|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Common|
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Creature — Goblin Pirate
T, Sacrifice Fanatical Firebrand: It deals 1 damage to target creature or player.
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Fanatical Firebrand Discussion
2 days ago
Do you think that's true in a Goblin Chainwhirler meta? The only creature that dies to him here is the stormtamer. I see the power he has, but he's to fragile. If I put him into the mainboard I'll put together Fanatical Firebrand as he's the perfect pair.
1 week ago
Is this deck casual or competitive? I would definitely clarify that in the description.
Anyways, I would have to agree with the other commentors on the fact that the deck seems very inconsistent with all the one/two ofs, I would try to make the deck more concise.
If you want to make the deck more goblin related, I would get some more Goblin Warchiefs, Goblin Trashmasters, Skirk Prospectors, Goblin Instigators, and Fanatical Firebrands. Good luck with the deck though!
2 weeks ago
Ramunap-Red is a pretty well blazed trail at this point so the easiest way to give feedback on this is to just say what I see most people doing different and give some reasons why I think that might be. I am aware that the online meta will probably be different to at your FNM tho.
Most people don't run Sunscorched Desert: Having 2 with 23 lands total makes you 6% more likely to not have the three mountains necessary to cast Goblin Chainwhirler turn 3 (around 3% chance that chainwhirler will meet up with a hand that can't cast it on time).
Most people run Soul-Scar Mage over Fanatical Firebrand: I'll admit killing llanowar elves is extremely relevant however the presence of chainwhirler has been bad for him because it kills him and the meta has shifted so that people arn't running 1 toughness creatures because of it. Soul-Scar Mage seems to be the best one drop for this deck because of the wither combo with chainwhirler although chainwhirler + fanatic can kill a 2 toughness creature so I'm on the fence about this one.
Some number of Shocks are usually in this deck: 8 2CMC 3 damage spells doesn't seem optimal. With that many you are likely to draw two and it would be nice to have some flexibility especially so far as the mana costs are concerned. Shock still kills most 1 and 2 CMC creatures including llanowar, soulscar mage, minister of inquiries, knights, undead marshal and merfolk branchwalker and costs half as much.
Really like your sideboard. Just a heads up, you have a single copy of Insult // Injury which I'm guessing was a typo.
Cool deck. Hope you do well with it.
2 weeks ago
This is a take on the Mono-Red Chainwhirler/Haste Aggro that is currently in standard.
its main goal is obvious, win quickly and fill the board with low cost creatures. Below are the card listings and the reasons that they are included.
4x Bomat Courier One of the best cards to use early to net you cards when you no longer have much in your hand, as well as an effective way to discard some Earthshaker Khenra for later. Also, a good cheap Defender late game that can net you some cards after a block before the damage step.
4x Fanatical Firebrand One drop with haste that I can use as a removal or for quick damage, Great to ping Llanowar Elves with when playing against mono green stompy, or to use in conjunction with Lightning Strike to remove Steel Leaf Champion
2x Ahn-Crop Crasher Three drop with haste that can get around blockers, while this is a great card, its better to have less because the whole point of the deck is low cost haste aggro
3x Earthshaker Khenra Great card due to its eternalize ability, its also good to prevent blockers early game.
4x Hazoret the Fervent A game winner that can be used to discard for damage, great to be used late game with Earthshaker Khenra or to discard other copies of itself to ping a player for 2 damage. this card can win games because its indestructible and is extremely hard to remove for a lot of players.
4x Goblin Chainwhirler Great card with first strike that deals damage to everything your opponent has as well as themselves, this is great for token removal against History of Benalia if followed up with a Sac of Fanatical Firebrand
2x Kari Zev, Skyship Raider Good for early game when the opponent may not have creatures out, needs 2 cards to block and always creates a 2/1 token to attack with it. Because of the Legendary Rule, I only play with 2.
