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Oh, and your lands need fixing. Drop Temple of Silence and a few copies of Scoured Barrens . Tapped lands are horrible in any format. Drop a copy or two of Castle Locthwain as well, since you won't be using it often. Basically, stick to basics more and you'll have success.

January 17, 2020 1:48 p.m.

I would suggest that move towards control, since you want to be able to protect that combo of yours and stop your opponent. All-in-all, this seems really well-thought-out, so I'll keep my suggestions to a minimum. Murderous Rider seems good here, since it can be used for removal or as another creature in the graveyard. Some kind of anti-aggro is needed, I think. Possibly Cry of the Carnarium or Revenge of Ravens . And you need a sideboard.

Maybe combine the last two suggestions and have anti-aggro in the sideboard, but to me that seems like it would take up sideboard slots and you'll always need to stop your opponent early.

January 17, 2020 1:47 p.m.

Write a longer description. A big long description helps other people who want to give advice (like me) see your reasoning for certain card choices or even for the archetype. It also makes you think out your combos and your reasoning for each card. If you look at my decks, none of them have a description shorter than about a paragraph.

I think the midrange aspect of this deck could be dropped, and you could turn this into a full combo deck. If you do that, add Heliod, Sun-Crowned (you should do that anyway, he's a beast), probably a few Ajani's Pridemate s, the rest of the Healer's Hawk s, and some other things for lifegain. Sorin, Vengeful Bloodlord isn't a bad idea at all either.

Keeping it as it is, Hushbringer belongs in the sideboard, make your curve bigger (if you're playing midrange, you don't want to kill yourself with things like Cry of the Carnarium or Shatter the Sky , and cut... Pretty much all your planeswalkers (except maybe Kaya, Orzhov Usurper ).

January 17, 2020 1:41 p.m.

Oh, and Elspeth, Sun's Nemesis is never to be underestimated. Even though she doesn't fit super well with your theme, she's still really good and is a big threat in the late-game (which is where you're lacking).

January 17, 2020 1:39 p.m.

Write a longer description. A big long description helps other people who want to give advice (like me) see your reasoning for certain card choices or even for the archetype. It also makes you think out your combos and your reasoning for each card. If you look at my decks, none of them have a description shorter than about a paragraph.

This is actually probably going to be one of the big archetypes. But I still have a few suggestions. Gideon's Company is a bit clunky, so probably cut that in favor of another payoff (probably going to have to wait for the full release of THB to find that). Dawn of Hope is pretty clunky too, since you have to spend at least 6 mana to get any value out of it.

I think Planar Cleansing and Shatter the Sky rather work against yourself, since combo decks like this one like to build up a big boardstate (and are unlikely to out-pace other decks if the board gets reset).

Castle Ardenvale is worth putting a few in, just because it's strictly better than a plains.

January 17, 2020 1:30 p.m.

Said on Hero from the ......

#6

Someone's been listening to Shaheen Soorani! I have a few suggestions though.

You need cheap spells. Hero is built on playing a lot of small multi-colored spells. Cards like Footlight Fiend are key here, that are tiny but still multi-colored. Deputy of Detention is also very good here; it helps you control your opponent and is multi-colored. In general, make your curve smaller so you can get more tokens.

I'd also recommend cutting some temples. Tappedlands are horrendous in this fast-paced meta, so 2-3 temples should be the max here.

January 13, 2020 1:16 p.m.

Said on Feather is HeROic...

#7

I feel ya. I built mine in real life too (minus the expensive lands and the sideboard) and it came out at around $60.

January 10, 2020 1:11 p.m.

Said on Feather is HeROic...

#8

I think this could be streamlined a bit. You're missing a few cards that I think are crucial, and some of these are under-powered for the mana cost. Banishing Light doesn't seem to fit with the game plan, and I would be hesitant about any instants over 1 CMC, since with Feather you'll be casting them a lot. I point you to my own pioneer Feather deck for inspiration:


So a Feather CAN knock you down...

Pioneer Sorin_Markov_1947

SCORE: 5 | 10 COMMENTS | 1020 VIEWS | IN 1 FOLDER


January 8, 2020 11:13 p.m.

I agree with the above, but instead of attacking w/ Marauding Raptor , use Fling on it. No chump blocking that!

January 4, 2020 9:14 p.m.

Said on And I'll +1 ......

#10

Hmm... I like the idea... The four-drop slot is pretty full though. I'm tempted to put him in just for the fun of it, but I think he's too slow and too situational.

January 3, 2020 12:11 p.m.

Said on Mono-Black Aggro...

#11

I disagree. Witch's cottage messes up your curve more often than not, because it enters tapped more often than not. Its reanimation is not particularly good because it eats up one of your draws rather than placing the card into your hand. It's worth noting that Castle Locthwain does not count as a swamp, so when you play it you have to wait until turn 4 to play Witch's Cottage untapped.

