Creature — Goblin Pirate
T, Sacrifice Fanatical Firebrand: It deals 1 damage to target creature or player.
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Fanatical Firebrand Discussion
7 hours ago
Voltaic Brawler works fine with the two energy that it comes with, a 2 mana 3/2 that can be a 4/3 with trample for 2 turns is very good. It does get better with more energy as it can be bigger for more turns but it doesn't need more. Shouldn't slow down your deck at all.
For Ramunap red I have seen lists that just replace the deserts with aggressive one drops, like Daring Buccaneer/Fanatical Firebrand and have Blazing Volley in the sideboard for token matchups where the ferocidon would've been.
1 day ago
Thanks for your comment!
Jace, Cunning Castaway, Drake Haven, and Favorable Winds makes for a devastating combo. Most decks like to cycle for Drake Haven but this deck mostly utilizes the discard mechanic. With 4 lands you can curve Drake Haven into Jace to produce a drake turn 4 while also giving Jace a +1. If you can ultimate Jace then you're producing at least two drakes per turn. You won't hit this combo every game of course, and it's a little finicky to set up your board, but it's absolutely devastating if you can get it rolling (easier with 4x Jace). Skyship Plunderer helps pump Jace to ultimate as well. They can sweeper your board all they'd like and the drakes will return. That sustaining potential is easily worth the two slots for Drake Haven.
You want to establish a board with this deck but will often get stuck at three lands. Baral is clutch because you can continue building your board while still threatening Censor or Lookout's Dispersal. The threat of cheap counterspells can really mess with people. Counterspells with Baral can also trigger Drake Haven. I'm not attached to Spell Pierce but there always seems to be at least once per match where it would make a game-deciding difference. It's the perfect deus ex machina card.
Chart a Course is awesome cuz you can consistently attack with flyers. Two mana for an extra card is a great deal. It also has added versatility for producing drakes.
I've given Warkite Marauder a lot of thought, but he just isn't right for this deck because there's nothing in Blue (or colorless) that can deal the one damage needed to make full use of his ability. I really like Warkite Marauder but I think he's destined for a Blue/Red Favorable Winds deck alongside Fanatical Firebrand, Enigma Drake, and Rekindling Phoenix. The rest is just a ton of counterspells and burn. All the burn allows Warkite Marauder to topple anything from Hazoret the Fervent to The Scarab God (using Magma Spray). Jace and the Sky Pirates are surprisingly better without Marauder.
2 days ago
3 days ago
My picks Show
Medium creature (4-5 cmc)-- Rekindling Phoenix
Big creature (6+ cmc)-- Ghalta, Primal Hunger
Sorcery-- Thunderherd Migration
Enchantment-- Hadana's Climb
Artifact-- Azor's Gateway
Flex slot Common-- Fanatical Firebrand
Flex slot Uncommon-- Daring Buccaneer
Flex slot Rare/Mythic-- Kumena, Tyrant of Orazca
3 days ago
My Team Show
Medium Creature - Rekindling Phoenix (This card looks amazing, but I have no idea what kind of deck it would fit into. I'm hoping someone else figures that out)
Large Creature - Ghalta, Primal Hunger (It feels a little too "win more" for me, but nothing else really looks playable)
Instant - Negate (everyone loves negate)
Sorcery - Thunderherd Migration (This is really the only reason to play Dinos)
Enchantment - Journey to Eternity (Seems awesome if someone builds a good GB midrange deck)
Artifact - Captain's Hook (This should help RDW in the energy matchup)
Common - Fanatical Firebrand (This goes with my next pick)
Uncommon - Daring Buccaneer (I'm hoping theres a pirate subtheme version of RDW, or maybe a UR tempo version)
Rare - Wayward Swordtooth (It's a powerful effect for a non-combo build of Dinos, also strong with ghalta)
5 days ago
PhotogenicParasympathetic's Team Show
Medium creature: Trapjaw Tyrant. I'm not sure if Dinosaur tribal will be a thing, but if it is, this guy will be there.
Big creature: Nezahal, Primal Tide seems like a good control finisher
Instant: Vona's Hunger, cause Edict effects are totally fair and never broken at all.
Artifact: I'm feeling Golden Guardian. Free enrage triggers, with possible upside if you kill the Guardian? Maybe. It'd probably be better if it were weaker...
Flex slot Uncommon: Swift Warden. Merfolk. A thing. Gonna be.
Flex slot Rare/Mythic: Wayward Swordtooth, cause even if Dinos aren't good, who doesn't like ramp?
5 days ago
RyJo's Picks Show
Medium creature (4-5 cmc)--3 pts (1.5 sideboard) - Champion of Dusk, because a dedicated Vampire deck seems playable, and getting a 4/4 and drawing several cards for 5 CMC seems very possible.
Big creature (6+ cmc)--3 pts (1.5 sideboard) - Tetzimoc, Primal Death, I'm hedging for some sort of control deck looking to use this creature to prevent the opponent from over extending.
Instant--2 pts (1 sideboard) - Reckless Rage, I think enrage could be a thing, or it could enable some plays with Cherished Hatchling in a Dino deck.
Sorcery--2 pts (1 sideboard) - Golden Demise, most of RDW's creatures get hit by this, and Temur energy's thopters get erased.
Enchantment--2 pts (1 sideboard) - Radiant Destiny, Vampires and Dinosaurs can use this on color, Merfolk can certainly splash this. The G/W Cats deck can also use this and get Ascend going.
Artifact--2 pts (1 sideboard) - Azor's Gateway, I would have gone with Silent Gravestone, but that was banned. This just seems very powerful.
Flex slot Common--1 pt (0.5 sideboard) - Naturalize, it's back, and there are some good targets for it to hit. This is most likely going to be a sideboard only card, but I think between Merfolk, Dinos, and Temur Energy, this will see some play.
Flex slot Uncommon--1 pt (0.5 sideboard) - Thunderherd Migration, for that Dino ramp.
Flex slot Rare/Mythic--1 pt (0.5 sideboard) - Blood Sun, the flip enchantments seem powerful, and this appears to be a good way to prevent those lands from becoming a problem.
5 days ago
First of all, thank you for commenting Pabs4444!
Second, I am definitely trying to get Unclaimed Territory, however, they are extremely hard to find. If I can find some, I definitely will put 'em in! :)
I hear you on the many one-drop issue and I am addressing it. Obviously, Siren Stormtamer, I feel, is a must in any Blue pirate deck - so I want to keep him in. Also, Daring Buccaneer is SUCH a nice first turn guy so he is staying. That leaves Rigging Runner and Fanatical Firebrand getting cut from the deck. To replace these, I am looking at Dire Fleet Daredevil.
About Kari Zev, Skyship Raider, I really wanted to keep this Ixalan-block only since rotation is just around the corner (sometime in April) and I don't think it is worth draining my life force to find some (because there are A LOT of Ramunap Red decks where I play). However, if I do stumble upon some, I will try and test them out - see how they do.
Concerning sideboard, I would really appreciate some help. I am not 100% sure what this deck will struggle against so I would DEFINITELY like some help.
Again, thank you so much for commenting.