solid early ramp that you can cash in for a card later. Rakdos Signet - And every other signet, really. They're all good. Talisman of Indulgence - And every other talisman. Similar to the signets. Chromatic Lantern - The best color fixing around. Lotus Guardian - For the flex.
GoblinsBeatElves on Daretti's Dragons
5 years ago
Hmmm... Daretti’s Dragons. When I first saw this name, I didn’t think the deck would work very well, considering that most dragons do not work with artifacts. However, this actually seems like a pretty strong deck, with the artifacts doing all the cool stuff and the dragons coming in late game for lots of damage. Now, I don’t particularly like to play artifacts. I’m sure that many people do, but I just prefer creatures and spells. However, I have experience with dragons, and should be able to give you some good suggestions for that bit of the deck. I would guess that you probably want dragons that interact with artifacts, so here’s what I have for you:
Dragons that do artifact stuff: Covetous Dragon
Other cool dragons you could use:
And some more artifact dragons:
Now, you might use a or a f these, or you might use none of them. I am just giving ideas that you COULD use. So try them out if you want, keep experimenting. Hope this helps! Good luck!
RazortoothMtg on More combo help!
6 years ago
Suns_Champion: Alloy Myr also works to power up Puppet Conjurer for infinite. Similar to Puppet Conjurer you also have Ghoulcaller Gisa, Lich Lord of Unx, and Myr Propagator,, although those last two are gonna need a lot of mana dorks. I can think of Leaden Myr, Silver Myr, Alloy Myr, Apprentice Wizard (if you have a producer it gets you to the for Propagator), Crystalline Crawler, Cultivator Drone (Propagator only), Gold Myr, Magus of the Coffers, Lotus Guardian (painfully expensive), Opaline Unicorn, Scuttlemutt, Vesper Ghoul (although limited), and Kozilek's Channeler.
Another possibility I forgot is Drana's Chosen. The cohort part is easy with Zur as the commander, just tutor Arcane Adaptation and you have another Ally and an infinite combo.
Myr Turbine could be great as well. After playing it, Zur tutors Animate Artifact, Ensoul Artifact, or Tezzeret's Touch and puts it on Turbine, which then goes infinite with Intruder Alarm. Same idea with Summoning Station and Throne of Empires
Gidgetimer on not sure if I made …
7 years ago
Three sources of acceleration seems kinda low, especially with 37 lands and an average cmc of 4.98. My three most used decks break down to
Xenagos, God of Revels: 16 Accelerators, 35 Lands, 3.64 Avg. CMC
Animar, Soul of Elements: 11 Accelerators, 36 Lands, 5.40 Avg. CMC
Oloro, Ageless Ascetic: 11 Accelerators, 37 Lands, 3.50 Avg. CMC
Granted two of those decks are green, so they have access to better acceleration, but you should be able to get the numbers if not the quality in Rakdos. My animar deck is closest in intent to a Rakdos deck so you may want to try for the 11/36 numbers.
Along with the ones mentioned by Raging_Squiggle and the ones you have there are
These of course vary in power, but I try to compile lists of possibilities and let people see if they like any of them. I personally think any of them over 3 mana, with the possible exception of Gilded Lotus, are unplayable, but draw your own conclusions.
akromaangelofkickyouinthedick on Slumgar Millionaire
7 years ago
Crucible of the Spirit Dragon, Dragonlord's Prerogative, Lotus Guardian, Steel Hellkite. Neat deck idea!