Pursuit of Knowledge
If you would draw a card, you may put a study counter on Pursuit of Knowledge instead.
Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.
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|Commander / EDH||Legal|
Latest Decks as Commander
Pursuit of Knowledge Discussion
1 month ago
@DemonDragonJ, on that basis you should run the Otherworld Atlas as the other two fail pretty hard to draw you more than one card per turn. With Culling Dais you can proliferate once per turn, but that only amounts to drawing one card per turn. If you want to effectively draw two cards per turn you'd need to be sacrificing a creature to it every turn while proliferating too. I noticed you have other proliferate sources in your deck, but if you don't have them on the battlefield with your commander out the card draw will fall below your standards. You also can't draw the cards right away either as you have to let it sit for as long as you'd need it to. If I had to pick a delayed build-up draw effect I would rather run Barrin's Codex or Pursuit of Knowledge even though they cost more mana.
Mindless Automaton I think is also the worst of the three as you'd need to put 4 counters on it every turn just to meet your card draw standards. While you can get the card draw right away without losing the Automaton it seems like much more work than running the Culling Dais.
I would run Otherworld Atlas, however; if the Atlas turns out to not meet up with your liking I would instead switch it out for Soul Diviner as I feel it would reliably draw you more cards in an average game than Culling Dais or Mindless Automaton would. Perhaps I might run Pursuit of Knowledge over the Diviner, but having something that doesn't draw you the cards right away can make it feel slow and clunky. That said if you compare Pursuit of Knowledge and Otherworld Atlas they both would draw you 5 cards after two turns being on the battlefield. (Keep in mind skipping two draws makes Pursuit of Knowledge provide a pay off of 5 cards drawn.) So the downside to one is you let your opponents draw extra cards along with you and the downside to the other is you can't draw anymore cards afterwards.
1 year ago
Nice deck! Keeping your budget in mind I have some suggestions.
You have a severe lack of card draw, which green is surprisingly good at. Cards like Primordial Sage , Regal Force , Soul of the Harvest , and Beast Whisperer are all really good for card draw. Garruk, Primal Hunter and Freyalise, Llanowar's Fury are also good for card draw as well as the rest of their abilities. You might be worried about drawing too many cards after Primal Surge goes off. Cards like Abundance , Words of Wilding , Pursuit of Knowledge , and Possessed Portal can prevent you from decking yourself after Surge resolves. Skullclamp is a good way to draw more cards, too.
I think you can cut a lot of the enters tapped and cycling lands for more basics. You want to be able to search for lands even late in the game because not being able to find anything anymore doesn't feel great, and currently you would need all of your plains out to make Emeria trigger which isn't a lot. Not to mention if anything were to happen to a single one of your plains then Emeria doesn't do anything extra. If the land can't add more than one color of mana and if it doesn't do anything substantial for you then I'd consider cutting it and replacing it with a basic. While a bit pricey, Smothering Tithe is great if you have one.
You'll want to win as soon as Surge resolves. I see you have Odric, but none of your creatures have haste nor do you have a way to grant it. Craterhoof Behemoth is probably outside of your budget currently, but End-Raze Forerunners shouldn't be. Akroma, Angel of Wrath , or even Akroma's Memorial can be fine. You are also missing a couple mana dorks, if you can find them, in the form of Fyndhorn Elves , Birds of Paradise , and, although not a dork in the traditional sense, Karametra's Acolyte .
Well what to cut? There's some cards that don't do much for you. Sunspring Expedition for example gains you life, which doesn't get you closer to winning. What you cut is up to you, but a good rule of thumb is if it doesn't put you closer to winning or set your opponents back then it's probably not worth the slot. It's a tough rule to follow sometimes because damn do I love me some less than stellar cards but it helps in the end.
Overall the list looks good, though. I can't wait to lose to it!
1 year ago
While looking for enchantments and stuff for a build I’ve been working on for Queen Marchesa I stumbled across this card.
