Talons of Wildwood

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Talons of Wildwood

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

: Return Talons of Wildwood from your graveyard to your hand.

Max_Hammer on Golgari Graveyard (Casual Modern)

1 year ago

You should try adding something to give them trample. Just two copies of Talons of Wildwood would make this a lot better.

Remember, your 10/10 treefolk and all of those big baddies leeching off of your graveyard can all be blocked by 1/1's with no problem. Rancor is fun too, but you can't bring it back from being milled.

If I were you I'd get rid of your Gurmag Angler, since quite literally eating up your precious graveyard creatures, and 1-2 copies of Street Wraith, since they don't serve any key purpose.

Alkadron on Graverobber Spider, Mrs Self Mill

3 years ago

If the goal is a giant punch, I feel like it needs more Predator's Strike and Horned Helm.

I know they're not creatures, but I don't think Pridemalkin and Elvish Herder are enough.

At the very least, if you wanna do trample and graveyard stuff, throw in Talons of Wildwood and Sylvan Might

Apollo_Paladin on WG Auras Budget

3 years ago

I run an Creature Enchantments as well, only mine is mono-white. One of the main hurdles to this type of deck are target destroy and/or return-to-hand effects, which completely wipe out multiple turns of work. I see that you've got a couple Hexproof creatures in there which is good, I can just see it being pretty limiting if playing against, say, a control deck and you're left trying to win the game with only your current Hexproof creatures.

I helped fix this in my deck in various ways, most of which aren't Pauper-legal (mine is a Legacy build), but Hyena Umbra provides good protection against targeted destroy effects, and could suit you nicely.

Also, while I realize this is a Budget build, Rancor is not terribly expensive at all and is far superior in nearly every way to the Talons of Wildwood that you're currently runing. A quick search of tcgplayer.com shows multiple copies available for under a dollar each. I'm not sure if by "budget build" that you simply mean less costly or if it is in fact an attempt to use the least expensive cards possible.

Unless you're actively trying to keep the deck cost as low as you can, I don't see a few copies of Rancor upsetting the budget theme very much. (And they're amazing, one of the most powerful enchantments in Pauper format).

Anyway, I've been tinkering with Pauper format more and more myself lately so I really enjoy this build! +1 Upvote

It kind of reminds me of a Green/White version of my Pauper Aura deck. Give it a peek if you're interested or if you want further inspiration:

Sick Pauper Divinity Rush

Suprek on Molderhulk's Monster Mash

3 years ago

Any reason why you have Talons of Wildwood instead of Rancor? Great deck by the way!

CJH123 on Uril, the Buttstalker

3 years ago

If you're running Shielded by Faith, I'd run Siona, Captain of the Pyleas too (for the combo).

If you're running Bear Umbra, I'd probably run Hellkite Charger too (for the combo).

I'd cut Brave the Sands, and AEther Web as they don't offer relevant evasion for Messenger's Speed, and Madcap Skills. I'd cut Runes of the Deus and Eldrazi Conscription as they're too expensive for Setessan Training and Angelic Gift.

I'd also consider replacing Three Dreams and Winds of Rath with Gravitic Punch and Chandra's Ignition.

The +1 of Garruk Wildspeaker (alongside all the Enchantresses) makes me think you should run more things like Trace of Abundance (rather than things like Darksteel Ingot), but they don't play well with Realm Razer.

Things like Escape Velocity, Talons of Wildwood and Gryff's Boon help you rebuild after a boardwipe.

ClockworkSwordfish on Uril, the Miststalker

4 years ago

While it's true that you can share Dragon Fangs around, I think it's much more important that you be able to enchant Uril. For this reason, Talons of Wildwood is probably a better choice - it can come back just as easily as your commander can. Setessan Training is also intriguing for replacing itself.

Speaking of cantrips, I would also recommend Psychotic Fury over something like Rush of Blood or Assault Strobe. Shielded by Faith is likewise probably preferable over Indestructibility - how often do you expect you'll be enchanted something other than Uril? None too often, I'd wager.

lagotripha on GB Constellation [Pioneer] Help needed!

4 years ago

The coolest strength from within deck I ever saw was a Screams from Within list. Naturally, that isn't playable in pioneer, but many tools like Nighthowler Renowned Weaver , Commune with the Gods / Kruphix's Insight exist, and some pseudo 'repeatable' enchantments like Demonic Vigor / Kaya's Ghostform / Journey to Eternity  Flip, Mana Bloom / Talons of Wildwood / Vineweft are.

The question hanging over the deck is speed when facing 3 drop walkers. Playing a ramp shell offers a lot for that, but its likely you'll need a hefty disruption package in there somewhere, or some insane value.

CantEvenMagic on Aggressive Mammoth Makes Life Difficult

4 years ago

I am going to get rid of a few cards; 2 Talons of Wildwood an Aid from the Cowl a Shapers' Sanctuary a Thicket Elemental and a Feed the Clan .

I'm curious on what I should replace those cards with. I definetely want more consistency with a few cards, like Larger Than Life but also some removal, which would help this deck out tremendously.

Thanks for any help!

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