Seed the Land

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Saviors of Kamigawa Rare

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Tokens

Seed the Land

Enchantment

Whenever a land enters the battlefield, its controller puts a 1/1 green Snake creature token into play.

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Seed the Land Discussion

TheRedGoat on The Enabler MTGO

4 weeks ago

Okay, so I do realize you ask for possible cuts, but I've honestly got too many things to list option-wise to say where a cut could/should be made. Some examples of options you may have missed:

Weird Harvest, Mana Flare, Dictate of Karametra, Howling Mine, Heartwood Storyteller, Shizuko, Caller of Autumn, Skullwinder, Horn of Greed, Helm of Awakening, Spectral Searchlight, Primal Vigor, Seed the Land, Bubble Matrix, Flux, Beacon of Immortality, Dawnbreak Reclaimer, Liege of the Hollows, Ghosts of the Innocent, Pulsemage Advocate, Orzhov Advokist, Wishmonger, Tangleroot. Storm Cauldron, Grove of the Burnwillows, Mikokoro, Center of the Sea, Geier Reach Sanitarium, Arbiter of Knollridge, Dakra Mystic, Concordant Crossroads, and

(my last two to mention that I cannot believe YOU don't even mention them how could you possibly have missed these and I'm metaphorically running out of air here)

Phelddagrif and Questing Phelddagrif.

BREATHES

whew. Okay, firstly I do not do "tldr" summaries, so I'm afraid you'll have to sift through the above the slow way (which that isn' even an exhaustive list btw).

Secondly, to help you sift through the above I would ask is there a specific manner in which you are wanting to help people? Do you like seeing certain gameplans win or hate others? By example is that I can see some cards like Hive Mind being too helpful possibly towards "storm" decks, but if you're playing a catch-all type of group hug then that's no big deal.

Another idea is are you into fringe group hug effects? By which I mean playing Urborg, Tomb of Yawgmoth just to help everyone mana fix that uses black. Or even playing Ink-Treader Nephilim in tandem with say Tempt with Reflections to give everybody an extra copy of literally every creature on their board and them some. Heck, if you ran Rite of Replication you could let everyone have EVERY creature on the board. The nephilim isn't directly a group hug card here but it has the potential to hug. Kinda like Guided Passage no?

Just some food for thought. ;D

seshiro_of_the_orochi on Turk and J.D. of Meletis

1 month ago

I'm no superman, but Seed the Land fits your doctors quite nice ;)

seshiro_of_the_orochi on Turk and J.D. of Meletis

1 month ago

I'm no superman, but Seed the Land fits your doctors quite nice ;)

Austin_Smith_of_Cards on Gahiji, the Real MVP Deck

4 months ago

Windborn Muse is Ghostly Prison on a stick, plus it's a flier for when you're attacking opponents later on.

I would include Cultivate as a functional copy of Kodama's Reach. Tri-color decks can never have enough good mana fixing/ramp.

Beastmaster Ascension is a hidden finisher spell; if you've got seven or more creatures ready to attack when it resolves (not hard since you're going for the token strategy), it can be lethal out of nowhere.

Swords to Plowshares is one of the few spot removal cards that can interrupt combos and deal with annoying indestructible/regenerating creatures.

Gisela, Blade of Goldnight makes attacking your opponents even more favorable and attacking you less favorable.

Ogre Battledriver helps facilitate alpha strikes out of nowhere. Compliments spamming tokens onto the battlefield nicely.

Speaking of spamming tokens, Avenger of Zendikar is a superb finishing creature that instantly goes off with Beastmaster Ascension and Ogre Battledriver.

Martial Coup is a great way to reset the board but keep a few tokens at your disposal.

Sakura-Tribe Elder is a must-have for multicolored EDH with access to green. Heck, monogreen decks sometimes use him just because he's so good.

If I had to suggest which cards to remove for these, I would swap out Congregation at Dawn, Wild Ricochet, Death by Dragons, Mob Rule, Plea for Guidance, Seed the Land, Triumph of the Hordes, and a couple Plains.

ctenochaetus on Love Wins!!

