Dire Fleet Captain

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dire Fleet Captain

Creature — Orc Pirate

Whenever Dire Fleet Captain attacks, it gets +1/+1 until end of turn for each other attacking Pirate.

wallisface on Speedy pirates

2 years ago

I posted some thoughts below. I don't know what your budget is, but i've suggested cards assuming you're after stuff on-par price-wise to what's currently in the deck. If you're looking for some more expensive goodies, let me know.

  • Blade Historian just doesn't seem playable... it requires 4 red, but your deck has only 11 ways to generate that color (or, only 9 if you're not naming Human or Cleric with Unclaimed Territory ). I don't see how you're ever casting it in a game - so i'd suggest ditching it.

  • Buccaneer's Bravado feels cute, but with the power of your creatures, is likely just going to be a complicated Lightning Bolt in 90% of situations. I'm not sure its worth playing

  • It looks like you're plan is to be aggressive and be swinging in with a lot of creatures quickly(ish). In that regard, i'm not sure Frantic Inventory helps you here. Playing it means you're not playing a threat to help you win... its not a particularly helpful card for a deck aiming to apply pressure.

  • You have very few cards at 1cmc - which is going to make it hard to apply early pressure. I'd suggest something like Daring Buccaneer , Siren Stormtamer , Spectral Sailor or Fanatical Firebrand . Other low-cost creatures worth considering are Dire Fleet Captain , Dire Fleet Daredevil , Dire Fleet Poisoner , and Rigging Runner . Generally, if you're wanting to be a fast deck, you want to be as close to the ground as possible. Dire Fleet Captain feels particularly good for ensuring you can hit hard when your board's getting wide.

  • I'd suggest finding a lower-cmc killspell than Hero's Downfall . Replacing it with more Heartless Act should be fine - though I'd personally think something like Bone Shards would work best (you can discard excess lands or bad draws to pay its additional cost).

  • With the above suggested changes, you should be able to go down to around 20 lands. That will help you truly shine as an aggressive deck.

Ninjew42 on Pirate Beat Down

3 years ago

Omniscience_is_life, I have no Blood Crypt or I would include them for sure. Embercleave is nice but WAY to expensive as I would want to run at least x3, and does not fit my theme of Pirates.
Kari is cool but ends up being kinda useless compared to other better options. Had her in an early build and she got punted.
The Adaptive is a good card for tribal, but 3/3 is not as scary as 4/2.
Dire Fleet Captain is junk. I had him in an early build and found him to be ineffective at best.

Omniscience_is_life on Pirate Beat Down

3 years ago

don't know how budget you're going for here, but I have a few suggestions:

Blood Crypt. For super aggro, that 2 life isn't going to hurt one bit, and any sort of Rakdos split is great. Never wanna be dead in the water with no red/black sources!

Embercleave. Just a great finisher, the mana reduction will almost always make it around the same cost as the Bravado, but plus trample and it sticks around.

Kari Zev, Skyship Raider. it never hurts to get two attackers for one, especially when one of them is Kari.

More lord effects! I'm sure you've noticed how nice the Neckbreaker's buff is, but he costs a ton mana-wise. Some sort of shapeshifting tribe-of-your-choice buff could be nice, maybe an Adaptive Automaton?

Lastly, Dire Fleet Captain has the potential to be, just so massive for such little mana... he's wonderful.

hope this helps, great deck!

Ninjew42 on Bloody Tides

4 years ago

Replace Dire Fleet Captain with Captain Lannery Storm for better synergy with Buccaneer's Bravado. May also consider Walk the Plank for removal. March of the Drowned needs to be here too to get your Pirates back when they get killed. Take a look at my deck RB Aggro Pirates Win to see how I built this deck, and its under $50!

hungry000 on But Why Is Rum Gone?!

4 years ago

I think you should cut Metallic Mimic and Protean Raider to fill the playsets of Dire Fleet Captain , Dire Fleet Poisoner , Warkite Marauder and Kitesail Freebooter . Decent standalone cards like Kitesail are better than Mimic in Vial decks; Mimic is better in low to the ground aggro decks since you can get more value out of it by playing 1-drops. You could, of course, fill out the one-drops but it looks like you're going for a more midrangey style so Mimic is just worse than the other pirates you could play. Cutting Protean Raider is just to keep the curve closer to 2 so Vial isn't as awkward.

Skullblade248 on YarHarFidllyDee, I steal ur Planeswalker Abilities

4 years ago

Again, I don't mean to ruin your fun, but as this website is designed to help improve decks...

First, I assume it's just a midrange Pirate tribal deck. I don't really see any Revel in Riches shenanigans or anything. There is a little bit of artifact interaction, and I think that's something that could be built upon.

