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Enchantment — Aura
Enchant creature you controlWhen enchanted creature dies, target player loses X life and you gain X life, where X is its power.
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Dying Wish Discussion
21 hours ago
To your most recent question: no. You only get to choose what order to put the triggers onto the stack, not whether they go onto the stack at all.
The way I see it, here are the key things to know about triggered abilities in combat:
- A triggered ability triggers whenever the given event happens, but waits to be put onto the stack until the next time a player would get priority
- If multiple triggered abilities are trying to go onto the stack at the same time, then the active player puts the triggers they control onto the stack first in the order of their choice, then the non-active player does the same with the triggers they control
- The game checks and processes state based actions (including creature death for lethal damage and player death for 0 or less life) right before each time a player would get priority
- The active player gets priority at the beginning of each step of combat, but if that step has a turn-based action (declaring attackers, declaring blockers, dealing damage) then it's only after that action has been completed
In your example combat damage gets dealt and the abilities on the two Giant Adephages trigger. The game checks SBAs before moving on, and if your opponent is currently at 0 or less life then the game just ends and we don't need to worry about anything else.
If your opponent is still alive then the SBA check for lethal damage causes the Blood Artist, Falkenrath Noble, two Soul Wardens, Scourge of Skola Vale, and probably whatever was blocking the Scourge to be destroyed. The dying creatures cause the Artist and Noble to trigger 6 times each, and Dying Wish also triggers.
Now it's finally time to put the triggers onto the stack. You put your Adephage and Dying Wish triggers onto the stack in the order of your choice, then your opponent puts their Artist and Noble triggers onto the stack in the order of their choice. This means the Artist and Noble triggers will resolve first. If this causes you to drop to 0 or less life at any point then the game will make you lose as it checks SBAs in-between the triggers resolving.
If you're still alive after the Artist and Noble triggers resolve then your Dying Wish and Adephage triggers will resolve next. Note that Soul Warden is gone from the battlefield, so won't trigger from the Adephage token copies entering the battlefield.
23 hours ago
Any idea where I could read more about this? I'm curious about the order in which each of these creatures' triggered abilities go onto the stack, where Dying Wish fits in, and whether Soul Warden even still exists to gain life for the new Giant Adephage tokens, etc.
1 day ago
So I have read 603 but still can't figure out exactly how this works. Thanks ahead of time for any help.
My buddy and I were both low on life. During my combat, I swung with:
- Giant Adephage - blocked with a Blood Artist and a Soul Warden,
- a token Giant Adephage - blocked with a Soul Warden and a Falkenrath Noble,
- and an 11/11 Scourge of Skola Vale which was enchanted with a Dying Wish - blocked with a deathtouch creature (I forget which).
I think he may have also had out a Sanguine Bond, but I can't recall. I don't remember his life total or mine, though the trample damage plus the Dying Wish was enough that it would have killed him, and all the pings from Blood Artist and Soul Warden was enough to kill me...depending on timing.
My question is about timing all of this- I know that damage is dealt all at once (and I believe that goes for lifelink too, though he didn't have any lifelink creatures out). When did he gain/lose life from Blood Artist and Falkenrath Noble triggering? When did I? What about Soul Warden, with my two Giant Adephage each creating a new one? We couldn't figure it out in any timely fashion, so I gave him the win, but can someone point me to a good primer on the timing of triggered abilities/lifelink/effects, during the combat damage step, or else just explain it here?
2 weeks ago
Hey friend! Love the deck. Kresh is one of my favorites -- I've got a build and primer myself @ Blood-Braided Beatdown (Primer); go check it out! I took mine in a slightly different direction than you did, making Fling and friends my primary win conditions, but you might still be able to find some new cards in there.
As for directions your build could grow, I think you could make a lot of incremental improvements with individual cards. Stuff like Seed Guardian, for example, currently serve as your "flex spots" you can cut for edits if needed (I'd put Vile Redeemer over it, probably). Also cut cards that don't scale to EDH well, like Bolt and Make Obsolete, in favor of Earthquake and Fall of the Titans or something. Random suggestions are Dying Wish and Feed the Pack.
In general, I'd recommend increasing your creature density as much as possible -- put in Chaos Maw or Skirsdag Cultist for Devour in Flames, for instance, since Devour won't put counters on Kresh when it dies. Put in "fight"ing creatures instead of damage-based removal. And so forth. And then solidify a win condition: is it Soulblast? Overwhelming Stampede? Surestrike Trident? plain Voltron? and so forth.
Hope this helps! Hit me up if I can clarify or assist! Kresh is near and dear to my heart and I love the start you've gotten with this build.
4 months ago
Also, Dying Wish might have a spot in here to help deal more damage should your attacker be blocked.
6 months ago
There's a lot of 1 and 2 ofs in here that, while making the deck fun and surprising, seems like it would make it rather inconsistent.
I'd consider running playsets of your stronger spells (Ajani's Pridemate with Dying Wish is a good duo) and maybe adding a sacrifice outlet in case your opponent tries to exile or otherwise remove it Indulgent Aristocrat, Bloodthrone Vampire, Nantuko Husk.
7 months ago
Instant and sorcery spells: Assault Strobe to double the damage. Battle Hymn could be interesting with + . If you have no cards in your hand because of all the low mana spells then Dangerous Wager is very effective. In my opinion you just need some Pyroclasm. This spell is crazy against aggro decks. And either you use instant and sorcery reanimations or try out an enchantment wich allows you permanently to bring your elementals back. My favourite cards for powerful creatures like Nova Chaser are Rite of Consumption or Essence Harvest ooor Dying Wish. Now think about the measure. :) you don't need Dark Ritual.
8 months ago
Cool deck, good inspiration for my own, ta! Thought of using Dying Wish? Would complete all your flings, or put instead of consumption/essence?