5 months ago

I'm a fan! So glad that the gay agenda is group hugs after all <3

This is a pretty cool deck! There aren't really cards that I think /don't/ belong here, you have a lot of good choices. But I do want to strongly suggest one card that I think has wonderful synergy with this couple: Seed the Land.

dreamistt on Meren

8 months ago

I'd remove/replace
(-) Wood Elves ----> Farhaven Elf
(-) Vulturous Zombie
(-) Titania, Protector of Argoth
(-) Shadow Alley Denizen
(-) Satyr Wayfinder
(-) Mazirek, Kraul Death Priest (too ugly)
(-) Glissa, the Traitor (if you use her just for first strike + deathtouch she isn't all that useful...)
(-) Doomgape (too ugly)
(-) Creakwood Liege (useful, but ugly)
(-) Champion of Stray Souls
(-) Acidic Slime
(-) Polluted Mire ----> Barren Moor
(-) Slippery Karst ----> Tranquil Thicket
(-) Aspect of Gorgon
(-) Dread Summons (could backfire pretty hard against another reanimator decks)
(-) Vampire's Bite ----> Deadly Allure
(-) Ashling, the Extinguisher

LANDS:
(+) Rogue's Passage - always useful, specially if you manage to ult Vraska

PLANESWALKERS:
Maybe add a Garruk?

CREATURES:
(+++) Pawn of Ulamog - helps building up experience faster (plus he is a vampire)
(+) Wasteland Viper - doubles as instant spell, thanks to bloodrush
Nemesis of Mortals - maybe?
(+) Disciple of Bolas - pretty self-explanatory. Even though it's not that thematic, the artwork makes up for it.
(+) Bloodgift Demon - kinda thematic since he gives blood (plus increasing draw)
Moriok Replica - non-thematic, recursive creature-based draw alternative
(+++) Sidisi, Undead Vizier - Nagas are part-snake! Sac to tutor is pretty good with Meren.
(++) Caustic Caterpillar - is cute and easily reusable to deal with pesky enchantments/artifacts
Basal Sliver - mana dork
Verdant Eidolon - mana dork (plus great artwork, but kinda costy)
(+) Burnished Hart - ramp
Dawntreader Elk - ramp
Renowned Weaver - early game
Centaur's Herald - early game
(+++) Merciless Executioner or Fleshbag Marauder (eew) help out specially if you sac them and bring them back with Meren. (works as Barter in Blood, but with no drawback for you). Also does wonders in conjunction with Butcher of Malakir.
Agent of Erebos - might be necessary when dealing with other reanimator decks (sideboard?)
Ravaging Riftwurm - it dies in 2 turns, but Meren can easily bring him back.
(+++) Rootrunner - it's a win condition. It can easily lock someone into drawing the same land over and over.
(+++) Bloodflow Connoisseur / Bloodthrone Vampire / Vampire Aristocrat in opposition to
Blood Bairn can sacrifice themselves.
Flesh Carver - looks like a vampire and grows up pretty fast, even though you have to pay to feed him. Intimidate is a plus.
Soldevi Adnate - poetic and could make itself useful in the mid-game.
Viscera Seer - classic
(+) Hooded Hydra - HAIL HYDRA! Gives you pet snakes
(+) Hornet Queen / Hornet Nest - flying deathtouch tokens are lovely
Avenger of Zendikar - lots of tokens.
(++) Vampire Hexmage - Kills planeswalkers among other stuff
(++) Archetype of Endurance - one of the cheapest defenses you can get in a deck.
Fierce Empath - tutor

ENCHANTMENTS:
Ulvenwald Mysteries - acts as a draw engine and gives you some vampire food in exchange. The art could also be interpreted as vampire attack :P.
Vampiric Rites - sac outlet and draw engine
Seed the Land - even though it also gives tokens to your enemies too, it should be ok.
Bonds of Mortality - removes hexproof and indestructible
Zendikar Resurgent - doubles your mana

INSTANTS:
Cobra Trap - for the trap trigger is quite good, but it's a terrible card otherwise.
Arachnogenesis - not thematic, but it's a good EDH card.

SORCERIES:
Cultivate / Kodama's Reach - a must
Reign of the Pit has fantastic artwork.
(+) Triumph of the Hordes - win condition (plus flavor since it's poison)
Traverse the Ulvenwald - tutor
Diabolic Tutor - tutor
Increasing Ambition - tutor
Barter in Blood - removal
Crux of Fate - removal
Deadly Tempest - removal

