Dire Fleet Captain


Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Dire Fleet Captain

Creature — Orc Pirate

Whenever Dire Fleet Captain attacks, it gets +1/+1 until end of turn for each other attacking Pirate.

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Dire Fleet Captain Discussion

magicsheep on Pirate Pirade

1 month ago

Dire Fleet Captain its good in pirates, and I could see Metallic Mimic making all of your pirates bigger.

Freezingfist on Rakdos Pirates

2 months ago

Cool build, jholling

Your curve is very low, so this may be a suggestion you already dismissed, but have you considered Dire Fleet Neckbreaker? It could make a nice top end 4 drop to punch through for lethal. I'm not suggesting a playset, but 2 mainboard could swing combat in your favor, and could sideboard out in game 2 for answers to the opponent's strategy. I'm not sure what you'd pull to fit it... Maybe a Kitesail Freebooter and a Dire Fleet Captain? I always get nervous needing dedicated in the early turns on an aggressive list, and hopefully by turn 4 you'd have it.

I may be wrong. Regardless, +1 from me.

Ninjew42 on P.O.Pi (Pile Of Pirates)

2 months ago

Hi Geoffrey1,
I have a few suggestions that I think will make your deck unstoppable.
First is get rid of 4x Dire Fleet Captain in favor of 3x more Fathom Fleet Captain. Fathom Fleets ability to make 2/2 Menace Pirate Tokens is better in both short and long game situations then Dire Fleet. Menace also makes it a tough thing to kill without some sort of direct damage or removal.
Get rid of Storm Fleet Swashbuckler and add some more removal spells like Vraska's Contempt or Unlicensed Disintegration. The Ascend ability is worthless if your opponent is dead in 6 turns.
Think about adding 3 or 4 Buccaneer's Bravado to the mix. You will be amazed at how effective a surprise double strike creature can win games. Lets turn that 4/2 pirate into a 5/3 double strike pirate.
Other than that I would say Your deck. . . . Will kill.

TuckerMTG on Pirates' life

2 months ago

I think that you should add Metallic Mimic, Dire Fleet Neckbreaker, and Dire Fleet Poisoner. They all are very good pirate tribal cards. I would remove Etali, Primal Storm, Wily Goblin, Bomat Courier, and Angrath, Minotaur Pirate. Etali and Angrath seem a little to much mana to be consistently casted in this deck. Wily Goblin is hard to cast for this deck because it costs two red and a 1/1 and a treasure doesn't seem that good. Bomat Courier doesn't seem like it would be that good in this deck. After these changes you might also want to remove 2 lands and add two more Dire Fleet Captain. Try these and see how it works.

darkmist29 on Scurvy Scallywags (Black/Red Pirates)

2 months ago

@FullmetalWes Sorry, I realize I didn't explain myself correctly. I think of it as the potential net damage off of one card. So Lightning Strike will get you 3 on any target. Buccaneer's Bravado will get you 3 net damage on a 1/1 provided it gets through to the opponent (if you include the damage from the creature it would be 4) - but it can also trick a 2/2 blocker, and so on. So, for a 4/4 Dire Fleet Captain (boosted by two other creatures) Bravado will net you 6 damage, which is quite a bit more. And a 4/4 captain, i feel, is a conservative number. I've gotten a 6/6 pirate through a fair amount of times with a Bravado netting me 8 damage with one card. Usually ends the game.

CeilingShapes on All aboard, rakdos sailors! (Budget aggro pirates)

3 months ago

After play testing this I would also highly recommend replacing the 4 Dire Fleet Poisoner and 2 Daring Buccaneer with 2 more Dire Fleet Neckbreaker 2 Dire Fleet Captain and 2 Kitesail Freebooter. Kitesail Freebooter can get rid of removal while maybe being the only flyer on board. With 4 Dire Fleet Neckbreaker you're much more likely to slam it down with other attackers ready, and they'll each get +2/0 and probably cause the game to end within the next turn or two.

Dire Fleet Poisoner isn't that good unless you're running a token deck. This seems more like a 'Blitz' build.

multimedia on Rakdos Pirates

3 months ago

Hey, looks good very nice budget deck.

I suggest 4x Cartouche of Zeal, 3x Invigorated Rampage, 2-3x Kari Zev, Skyship Raider and a more cohesive sideboard.

Two things Pirates lack what other red aggro has are a lot of powerful haste and being able to make a creature unable to block to get in more damage faster. Zeal does both of these things for one mana. As well as giving a +1/+1 pump to the enchanted Pirate. Both modes of Rampage make Dire Fleet Captain better giving two Pirates +2/0 and trample is good because you want to attack with Pirates to buff Captain. +4/0 and trample can make Dire Fleet Captain a game winning threat. Kari is one of the strongest Pirates, she's a two drop and menace is good with both Zeal and Rampage.

Consider adding:

Consider cutting:

  • Move 2x Map to sideboard
  • 3x Dire Fleet Neckbreaker
  • 2x Runner Rigger
  • 1x Mountain
  • 1x Unlicensed Disintegration

Neckbreaker at four mana I think is a too much for what it does. If it gave Pirates +2/0 without attacking then it would be fine, but this delay makes it too slow. Cutting him will drop the mana curve which makes Captain better being able to consistently play more one and two drop Pirates. Rigger as a turn one Pirate play is pretty lackluster and all other one drops and two drops Pirates are better than it.

For the sideboard consider: 2x Abrade, 2x Magma Spray, 2x Kari Zev's Expertise, 3x Duress, 3x Cannonade, 2x Map, 1x Hour of Glory

Abrade for a Vehicle, Gearhulk, God-Pharaoh's Gift. Spray to exile embalm creatures Earthshaker Khenra, Sacred Cat, etc. Expertise to steal Gods, Glorybringer and untap it, a big annoying creature with counters thanks to Winding Constrictor as well as play a Pirate or Rampage for free from your hand, the card is very underrated. Kitesail Freebooter, Duress and Map is a good plan vs Control. Treasure Cove can be a source of card advantage using treasures as draw, but I don't think you need this in every matchup as it can be a slow interaction.

Good luck with your deck.

PlatinumWare on The Doubloon Platoon [Modern Pirates]

3 months ago

Red is key to this deck. Bolt works great here, Dire Fleet Captain has been win con for me several times. Liliana is also not great for this deck, she doesn't contribute to the aggro enough to justify it.

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