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Enchant creature you control When enchanted creature dies, target player loses X life and you gain X life, where X is its power.
I am having a hard time determining which of the following to use:
I see your point about Dissolve over Essence Scatter , but I think I'll move the latter to the sideboard, just in case I run into any creature heavy decks I can sub them back in. As much as I like Tome Scour I think Evanescent Intellect would work better, since it is reusable and works great with the Sirens. I had thought about putting those in their originally anyway. And I never thought about Dying Wish on Consuming Aberration for the kill shot, but that's a great Idea! I also like the idea of going full mill with this; if you have any other suggestions regarding a full mill stratagem they would be appreciated.
-3 Essence Scatter ; +1 Psychic Strike ; +2 Dissolve or Negate .You don't need that much creature prevention. If you go against non creature decks, you would be only limited to Psychic Strike for control which is not enough at all. With Dissolve , you then have 6 counters that can prevent any situation.
I love Dimir. Problem is it will not be tournament competitive as it is right now. Only great casual playable games. You either to go full Mill effect with a bomb or Control aggro. Either of these is this deck. I do like the concept your heading. Look up Dying Wish for a possible spot as well. Works great with Consuming Aberration and then use Away on it to kill them.
Another good idea to protect your big creatures would be Dying Wish
eslaton7751 My apologies to misinterpret the suggestion! I still hold, by the situation that I would rather have another damaging aura spell out. However it does makes sense what you say so I will add your suggestion as an update since it is something I would like to playtest if I cannot dig for mana using Chosen by Heliod consistently enough. (See last mini-paragraph at bottom)
EldestDragonHighlander yay, rules judge, thanks for clearing that part up and the handy quote!
Quadsimotto, thank you for the play test. Spirit of the Labyrinth
would interfere with some of own draw engine of Chosen by Heliod
. At the same time I like that she has 2 cmc as you pointed out and has 3 power which if all the Hero of Iroas
are in the grave for whatever reason is a good alternate for Dying Wish
. The Gods Willing
was placed in the SB as an additional one drop trigger for Agent of the Fates
, so that doubling his sac'ing Heroic only has a 3 cmc. Will also add to the Update as a reminder when I playtest.
Combining Quadsimotto and eslaton7751, we have 3x Crypt Ghast to replace Chosen by Heliod on Mainboard, add 1 more swamp. Then Spirit of the Labyrinth would replace Fate Unraveler , and Pacifism for Gods Willing . What about Arrest instead of Pacifism as Hero of Iroas can already bring it's cost down? Or should Arrest replace Pithing Needle ?
Odunos River Trawler is a cheap cmc for getting that nighthowler back if he might end up in gy.might wanna check my deck i use viper aswel its a good trick as the attacking creature wil get not only deathtouch but also increased toughness +2 and might survive blocking, even +3 if its jarad or nighthowler im also trying out Dying Wish atm instead of the whip +1 because i love these kind of decks, and
And here's a list of Auras I'm interested in.
Effect upon death
Effect upon various triggers
(Only considering for Servant of Tymaret )
Now, obviously it would have to be either upon death, or upon tapping/damage/whatever, not both.
|Avg. draft pick||12.59|
|Avg. cube pick||3.15|
|Commander / EDH||Legal|