From what I’m getting about the card is that you don’t necessarily have to skip your draw step draw and get to choose when you want to skip drawing a card. This could be done with the Monarch trigger for example or other draw triggers like ones from Phyrexian Arena or draw spells like Brainstorm which would fill the counters right away despite you needing to put 2 cards on top of the deck afterwards before then drawing 7 cards.
Then you can also get into proliferate triggers as a way to build these up fast for decks that do run themes like that.
Lastly I do like that as long as it has the 3 counters on it you can sac it at any moment to net you those 7 cards so holding onto it may be a good idea to leave it up for whenever you think may be best to draw a new hand.
1 year ago
2 years ago
würd empfehle(aus idee): Sigiled Sword of Valeron Gallant Cavalry Kinsbaile Cavalier Josu Vess, Lich Knight Fiendslayer Paladin History of Benalia Eastern Paladin Western Paladin Northern Paladin Southern Paladin Knight of Dawn Door of Destinies Stoneforge Masterwork Sword of the Animist Gideon, Ally of Zendikar Retribution of the Meek
2 years ago
The deck looks pretty good. It has a good amount of board wipes and ramp, but I think it could be stronger with more card draw. There's Mystic Remora, Arcanis, Skullclamp, maybe Sandstone Oracle, Recurring Insight, Slate of Ancestry, Jeskai Ascendancy and Well of Lost Dreams.
Otherwise I like the control and lifegain aspects, it looks like a good partner deck. Hope this makes it stronger
2 years ago
Looks like a good start. I'll do my best to suggest older cards but most of the cards from portal 3 kingdoms where liu is from are either bad or super expensive due to its very limited print run in english. Here are a few initial thoughts:
I think the weak spot of the deck right now is card draw. EDH games tend to go on a lot longer than other formats. This means that you will soon run out gas in hand and be reliant on topdecks. White unfortunately has the weakest card draw/section of the 5 colors so your options are a bit limited. Mentor of the Meek is borderline as to if you should run it since with that card you want a lot of 2 or less power creatures. In terms of artifacts, The Immortal Sun, Staff of Nin and Mind's Eye can help. It has the potential to backfire really hard but if you are wanting older cards you could try Pursuit of Knowledge but it's really bad if they destroy it after you've skeipped a couple draw steps.
If you wanted to boost your commander, the cards he mentions are Guan Yu, Sainted Warrior and Zhang Fei, Fierce Warrior. If you don't have either in play, guan has better stats and is arguably a better commander than liu as he's more consistent.Thalia's Lancers can help liu find his missing buddies as well as several other cards in the deck. (worth noting it doesnt just find creatures so it could also find the imortal sun or a land like Eiganjo Castle or Kor Haven if needed.
Right now i think a lot of your games will be won off of smacking them a few times with yor commander and dealing lethal (21) commander damage. This archetype is called voltron. If you're planning on going down this route, Inquisitor's Flail, Fireshrieker, Strata Scythe and Battle Mastery among many others can help speed up the clock. If you go for this route, i'd recomend adding more mana accelerants to the deck to get liu out before turn 5
I'd also probably cut lifelink, i don't think it does enough for you here without much in the way of life gain synergy. Archagel of thune likewise isn't super synergistic but atleast she both gains life and rewards you for doing so on the same card.
2 years ago
Card-draw is vital in EDH and nearly impossible in Boros colors. Reforge the Soul is one of the best red card-draw spells that isn't Wheel of Fortune. I like Outpost Siege a lot. Cathartic Reunion, Tormenting Voice, Faithless Looting, and Wild Guess are decent. Better with graveyard recursion or extra draw Alhammarret's Archive) but that's Red for ya.
Mind's Eye is one of the best colorless options but it's expensive. Staff of Nin isn't too bad. I love Farsight Mask. Perhaps Infiltration Lens and Rogue's Gloves? Most of the rest help you opponents, like Howling Mine, Temple Bell, Font of Mythos, etc.