Deadeye Plunderers is a ridiculous card that can end games fast if you can build up a bunch of artifacts. But, it's a liability if you don't have any on the board. A 3/3 for 5 is too slow by itself. I think that two copies sounds fair, and with two copies, you'll most assuredly have a smile on your face when you topdeck it. Going with the Artifact subtheme, I would say 2 Fell Flagship wouldn't hurt.

Captain Lannery Storm is a really nice way to power up Deadeye Plunderers . Even if you don't have one, she ramps you up a turn or two, which if we want to run Nicky B and Moo, we're going to need. Three copies is plenty, as she's powerful, but still legendary.

Dire Fleet Captain works really well in any Pirate deck. I run four in mine, but mine is super aggressive. I think that with a longer game , less copies are necessary. I would also say that Dire Fleet Neckbreaker is a great way to close out games, but for a more casual and fun game, two is plenty. March of the Drowned will also be pretty helpful later in the game. 2x. If you want even more Pirates to go with the treasure you're amassing, perhaps 3 Fathom Fleet Captain .

Now, this shocks me. You run two Planeswalkers from planeswalker decks, but fail to use their fetch cards. Especially as they're perfect in casual games. I would say 2 of both Angrath's Fury and Visage of Bolas . And of course, keep all of the Planeswalkers the same, number and all. I would also say that Angrath, the Flame-Chained is on flavor. Why just take their loyalty abilities when you can help yourself to everything they have? Maybe 1 Admiral Beckett Brass too.

We should put in more Treasure, so 3 Sailor of Means and 2 Wily Goblin . Slap them in with the power of FlexTape! (not sponsored). Removal is lacking, so I would say 3x Unlicensed Disintegration. Trust me, it's worth it.

And we're left with 2 more slots. More instant and sorcery spells would make this a control deck. Hostage Taker is great in casual games, but it costs a pretty penny. I think that 1 copy of Revel in Riches wouldn't hurt, as we have a bunch of treasure token makers. To help you win with Treasure tokens so you can throw them in the air as depicted in the art, then Storm the Vault  Flip is our best bet.

2x March of the Drowned 3x Dire Fleet Captain 3x Fathom Fleet Captain 2x Wily Goblin 3x Captain Lannery Storm 2x Fell Flagship 3x Sailor of Means 3x Unlicensed Disintegration 1x Admiral Beckett Brass 2x Dire Fleet Neckbreaker 1x Storm the Vault  Flip 2x Visage of Bolas 2x Angrath's Fury 2x Deadeye Plunderers 1x Revel in Riches 1x Angrath, the Flame-Chained 1x Nicol Bolas, Dragon-God 1x Angrath, Minotaur Pirate 1x Nicol Bolas, The Deciever

Do whatever with the mana base, I guess. Maybe Artifact Lands. I left out Fathom Fleet Boarder as it literally kills you for no reason. Rona isn't a Pirate and is a liability, and Dreamcaller Siren is neat, but niche. Sideboard material. I believe the list I spent the last hour on is budget, but I hope it gives you some inspiration and perhaps a few new tricks to try with your friends.

Just remember this rule of thumb with Pirates: Anything they can do, you can do better.

FlavioFaive on The Devil's Chains

4 years ago

The first deck you've ever built!? It seems pretty solid... The first deck I've built, 18 years ago, I took an aggro Golgari and I ruined it putting expensive big creatures there... Lol
The only problem I see on your deck is the lands. Don't they delay your game? You could use more Blood Crypt , Steam Vents and Watery Grave ... But as Grixis usually doesn't have lifegain this would be a problem...
I would use:

Yes. Unknown Shores is a shitty mana fixing. But it's fast! If you only have a Swamp and a Unknown Shores , you could cast Fathom Fleet Captain on turn 2 and cast Dire Fleet Captain on turn 3 even buying a Swamp or Island. See, all those lands I've suggested enter the battlefield untapped. Like my deck, your deck is mostly creatures. That's why Unclaimed Territory suits perfectly. You would have mana fixing problems only for the noncreature spells. That's why Captain Lannery Storm is so important. You use the treasures to cast noncreature spells. My deck always has a pile of treasures aside, I don't know if it would work on yours... Maybe adding one more Captain Lannery Storm ...
But you should test it. It would get faster for sure.

Klein_Horus on RUB My Pirates (Grixis Pirates)

5 years ago

I would mainboard the Lightning Bolt and cut the Storm Fleet Sprinter . Other replacements could be:

Opt or Serum Visions for Foresee and Mystic Speculation

Fatal Push for Cast Down

Other Pirates i would add would definetly be Captain Lannery Storm or Dire Fleet Captain Adding Aether Vial could maybe help too.

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