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Dire Fleet Captain
Creature — Orc Pirate
Whenever Dire Fleet Captain attacks, it gets +1/+1 until end of turn for each other attacking Pirate.
Dire Fleet Captain Discussion
2 weeks ago
I think you should cut Metallic Mimic and Protean Raider to fill the playsets of Dire Fleet Captain , Dire Fleet Poisoner , Warkite Marauder and Kitesail Freebooter . Decent standalone cards like Kitesail are better than Mimic in Vial decks; Mimic is better in low to the ground aggro decks since you can get more value out of it by playing 1-drops. You could, of course, fill out the one-drops but it looks like you're going for a more midrangey style so Mimic is just worse than the other pirates you could play. Cutting Protean Raider is just to keep the curve closer to 2 so Vial isn't as awkward.
1 month ago
Again, I don't mean to ruin your fun, but as this website is designed to help improve decks...
First, I assume it's just a midrange Pirate tribal deck. I don't really see any Revel in Riches shenanigans or anything. There is a little bit of artifact interaction, and I think that's something that could be built upon.
Deadeye Plunderers is a ridiculous card that can end games fast if you can build up a bunch of artifacts. But, it's a liability if you don't have any on the board. A 3/3 for 5 is too slow by itself. I think that two copies sounds fair, and with two copies, you'll most assuredly have a smile on your face when you topdeck it. Going with the Artifact subtheme, I would say 2 Fell Flagship wouldn't hurt.
Captain Lannery Storm is a really nice way to power up Deadeye Plunderers . Even if you don't have one, she ramps you up a turn or two, which if we want to run Nicky B and Moo, we're going to need. Three copies is plenty, as she's powerful, but still legendary.
Dire Fleet Captain works really well in any Pirate deck. I run four in mine, but mine is super aggressive. I think that with a longer game , less copies are necessary. I would also say that Dire Fleet Neckbreaker is a great way to close out games, but for a more casual and fun game, two is plenty. March of the Drowned will also be pretty helpful later in the game. 2x. If you want even more Pirates to go with the treasure you're amassing, perhaps 3 Fathom Fleet Captain .
Now, this shocks me. You run two Planeswalkers from planeswalker decks, but fail to use their fetch cards. Especially as they're perfect in casual games. I would say 2 of both Angrath's Fury and Visage of Bolas . And of course, keep all of the Planeswalkers the same, number and all. I would also say that Angrath, the Flame-Chained is on flavor. Why just take their loyalty abilities when you can help yourself to everything they have? Maybe 1 Admiral Beckett Brass too.
We should put in more Treasure, so 3 Sailor of Means and 2 Wily Goblin . Slap them in with the power of FlexTape! (not sponsored). Removal is lacking, so I would say 3x Unlicensed Disintegration. Trust me, it's worth it.
And we're left with 2 more slots. More instant and sorcery spells would make this a control deck. Hostage Taker is great in casual games, but it costs a pretty penny. I think that 1 copy of Revel in Riches wouldn't hurt, as we have a bunch of treasure token makers. To help you win with Treasure tokens so you can throw them in the air as depicted in the art, then Storm the Vault Flip is our best bet.
2x March of the Drowned 3x Dire Fleet Captain 3x Fathom Fleet Captain 2x Wily Goblin 3x Captain Lannery Storm 2x Fell Flagship 3x Sailor of Means 3x Unlicensed Disintegration 1x Admiral Beckett Brass 2x Dire Fleet Neckbreaker 1x Storm the Vault Flip 2x Visage of Bolas 2x Angrath's Fury 2x Deadeye Plunderers 1x Revel in Riches 1x Angrath, the Flame-Chained 1x Nicol Bolas, Dragon-God 1x Angrath, Minotaur Pirate 1x Nicol Bolas, The Deciever
Do whatever with the mana base, I guess. Maybe Artifact Lands. I left out Fathom Fleet Boarder as it literally kills you for no reason. Rona isn't a Pirate and is a liability, and Dreamcaller Siren is neat, but niche. Sideboard material. I believe the list I spent the last hour on is budget, but I hope it gives you some inspiration and perhaps a few new tricks to try with your friends.
Just remember this rule of thumb with Pirates: Anything they can do, you can do better.
1 month ago
The first deck you've ever built!? It seems pretty solid... The first deck I've built, 18 years ago, I took an aggro Golgari and I ruined it putting expensive big creatures there... Lol
The only problem I see on your deck is the lands. Don't they delay your game? You could use more Blood Crypt , Steam Vents and Watery Grave ... But as Grixis usually doesn't have lifegain this would be a problem...
I would use:
But you should test it. It would get faster for sure.
7 months ago
8 months ago
Atm blue dual lands are the biggest expense for a budget deck and your mana base is probably the first space you'd want to improve with any funds. If your goal is budget I'd almost say cut blue out, all the main cards you'd want for a blue based version of the deck are decently expensive, and b/r pirates are going to soon get the carnival to come to town.
8 months ago
I have a similar deck built that absurdly wreaks face. Check it out for some good ideas.
I have a few ideas that will help speed up for deck and make it even better.
- Drop Dire Fleet Captain, Grasping Scoundrel, and Forerunner of the Coalition.
- Add Captain Lannery Storm, and Fanatical Firebrand.
- Walk the Plank is now totally viable as a kill spell because no one plays merfolk except in MTG:A
- I also recommend Lightning Strike for more direct damage and if you can afford it get a few Vraska's Contempt
- I recommend running 4 Bravado and 4 March's and keep Fiery Cannonade as sideboard for token decks.
8 months ago
Both Dire Fleet Captain and Captain Lannery Storm are solid Pirates. Storm is probably the better of the two as she smoothes out the mana curve and is a hasty topdeck (not to mention she can hit harder when you use Treasure). I’m just not sure where she goes in here. Fathom Fleet Captain is far too important a card for us to cut — it is one of our “must answer” threats and it can just run away with the game on its own (not to mention its powerful synergy with Dire Fleet Poisoner — if it gets double blocked we can two-for-one the opponent). Also, extra three-drops are a little awkward for our mana base, since we’re on a 21-land plan. Still, I know this card is strong and I’ve wrestled with including it for the entire time I’ve brewed and played this list.
As for Dire Fleet Captain, it looks great on paper. If we play it on-curve, it’s an attacking 3/3 on Turn 3, which is great (and has the potential to get stronger as the game goes on, assuming we swing out). Post-wipe, though, it’s a weak topdeck, and it doesn’t have any form of evasion. It doesn’t interact at all either. There are also many situations in which it simply doesn’t get big enough to do the job. In practice, it has been really underwhelming, and I find that I’d rather run 3x Dire Fleet Daredevil for the first strike and spell interaction.
If you look at my maybeboard, you’ll see I’ve been considering these cards. I recommend you run this deck. It’s cheap to build and it’s actually pretty good! Just remember to mainboard the Duresses if your meta has a ton of control like mine. Otherwise, use Fiery Cannonade on the mainboard to blow out aggro, weenies, and tokens in Game 1!
Thanks for checking out the deck. If you do end up running your own version, please do reach out to me about your build and its results! I’m sure that my list could be improved upon, and maybe it does need to be running the cards you’ve suggested!
8 months ago
This deck looks sweet. I feel like both Dire Fleet Captain and Captain Lannery Storm could probably go in but I'm not sure what to take out except for maybe Fathom Fleet Captain. I'm currently running Mono red Experimental Frenzy but I've been considering switching over to a Rakdos build depending on what shows up in Allegiance and this could be a cool deck to check out in the wait for that.
Dire Fleet Captain occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%