Seekers' Squire


Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Seekers' Squire

Creature — Human Scout

When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

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Seekers' Squire Discussion

ghoul_Legion on Gearhulk Exploitation

1 week ago

I run a similar deck, Perhaps you want to consider replacing Seekers' Squire, you already have 6 spell at two mana cost and you want to run both of them much more than squire.

Also if you plan to play any artifact other than gearhulks/panharm/throne you should remove the madcap, you don't want to hit a scrap trawler or a filigree with it.

Try running Cataclysmic Gearhulk for the decks that goes wide.

taq on Quick! To the ship!

1 week ago

I really like this deck and how it uses explore. Very fun to play. I have found in my own playing that I like Seekers' Squire better than Tomb Robber, but that's just me.

Argy on Esper GPG

1 week ago

I can see a lot of issues with this deck.

I'm not surprised that you are being overrun by Aggro decks. You don't have much of an early game. Just lots of early Creatures that aren't particularly effective, and hardly any removal.

Fatal Push should be four copies.

You are in some of the best colours here, and your spells should reflect that.

Things like Essence Scatter, and Thopter Arrest will slow your Aggro Opponents down.

Put Fumigate in the Sideboard rather than Bontu's Last Reckoning.

Take out all but two Gate to the Afterlife and put at least another two God-Pharaoh's Gift in the deck.

If you only have one God-Pharaoh's Gift then all your Opponent has to do is put it in your Graveyard, then Exile your Graveyard, and you can kiss that sucker goodbye.

With so many copies of Abrade, and so much Graveyard hate running around, that isn't hard to do.

Some copies of Refurbish would also help.

I'd like to see Dusk Legion Zealot replaced with the woefully underused Metalspinner's Puzzleknot. It gives better draw options, and you can sac it to turn Revolt on for Fatal Push.

I don't think Seekers' Squire or Trophy Mage are that good. You need less Creatures in a Gift deck. Replace them with removal, or just plain old counter spells like Disallow.

I do understand that you are using Creatures that are nice for God-Pharaoh's Gift to bring back from the Graveyard, but if you run out of time to cast the Gift, they won't be very effective.

You need more Non-Creature spells to let you make it to the late game.

Twence on Esper GPG

2 weeks ago

Hey magicsheep, thanks for your comment!

Seekers' Squire is usually a 2/3 about 60% of the time, and if not, gives me the ability to either toss a creature I don't need into the graveyard or to hold it at the top in order to draw it the next turn, or thins my deck by immediately drawing me a land. This also lets me hold my ground against aggro while I dig for Gate to the Afterlife (which in turn will result in God-Pharaoh's Gift being played). Refurbish only does something if God-Pharaoh's Gift flies into the graveyard, which would have meant that I have it in my hand... 1/30 chance. It's a redundant card if God-Pharaoh's Gift isn't in the graveyard. However, I understand that it might work in a deck with rapid digging (i.e. Strategic Planning, Chart a Course ), but that's not the flavour of this specific Esper Gift!

Vraska's Contempt and Hour of Glory are fine replacements for Lost Legacy. It's a slightly budget deck (as shown with the lack of The Scarab God ) and Vraska's Contempt is quite expensive. Good insight!

Negate and Spell Pierce might sound interchangeable, but since you're fighting against Control (when you sub in Negate), you rarely want to allow the opponent to have a leeway out by paying excess mana (which is typical of Control to play their spells on your turn).

magicsheep on Esper GPG

2 weeks ago

What about Vraska's Contempt or Hour of Glory? Lost Legacy is effective, but against some decks that have different indestructible creatures, I always use one of each for removal. Also, here's the strategy of most Gift decks: Use Minister of Inquiries to get a God-Pharoah's Gift into your graveyard, then use 4 mana to use Refurbish. 4 Refurbish are essential, and also you should probably add a Spell Pierce to defend your artifacts from removal. Remove Seekers' Squire, because you're not running an explore deck and Dusk Legion Zealot is a lot better. Great deck Twence! (You might want to put this deck under the hub "Esper" :)

I look forward to seeing (if) any changes. I have my own Esper deck, maybe I'll try this out at FNM and get back to you.

hoardofnotions on Alesha, Who Smiles at Death..... and Savings

1 month ago

Vona's Hunger could be better than doom blade or unlicensed disintegration.

