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|Commander / EDH||Legal|
Latest Decks as Commander
Mental Note Discussion
1 month ago
Hey, well done on a low budget, nice flavor of sea creatures.
Consider expanding on looting? Looting is draw and then discard.
- Windrider Wizard : repeatable loot by casting an instant or sorcery and it's a flying creature for Octavia's magecraft.
- Frantic Search
- Thought Scour
- Mental Note
- Strategic Planning
- Chart a Course
- Compulsive Research
- Key to the City : can make Octavia unblockable until end of turn.
A reason to play more looting is to have more instants or sorceries in your graveyard for Octavia. Another reason is Wonder which is a card you want to discard and when it's in your graveyard and you control an Island gives all your creatures flying especially Octavia. Pair the flying effect of Wonder with Stormtide Leviathan who's a big sea creature upgrade. He makes all nonflying creatures unable to attack, but Wonder gives all your creatures flying.
Whelming Wave will consistently wreck your opponents creatures and not bounce your creatures including Octavia. Sol Ring and Arcane Signet are staple budget mana rocks in Commander. Kefnet's Monument reduces the mana cost all of your blue creatures and each time you cast a blue creature you get to tap an opponent's creature who could be a blocker.
Sea-Dasher Octopus and Thought Sponge are some small sea creature upgrades. Deep-Sea Kraken is another budget big sea creature upgrade. It's ability to remove time counters from itself whenever any opponent cast a spell is good in multiplayer Commander.
Good luck with your deck.
5 months ago
Circular Logic is going to be bad if you don't play any discard effects. That being said, I can hardly imagine a Canadian Thresh deck without Wild Mongrel. This card will fix a lot of the issues you are having with your deck (cards in graveyard, aggressive strategies, countermagic, etc.).
Mental Note is also a staple of the archetype that is notably missing from your list. Any reason why? Combined with Thought Scour and Brainstorm, you have a pretty effective draw package for your strategy.
I think 10 counters is a bit too many. Spell Pierce seems the narrowest of the bunch and could be a sideboard card instead. Bounce spells work well for a tempo deck. Vapor Snag makes a lot of sense here. It also makes a Red splash questionable, in my opinion. You might not need Lightning Bolts, Fire and Archer in your deck if there are suitable U/G substitutes.
Cutting Red would simplify your mana base drastically by cutting Mountains and Evolving Wilds. Playing Thornwood Falls would make your mana much more flexible and allow your to play more colour-heavy cards.
If you want to keep your Red removal, that's fine. I would definitely find room for Mental Note and Wild Mongrel, though. You could probably trim on Spell Pierce, Ponder, Fire/Ice or Firebrand Archer to make it fit, in my opinion.
I hope that was helpful.
1 year ago
Mental Note, Merrow Witsniper, Merfolk Secretkeeper, Thought Scour, you name it. Sorry for the spam, just trying to help optimize the deck (even though my suggestions may not, in fact, help you do so because I don't necessarily know much about deckbuilding in this lane/whatever it is that I'm talking about)
1 year ago
I playtested it, and to be quite honest there's not enough sorcery/instant. I had Magus of the Future on the table turn 5 and it took 4 turns of filling up my board of lands before spells that triggered my wizards appeared.
If you want my opinion, I strongly suggest getting your wizard count to about 12-15 instead of 20, and fill your deck with cheap cantrips like Thought Scour, Gitaxian Probe, Brainstorm, Sleight of Hand, Disrupt, Mental Note, Obsessive Search or even Peek. I think you catch my drift; cost 1, draw a card. That way you easily find your wizards and the stuff you need to trigger them.
Also, 40 lands for a otherwise pretty aggressive deck is WAY too much, I'd target 36, maybe even 35.
Searing Wind is just bad. Get that out of your deck XD
Otherwise, there's a long road ahead of you, but you're on the good way.
1 year ago
1 year ago
Awesome, thanks for the feedback and additional insight~
I'll agree about Treefolk, and probably Sporemound. I didn't see your combo kill until you pointed it out, and at that point 'mound is too much mana for too little payoff in the combo line. And Treefolk is more cute than efficient - Tatyova is a crazy card advantage engine, and it can grind with the best of them until the end of times, or until she decks you if not careful. Treefolk helps that plan, but really, isn't needed.
Reap and Sow is expensive at 4CMC, but gets Mystic untapped. I love when land search gets me untapped stuff, so it made it into my list.
I really enjoy my suite of 1CMC blue cantrips/card advantage. I like being able to chain, to pick cards, and go from there, but it's feeling worse and worse to scry when I just shuffle anyway. Impulse, too - I like that it digs 4 deep, but since it's very common for me to tutor a land, it feels like a wasted 'dig' after I shuffle my unused stuff back. I'm considering things like Mulch , Grapple with the Past , Mental Note , Pieces of the Puzzle , or Scout the Borders . I think Taigam's Scheming / Contingency Plan seem decent. They don't draw itself, but there's always a land in-hand to pick up any card we left on top we need, or they get 5 cards out of the deck that aren't critical to the kill. Have you tried any of them? The deck is pretty graveyard based anyway, so putting stuff there isn't bad, and concentrating the deck for the brute-force tutoring we do of just drawing into the combo seems good.
Turn 3 Tatyova is feels good, and I have all of three ways to do it, between Sakura-Tribe Scout , Skyshroud Ranger , and Search for Tomorrow . Turn one land accel is the only way she comes out on turn three, so I'm going to try Arboreal Grazer (which does any land) and possibly Elvish Pioneer (only does basics, boo). Have you tried them? I'd also be happy if there were more targets for Displace out that can drop lands, just in case.
I dropped Trinket Mage for Dizzy Spell , since it costs the same, finds everything the Mage does, but also finds High Tide and Crop Rotation . I don't have the same Artifact package as you do, so having a body to flicker if need be to get more goodies makes sense, but it's still recurrable as an instant.
Thinking about it, I'm probably still more of the value-oriented deck with a combo finish, whereas you're in the hard-line combo line.
Final question - I don't get how Cloud of Faeries gets infinite mana. High Tide and Peregrine Drake , sure, but if you Flicker Mystic and Cloud, it costs 3 and you get 3 untapped lands. Is Simic Growth Chamber the final piece you need? Probably just answered my question. Good job, me.
Thanks, and awesome deck!
1 year ago
Hello, AhabDownUnder! I just cut Mystic Remora in the latest update of the deck last week, It was good, but sometimes it resulted in negative tempo if the opponent just dropped creatures, so I've decided to cut it for the time being.
Snuff Out was a card in the initial draft list a long time ago, but not being able to destroy Black creatures (which is one of the best colors in the format, thus gets played a lot) and the deck having so few Swamps to cast it for free meant it had to go. Syncopate is a bit on the weaker side, and there are some other counters I'd rather run if I needed more: Condescend , Mana Leak , Negate and Rewind all come to mind.
1 year ago
I don't see how this is any budget, maybe explain what budget level your goal is? as for your choice in cantrips and card advantage a lot of yours are rather high cmc Thought Scour and Mental Note both are pretty good for tasigur, he also really like Training Grounds and Biomancer's Familiar to make himself a pretty good mana dump.
Dark Ritual also can often just be used to help with a fast 1st turn tasigur. The cycle lands like Barren Moor might also be overall stronger than the temples for the enter tapped land slots you can afford given the Life from the Loam .
I'm also slowly building up a personal deck for whenever I can play the highest power level of commander, Tasigur in progress is the deck, I did make the choice of not doing a season's past tutor engine, but some of my card choices can be pretty good especially on a budget.