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Dire Fleet Captain
Creature — Orc Pirate
Whenever Dire Fleet Captain attacks, it gets +1/+1 until end of turn for each other attacking Pirate.
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Dire Fleet Captain Discussion
3 days ago
It seems that you maybe a new player or new to standard but your deck has too many singletons.You want that your deck is as consistent as possible and by first you can choose what you want your deck to do.
Example your deck is BR (rakdos) so it is usually really aggressive so you are seeking cards that cost max 4 mana (With few exceptions).
You should take out Wily Goblin Deadeye Tracker <- (To side) Pitiless Plunderer Lightning-Rig Crew <- (maybe for side) Angrath's Marauders Angrath's Fury Blazing Volley Brass's Bounty Hijack Morbid Curiosity Vraska's Scorn Wrangle Dual Shot Skulduggery Vona's Hunger Treasure Map Flip Vanquisher's Banner Revel in Riches and Blood Sun and Walk the Plank . You should switch Angrath, Minotaur Pirate and Vraska, Scheming Gorgon for Chandra, Torch of Defiance if you are made out of money and if not then Angrath, the Flame-Chained will just done fine
For good 1 drop you should add 4x Fanatical Firebrand because he is useful even when games get long because sometimes that 1 dmg that he can do directly to face mattes some time. 3 more Dire Fleet Captain because they are hard to kill when you got 2-3 pirates attacking with it. 1 Kari Zev, Skyship Raider because she is reliable 2 drop because she is hard to kill and brings buddy when attacking and 2 Captain Lannery Storm because she has haste and ramps little bit for you to make wider board or faster Angrath. 1 more Dire Fleet Neckbreaker should do fine because she doesn't have evasive abilites but buffs pirates so much that they become even more menacing. (Hazoret would be amazing in aggro deck but she isn't pirate so you don't have to include her if you don't want / can't]
For other spells 1 more Lightning Strike 2 Vraska's Contempt 2 Kari Zev's Expertise 1 Vance's Blasting Cannons Flip and 3 Shock (or 1 Magma Spray and 2 Shock ) and if you are able to get then 4 Fatal Push and try to put them in as you like
And add 1 more land and if you can you should get 4 Canyon Slough because they make decks more consistent thanks to that cycling
For side take out Blight Keeper Brass's Bounty Costly Plunder Dire Fleet Captain Dire Fleet Neckbreaker Revel in Riches Skittering Heartstopper Storm Fleet Arsonist Sure Strike Wily Goblin because simply they don't do much in most sitsuations
These are just my thoughts and you don't need to change anything because I say so but these are what I recommend for your deck. If you want / need I can explain why I would take those cards out that I mention and what I would put in
4 days ago
I'd run at least 3x Ruin Raider main, cause you don't have any refill otherwise and without refill you could use Hazoret the Fervent as the Pirate God
Also you'd want to add Buccaneer's Bravado for the easy 6 damage on turn 2. Other wise I'd leave out some of the one drops for another 2 lightning strikes and 4 shocks, as they are very important in aggro. And at last I think Dire Fleet Captain is a better Captain than Fathom Fleet Captain, because you'll rarely have the mana for the latter.
1 week ago
Thanks for commenting on my deck! I had thought about both, mainly Fell Flagship for the +1+0. The only reason I'm not currently running it is my lack of testing, I'm actually going to try it in place of Dire Fleet Captain as I don't think the capt'n does enough on his own and my curve could use another couple 3 drops. As for the forerunner I think it's great, just a bit too slow for this build though. I can see it playing a huge roll in blue/black or grixis pirates.
1 week ago
1 week ago
I upvoted just because of the name. However, I really think this deck needs a finisher. It has a fairly low mana curve, but you will definitely need more lands. I would say at least 20-21. And maybe change out Highland Lake for Unclaimed Territory. Unclaimed Territory is just that much faster and flexible as a card. It has the nice benefit of allowing you to splash for black if you have any desire to do so, enabling cards such as Admiral Beckett Brass, Dire Fleet Captain, and Fathom Fleet Captain. I know a focus of this deck is the burn aspect of it, but it just does not seem to be quite there. There are a lot of one drops, but they just do not seem to be effective enough. I would recommend more instant speed spells if that were the case like Shock or Magma Spray. Also, do you have a plan for the sideboard? I'd definitely take out Fanatical Firebrand. Kari Zev, Skyship Raider seem's like a great card for this deck. Is in ramunap red and a pirate.
2 months ago
I started building a Pirate Aggro deck when I pulled Dire Fleet Captain from a booster pack. I'm surprised that you haven't included it here, even though your deck is mostly red. What about Kari Zev, Skyship Raider? She has first strike, menace, and brings out a token. What about Dragonskull Summit, Drowned Catacomb, & Unclaimed Territory to replace some of your basic lands? They will raise your deck cost, but are well worth it. +1 Upvote from me!
2 months ago
This may seem harsh, but I feel you deck would be helped if you mostly cut blue. Keep the Hostage Taker as a splash off treasure and unclaimed territories. As it is, your deck has some very aggressive cards and others that play much more toward a late game. You need to pick 1.
Here's what I would do to cut blue:Cut the Depths of Desires for Lightning Strikes. Cut the Sailor of Means and Deadeye Plunderers for more Captain Lannery Storm (up to 3), Fathom Fleet Captain (full playset), and another Dire Fleet Captain. If your willing to move outside Ixalan, I'd add 2 copies of Kari Zev, Skyship Raider. If not 2 copies of Rigging Runner could work. I'll let you figure out the now 2 color mana base.