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Timbercrown Pathway FlipCombos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Cragcrown Pathway
Land
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Los333 on General Tazri’s Allies
2 weeks ago
Akoum Battlesinger Beastcaller Savant Harabaz Druid Kor Bladewhirl Makindi Aeronaut Serene Steward Chasm Guide Ally Encampment Black Market Connections Cavern of Souls Changeling Outcast Conjurer's Mantle Cryptic Gateway Descendants' Path Haunting Voyage Kindred Charge Kindred Summons Molten Echoes Patchwork Banner Path of Ancestry Radiant Destiny Raise the Palisade Reflections of Littjara Secluded Courtyard Shared Animosity Stoneforge Masterwork Unclaimed Territory Unified Front Unsettled Mariner Urza's Incubator Arcane Signet Chromatic Lantern Command Tower Cryptolith Rite Elven Chorus Smothering Tithe Song of Freyalise Tarnation Vista Unknown Shores Elfhame Sanctuary Blightstep Pathway Flip Crumbling Necropolis Crystal Grotto Darkbore Pathway Flip Hengegate Pathway Flip Riverglide Pathway Flip Reflecting Pool Mistgate Pathway Flip Clearwater Pathway Flip Mystic Monastery Needleverge Pathway Flip Nomad Outpost Savage Lands Seaside Citadel Barkchannel Pathway Flip Cragcrown Pathway Flip Spirit of Resistance
Profet93 on Beats by Xenagos ( Xenagos, God of Revels )
8 months ago
MattMan1982 I'm gonna throw a bunch of ideas at you, some are better than others, just wanna see if anything interests you. I'm not gonna provide any creature suggestions yet. Yours are always solid and I want your thoughts on these cards first.
None of these are needed but definitely are helpful assuming you can fit them into the mana base
Bonders' Enclave - Draw
Cragcrown Pathway Flip/Spire Garden - Color Fixing
Blighted Woodland/Myriad Landscape - "Ramp"
Raging Ravine/Dread Statuary - Manlands. Nice to use with Greater Good or if you run out of creatures. The Dread Statuary is a personal favorite of mine for that reason
Rancor - Reuseable buff, trample enabler. I like using rancor on selvala and buff with commander for lots of mana should need be
Sylvan Library - Great to set up your draw and ensure you get your land drops. Given you only run 34 lands, that can potentially be an issue, especially given the relatively high avg cmc of the deck.
Skullclamp - Should you ever find yourself needing more draw, this can be an option. It's nice because if they want to use spot removal, they need to do so prior to combat, as you equip it. So if they do, you can pump a different creature and target that opponent.
Momentous Fall - Draw, used in response to removal to gain value. Beware of the blue player though
Return of the Wildspeaker > Garruk PW - Can be used in response to removal so you don't get 2 for 1ed. It's easier to cast and has an additional mode. While the PW has the option to make a token should you need a creature, I don't believe it's impactful enough
Berserk - Super fun! Politics, finisher, all for 1 mana. seriously underrated.
Green Sun's Zenith - Tutor
Decimate - 4 for 1. I see no way for you to deal with a maze of ith. Strip mine can be also used.
Profet93 on Samut, Vizier of Naktamun
8 months ago
SufferFromEDHD +1 because of you, interesting deck.
Dualcaster Mage - For the combo potential with hit shimmer and twinflame, as well as general utility.
At the risk of being winmore, Alhammarret's Archive?
What is the point of squee, synergy with survival of the fittest? Reminds me of when I used to run Genesis for a similar interaction.
Skullclamp - Draw, or is it not needed?
Do you have enough mountains to trigger valakut? I feel the slot would be better utilized with a Castle Garenbrig?
Command Tower/Cragcrown Pathway Flip - Color fixing
Turntimber, Serpentine Wood Flip - Utility
War Room - Draw
Have you considered adding some extra combat step cards to trigger your commander's ability and deal additional damage such as Karlach, Fury of Avernus, Relentless Assault, Seize the Day, Scourge of the Throne, World at War, Breath of Fury, Combat Celebrant or my personal favorite Aggravated Assault?
