Update for Modern
Spectreblade, 6 years ago
After putting off updating it for Modern after the last rotation to the point where the next one is coming soon, I've finally updated this deck with a few Modern cards.
Removed:
Added:
1 Gild

First Outs, First Ins
GingerSquatch93, 6 years ago
First Out Cards: -Artful Maneuver (I) -Dance of the Skywise (I) -Skywise Teachings (E) -Ojutai's Summons (S) -Belltoll Dragon (C) -Ojutai Interceptor (C) First In Cards: -Anguished Unmaking (I) -Utter End (I) -Rhystic Study (E) -Ponder (S) -Sunscorch Regent (C) -Yennett, Cryptic Sovereign (C)Changes
GoblinsBeatElves, 6 years ago
The creature front of this deck got a major remake. Some cards were just too slow (Arahbo, Roar of the World

Third Round of Edits
BedBats, 6 years ago
Garruk, Caller of Beasts and Gelatinous Genesis are out, Victory Chimes and Nezahal, Primal Tide are in.
Garruk felt underwhelming in the grand scheme of this deck, usually a dead draw and at best just a card to give me a little more gas. Gelatinous Genesis was a really fun card that has won me a few games, and maybe I'll consider it again (it is a blast to make 50 50/50 tokens), but for now I want to smooth this deck's rough edges out a little.
Victory Chimes is a great card for Kruphix. It's everything Spectral Searchlight wants to be politically, or if you're selfish it's 4 mana every round of turns. Nezahal is a great addition by being a hard to stop threat that will keep giving you gas.
Not that anybody noticed, but Frantic Search has yet to be put into this decklist, I'm doing a lot of playtesting to figure out what I personally find to be underwhelming so that I can toss it in, but the list is becoming really tight for a card that is really nothing more than a personal favorite.

None
Sultanna, 6 years ago
I’ve been moving away from the subtheme of taxing my opponents. I originally put it in to counteract the massive amounts of counterspells being flung my way by my friend’s counterspell/LabMan deck. He quickly figured out which things were the worst and saved his counterspells for those. They’ve gone straight to the graveyard each time I’ve played them. In addition, even when I have gotten them off against other decks, they draw too much hate or are incidentally beneficial (ex. Painful Quandary against graveyard decks). Here are my replacements:
Underworld Dreams —-> Thought Vessel 2cmc rock with benefits.
Painful Quandary —-> Jotun Grunt This card is amazing. I can’t believe it I didn’t know about it until now. Counterspell/Mill deck likes to play Traumatize and if I play my Jotun politically, I can promise him extra draw card and a shot at some more counterspells in addition to shutting down graveyard decks, protecting myself from massive amounts of mill, and recurring some of my most important spells.
War's Toll —-> Dawn Charm Everyone raves about this and says it’s so underrated. I want to find out if that’s true.
Combo are fun
Soketsu, 6 years ago
Curse of predation -1 Equilibrium +1 After test field it, it wins games
Need help for be at 100 cards
Penelo911, 6 years ago
I don't know what to get rid of and what to keep to make it a 100 cards deck. Please help :o
Rotation + GRN Spoliers
Hexaflexagon, 6 years ago
YUS YUS YUS Temple Gardens bois! For the two Green/White cards that have been spoiled, I don't want to put any one of them in as Emmara is built around Convoke and Ixalan's Binding will probably be better than Conclave Tribunal. I'm wanting to go more Angel with this deck, so Replendent Angel is going in. Merfolk Branchwalker is probably better than Druid of the Cowl, so that's going in. I've been needing to take out some lackluster cards in the sideboard, so Runic Armasaur is in.
===accordion ===panel: Put In
===endpanel
===panel: Take Out
===endpanel
===panel: Sideboard Put In
===endpanel
===panel: Sideboard Take Out
- 2x Oakenform
===endpanel ===endaccordion


Le Update!