ARTIFACTS:
Orochi Hatchery - I don't believe it should be necessary on this deck, but it's an option...
Basilisk Collar - Basilisks are a Gorgon's best friend.
Mortarpod - or, as I like to call it: deathtouch token-based removal cannon.
(+)Ring of Xathrid - Regenerate and buff a creature (Meren deserves a ring!)
Swiftfoot Boots - for the hexproof (Meren has a giant target on her back)

dreamistt on Meren

8 months ago

I'd remove/replace
(-) Wood Elves ----> Farhaven Elf
(-) Vulturous Zombie
(-) Titania, Protector of Argoth
(-) Shadow Alley Denizen
(-) Satyr Wayfinder
(-) Mazirek, Kraul Death Priest (too ugly)
(-) Glissa, the Traitor (if you use her just for first strike + deathtouch she isn't all that useful...)
(-) Doomgape (too ugly)
(-) Creakwood Liege (useful, but ugly)
(-) Champion of Stray Souls
(-) Acidic Slime
(-) Polluted Mire ----> Barren Moor
(-) Slippery Karst ----> Tranquil Thicket
(-) Aspect of Gorgon
(-) Dread Summons (could backfire pretty hard against another reanimator decks)
(-) Vampire's Bite ----> Deadly Allure
(-) Ashling, the Extinguisher

LANDS:
(+) Rogue's Passage - always useful, specially if you manage to ult Vraska

PLANESWALKERS:
Maybe add a Garruk?

CREATURES:
(+++) Pawn of Ulamog - helps building up experience faster (plus he is a vampire)
(+) Wasteland Viper - doubles as instant spell, thanks to bloodrush
Nemesis of Mortals - maybe?
(+) Disciple of Bolas - pretty self-explanatory. Even though it's not that thematic, the artwork makes up for it.
(+) Bloodgift Demon - kinda thematic since he gives blood (plus increasing draw)
Moriok Replica - non-thematic, recursive creature-based draw alternative
(+++) Sidisi, Undead Vizier - Nagas are part-snake! Sac to tutor is pretty good with Meren.
(++) Caustic Caterpillar - is cute and easily reusable to deal with pesky enchantments/artifacts
Basal Sliver - mana dork
Verdant Eidolon - mana dork (plus great artwork, but kinda costy)
(+) Burnished Hart - ramp
Dawntreader Elk - ramp
Renowned Weaver - early game
Centaur's Herald - early game
(+++) Merciless Executioner or Fleshbag Marauder (eew) help out specially if you sac them and bring them back with Meren. (works as Barter in Blood, but with no drawback for you). Also does wonders in conjunction with Butcher of Malakir.
Agent of Erebos - might be necessary when dealing with other reanimator decks (sideboard?)
Ravaging Riftwurm - it dies in 2 turns, but Meren can easily bring him back.
(+++) Rootrunner - it's a win condition. It can easily lock someone into drawing the same land over and over.
(+++) Bloodflow Connoisseur / Bloodthrone Vampire / Vampire Aristocrat in opposition to
Blood Bairn can sacrifice themselves.
Flesh Carver - looks like a vampire and grows up pretty fast, even though you have to pay to feed him. Intimidate is a plus.
Soldevi Adnate - poetic and could make itself useful in the mid-game.
Viscera Seer - classic
(+) Hooded Hydra - HAIL HYDRA! Gives you pet snakes
(+) Hornet Queen / Hornet Nest - flying deathtouch tokens are lovely
Avenger of Zendikar - lots of tokens.
(++) Vampire Hexmage - Kills planeswalkers among other stuff
(++) Archetype of Endurance - one of the cheapest defenses you can get in a deck.
Fierce Empath - tutor

ENCHANTMENTS:
Ulvenwald Mysteries - acts as a draw engine and gives you some vampire food in exchange. The art could also be interpreted as vampire attack :P.
Vampiric Rites - sac outlet and draw engine
Seed the Land - even though it also gives tokens to your enemies too, it should be ok.
Bonds of Mortality - removes hexproof and indestructible
Zendikar Resurgent - doubles your mana

INSTANTS:
Cobra Trap - for the trap trigger is quite good, but it's a terrible card otherwise.
Arachnogenesis - not thematic, but it's a good EDH card.

SORCERIES:
Cultivate / Kodama's Reach - a must
Reign of the Pit has fantastic artwork.
(+) Triumph of the Hordes - win condition (plus flavor since it's poison)
Traverse the Ulvenwald - tutor
Diabolic Tutor - tutor
Increasing Ambition - tutor
Barter in Blood - removal
Crux of Fate - removal
Deadly Tempest - removal