Profet93 on King Stranger, Make Me Strong! *PRIMER*
10 months ago
First and foremost, I enjoyed reading your description. Do Note that Sword of Feast and Famine means your commander cannot target it to increase it's stats due to the "pro green."
Greater Good - THE MOST IMPORTANT CARD IN XENAGOS, HANDS DOWN. IF YOU LISTEN TO ANYTHING, THIS IS THE ONE SUGGESTION. Used in response to removal or equip activation, or just in a pinch. This card forces them to use removal lest they die to your overwhelming card advantage. DO NOT SLEEP ON THIS CARD.
Harmonize - Simple draw
Momentous Fall/Life's Legacy - While weak against blue, could warrant an inclusion depending on how much draw you want in the deck. The former is used in response to removal and the lifegain is icing on the cake.
Rishkar's Expertise - I'm normally against cards like this but in Xenagos, there is way too much of an upside to ignore. Used post combat most of the time, allows you to draw without missing out on tempo.
Skullclamp - Cut little idea to use on mana dorks, or force interaction pre-commander ability/combat.
Return of the Wildspeaker - Used in response to removal. Overrun option is nice as well
Elemental Bond - Draw, also see Guardian Project (although they can remove ur creature in response to the trigger to deny you a card)
Ancient Tomb - Ramp
Raging Ravine - Manland that can get bigger.
Dread Statuary - Manland that can get to 8 power with Xenagos. I usually use manlands as fodder for one of the draw spells listed above. Worth considering
Castle Garenbrig - Simple ramp
Cragcrown Pathway Flip - Red or green, whichever you need.
Elder Gargaroth - Draw, lifegain or token production
Somberwald Sage - Ramp
Berserk - Super fun! Use before the damage step. Or better yet, use on your opponent attacking another opponent and force op 1 to lose a creature while op 2 takes lots of damage. Fun fact, I killed an animar this was (lol). You can also use it on Selvala for extra ramp!
Xenagos decks typically go one of 2 ways. Either lots of dorks and some land ramp like your deck to bring threats out more quickly, or to forgo dorks and focus solely on land ramp. Your deck is the former while mine is the latter. Do note that even with the dork route, Xenagos decks go tall, not wide. So there are some creature choices that I do not believe are as efficient as other choices could be and would love to discuss them with you if you're up for it. Xenagos decks are like snipers, usually one big creature at a time, sometimes more if you have the right set up. They also fold to spot removal as spending 5+ mana on a creature just to have it removed by 1 - 3 mana removal spell really sucks. I know you're against bolt bend/deflecting swat (despite them being my favorite type of spells) but perhaps something like Vines of Vastwood or another spell might potentially warrant an inclusion to save an important creature. At the very least, having more than 2 instants, only 1 of which acts as protection, could be used as a bluff and keep opponents guessing.
Optimator on Goblin Shenanigans (The Secret of Kiki Jiki)
1 year ago
Some cool lands to maybe think about for future upgrades:
Malakir Rebirth Flip, Agadeem's Awakening Flip, Bala Ged Recovery Flip, Shatterskull Smashing Flip, Turntimber Symbiosis Flip, Valakut Awakening Flip, Castle Locthwain, Castle Embereth
Cragcrown Pathway Flip, Blightstep Pathway Flip, Auntie's Hovel
I think your Reliquary Tower might be a bit ambitious; maybe replace it with Goblin Burrows or Den of the Bugbear for flavor? or Westvale Abbey Flip!! No shortage of tokens to sacrifice!
Unlife on Stomping Counters
2 years ago
Temple of Abandon, Temple of Plenty, Temple of Triumph, Brushland, Battlefield Forge, Karplusan Forest, Cragcrown Pathway Flip, Needleverge Pathway Flip, Branchloft Pathway Flip could all fit into your manabase. I know you have a budget of about $5 per card, and i believe most of them other then Brushland are at or below that range.