AllyGuy, 6 years ago
- -1 Overgrown Tomb - +1 Blooming Marsh - -1 Sidisi's Faithful - -1 Hangarback Walker + 2 Collective Brutality Thanks to a comment by one DeviousPenguin666, I added in a card that makes COMPLETE sense in the deck: Collective Brutality. Since our curve is relatively low-demanding in the deck, I figured taking out just 1 land wouldn't be a huge issue, as well as cutting a single Sidisi's Faithful. The collective Brutalities will be fantastic additions to the deck, for a multitude of reasons: Firstly, they help get rid of stray Bridges and Vengevines in our hands that we cannot drop of we are missing any of our Ideas Unbound. AND! Secondly, they act as a fantastic utility spell! TY to DeviousPenguin666 for the idea!
None
loricatuslupus, 6 years ago
So last night was the first time playing this at an FNM, and I learned a lot. Firstly, I should've ordered my Ratchet Bombs earlier - not having those available to sideboard in cost me dear. Secondly, paying four life for Dismember is nothing if not removing that creature costs you a game. After reviewing what I took out I decided to relegate all three copies of Warping Wail to the sideboard, bringing in two Dismembers and another Endbringer. Finally, not having Flying or Reach caused me a couple of issues vs Faeries and Humans. I'm considering making that third Endbringer into a Skysovereign, Consul Flagship to counter this. While for only one more mana I could run Wurmcoil Engine I think that Flying is more relevant, plus that repeatable Bolt effect is yet more removal.
Card Updates
TheWebNinja, 6 years ago
The deck ran great for 1v1. Won 4 out of 4 games. Making a couple changes to cards to make it run a little better. With 15 ramp cards, you always seem to have enough mana for anything. So, once you get Genesis Wave, if you make X at least 9, you should be good with whatever comes up.Removed:
- Helm of the Host (Doesn't really work with this commander, so it ended up useless)
- Whispering Cloak (Creatures are too big to care about getting blocked. Plus with all the mass removal, I never had to worry about getting blocked)
- Silent Gravestone (Replaced with Scavenger Grounds to just get rid of graveyards while having another land)
- Memorial to Unity (Not enough top of library mechanics to be useful)
- Preordain (Replaced with Genesis Wave since I always have a ton of mana)
- Thing in the Ice (While not a bad creature, when it flips, it kills my stuff too)
Added:
+ Akroma's Memorial
+ Mirage Mirror
+ Scavenger Grounds
+ Genesis Wave
+ Creeping Renaissance
+ Rites of Flourishing

Gratitude
Suns_Champion, 6 years ago
I want to thank everyone for getting this deck to *200 upvotes!* 100 in the first 2 weeks, then a slow burn over the past 4 months to get here. I am extremely grateful for the comments and suggestions as well, as they've helped shape the deck into what it is today. Thank you all! Been very busy with school/work/life so I haven't played or brewed much :( so just this quick update. Blaze on friends!
changes
CaptainBrash, 6 years ago
quite a lot of changes, generally moving the focus from green elf tribal to black unpleasantness, discard, sacrifice procs etc
More Combat, More Rakdos, More Fun
QuilavaUchiha, 6 years ago
Removed Dragon Tempest and replaced it with Go for the Throat. Removed Sol Ring and replaced it with Rakdos Signet. Removed Dragon's Hoard and replaced it with Whip of Eerebos. Sol Ring is casual legal, but that doesn't make it not slightly broken, and Rakdos Signet adds some black to my deck. Removed Dragon Tempest because although it is efficient, I want this deck to be more combat oriented instead of Tempest Burn, because that's just the spirit of Rakdos. The new additions also make my deck real Rakdos rather than Mono-red plus Kolaghan. Overall, they make the deck more fun and adaptive! Thanks so much to The7thBobba for these suggestions!!
