|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Common|
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Creature — Goblin Pirate
T, Sacrifice Fanatical Firebrand: It deals 1 damage to target creature or player.
Fanatical Firebrand Discussion
1 week ago
Hey ! I've been playing mono-red for some month now and here are my thoughs :
- Deck is looking nice right now, if you want to go at an fnm and get some wins, this deck can do it. Casually, it seems pretty strong tho.
- I like Frenzy in the mainboard more than Risk Factor because it can solo win / steal game one. Thrashing Brontodon , Mortify , Vivien Reid etc are all a pretty hard counter play but Frenzy is still worth it. Game two you switch it out for Risk Factor while your opponent get some enchantment removal into it's mainboard. I played many games against esper control/jund midrange but not that many against sultai and I think it is the best solution I found.
- I splitted my drop 3 as 2 Chainyboi and 2 Legion Warboss ( the remaining copies of them are in sideboard ). The Warboss did so much work against any kind of control/late ( dimir, esper ) deck that doesn't instantly remove him while Chainyboi is "just" a 3/3. Not switching to 4 Warboss because Chainyboi is still dumb strong against mono white and any creature deck ( and it proc spectacle as etb ).
- I removed Runaway Steam-Kin from the deck. It is way too greedy and not that strong in the end. It is strong, but a turn two 1/1 that will prolly die before your next turn ( Cast Down , Moment of Craving , everything ) is meh.
- I don't know about Fanatical Firebrand . I find it really weak but the deck needs some turn 1. I removed it from mine but I can't say it's 100% the right thing.
I hope it will help you and if you have anything to say about this, I will be glad to discuss ! Enjoy mono red !
1 week ago
2 weeks ago
You should not be running a third color, black, for a single card that is in no way essential to your primary strategy. Out of the 75 cards you have 4 that need and even then the front end doesn’t need black ( Status / Statue ), so you’re including the third color just for a 4-mana destroy spell, when you already are running 4 Cindervines in the board. 4-mana kill spells are not good unless they’re Vraska's Contempt . If you ran something like Ritual of Soot , The Eldest Reborn , Cast Down or Duress in the Sideboard the black splash could be justified. As is, you’re way better off dropping the 7 black lands and Status / Statue all together, going to 23 lands total, and adding 2 5-drops ( Siege-Gang Commander for example) and 3 1-drops ( Fanatical Firebrand for example).
That should really help smooth out your strategy and mana-curve and thus make it a more competitive build. Keep up the brewing! +1
3 weeks ago
Looks good, I hope ya'll are enjoying Magic so far. Mono-red aggro decks seem perfect for someone starting out, and there are a couple cheap cards that would work pretty well. I personally recommend: Fanatical Firebrand , Ghitu Lavarunner , Shock , Lightning Strike , Viashino Pyromancer , and Skewer the Critics . Fun is the ultimate goal of any well-made game, and I hope that your wife finds some with magic.
1 month ago
I don't think Skirk Prospector is doing much work for you here. Maybe add Banefire to take advantage of Skirk Prospector and finish off your opponent over the top. Alternatively, you could drop Skirk Prospector to run Fanatical Firebrand or Goblin Banneret instead.
1 month ago
Ravnica Allegiance was great for clan Rakdos! Time to make some changes..
Flexibility is king in Commander. Blow up anything that Rakdos can blow up!
2 cards for one mana? Yes please! Also, Torgaar is a bit of an awkward card. Typically, we've done a huge amount of damage by the time we cast this (presumably with discount from Rakdos's ability). So it turns out to be "win more" most of the time.
Damage to summon the king. Vial Smasher was also awkward because we typically don't want to cast spells before getting our mana discount. And by himself, he probably won't help us get any damage.
A wrath for only 2 mana that conveniently won't destroy our commander. And let's face it, the variance on this card is what makes it both memorable and so Rakdos! Also, remember that you don't have to play it just because it's in your hand. If you're winning, keep winning...
Damage to summon the king. 4 mana spent to get an 18 (EIGHTEEN) mana discount!
Damage to summon the king. The Spawn alone can get us a 7 mana discount!
1 month ago
I have been brewing a deck for a while based on the Helm of the Host / Timestream Navigator combo, but while there are definite similarities, there are also major differences. I don't know if any of my ideas will be helpful for your deck, but maybe something will work for you.
The big difference is I have splashed red, primarily so I can include Rhythm of the Wild . First, it allows you to give your Navigators haste so you can, in a pinch, drop one and use it immediately (which is also necessary when used in an alt combo discussed below). It also prevents your creature being countered which boosts the effectiveness of Frilled Mystic s--they will counter a spell...unless your opponent casts an enchantment burner as well as their own counterspell. Finally, giving haste or +1/+1 counters can beef up your mana dorks, make them usable the turn they are dropped, or in the case of the Incubation Druid automatically give them the tap-for-three ability.
The second big difference is I am including Prime Speaker Vannifar to pull the Navigator from the deck. What I don't like about Vivien is she doesn't dive deep plus she telegraphs to your opponent what card you pull. She also becomes an immediate target and can get burned fast. Vannifar is a much less impressive target, especially if you don't have many high CMC creatures to sac. If Vannifar is hasted via Rhythm of the Wild, you can use her immediately, sac a mana dork and pull a hasted Navigator. I you don't have a Helm ready, you can use this combo to create a limited loop that will last as long as you have 1 CMC creatures, by which time you have hopefully gotten your Helm of the Host repeater operational. Using Vannifar also means you only have to play two Navigators. She can also convert your Frilled Mystics (or any other 4 CMC critter) to Biogenic Ooze s or Mesmerizing Benthid s
Because I am playing Vannifer, I have a much higher percentage of 1 cmc creatures. Even without Vannifar, this could be helpful because it helps you Ascend faster, plus some of the creatures have an additional use. Siren Stormtamer is a cheap flyer that can also help protect your creatures when you start to activate/cast your combo. Wall of Vines gives you some protection vs weenie and token decks. Fanatical Firebrand (if you are playing red) is early damage and can take out key weenies. Benthic Biomancer can draw cards. Sparring Construct becomes a +1/+1. Get a Beast Whisperer in play and you can really burn through your library.
A few question I do have for you...What percentage of the time do you pull off the combo? How often do you cast the heavies before the combo? If you have few pre-combo heavies, you could maybe thin them a bit in favor of some counter magic and/or green removal or graveyard retrieval.
One final suggestion: Siren's Ruse . It can save a key creature, can double your Mesmerizing Benthid illusions, and can make Frilled Mystic counter another spell.
Good luck with your deck. It looks very viable now and has certainly given me things to think about for my still-brewing monstrosity.
1 month ago
Fanatical Firebrand occurrence in decks from the last year
All decks: 0.37%