I can see how heavily your deck is weighted toward green, but my instinct is that you have a lot of enter tapped lands that don't do anything when they enter tapped. Temples could at least provide 2 colors and scry you a card, but things like Grasslands don't thin out your deck enough to be worth losing a turn.
My recommendation is to cut 3 forests, Grasslands, Mountain Valley, Aether Hub, Alpine Meadow, Arctic Treeline, Highland Forest for the 3 temples, 3 pain and 3 pathways. With new caperna dropping, you can also cut a forest for Jetmir's Garden when its released.
Apologies for the wall of text, I hope it helps.
tylorlilley on Ghired
2 years ago
IN: Reflecting Pool, Spectator Seating, Needleverge Pathway Flip, Cragcrown Pathway Flip, Branchloft Pathway Flip
OUT: Cinder Glade, Inspiring Vantage, Jungle Shrine, Path of Ancestry, Temple of Abandon
multimedia on Kami War Dragons[Final Version]
2 years ago
Hey, interesting start/WIP for five color Dragons in Standard.
You have too many cards, 63 is three cards too much consider cutting 2x Commune with Spirits and Bloodfell Caves to make 60 cards? You have too many creatures to play Commune since it can only reveal a land or enchantment not a creature. 27 lands is high, cutting some for ramp would help.
For Dragons in Standard Magda, Brazen Outlaw is great because she can create ramp for treasures or sac treasures to tutor for and put a Dragon of your choice onto the battlefield.
This is a core for ramp and to tutor for Dragons. Jaspera is the tap enabler for Magda that makes mana two ways by tapping Magda and creating a treasure. Innkeeper is the best two drop in Standard for ramp, play 4x if you're playing high CMC creatures. After Innkeeper makes it's treasure it can be tapped to make mana with Jaspera.
Showdown is powerful draw in Standard since it lets you potentially play any of the cards you exiled for two turns meaning you get a turn with all your lands and mana dorks untapped to play the exiled cards including a land from them. Ramping into Showdown turn three, four or five gives you potential to exile a Dragon, The Kami War Flip or even another Showdown to then play those cards with your ramp on your next turn. There's no restriction of what cards you can exile on the top of your library with Showdown which is great.
Another good draw option is Unexpected Windfall which also creates treasures, but to play it you would want to add more red sources in the manabase because of it's double red mana cost.
- 3x The Kami War Flip
- 3x Deadly Dispute
- 4x Dragon's Fire
These a good numbers for these cards.
- 6x Forest
If you choose to add Jaspera Sentinel and more Prosperous Innkeeper then you'll want more Forests because being able to cast Jaspera turn one can give you an advantage. Consistently casting Innkeeper turn two is also important which more Forests can help with. Another option rather than more Forests is add Pathways that can be green on one side: Cragcrown Pathway Flip, Branchloft Pathway Flip, Barkchannel Pathway Flip. Cragcrown would be best because one side of it can be red to cast Magda, Brazen Outlaw if you don't need a green source.
If you go for the more treasure route and you have to play lands that always ETB tapped then I think Uncharted is the best option since it gives you a lot of choice in game of what color to choose that you need.
Dragon's Disciple would be better as ramp. Path to the World Tree would also be better as ramp since it only puts the land into your hand and rarely are you going to use your mana to activate it. Boseiju Reaches Skyward Flip isn't worth four mana. The Dragon-Kami Reborn Flip has powerful saga levels, but is really too slow to get any value from it since it has to flip, you have to have a creature among the two exiled cards and then you have to a Dragon die to be able to cast that creature. I think it's more of a sideboard card for very slow matchups.
Jaspera Sentinel with Magda, Brazen Outlaw is better than Shambling Ghast and Reclusive Taxidermist. Ghast could be a sideboard card for aggro matchups, but consistently in those matchups you would want to cast it turn one which requires a lot of Swamps. I don't think it's worth negatively affecting the other colors in the manabase for Ghast.
Good luck with your deck.
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