Creature — Human Scout
When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Seekers' Squire Discussion
10 hours ago
I think the core would be: Seekers' Squire, Wildgrowth Walker, Merfolk Branchwalker (by far the best explorer), Deadeye Tracker and Vraska obviously. Chupacabra might be a 1or2-of in the deck, can't be more than this since it doesn't affect the board right away :/ (Jezzz I would love to use the foil Chupacabra I got in my prerelease D: it's so beautiful)
Shadowed Caravel is borderline unplayable because you need to cast it, then get at least 2 explore triggers to have a decent body and still tap a dude to crew... Also they made this ship without any evasion! And that's with Abrade and Fatal Push in the format.
Speaking of evasion, it's a crime that this dude doesn't have evasion as well Emperor's Vanguard .
4x Fatal Push
23-24 lands. 53-54 cards, leaving room for about 6-7 cards and there's a big gap in the 3 CMC slots. The last cards should be 3CMC ones to fill the deck's curve, but yet there are 2 amazing 2 CMC cards in Gifted Aetherborn and Glint-Sleeve Siphoner. But yeah, this is just a sketch :)
2 days ago
No, but really. My friends and I like to play casual with theme decks. I love all three of the aforementioned cards and would like to build a synergy-driven lands and +1/+1 counters deck around them. My theme would be discovery, exploration, and relic-seeking, obviously. However, I'm having trouble coming up with mechanical fits for those themes, besides Explore like Merfolk Branchwalker and Seekers' Squire from IXN.
If you have any suggestions for flavorful cards for this deck, I'd love to hear about it! Flavor matters more than win rate here, though I'd like it to compete at a "casual-competitive" level.
4 days ago
Blossoming Defense is definitely a card worth adding to the deck. I had completely forgotten about it. I can totally make the switch for Skulduggery. I'm also considering removing Lurking Chupacabra in favour of Seekers' Squire, for more exploring
4 days ago
Hey there! I actually was thinking about doing a deck like this and then I just decided on merfolk cuz I'm a tribal nut. So, I've got a couple of suggestions!
What do you think of Bloodcrazed Paladin as a sort of a boardwipe recovery tech? I also feel like explore could perform decently in here as well to help thin out the draw and give a pseudo scry (As well as entering with 2 counters as opposed to 1 because of Winding Constrictor). Deadeye Tracker comes to mind for a possible 1 drop but his ability is conditional. Does make for a decent way to thin out a graveyard in face of Scarab God or other eternalize/embalm. I like Merfolk Branchwalker as it can enter as a 4/3 in this deck if conditions permit. Seekers' Squire is the same but reversed P/T. My best suggestion outside of Bloodcrazed Paladin is a Waker of the Wilds though. This is simply because it gives you an EoT mana sink and can make late game land draws more relevant. Plus, you can keep stacking counters on lands that are already activated as well. Explore cards will also get you lands faster and thus help Waker. And shoot, if you really end up liking explore, look at Wildgrowth Walker and Shadowed Caravel. I personally believe Wildgrowth Walker to be the bomb that nobody expects in the proper deck.
Not all of these are great suggestions, just options to consider if you feel like you want to. The thing is that Kaladesh and Aether Revolt provide a lot of good cards that revolve around +1/+1 counters and I know that they outweigh many of the Ixalan ones. I know that many of the cards I provided look for a slight change in strategy so you may find them useless. So, I'll give you my final TL;DR
TL;DR Waker of the Wilds and Bloodcrazed Paladin.
1 month ago
I think if you are playing fish in standard you definitely want 2-3 Kopala, Warden of Waves. It's basically a Kira, Great Glass-Spinner for standard fish. I would also go up to 4 Merfolk Branchwalker since it is more aggressive than Seekers' Squire, and it turns on your Kumena's Speaker (your best turn 1 play) and is recieves protection from Kopala. Likewise, a 2/1 flying for 2 is pretty solid so I might consider going up in Shaper Apprentice copies. It will be useful against flying pirates and has a relevant creature type. It isn't stellar but is well situated in the deck. That being said, you could cut it entirely along with your Seekers' Squires and focus more on including more interaction (you should really be playing Fatal Push since it is the best removal in your colors and likely some number of Walk the Plank to deal with dinos and other large threats). At the 3-mana slot, Shapers of Nature is a decent body with two very good abilities for this deck, especially if you want to abuse Herald of Secret Streams's text. I wouldn't necessarily jam 4 but 2-3 could be nice. It also makes Dowsing Dagger better, as at the moment you really have no need for a Lotus Vale, as the 3 mana is pretty superfluous later in the game... unless you have a a mana sink like Shapers. Vineshaper Mystic seems like a great play on turn 3 provided you had at least a 1 or 2 drop, but it could be very bad it you didn't or it got removed. It may be worth considering, though. Entrancing Melody is a sideboard card, not a mainboard card, so it should be moved there. Sword-Point Diplomacy seems good if you are pressuring your opponent, but I generally don't like cards that give your opponent perfect control over what cards you get. I won't dismiss it though because potentially 9 damage is a lot. Search for Azcanta does not really belong in this deck, as it is not a control deck. You don't want to grind the game out too long, you are trying to win the tempo game. If you go too long you will just lose to hard-line control decks and dino decks. That being said, you are a tempo/midrange deck so you need 22 lands, and also better lands. 3 colors demands nonbasics, and luckily there are plenty of good nonbasics in this standard for your colors, between Drowned Catacomb, Blooming Marsh and Botanical Sanctum. With the current build focusing on lots of interaction, you don't really want to use Unclaimed Territory since it only fixes mana for creatures, and you honestly don't even need it with two fastlands available.
Last thing: I like the 2-of Dire Fleet Ravager. It is super spicy, I want to know how it is in further testing :)