None
SP3CTR3_chelts, 6 years ago
Changed side board a bit added make a stand that was a brilliant addition :) swapped some removal for ixalans bindings as they work very well against decks that run 4 of finishers worked wonders against Nicol Bolas decks, Rekindling Phonix and mono red decks
Commander Precon League Report - Week 4
jcsmbio07018, 6 years ago
Well it has been a long time since my last update! After my week off on vacations I had unfortunately to also miss the 3rd week of the commander precon league. That put my odds at making the top 5 and earning prizes to slim at best. However I believe in the miracles of Lord Windgrace and so I sleeved my 40 modifications to the precon (10 per week is the LGS rule) and decided to go for the last of 4 weeks of this tournment. After 40 modifications, barring the landbase, the decklist was very similar, in terms of philosophy, to the final one. A few cards I played due to the fact that I knew that the meta would consist only of precon commander of C18:
- Vandalblast: I played exactly one artifact, in Sol Ring. Everyone else played more. Saheeli plays a lot more. Against exactly Saheeli I felt this was better than By Force and Meltdown, even though I ended up also playing By Force for redundancy. Estrid runs fewer artifacts than Saheeli and Aminatou, but as no Estrid player showed up for the last week I felt this was auto-include.
- Constant Mists: Barring giant Eldrazis that make me sac permanents and Altar of the Brood + Felidar Guardian + Aminatou combo, everyone was going for beatdowns as the wincon. Mists as a very easily recurrable fog effect (with crucible of world, Gitrog Monster and our commander to abuse and recur it) was just an extremely powerful idea. For the same reason I ran Crop Rotation and Glacial Chasm.
- Song of the Dryads: My answers to planeswalkers and eldrazis were short, not to say non-existent, which would be closer to the truth :P This little card solves both problems, even though it does it only once. To that end, and due to the fact that the amount of targeted removal and boardwipes was way higher on this meta than on a competitive one, I also went an extra mile on recursion effects, running all of Regrowth, Noxious Revival, Eternal Witness and Seasons Past for long grindy games (all of them basically).
With this meta considerations in mind, here goes the report of the 2 rounds I played yesterday:
- Round 1 vs. Windgrace and Aminatou: Well this was father and son, against me, with their wife/mother watching. I imediately felt it would be really tough to fight those odds so I want all-in. Turn 1 Deathrite Shaman, Turn 2 Vampiric Tutor for Survival of the Fittest, Turn 3 Survival leaving 2 activations up. Turn 4 they are both tapped out but I'm one mana short of fetching Phyrexian Delver and playing it. I just pass, waiting for them to tap out again. Aminatou's player does, Windgrace's doesn't. I fetch delver, proceed to combo. Imediately understand they are not understanding I will win. Proceed to be a good guy and tell them how I am about to win. Proceed to be an even "gooder" guy and explain to them that any kind of instant speed creature interaction breaks the combo and forces me to try again next turn. They stop to think a LOT and then Windgrace's player kills Zealous Conscripts and reveals to us that he has necromancy, so he can reanimate conscripts on his turn, steal my kiki and proceed to combo off as I just tutored him on how to. His son starts to pack the cards I stop him as I looked for a solution. Only way out was Aminatou blinking Chupacabra on my Kiki. Reluctantly, I turned son against father for the first and last time in the game. Because after this the great 2v1 galore began. To be fair, knowing that I could combo off out of nowhere made it fair that they ganged up on me. But plays like Aminatou being at 41, I'm at 21, Windgrace's player reanimates Magister Sphinx and chooses to put me at 10 instead of Aminatou... That made me salty. Knowing that on round 2 he let his son combo while holding to Putrefy.... That made me saltier. But it's ok. As a good friend of mine told me "Hey, he's paying for two decks!". I ended up being taken out of the table. Then Aminatou missed lethal 3 times, while I was freaking out watching that from afar xD Windgrace won in the end, while holding at 3 life for 10 turns. At least it was Wakanda forever. Went outside to get some air and reduce my saltiness, while getting ready for the last round of the game.
