Aegis of the Heavens


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon

Combos Browse all

Aegis of the Heavens


Target creature gets +1/+7 until end of turn.

Aegis of the Heavens Discussion

Megalomania on Huatli's Dino Rampage

4 weeks ago

Have you tried Tower Defense and Aegis of the Heavens ? I’m using them in my Huatli deck and they work really well. Tireless Tribe too. It’s not a dinosaur though.

MattyPatty on Bant Walls

1 month ago

I can see myself having so much fun with this deck!

I think you can afford to go down on lands in this deck as your max CMC is 4. You might be able to get away with 23-22 lands, allowing you to add another Aegis of the Heavens or more defenders.

Megalomania on Huatli, The Defender

1 month ago

I use Aegis of the Heavens in my Huatli deck. It’s quite effective. Also try Serra Avatar if gaining life and winning via Felidar Sovereign is your thing.

Murphy77 on Ready and Alert

3 months ago

I had not considered Spirit of the Spires , which can certainly fit right in, the only drawback being that instead of casting 2 or 3 creatures on turn 3, you might need to hold 1 creature until turn 4 or 5 before you can play it. My idea was that when I cast High Alert on turn 3, I should already be able to attack for up to 12 and my opponent may not yet have counters ready. I then only need to get through 1 further attack behind Aegis of the Heavens and Dive Down for game (theoretically possible on turn 4). Everything is about tempo. I had trouble justifying Law-Rune Enforcer (extra disruption/blocker-negation), to myself, and had considered Pegasus Courser , Concordia Pegasus and another flier for that slot.

The idea of transforming the whole deck into fliers is certainly tempting and something to consider. I would still try to concentrate on tough 1 and 2 drop creatures.

9-lives on Testudo Tactic Holy Cadre

4 months ago

I got rid of my instants of 2x Aegis of the Heavens and 2x Dive Down and replaced them with 3x Tower Defense . Then I removed Suncleanser and added 2x Slaughter the Strong . Then I added two Forests and got rid of one Plains. Then I got rid of 4x Opt for 4x Adventurous Impulse .Is this better?

9-lives on Testudo Tactic Holy Cadre

4 months ago


Adventurous Impulse only lets me choose one out of three, while I'm guaranteed a land card from Open the Gates . It seems that Open the Gates is more advantageous for lands.

I see that Opt is kind of useless unless I really need to draw a card; any alternatives?; Chemister's Insight is too much mana cost. I could also drop Opt, but I think I'll need them for drawing High Alert or Arcades, the Strategist .I don't think I really need Tower Defense when I have the other four instants as it costs 2 mana, especially one green which is rare for my deck, while Dive Down will be useful for bolts on Tetsuko Umezawa, Fugitive as it grants hexproof. And when I do get him on the field along with High Alert or Arcades, the Strategist and wall(s) then Aegis of the Heavens will be very useful.

I think removing Suncleanser would be useful and adding more mana cards in its stead as I have only 18 along with 4 Open the Gates , and I've tried the draw mechanic on the website on this deck, and I rarely draw enough land cards that I need. If I could entirely use blue and white except for Arcades, the Strategist, I would be a happy camper, but I think I'll really need reach from Grappling Sundew . Is there a Standard Legal flying card with 1 or less offense and high defense? I was thinking of Concordia Pegasus but only 3 damage is kind of a waste for 2 mana.

It all depends on my luck of the draw in this deck, as I need High Alert or Arcades, the Strategist with Tetsuko Umezawa, Fugitive early in the game with enough lands along with walls/creatures to sustain my game.

The only reason I'm playing Bant is for Arcades; otherwise if I could double my High Alerts then I would play Azorius. That would require drawing strength I do not know of in order to draw High Alert with only four of them in my deck.

K4m4r0 on Nobody has the intention of building a Wall

4 months ago

If you use Aegis of the Heavens on Wall of Mist and have High Alert on the battlefield, Wall of Mist will deal 12 damage to whatever it attacks/blocks.

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