Then are there any cards that do the same as Dying Wish with the trigger effect of something like "when target creature leaves play?" Im seriously thinking of replacing Nightmare with It That Betrays and using a Fling . However I really wanted to stay mono-black.
Almost, but not quite.
Whip of Erebos will exile Nightmare at the beginning of the next end step, or if it leaves the battlefield. Dying Wish reads "When enchanted creature dies, ..." Dies is shorthand for "is put into the graveyard from the battlefield." Since Nightmare will be exiled, Dying Wish will not trigger.
Dying Wish 's ability only triggers if the enchanted creature dies. Remember that "dies" means "is put into the graveyard from the battlefield." If Whip of Erebos 's delayed triggered ability exiles the creature, then that creature never dies because it never went to the graveyard. Dying Wish 's ability won't trigger.
I plan on putting most of my creatures into the grave. Then I will pull Nightmare out using Whip of Erebos . What I want to do is attach Dying Wish to him and then swing in. After that, when he leaves the battlefield then Dying Wish should deal his damage again to the defending player. Is this correct? Im not really sure it can because of the way some of the text on these cards are worded. If this wont work then are there other cards like Dying Wish that will do something similar?
I kinda came up with an interesting strategy thats based off of some decks I seen. Im running Zombies and Demons. Except for the exception of 2 Grave Titan for his ability to create zombies. Also 2 Nightmare , which will be part of my plan. And 4 Tenacious Dead for reusable chump blockers. Im going to intentionally sac my creatures into the grave using Entomb and Buried Alive . Then I will use Exhume and Zombify to pull them back out without paying their cost. I am running 4 Rune-Scarred Demon and will target my Whip of Erebos and Dying Wish . Then Ill use the whip to target Nightmare , which will be in the grave. Once hes on the battlefield Ill place Dying Wish on him and swing. Since hes flying I should get through. Then when he leaves the battlefield due to the whip he will again deal damage and I gain life. I have the zombies in there in case it all back fires and I need to respond quickly.
backonthehorse1 Im not big on dropping Corpsejack Menace because he makes for big plays on small costs, especially using Corpsejack Menace +Bioshift +Protean Hydra . bio would trigger both protean and corpsejack's abilities; whatever i move the counters to would double, then protean would get back twice doubled what was removed. In the next comment were some cards that could provide the prevention from removal though and i think ill look into it. Ill look into adding a thrun, but i also like Troll Ascetic . thanks for the feedback though.
LtMiller117 I think ill add in Golgari Charm to replace Solidarity of Heroes . Ive made some mean plays with it but i end up holding onto it a lot and i think the charm would be much more versatile. I think Ranger's Guile could also be useful, especially to use with Protean Hydra because if enough damage was done to remove its counters i could drop this and keep it immune to damage+hexproof till end of turn.
As for the lack of sustain, I'd definitely Mainboard Whip of Erebos over Dying Wish it raises your curve a bit, but the Lifelink and Necropotence are well worth it as an opponent could simply exile the enchanted creature and you'd lose any benefit. The Whip's Lifelink gives you guaranteed sustain upon damage (even if blocked) and it gives it to /all/ of your creatures permanently. That would let you use Read the Bones without freaking out in front of Aggro.
Lastly, a few things I didn't see here were Nyx Weaver from JOU, Commune with the Gods from THS, Satyr Wayfinder from THS, and the new Necromancer's Stockpile from M15. All of them are fantastic for buffing up your Graveyard for Scavenge.
|Avg. draft pick||12.59|
|Avg. cube pick||3.19|
|Commander / EDH||Legal|