Less Storm...more Improvisation

icebeing, 6 years ago

Winning with improvised X spells (in particular, Banefire) and a death cloud of thopters seems more fun. Jhoira is the bee's knees in this deck too.

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CrescentRune, 6 years ago

None

matureadult69, 6 years ago

love the deck she is most certainly fun but even more hated (especially in my play group) if in any kind of decent position this deck will almost always have an answer

Changelog v1.3

WarlordWiggles, 6 years ago

OUT: -1 Forest -1 Decimate IN: +1 Dakmor Salvage +1 Azusa, Lost but Seeking

Official card switch

woolyninja, 6 years ago

As of today Metallic Mimic has replaced adaptive automaton and Spidersilk Net has replaced Spider Climb.
MDN 0 / 7
Asceticism feature for Oozeing Out

Small Board Control Update

Seventy7INa45, 6 years ago

I noticed I needed some instant speed spot removal from my last build - it was something that kept getting me into trouble with opponents. I added Swords to Plowshares (a snazzy FNM promo version) and Anguished Unmaking to help. I also got some foil versions of lands (only missing 4 more now) and an alter of Demonic Tutor from my good friend. She will be doing some alter's of the shock lands so stay tuned to see those when she's done. They are all going to be Legend of Zelda themed, I am super excited.

Nut Collector Reduction

godmodium, 6 years ago

I reduced the amount of Nut collectors I am using down to 1 and did the same with Squirrel Wranglers. Neither of them are pivotal to the deck and both are extremely expensive. This freed up 4 spots and I put in x2 Ezuri's Archers and x2 Arbor Elfs. The Ezuri's Archers were added because they are a cheap turn one blockers, and one of the big problems with this deck is dealing with flying creatures. I feel like I should have four of them (though I only own two right now).

Primer W.I.P.

Enral, 6 years ago

The primer is outdated and will need to be revamped soon.

Update 3

NZPIEFACE, 6 years ago

Remove:
Gaea's Revenge 8/5 for 7 cmc. I don't feel it brings much value for it's cost.
Doubling Cube 2 mana, with 3 mana tap ability. I'd need at least 7 mana to get any profit from this, and even then, it's only a negligible amount. Only thing I would actually need this for is playing the big boys or empowering Omnath, and Selvala is strictly better than this at empowering Omnath.
EDH 1 / 10
Feed the Pack feature for selesnya shit

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Trapables, 6 years ago

CAS 0 / 1
Firesong and Sunspeaker feature for Boros Test

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Bagletrooper, 6 years ago

Wastes are just a placeholder until i decide what lands i actually want

Revised

Soilworkerr, 6 years ago

Added more playsets, hoping this will make more consistent play. Something inbetween aggro and mid-range.

None

Dapwrd4getr, 6 years ago

I had 2 games in the row where I simply did not draw any Mountains/Red Mana, so from there, I found myself needing to add ramp/more Mountains and decrease the tap lands. I also found out I can get an Izzet Signet, so that’s a sigh of relief there. Here are the updates.

Take out: Overwhelming Stampede, Highland Lake, Timber Gorge, Woodland Stream, Cancel

Add in: 2x Mountain, Cultivate, Izzet Signet, Arcane Denial

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illmatix, 6 years ago

+Retether -Plea for Guidance

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snowflake3114, 6 years ago

OUT - Tainted Sigil

IN - Enlightened Tutor

I feel just only having Children of Korlis is enough to get the card draw out of life loss from Lich or other life loss effects, so switching out a redundant card in exchange for instant speed top deck tutor is a pretty good move. I'm considering getting Teferi's Protection in this deck somehow so I can have another buffer from losing the game. Also thinking about going under 40 lands now that card advantage in the deck is gaining ground.

Changes #02

xXW1nterFreshXx, 6 years ago

CHANGES TO THE MAIN DECK:

CHANGES TO THE SIDEBOARD:

  • Basically I redid the entire sideboard leaving a couple things that can prove to be useful. Definitely can use some help though to be able to board in things that this deck would/could be weak too. Open to suggestions! :)

CHANGES TO THE MAYBEBOARD:

  • The maybeboard is no longed were I put expensive cards that would replace my budget cards. the deck is now how it's suppose to be.

v0.9

mookie990, 6 years ago

Pretty major changes here, since I finally went ahead and got a big pile of things for this deck. Not sure how many of the changes will stick, but the short story is I feel like trying to make the deck go bigger - more mana, more card draw, more impactful spells. May be skewing a bit too much in that direction though - if the deck ends up being too clunky, I'll trim things down again.