4x Rekindling Phoenix Standard Aggro Staple these days, unless its exiled or its resulting token is destroyed. card that cannot be blocked easily due to its flying.
4x Abrade Basically Lightning Strike but with Artifact Removal, Great against Mirror Matches, Energy Decks, and decks that are artifact heavy in the current meta, Every Mono-Red deck I have seen runs a play-set of this.
4x Lightning Strike Great removal spell in red that can get rid of most cards by turn 2 or 3, Aggro staple that shouldn't have to be explained.
3x Banefire A great card for Control Match ups as you will probably win late game and want to hit them with something that they cannot counter or prevent at all.
3x Kari Zev's Expertise Against Creature Heavy decks; especially Mono-Green Stompy, nothings better than taking a card:Giganotosaurus or a Ghalta, Primal Hunger from an opponent and following up that attack with a Lightning Strike, Misc. Card ability or all the creatures that you own. Not a lot of people play this card. i can use it to also drop a Shock, Abrade, Lightning Strike for a quick removal or Bomat Courier, Earthshaker Khenra, Fanatical Firebrand for a attacker to join in, Kari Zev, Skyship Raider if you need another creature on the board to defend with or Chandra's Defeat for a mirror match removal, all of these are done without paying the mana cost from my hand. Using this to put out a creature is also helpful to get more creatures on the board when going against those Mono-Green Stompy type decks that people are starting to play as of late.
3x Chandra, Torch of Defiance A great utilitarian card for Control Match Ups as its difficult to remove and best casted when they are tapped out, its also good to use to get extra mana to cast a 2-drop card such as the ones listed above in Kari Zev's Expertise once Chandra comes out. she is also good to use for a removal to deal 4 damage to a creature and is good to use to exile a card that you can cast late game if you need it or to deal that 2 damage, and her ultimate ability will end a game, anything you cast will cause the emblem to deal 5 damage to a creature or player of your choice.
3x Aethersphere Harvester, Vastly underrated card that can be used in many number of match ups especially against control decks, this card can be crewed by turn 3 to get your opponent down 3 live and gain 3 live yourself. I have also used this against Mono-Green Decks and its great for when you need more life by the time they bring out the cards with Trample
any concerns, thoughts or suggestions would be appreciated before I take this to Friday Night Magic or Sunday Showdown This week.
1 month ago
1 month ago
1 month ago
Throne of the God-Pharaoh is legendary (and a "win more" card) so I would never run more than 2 at a time.
I would expect to see Shock mainboard!
I LOVE how Skirk Prospector and Dark-Dweller Oracle can remove your goblins from the board in the case of fighting lifelinking creatures or being targeted by Ixalan's Binding that 1 mana is pretty easy to put right into a Shock!
In my mono-red deck I have to say that Bomat Courier is a FANTASTIC card! Also Fanatical Firebrand is very underrated. Opponent's HATE seeing that 1 damage finisher sitting there, turning profitable blocks into a losing deal.
Insult is AMAZING!
Good luck man!
Since you don't have Cabal Stronghold in red there is NO need to run only basic lands. But what's the best utility land to run in mono-red? Grasping Dunes. Seriously! I like it WAY better in my mono-red than Scavenger Grounds or Field of Ruin (Both of which get more useful the LONGER a game goes... not a thing mono-red should have to worry about) Grasping Dunes looks simple and cheap, but it's still very effective. Try it out!
If I were to remove any cards from your mainboard I would cut 1 of your 5-drop Vanquisher's Banner first. having 2 in your starting hand will HURT, and happen pretty often if you run 4.
Wily Goblin is "fine" but not great. I'd put his tiny butt on the sidelines.
1 month ago
After seeing the core set 19 cards, I decided I want to make a mono red deck that will survive the rotation coming in the fall. The whole strategy behind this deck is to do increments of damage to my opponent's health through Viashino Pyromancer, Burn Spells, and Guttersnipe. Are there any thoughts/ suggestions?
Thanks in advance,