I agree with you about Foreboding Fruit , it's decent. The standard blue "draw card" spell is three mana for two cards. This is that, but with the loss of two life and creation of a food. The food is next to useless, since the only use you have for food is returning Cauldron Familiar , and returning it only once is a relatively minor benefit compared to the value you could be getting by replacing that card with another card better suited to the task. I think Bankrupt in Blood is good here, as you have several creatures suited to sacrifice work, and it helps fill that two-drop slot (although not actually on turn two). Priest of Forgotten Gods would also work, as it has a similar effect, but you can play it on turn two.

I can see winning against Simic Flash, with enough cheap creatures and kill spells (the deck certainly has that) and overwhelming with the sheer number of spells you can play. Jund Sacrifice though? It seems like you play into their hands. They have 3-4 turns to set up value engines (that's all the time they need), you put creatures into their graveyard, and you can't do a thing about cat/oven or instant-speed activations besides kill spells, and they don't care a bit about those.

I maintain that you lack meaningful interaction with it and several other tier 1 decks. Covetous Urge gives you that. I agree you don't need boardwipes, but that's not what I said. I said graveyard-hate is what you need.

11th in the state indicates a good performance, but calling it "literal perfection" is too much for any deck. All decks can be improved, all decks have weaknesses, and all deck creators need to take advice without insulting the people that are trying to help them.

January 3, 2020 11:29 a.m.

Said on Mono-Black Aggro...

#12

Not bad, although I think it can be improved. Turn 6-7 seems to be the average win with no opponent, which isn't fantastic but it's good. You lack interaction with pretty much any tier 1 deck in the format, since all you have are killspells. Also, you have some pretty under-powered cards ( Foreboding Fruit , Witch's Cottage ). To fix this, maindeck Covetous Urge , take out Foreboding Fruit , Witch's Cottage , and maybe Cavalier of Night , find some graveyard hate that works with your deck (I'd recommend Cry of the Carnarium , but it hurts you pretty bad too), and put something in your two-drop slot, since most of the time you don't have anything to do with that turn. You might consider adding some Blood Crypt s just for when you maindeck Bedeck / Bedazzle and want to cast the other half.

You'll still be weak against flash, but that's the best I have. It's a good deck, just not in this meta.

January 2, 2020 6:34 p.m.

I think you're on the right track, you've just made some basic errors. Take out Temple of Malady and Jungle Hollow (tapped lands are horrid in any format), and add the remaining two Overgrown Tomb s. Fabled Passage isn't great. I'd probably take out one.

Commit more to an archetype. Right now you have several things your deck is trying to do, and it's not very consistent at any of them. I'd go for food sacrifice with this build. So, add another Giant Opportunity or two, add Savvy Hunter s, put Thrashing Brontodon and Shifting Ceratops in the sideboard (another thing you need), cut Nightpack Ambusher and Leyline Prowler (they don't fit what you're trying to do and are a little low-power here), cut Paradise Druid and Nissa, Who Shakes the World , (you've got enough ramp in Gilded Goose ), and mainboard Trail of Crumbs .

January 1, 2020 5:55 p.m.

Said on Massacre Henge...

#14

I think this deck needs more interaction. Thrashing Brontodon is really more of a sideboard card (which is another thing you need), so replace that with something like Cry of the Carnarium , which is pretty anti-meta. I really like Clackbridge Troll here, since it gets you more fodder (but sideboard it out against sacrifice decks) and has synergy with The Great Henge .

January 1, 2020 5:46 p.m.

Said on RGU Elemental deck...

#15

I'm not reading too much into the decklist here (because frankly I don't have time and I'm not too hyped on Temur elementals in the first place), but there are definite improvements to be made.

The main thing I'd suggest is regulating your decklist. There are a lot of 1-ofs and 2-ofs in the list, and that isn't great for consistency. Cut a lot of cards, and add more of your key ones (like Risen Reef ).

January 1, 2020 2:48 p.m.

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So a Feather CAN knock you down...

Pioneer Sorin_Markov_1947

SCORE: 5 | 10 COMMENTS | 1052 VIEWS | IN 2 FOLDERS

And I'll +1 him again...

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This is why we don't talk about politics

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SCORE: 4 | 1 COMMENT | 229 VIEWS | IN 1 FOLDER

I'm so flashy!

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Finished Decks 29
Prototype Decks 17
Drafts 0
Points 2030
Avg. deck rating 5.75
T/O Rank 28
Helper Rank 12
Favorite formats Standard, Pioneer
Suppressed formats Commander / EDH
Good Card Suggestions 93
Last activity 3 hours
Joined 2 years