Swords to Plowshares might be able to fit in on the budget

Custodi Soulbinders could be fun to swing out on a full board

Magmasaur repeatable board wipe?

Seekers' Squire could explore for value

Banewhip Punisher is repeatable creature kill

Emissary of Sunrise probably to expensive CMC, but i think i like explore in your deck

Grenzo, Dungeon Warden most of your creatures have 2 power, this seems great!

Herald of Leshrac if you wanna be mean, but funny at the same time!

Solemn Recruit could get big fast

Taurean Mauler could get big fast

Vampire Hexmage planswalker hate

Rally the Ancestors could be clever. get your combo into the grave, play this and win!

Mask of Memory help filter your draws

I wanna re-suggest Key to the City and Vampiric Rites. card draw is good

Dauthi Mindripper might be better than delirium skeins

Maybe cut

drana, liberator of malakir for budget reasons

multimedia on Exploring Dryad

1 month ago

Hey, I like the idea of Rishkar in combination with Constrictor, Tendershoot and Discovery. I suggest expanding on this direction and including more Rishkar. The Tendershoot combo as the only win condition is problematic I suggest adding other ways to win with cards that have interaction with the combo. More ways to win makes playing the deck more fun as well as harder for your opponent to interact and stop you.

Strategies build around Constrictor are all about having many different powerful lines of play after the Snake is in play. You're playing one good line, but I think you can expand on this which in the end will help gameplay of the deck and make Constrictor more powerful. For instance the line of play here is turn two Snake into turn three Jadelight, but this is the only consistent line of play you can make after a turn two Snake. My suggestions give you two more Rishkar or Walking Ballista alternative consistent lines of play after the Snake.

Depending on budget consider adding these cards:

  1. 2x more Rishkar
  2. 3x Walking Ballista
  3. 4x Foul Orchard
  4. 1x more Marsh
  5. 2x more Push

Consider cutting these cards:

  • 1x Discovery
  • 3x Lurking
  • 3x Swamp
  • 2x Forest
  • 1x Journey
  • Moving 2x Bestiary to sideboard cutting 1x Blood Flast and 1x Lurking

One of the biggest problems with Tendershoot is it's slow. It's a five drop who doesn't do anything the turn it's played. Rishkar alone can help to play Tendershoot a turn faster. Discovery being a four drop also benefits from Rishkar's ramp being able to play Discovery and then play a creature such as Walker in the same turn. Rishkar and Constrictor are a proven great team in Standard these two cards together can be an alternative win condition. Consider adding more Rishkar?

Depending on this deck's budget I recommend adding Walking Ballista. Ballista is another very good card with Constrictor and Rishkar. It's a mana sink win condition to use all the Saprolings in combination with Rishkar, but because of its interaction with Constrictor this can be another avenue to win without Tendershoot. Consider adding Ballista? It's also good with Discovery potentially putting one or more +1/+1 counter on it from exploring.

Wildgrowth Walker combo with Tendershoot and Discovery can be good, but it can also be pretty hard to assemble and easy to disrupt because Walker is pretty fragile. I don't think you should lean on it as much to win a game. Still play the combo, but Walker and Discovery are weak links because they require other cards to make them good.

Outside of the combo you want to play a lot of cheap explore creatures to make Walker good. Jadelight Ranger is a great start, but you need more explore two drops: Merfolk Branchwalker and Seekers' Squire to power Walker. Discovery is the explore engine here, but you don't want to draw too many Discovery in the early game because it's a four drop that's consistently a dead card until you play a creature usually the turn after it's played.

I like 1x Journey to Eternity  Flip or 1x Nissa, Vital Force as a back-up plan to get back parts of the combo. Nissa has the advantage over Journey because it can recur any one permanent such as Discovery. Journey however is nice because it can reanimate Tendershoot or Walker at instant speed, but it requires a lot more set up than a Planeswalker.

Good luck with your deck.

Chasedrk1 on Quick! To the ship!

1 month ago

Love the potential of this build. Suggestions or objective curiosity on why no?

-Seekers' Squire-Vraska's Contempt-Blooming Marsh -Foul Orchard instead of deserts-Arch of Orazca mana sink for card draw

Suggest1x Arguel's Blood Fast  Flip for actual draw advantage instead of land when needed. Also, as a mana sink a 1x Torment of Hailfire or Cut to Ribbons.

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