-Sidisi, Undead Vizier - I like Sidisi, but she is a bit inefficient at five mana, and I don't really have sac fodder for her most of the time.

-Dead Man's Chest - surprisingly awkward. Needs there to be both a large noncommander creature and a way to kill it, which isn't always guaranteed. (and since it doesn't hit lands, I wouldn't really want to target anything with under five power)

-Serum Visions - to be honest, it's almost certainly wrong to cut this - when all my cantrips have flashback, there is a very low bar for them due to how efficiently they create card advantage. The issue is that I'm the sort of person that prefers playing more high-impact cards over playing with a smaller, more consistent deck. The cantrips will probably come back if I ever try to make this deck a bit more competitive.

-Opt - see above.

-Compulsive Research - it's fine, but discarding lands is awkward (this deck is pretty mana hungry). I could discard spells to flash back with Kess, but that's insufficient value.

-Graveyard Busybody - consistently underperforms. I like the idea of flashing back stuff from my opponents' graveyards with Kess, but a vanilla beater is a bit underwhelming otherwise (and consistently having things in other players' graveyards is hard).

-Clocknapper - usually '5 mana: target player skips their turn. draw a card'. Which is good, but a little low impact.

-Nevinyrral's Disk - feels wrong to cut, but this deck is pretty reliant on its artifacts and enchantments. May come back if I find myself having issues.

-Commander's Sphere, Unstable Obelisk - a bit inefficient as mana rocks.

-Psychosis Crawler - it's fine, but generally just big. Lack of wheels / big card draw spells makes it a bit weaker.

-Nightveil Specter, Shadowmage Infiltrator - fun, but a bit slow.

-Notion Thief - fantastic card, but lack of wheels means it doesn't perform as well as it could. Probably wrong to cut - it's a card that tends to not seem to do anything because just stop drawing extra cards.

-Boompile - fun card, but a bit high variance. And, as mentioned, I want to try keeping my stuff around.

-Eye of Doom - hard to get full value from, and people will often throw counters on my stuff (or, alternatively, I'm afraid of that happening, so I don't play it out). I am a bit concerned about how much enchantment removal I'm cutting though. Hmmm...

-Chart a Course - as with all the cantrips, probably wrong to cut efficient card draw, but still doing it.

-Terramorphic Expanse, Evolving Wilds, Grixis Panorama, Swiftwater Cliffs, Jwar Isle Refuge, High Market - cutting various ETBT and colorless lands. High Market may come back, depending on how many times I find myself wanting to sacrifice stolen creatures.

+Mystic Confluence - one of the best counters in the format, and incredibly flexible.

+Stolen Strategy - testing. I don't actually think it's a great card, but should be entertaining.

+Aminatou's Augury - testing. A bit expensive, but this deck has a pretty high mix of card types - getting even just four hits is a lot of value, and should be pretty doable.

+Blatant Thievery - oh hey, it's (insert problematic card here) removal that can be Kess'd.

+Chaos Wand - testing. Is it good? Probably not. Is it entertaining? Yes.

+Mental Note - I cut some cantrips, but the self-mill makes this a bit closer to Ancestral Recall.

+Increasing Vengeance - a little awkward due to not hitting my opponents' spells, but the flashback doubling works off Kess. Copying something big sounds very spicy.

+Reverberate - I generally lean towards removal over counterspells for this deck, because Kess doesn't work on my opponents' turns. Copying problematic spells is often just as good as countering them.

+The Scorpion God - testing. Mostly here for flavor reasons, but it's also hard to deal with and can draw cards.

+Last One Standing - mwahahaha. A cheap wrath, which is something I wanted more copies of.

+Ancient Excavation *list* - testing. Interesting alongside Kess, at least.

+Rakdos's Return - sometimes, you want the whole world to burn. Sometimes, you just want to burn someone in particular. Either way, I wanted a better way to quickly close a game.

+Thrilling Encore - testing. Interesting alongside wraths, at least.

+Talisman of Dominance, Talisman of Indulgence, Dimir Signet, Gilded Lotusfoil - various efficient mana rocks, which also provide good fixing.

+Graven Cairns, River of Tears, Rocky Tar Pit, Lavaclaw Reaches - various duals I feel like testing.

+Myriad Landscape - ramp in a land slot.

+Reliquary Tower - this deck is pretty slow, which translates into not always being able to cast enough spells to get down to seven cards in hand.

Card Changes

joerlz2000, 6 years ago

After several tournaments where I only won 1 or 2 rounds I changed a few cards around. I hope this build helps because I was finding some cards that weren't really gelling with the deck and also a lot of the time the right mana just wasn't there.