Rain of Thorns


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 Uncommon
Commander 2013 Uncommon
Avacyn Restored Uncommon

Combos Browse all

Rain of Thorns


Choose one or more -Destroy target artifact; or destroy target enchantment; or destroy target land.

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Rain of Thorns Discussion

bushido_man96 on Radha, Butcher of Keld

4 months ago

Tough call between Desert Twister and Rain of Thorns. The Twister can go get rid of a Planeswalker, so there is that.

hoardofnotions on Radha, Butcher of Keld

4 months ago

Mj3913 Thanks for the suggestions!

I'm thinking about taking out all the nonvital artifacts/enchantments so adding Fires of Yavimaya is iffy. Anger is surprisely expensive, and though i think it's better than Surrak, the Hunt Caller that's what i have for now.

The 7 mana removal options kinda don't do it for me. I think the idea that your removal should cost less than what you're removing sounds smart, especially when we're talking about a 7 mana kill one thing. That's not great in commander, I think at least.

bushido_man96 I like your ideas!

Do you think Desert Twister or Rain of Thorns is better removal?

Crater Hellion is interesting. It's going to kill radha, at the very least, and I think I'd need to retool the creatures at least a little to ensure i don't lose too much.

Groundskeeper is good after a land wipe, but only in certain situations. The land kill spell almost has to be Epicenter, all the others kill it if it's out. I think it might be too slow right now, but I'll need more playtesting to see.

Hi_diddly_ho_neighbor Thanks for explaining your reasoning about Crop Rotation! I agree it's a good card, but it's not very powerfull by itself and kinda expensive($) so i think i'll leave it out for now.

Growth Spasm could go in, it's basically a 2 land ramp that has a least a marginal upside late game. Thanks for suggesting this one!

Argothian Wurm seems like a trap. It's just a big dude, and it might time walk me. especially if people are spitefull after a land wipe haha.

Ember Swallower seems so lackluster, if only it was a mini wildfire on monstrosity!

newbuu2 on Ezuri's Elvish Overrun

11 months ago


I've just retooled this deck to be combo oriented, here's the old version. The old version ran very little non-permanents as the main win conditions were with Primal Surge and Genesis Wave. While wins with those cards were fulfilling, it rarely happened.

The whole idea of this is to generate infinite mana and kill the table ASAP.

Elvish Soultiller has always been a consideration. I might cut Seeker of Skybreak for it, just because Seeker of Skybreak is one of the last cards that I would want to tutor for.

Acidic Slime was replaced with Woodfall Primus.

Glissa Sunseeker is nice, but unless I have a haste outlet or Thousand-Year Elixir out, she's going to be a sitting duck. Plus, her ability has a goofy requirement.

Rain of Thorns has a ton of versatility, but unfortunately I cannot tutor for it. If I need an answer I can always tutor for something like Woodfall Primus, Reclamation Sage, or Strip Mine.

Llanowar Druid is in the same situation as both Glissa Sunseeker and Seeker of Skybreak. I don't know that I'd want to tutor for her and I have to wait for summoning sickness. Plus, she has to sac herself and can possibly assist my opponents.

Drove of Elves is just a beater. His size irrelevant considering the whole point is to make infinitely large Elves with Ezuri, Renegade Leader.

Elvish Champion's anthem is nice, but that's all it really does. The forestwalk and even anthem are irrelevant when pumping with Ezuri, Renegade Leader.

Gaea's Liege requires that my opponents be playing forests, otherwise it's mostly dead card. Sure, it can turn lands into Forests but once its destroyed any progress made is lost.

FlyingJ4 on Ezuri's Elvish Overrun

11 months ago

Boardwipes can be a big problem for this deck, especially something like Wrath of God. To solve this I like to run Elvish Soultiller. Acidic Slime isn't the best value card you could be running. Glissa Sunseeker is good value or if enchantments are a problem then Rain of Thorns can be useful as you don't have to pick over a land or an artifact. Good value. Also a Llanowar Druid can provide some fantastic temporary ramp. You seem to be running less forests than me so it devalues it quite heavily. Drove of Elves is amazing, and Elvish Champion is fantastic with something like Gaea's Liege, while both holding value as the liege can disable lands and is a strong blocker while the champion is a good early game lord.

