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Enchantment — Aura
Enchant creature you controlWhen enchanted creature dies, target player loses X life and you gain X life, where X is its power.
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Dying Wish Discussion
2 days ago
That works how you want it to. You'll still control the Stitcher's Graft even after you lose control of the creature, and as a result you can activate its Equip ability, forcing them to sacrifice their creature. Whenever a permanent changes control, it still has all permanents attached to it that wouldn't fall off from change of control (such as Dying Wish, which requires it to be on a creature you control)
3 days ago
Auras (and Equipment, and Fortifications) are attached to the permanents they enchant (or equip, or fortify). This means that under normal circumstances, they don't unattach unless they change zones (an enchanted creature that is returned to it's owner's hand will leave the Aura behind, which causes it to be put in the graveyard).
What also causes them to unattach is if the enchanted permanent becomes illegal to enchant. This is the case for cards like Dying Wish as merrowMania mentioned, that enchant a creature you control, and since you're still the controller of the Aura (as only control of the creature changed), the Aura will be put in the graveyard for enchanting an illegal permanent.
There are other situations where Auras could "fall off" a permanent when changing controllers, but they're all related to enchanting illegal permanents. For example, if the opponent controlled Akroma's Memorial and your enchantment was red or black, it would be enchanting an illegal permanent.
Note that if your opponent controlled something to give all their creatures Shroud, such as Greater Auramancy, the Aura would remain on the creature. Auras target when you cast them, but if the creature later gains Shroud (or even Hexproof, in this example), while you will be unable to cast other Auras on it from that point on, Auras already attached to the creature aren't affected by it.
A little out of context, but because I mentioned Equipments and Fortifications in the beginning: Unlike Auras, you can only equip or fortify a permanent you control. I already mentioned that Equipments and Fortifications also stay attached to the creatures they equip/fortify, however as you still control them, you (and not your opponent) can still activate their Equip/Fortify abilities. Note that you need to target one of your own permanents when activating them.
3 days ago
Some example would help. I'll try to answer what I believe you are asking.
If control of a creature changes, Auras attached to that creature do not change controllers. Sometimes, who controls the creature matters, like with Dying Wish, but the majority of Auras do not care about the controller, so they will stay attached to the creature regardless. In the case of my Dying Wish example, the Aura is no longer attached to a legal permanent, so it it put into its owner's graveyard.
Hope this helped. If you have any further questions (or I didn't answer your intended question), feel free to inquire :)
1 month ago
A combo that can be pretty nasty if you manage to pull it off is use Hatred and nearly all your life to make a huge creature, attach Dying Wish then sac with Ghoulcaller Gisa to instantly get all your life back, deal massive damage and make a whole heap of zombies.
1 month ago
Paragons and Dying Wish out,
5 months ago
ryanjoha yea i was kinda thinking that too, Im def. a tempo type player (i guess thats a description) I dont mind taking hits, I like to fish out removal spells or bait for them by playing what seems to be a important play. i physically try to give the impression that i get bad draws(not real obviously of course), get into opponents head... basically i prefer to play my opponent instead of there deck.... And sometimes i will even draw out game one and lose, just to see what is in there deck and give them a good feeling... and i dont mind losing at all. I would rather lose every game than win every game (i learn more that way) its all about fun for me. so i kinda like to have a early boardstate that suggest im not doing well. kinda like Dawn Charm because it can target my Hero of Iroas and pump him. I also really like Mana Tithe and Silence to help secure my win by stacking up Kor Spiritdancer (Dying Wish attached),swinging thru (hopefully with the help of Spirit Mantle) then killing her off with a kill spell for the win. thats my ideal win con as of now.A few other cards ive been on the fence about-Blessing of Leeches, Guardian's Magemark, Iona's Blessing, Children of Korlis, Gnat Miser
5 months ago
My sacrificing options are: Vampiric Rites, Miren, the Moaning Well, Rite of Consumption, Claws of Gix and my own mass removals such as Toxic Deluge. So I have ways of getting rid of Karlov when having the Dying Wish attached to him.
5 months ago
I just made my own Karlov deck.
I included Dying Wish in it and it helps when attached to Karlov or any other large creature you control. Though I have ways of killing the attached creature myself, I'm not sure if your deck has ways of doing that. But it will be a good way to prevent opponents from wiping the field.