Aegis of the Heavens
Target creature gets +1/+7 until end of turn.
Printings View all
|Core Set 2019 (M19)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Aegis of the Heavens Discussion
2 weeks ago
@ TheLordOfTime: Thanks for the Up-vote and the suggestion. I might try it out but in an older version I played Aegis of the Heavens and to pump only one creature for additional 7 (or in the case of Shape the Sands 5) points of damage isn't worth the card slot.
2 months ago
jt1900 I see and thank you! I tested this Deck a few times today and I tested it with 34 Lands so far. I had no mana Problems, but some cards like Aegis of the Heavens really didn't have much impact. So I'll probably replace them. This deck performed quite good in 1v1, tomorrow I'll See how it will perform with more opponents. I will also check out your deck later! :)
2 months ago
Hi there, i like what you have done but you should consider replacing some cards that have minimum utility for your deck and/or your commander, such as Eland Umbra and Aegis of the Heavens (you can have the same effects to all your creatures with Bar the Door and Tower Defense . Also i know the walls are so cheap but 33 lands with no mana rocks can really screw you in commander. i also have an Destructive Walls deck, check it if you want, might give you some extra ideas
3 months ago
Play fewer cards that do nothing. Beacon of Immortality , Pyroblast , Red Elemental Blast , Rebuff the Wicked , Bar the Door , Approach of the Second Sun , and Emerge Unscathed don't do much to buff your Commander and none of them draw cards. Cards like Expedite and Brute Force are both fine because they draw cards and buff your commander repeatably. But cards that drag the game out aren't what Boros Aggro wants
The reason the cards that do almost nothing and draw cards are good is because they draw cards. In this deck, that should be more pump spells. You draw a Brute Force , cast it, get it back, then draw Fists of the Anvil , cast it, get it back and cards like Expedite let you draw even more cards to start looping. The bottleneck of this deck is the card draw. Sure, you can dump your hand, but that's 7 cards at most. What if it were 9, 10, or more?
~ Cards I think don't do enough ~
Helm of the Host - Very slow on its own and 5 mana to equip; Payoff is more creatures that you don't need because your commander is a 3/4 flyer and copying any other creature is not as good as your commander. However, copying your commander is bad because all of your instants and sorceries are single target
Approach of the Second Sun - You're never casting this twice. If you even cast this once you've probably already lost. In this deck, it's a 7 mana Angel's Mercy do NOT play Angel's Mercy, it doesn't do anything you will lose
Aegis of the Heavens - Only gives +1 to power. Toughness does not matter when you have a) an aggressive deck and b) a flyer
Isochron Scepter - Everything goes back to your hand anyway, why imprint anything?
Caged Sun - a 6 mana artifact that lets you cast spells you could already cast. It's a "win-more" card, I don't see a need
Rings of Brighthearth + Basalt Monolith - Only in for the infinite mana combo, which does nothing. Instants are Sorceries have colored costs (and are mostly a majority colored in fact) that still need to be paid, so there is no loop or anything. If anything, it's worse because you need to put 2 mana into the thing (which in this deck, is usually your colored lands)
~ Strictly Better ~
5 months ago
Have you tried Aegis of the Heavens ? I have a similar build and it's been working really well.
7 months ago
7 months ago
I can see myself having so much fun with this deck!
I think you can afford to go down on lands in this deck as your max CMC is 4. You might be able to get away with 23-22 lands, allowing you to add another Aegis of the Heavens or more defenders.