- Round 2 vs. Saheeli and Saheeli: The game I prepared for all week. Saheeli nr 1 plays Mana Crypt, Sol Ring, land, go. Well, that's bad. Saheeli nr 2 plays a single land, says he has no interaction for nr 1. That's worse. I have Tireless Tracker, Chandra, Torch of Defiance, Turntimber Sower and lands. Challenge accepted. I plays both three drops and proceed to draw a multitude of cards with Tracker while both Saheeli's build ridiculous boards. Eventually they are both out of control. However I have Vandalblast and Obliterate. One of the Saheelis has Soul of New Phyrexia in the grave so I decide to do what a man does: cast Vandalblast to force Soul to be activated, completely shutting down one of the players while opening up for an Obliterate play next turn with Chandra and Windgrace on board. Actually there was no need. Next turn I topdeck Ruinous Path attack one Saheeli, kill the other, play Avenger of Zendikar and pump plants twice. They scoop.
League summary: Well, played two weeks, 4 rounds, won 3. That's 75% win-rate, not bad at all :P Actually ended up placing 5th, which awards me one M25 booster xD Somehow just playing two of the four weeks I made it to prizes, which makes me feel even better. As for the deck I feel Lord Windgrace is a very powerful MtG card. It packs an insane amount of card advantage and recursion on three colors, opening up the possibility of creating a very solid MLD strategy with combo backup. I feel, though, that this deck will probably end up short of cEDH material. Lack of access to blue makes it really hard to protect your plays and stop other players, short of mulliganing hard for the correct stax pieces. This is not Blood Pod where you play every possible hate piece and will always affect the board in some way. However, in a slightly less competitive meta, this deck needs respect. Not only is the commander VERY powerful, the MLD strategy is solid and becomes a lot more stable with access to black tutors. Next week I'll start testing this in constructed tables and will keep posting updates.

Primer!
Mach_Caliber, 6 years ago
I wrote my first primer. I probably missed some info, so please let me know if there is anything you think I should include!
Update 1 (Technically 2)
mrgnepp, 6 years ago
17 Cards changed
===accordion ===panel: Cards Added
- Basilisk Collar
- Bloodcrazed Paladin
- Bloodline Keeper Flip
- Crested Sunmare
- Disenchant
- Fumigate
- Gifted Aetherborn
- Legion Lieutenant
- Legion's Landing Flip
- Mavren Fein, Dusk Apostle
- Mirri the Cursed
- Sanctum Seeker
- Twilight Prophet
- Vampire Hexmage
- Vampire Nocturnus
- Vona, Butcher of Magan
- Yahenni, Undying Partisan
===endpanel ===endaccordion
===accordion ===panel: Cards Removed
- Blood Artist
- Blood Tribute
- Bloodhusk Ritualist
- Damnable Pact
- Dark Impostor
- Falkenrath Noble
- Fell the Mighty
- Kindred Boon
- Kindred Charge
- Outpost Siege
- Rakish Heir
- Return to Dust
- Stensia Masquerade
- Thief of Blood
- Well of Lost Dreams
- Worn Powerstone
===endpanel ===endaccordion

A few adjustments...
hydrothermia, 6 years ago
From the feedback I have received, I thank you for your input, and I will do a handful of changes to this prototype and hopefully have it constructed and ready to go in the next few weeks. Even with *Guilds of Ravnica* looming it should give me ample time to test it as well.