ARTIFACTS:
Orochi Hatchery - I don't believe it should be necessary on this deck, but it's an option...
Basilisk Collar - Basilisks are a Gorgon's best friend.
Mortarpod - or, as I like to call it: deathtouch token-based removal cannon.
(+)Ring of Xathrid - Regenerate and buff a creature (Meren deserves a ring!)
Swiftfoot Boots - for the hexproof (Meren has a giant target on her back)

dreamistt on Meren

8 months ago

I'd remove/replace
(-) Wood Elves ----> Farhaven Elf
(-) Vulturous Zombie
(-) Titania, Protector of Argoth
(-) Shadow Alley Denizen
(-) Satyr Wayfinder
(-) Mazirek, Kraul Death Priest (too ugly)
(-) Glissa, the Traitor (if you use her just for first strike + deathtouch she isn't all that useful...)
(-) Doomgape (too ugly)
(-) Creakwood Liege (useful, but ugly)
(-) Champion of Stray Souls
(-) Acidic Slime
(-) Polluted Mire ----> Barren Moor
(-) Slippery Karst ----> Tranquil Thicket
(-) Aspect of Gorgon
(-) Dread Summons (could backfire pretty hard against another reanimator decks)
(-) Vampire's Bite ----> Deadly Allure
(-) Ashling, the Extinguisher

LANDS:
(+) Rogue's Passage - always useful, specially if you manage to ult Vraska

PLANESWALKERS:
Maybe add a Garruk?

CREATURES:
(+++) Pawn of Ulamog - helps building up experience faster (plus he is a vampire)
(+) Wasteland Viper - doubles as instant spell, thanks to bloodrush
Nemesis of Mortals - maybe?
(+) Disciple of Bolas - pretty self-explanatory. Even though it's not that thematic, the artwork makes up for it.
(+) Bloodgift Demon - kinda thematic since he gives blood (plus increasing draw)
Moriok Replica - non-thematic, recursive creature-based draw alternative
(+++) Sidisi, Undead Vizier - Nagas are part-snake! Sac to tutor is pretty good with Meren.
(++) Caustic Caterpillar - is cute and easily reusable to deal with pesky enchantments/artifacts
Basal Sliver - mana dork
Verdant Eidolon - mana dork (plus great artwork, but kinda costy)
(+) Burnished Hart - ramp
Dawntreader Elk - ramp
Renowned Weaver - early game
Centaur's Herald - early game
(+++) Merciless Executioner or Fleshbag Marauder (eew) help out specially if you sac them and bring them back with Meren. (works as Barter in Blood, but with no drawback for you). Also does wonders in conjunction with Butcher of Malakir.
Agent of Erebos - might be necessary when dealing with other reanimator decks (sideboard?)
Ravaging Riftwurm - it dies in 2 turns, but Meren can easily bring him back.
(+++) Rootrunner - it's a win condition. It can easily lock someone into drawing the same land over and over.
(+++) Bloodflow Connoisseur / Bloodthrone Vampire / Vampire Aristocrat in opposition to
Blood Bairn can sacrifice themselves.
Flesh Carver - looks like a vampire and grows up pretty fast, even though you have to pay to feed him. Intimidate is a plus.
Soldevi Adnate - poetic and could make itself useful in the mid-game.
Viscera Seer - classic
(+) Hooded Hydra - HAIL HYDRA! Gives you pet snakes
(+) Hornet Queen / Hornet Nest - flying deathtouch tokens are lovely
Avenger of Zendikar - lots of tokens.
(++) Vampire Hexmage - Kills planeswalkers among other stuff
(++) Archetype of Endurance - one of the cheapest defenses you can get in a deck.
Fierce Empath - tutor

ENCHANTMENTS:
Ulvenwald Mysteries - acts as a draw engine and gives you some vampire food in exchange. The art could also be interpreted as vampire attack :P.
Vampiric Rites - sac outlet and draw engine
Seed the Land - even though it also gives tokens to your enemies too, it should be ok.
Bonds of Mortality - removes hexproof and indestructible
Zendikar Resurgent - doubles your mana

INSTANTS:
Cobra Trap - for the trap trigger is quite good, but it's a terrible card otherwise.
Arachnogenesis - not thematic, but it's a good EDH card.

SORCERIES:
Cultivate / Kodama's Reach - a must
Reign of the Pit has fantastic artwork.
(+) Triumph of the Hordes - win condition (plus flavor since it's poison)
Traverse the Ulvenwald - tutor
Diabolic Tutor - tutor
Increasing Ambition - tutor
Barter in Blood - removal
Crux of Fate - removal
Deadly Tempest - removal

ARTIFACTS:
Orochi Hatchery - I don't believe it should be necessary on this deck, but it's an option...
Basilisk Collar - Basilisks are a Gorgon's best friend.
Mortarpod - or, as I like to call it: deathtouch token-based removal cannon.
(+)Ring of Xathrid - Regenerate and buff a creature (Meren deserves a ring!)
Swiftfoot Boots - for the hexproof (Meren has a giant target on her back)

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