Izu_Korasu on Cap says hail, you say hydra

1 year ago

Gods make interesting generals, here's a list of cards that fit your theme and or goals.

Ramp cards: Boundless Realms, Kodama's Reach, Tempt with Discovery, Skyshroud Claim, Far Wanderings, Solemn Simulacrum, Sword of the Animist,

other great hydra: Kalonian Hydra, Primordial Hydra, Hydra Omnivore, Lifeblood Hydra, Vastwood Hydra, Managorger Hydra

counter effects: Doubling Season, Rite of Passage, Primal Vigor, Hardened Scales and sorta Inspiring Call

green "removal": Beast Within, Song of the Dryads, Krosan Grip, Rain of Thorns, Bane of Progress etc...

and last but not least Hail Hydra (or Hive/eldrazi) +1

Liscom on Excuse for Artifact Hate

1 year ago

I am puzzled why you put in Decimate though. It is more costly to play than all the other spells, but with Liquimetal Coating you can destroy everything anyways. Maybe I just don't get the point, but maybe you can better put in some cheaper spells.If you want something "special", maybe use Wreak Havoc because it cannot be countered. Mwonvuli Acid-Moss could also be nice, because it helps your own mana base. Seismic Spike is probably the cheapest LD spell out there, if you do not want to destroy some enchantment too. If you do, maybe go for Rain of Thorns - 6 is expensive, but at least you can destroy 2 lands/artifacts and 1 enchantment with just one card. Wake of Destruction of course would be the big boom - but probably that is too expensive and way over the top.

Rick0chet on EDH Tribal Werewolves

1 year ago

Thank you, abby315I like your list, and Arlinn Kord  Flip would be a great commander. Although I like the old one I have too. It confuses people. :) Hopefully we will get a sweet red green legendary werewolf in the next set. (Ulrich???) Ulrich's Kindred

I just cut Wolfbriar Elemental to make room for some of the newer wolves but I may end up putting it back in as it's a great token enabler.

Feed the Pack would be an auto incude if it was at any point, but I don't know that I want to sac my werewolves at my endstep after going through all the trouble of getting them. I cut Wolfcaller's Howl which is kind of like a less risk but slower version because it wasn't doing enough work, but I'll keep my mind open. :)

Hibernation's End is good, but I feel I already run less mana then I'm confortable with so I'm not sure how I feel about CC cards. Also it's one more trigger to remember. I really wish I just had another AEther Vial :)

Taurean Mauler would be awesome, but I'm trying to stay true to wolves as possible, which is why I cut Skinshifter

I like Concordant Crossroads in fact I was just trying to sell another friend of mine on adding it to a Rubinia deck. But in my playgroup I'm going to get outclassed if everything has haste. Lots of token and tribal with the people I play.

I hadn't listed what I cut (Because it was a lot) But I'll put it here for reference. Also before enough Werewolves were printed I ran with a dragon sub them to make up for a weakness to flyers.

Young Wolf,

Budoka Gardener,


Adaptive Automaton,

Champion of Lambholt,

Wolfir Avenger,

Nylea, God of the Hunt,

Surrak, the Hunt Caller,

Wolfbriar Elemental,

Zealous Conscripts,

Turntimber Ranger,

Tornado Elemental,

Dragonmaster Outcast,

Thunderbreak Regent,

Harbinger of the Hunt,

Thundermaw Hellkite,

Savage Ventmaw,

Balefire Dragon,

Dragonlord Atarka,

Hunter's Insight,

Atarka's Command,

Mob Rule,

Blasphemous Act,

Overwhelming Stampede,

Prey Upon,

Rain of Thorns,

Frontier Siege,

Wolfcaller's Howl,

Sol Ring,

Ruby Medallion,

Emerald Medallion,

Mage Slayer,

Swiftfoot Boots,



and Coat of Arms was taken out after testing since it frequently hurt me more then help me.

Thanks again for your input! :)

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