Report from some games yesterday
zjepsen, 6 years ago
-Against Thada Adel, Acquisitor and Taigam, Sidisi's Hand:[/b] Taigam player had multiple Omen Machine in play (because of Sculpting Steel) before resolving Teferi's Puzzle Box. Thankfully the turn prior I'd used Demonic Tutor to grab Stolen Strategy and resolve it, so I didn't care that I'd no longer have a hand. Stolen Strategy got me an Acquire from the Thada player, which nabbed his Caged Sun. It was surprisingly effective. I began activating Mirage Mirror, targeting Omen Machine, during my upkeep to stack those triggers, eventually flipping Wound Reflection, which sped the game along to a death-by-Xantcha-activation conclusion. -Against Ruric Thar, the Unbowed and Mimeoplasm (precon list, no changes, heh): I did not win this one, but it was interesting nonetheless. Basically, there was a lot of punishment going on. Ruric Thar player ramped into a turn three commander. I took the 6 damage to kill it with a Terminate. That same opponent resolved and was able to get renown on a Scab-Clan Berserker, so the damage continued, mostly against me. Eventually I resolved Polluted Bonds and Painful Quandary, which I noticed sped up the Mimeoplasm player's ability to reanimate stuff (who would have thought?). Ruric Thar player ran out of gas and the Mimeoplasm player took him out. Being dead in a turn, I set aside enough mana for the Blasphemous Act I hoped to draw, then activated Xantcha three times. Drew into...Phyrexian Scriptures, a good example of why many times this should just be Damnation. Noted. Next turn, I died. Still was nice to have the down-to-the-wire chance. Also stock Mimeoplasm precon 2strong4me. This is a joke, of course. -Against Tatyova, Benthic Druid and...Mimeoplasm again, I think? Vedalken Orrery is ridiculous if it sticks. Hit an end of turn Phyrexian Scriptures (now, suddenly awesome), which turned Xantcha into a 6/6 artifact creature. Then triggered the second lore counter on my draw step, clearing the board of blockers, with the Tatyova player sitting on 15 commander damage. He died soon after. Mimeoplasm player played a few creatures, then I end-of-turn resolved Master of Cruelties. On my turn, played Dauthi Embrace, then swung with a newly shadow'd Master of Cruelties. Opponent conceded after his next turn. This game wasn't a good test for Xantcha, especially when the cards I drew were all the more powerful because of Vedalken Orrery. Master of Cruelties needs some sort of surprise factor to be most effective, otherwise he's a costly (though still good) rattlesnake effect. And Phyrexian Scriptures has already proved to be a turn too slow when I'm close to dying. It is more interesting though, overall, than simply running Damnation. So I'm torn on cutting it. More thoughts: I'm still the one activating Xantcha's ability the most. I don't actually care to incentivize it. Giving Xantcha to the player least likely to have a sacrifice outlet (hopefully whoever is to your immediate left) and then clearing the path to take out another player is a valid strategy that I like a lot more than giving Xantcha to that player and then hoping everyone will use the ability enough to kill them. Most players try to remove Xantcha within combat (as expected). I don't think a single player has used targeted removal on her, which is good to know. She's a threat but not worth spending one removal on. Virtus, the Veiled continues to disappoint each time I draw it. It's honestly too slow to make much of an impact in the early game, and then a non-entity in the late. Suffers from a lot of the same issues as Master of Cruelties, except without the automatic first strike to make it an effective blocker. It plays well with a few cards in the deck, but not enough to be impactful each time I draw it. Might sub it out and put Praetor's Grasp back in. I realized that even without being able to easily play off-color spells, snagging an opponent's Sol Ring is a valuable use of a three-mana tutor. Or I can target the black or red player and steal some removal. I took Revel in Riches out last week and put The Immortal Sun in its place, expecting planeswalkers to be popular at the shop. So far I've yet to resolve it. Also cut Void and Custodi Lich to fit in Rings of Brighthearth and Sculpting Steel. No Basalt Monolith yet, though I did find room for Deserted Temple so I could have one infinite mana combo. I don't know if I want to go the big mana route all-in yet, as that would require some significant tweaking. Rings of Brighthearth plays well with a ton of activations in the deck, and Sculpting Steel contributes more to the use-your-stuff plan. Never disappointed to draw it.
Foundation Change
47v3ctorlulz, 6 years ago
The foundation of this deck has changed, and it may not look very different but it went from being a deck centered around phylactery lich to a zombie & skeleton synergy deck