|Commander / EDH||Legal|
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|Core Set 2019 (M19)||Common|
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Talons of Wildwood
Enchantment — Aura
Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
: Return Talons of Wildwood from your graveyard to your hand.
Talons of Wildwood Discussion
2 months ago
I'm curious on what I should replace those cards with. I definetely want more consistency with a few cards, like Larger Than Life but also some removal, which would help this deck out tremendously.
Thanks for any help!
3 months ago
just so you are aware Talons of Wildwood does not add +1/+1 counters it just gives the creature a +1/+1 stat increase
5 months ago
Removed the interactivness of Dazzling Lights for the ramp of Llanowar Elves . the mill isn't very strong as a one mana mill 2. The hope is the elves will help accelerate to be competitive and the deck generally needs more mana to bring more cards out of the grave.
reduced # of desecrated tombs. the stacking is only so useful.
added Talons of Wildwood in the faithless looting slot. adds more things to do with the grave and the draw element of faithless isn't really needed in this deck
added more glow shamans. drawing things that aren't land can feel bad when it's a creeping chill or narco. in traditional dredge these dont happen as often. shaman makes sure that most of my unwanted draws hit card I dont mind top decking.
6 months ago
Thanks Drakorya and ! I originally had Rancor but it seemed like Talons of Wildwood had a bit more synergy. And I totally forgot Kessig Cagebreakers and Exoskeletal Armor , so I'll definitely be adding those.
8 months ago
I like it. I have a P* Simic brew that is trying to do something very similar in dropping huge bodies as quickly as possible. I gotta say, this list looks better than mine. I would only advise one card. And a single copy of that should do. Talons of Wildwood give that big boy trample.
9 months ago
I do like the idea of Talons of Wildwood and I believe I'm going to test it out with my playgroup and see how it goes. As far as Shapers' Sanctuary and Colossal Majesty go I actually haven't found much need for them as Shapers' Sanctuary is very situational and would probably work best as a sideboard and Colossal Majesty is to large of a mana sink in that by the time you could drop it, your mana would be better spent on other creatures since the avg CMC of all the cards is so low. I don't quite understand what you mean by adding Tower Defense , because if I do have a problem with any sort of flying creatures I will actually just throw in Crushing Canopy or Kraul Harpooner from the sideboard and neither of those cards will leave during the next rotation of Fall 2019. I do appreciate the suggestions!
9 months ago
Talons of Wildwood You have some great creatures in here but giving them trample and not getting two for ones as it has some recursion would be a sweet fit. Also Shapers' Sanctuary or Colossal Majesty might help with some card draw along the way. With rotation hitting Tower Defense might be a good fit for those harpooners as you already have fat bodies to knock down those pesky fliers.
1 year ago
Hi! A bit worried about blockers chumping/killing your peeps. I looked up trample/unblockable enchantments/instants/sorceries, and these are some ideas: /// For trample + pump, Predator's Strike looks nice for this deck, as does Larger Than Life /// Artful Dodge, Distortion Strike, and Writ of Passage give unblockable and recur. Writ of passage is especially nice as you can pump your peeps after you make them unblockable /// Vitality Charm is a strictly better unnatural predation, as far as I can tell. /// Talons of Wildwood is like a crappy rancor, but for a price you can recur it
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