Talons of Wildwood
Enchantment — Aura
Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
: Return Talons of Wildwood from your graveyard to your hand.
Printings View all
|Mystery Booster (MYS1)||Common|
|Core Set 2019 (M19)||Common|
Combos Browse all
|Commander / EDH||Legal|
Talons of Wildwood Discussion
2 months ago
I'd cut Brave the Sands, and AEther Web as they don't offer relevant evasion for Messenger's Speed, and Madcap Skills. I'd cut Runes of the Deus and Eldrazi Conscription as they're too expensive for Setessan Training and Angelic Gift.
The +1 of Garruk Wildspeaker (alongside all the Enchantresses) makes me think you should run more things like Trace of Abundance (rather than things like Darksteel Ingot), but they don't play well with Realm Razer.
4 months ago
While it's true that you can share Dragon Fangs around, I think it's much more important that you be able to enchant Uril. For this reason, Talons of Wildwood is probably a better choice - it can come back just as easily as your commander can. Setessan Training is also intriguing for replacing itself.
Speaking of cantrips, I would also recommend Psychotic Fury over something like Rush of Blood or Assault Strobe. Shielded by Faith is likewise probably preferable over Indestructibility - how often do you expect you'll be enchanted something other than Uril? None too often, I'd wager.
8 months ago
The coolest strength from within deck I ever saw was a Screams from Within list. Naturally, that isn't playable in pioneer, but many tools like Nighthowler Renowned Weaver , Commune with the Gods / Kruphix's Insight exist, and some pseudo 'repeatable' enchantments like Demonic Vigor / Kaya's Ghostform / Journey to Eternity Flip, Mana Bloom / Talons of Wildwood / Vineweft are.
The question hanging over the deck is speed when facing 3 drop walkers. Playing a ramp shell offers a lot for that, but its likely you'll need a hefty disruption package in there somewhere, or some insane value.
11 months ago
I'm curious on what I should replace those cards with. I definetely want more consistency with a few cards, like Larger Than Life but also some removal, which would help this deck out tremendously.
Thanks for any help!
1 year ago
just so you are aware Talons of Wildwood does not add +1/+1 counters it just gives the creature a +1/+1 stat increase
1 year ago
Removed the interactivness of Dazzling Lights for the ramp of Llanowar Elves . the mill isn't very strong as a one mana mill 2. The hope is the elves will help accelerate to be competitive and the deck generally needs more mana to bring more cards out of the grave.
reduced # of desecrated tombs. the stacking is only so useful.
added Talons of Wildwood in the faithless looting slot. adds more things to do with the grave and the draw element of faithless isn't really needed in this deck
added more glow shamans. drawing things that aren't land can feel bad when it's a creeping chill or narco. in traditional dredge these dont happen as often. shaman makes sure that most of my unwanted draws hit card I dont mind top decking.
1 year ago
Thanks Drakorya and ! I originally had Rancor but it seemed like Talons of Wildwood had a bit more synergy. And I totally forgot Kessig Cagebreakers and Exoskeletal Armor , so I'll definitely be adding those.
1 year ago
I like it. I have a P* Simic brew that is trying to do something very similar in dropping huge bodies as quickly as possible. I gotta say, this list looks better than mine. I would only advise one card. And a single copy of that should do. Talons of Wildwood give that big boy trample.