Aegis of the Heavens
Target creature gets +1/+7 until end of turn.
Printings View all
|Core Set 2019 (M19)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Aegis of the Heavens Discussion
1 month ago
Here's what I recommend to cut:
Aegis of the Heavens: only buffs one creature.
Rootgrapple: 5 mana is a lot for this kind of removal and you have better removal.
Diabolic Tutor: Unless you digging for a specific combo, should be able to cut.
Garruk, Primal Hunter: Doesn't really fit the theme. If he had a great ult/emblem then maybe keep him since with walls you can defend PWs better.
Fruit of the First Tree: Too situational. Also, it would hurt to get hit by Path of Exile with this
Oblivion Ring: There are better options that are also cheap in Orzhov colors. You also have a good bit of removal. Better to have something be permanent.
Spirit Shackle: Fun and Janky but not much else.
Fireshrieker: Good card. Doesn't fit theme.
Cathar's Shield: Equip is too expensive. You're better off with a global enchantment that grants vigilance.
Nyx-Fleece Ram: One life per turn isn't the best rate.
Grizzled Leotau Not the easiest to cast and too vanilla.
Warmonger's Chariot: You have quite a few effects that already let your defenders attack but this only allows 1 to attack. Also, you don't have a ton of defenders.
Not quite 30, but that's what I believe to be easy-ish cuts.
3 months ago
I'd consider cutting Ajani, the Greathearted, Rally to Battle, Aegis of the Heavens, and I'd look for a card draw replacement for Return of the Wildspeaker since you'll probably never draw a lot off of it. a Pull from Tomorrow or a Blue Sun's Zenith might fit. A lot of the 1-shot combat effects in commander tend to fail, or at the very least are underwhelming. They look sweet, but you're better off packing your deck with removal and effects that stay on the board. I'd keep Tower Defense and nix the rest of the instant boosts.
4 months ago
This looks like a really cool beginner friendly deck! I would just like to hear your opinions on Aegis of the Heavens. It wouldn't buff your creatures to the extent that Righteousness would, but at the same time it doesn't have the condition that it has to target a blocking creature. I could easily see it saving a creature in the damage step. Overall, great job!
4 months ago
@ TheLordOfTime: Thanks for the Up-vote and the suggestion. I might try it out but in an older version I played Aegis of the Heavens and to pump only one creature for additional 7 (or in the case of Shape the Sands 5) points of damage isn't worth the card slot.
6 months ago
jt1900 I see and thank you! I tested this Deck a few times today and I tested it with 34 Lands so far. I had no mana Problems, but some cards like Aegis of the Heavens really didn't have much impact. So I'll probably replace them. This deck performed quite good in 1v1, tomorrow I'll See how it will perform with more opponents. I will also check out your deck later! :)
6 months ago
Hi there, i like what you have done but you should consider replacing some cards that have minimum utility for your deck and/or your commander, such as Eland Umbra and Aegis of the Heavens (you can have the same effects to all your creatures with Bar the Door and Tower Defense . Also i know the walls are so cheap but 33 lands with no mana rocks can really screw you in commander. i also have an Destructive Walls deck, check it if you want, might give you some extra ideas
8 months ago
Play fewer cards that do nothing. Beacon of Immortality , Pyroblast , Red Elemental Blast , Rebuff the Wicked , Bar the Door , Approach of the Second Sun , and Emerge Unscathed don't do much to buff your Commander and none of them draw cards. Cards like Expedite and Brute Force are both fine because they draw cards and buff your commander repeatably. But cards that drag the game out aren't what Boros Aggro wants
The reason the cards that do almost nothing and draw cards are good is because they draw cards. In this deck, that should be more pump spells. You draw a Brute Force , cast it, get it back, then draw Fists of the Anvil , cast it, get it back and cards like Expedite let you draw even more cards to start looping. The bottleneck of this deck is the card draw. Sure, you can dump your hand, but that's 7 cards at most. What if it were 9, 10, or more?
~ Cards I think don't do enough ~
Helm of the Host - Very slow on its own and 5 mana to equip; Payoff is more creatures that you don't need because your commander is a 3/4 flyer and copying any other creature is not as good as your commander. However, copying your commander is bad because all of your instants and sorceries are single target
Approach of the Second Sun - You're never casting this twice. If you even cast this once you've probably already lost. In this deck, it's a 7 mana Angel's Mercy do NOT play Angel's Mercy, it doesn't do anything you will lose
Aegis of the Heavens - Only gives +1 to power. Toughness does not matter when you have a) an aggressive deck and b) a flyer
Isochron Scepter - Everything goes back to your hand anyway, why imprint anything?
Caged Sun - a 6 mana artifact that lets you cast spells you could already cast. It's a "win-more" card, I don't see a need
Rings of Brighthearth + Basalt Monolith - Only in for the infinite mana combo, which does nothing. Instants are Sorceries have colored costs (and are mostly a majority colored in fact) that still need to be paid, so there is no loop or anything. If anything, it's worse because you need to put 2 mana into the thing (which in this deck, is usually your colored lands)
~ Strictly Better ~
9 months ago
Have you tried Aegis of the Heavens ? I have a similar build and it's been working really well.