Dawnstrider

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Dawnstrider

Creature — Dryad Spellshaper

(Green), Tap, Discard a card: Prevent all combat damage that would be dealt this turn.

legendofa on Lets Shape the Spell

3 months ago

I would suggest an option that includes and , with as a possible third color.

isn't great. Mageta the Lion is a repeatable board wipe, and the other two I would consider are Avenger en-Dal and Devout Witness as targeted removal options.

has a couple of interesting control options. Waterfront Bouncer, Trickster Mage, and maybe Alexi, Zephyr Mage are passable tempo options, Stronghold Biologist and Stronghold Machinist are more color-heavy, and Dreamscape Artist hits color fixing and ramp, unusual for blue.

Spellshapers are generally mana-heavy, but Undertaker gives you a lot of freedom in what you discard, allowing you to switch cards in your hand and graveyard as needed. Notorious Assassin and Greel, Mind Raker are further control options.

offers mostly burn and evasion. Seismic Mage is repeatable land destruction, and Hammer Mage eats artifacts.

is, as always, the best at color fixing, with Greenseeker, Harvest Mage, and Silverglade Pathfinder. Rushwood Herbalist and Dawnstrider protect your creatures, and Jolrael, Empress of Beasts works well with the red options.

MetalHeartPipe on Grandfather Clock - Premodern Poison

6 months ago

I tried a starting hand and... nice!... Dark Ritual + Suq'Ata Assassin!... But only one land on hand, and it was a Tainted Wood lol.

I hardly reccomend to add the B/G Painland, perhaps more mana dorks to accelerate your strategy and start infesting ASAP.

Add a fourth copy of Dark Ritual and think on replace Fog for another "fog-effect" permanent, like Dawnstrider or Spike Weaver.

DreadKhan on Meren NON combo Grind

7 months ago

Have you thought about running more 1 drops that ramp? Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Elves of Deep Shadow and even Birds of Paradise are all very good cards in most Meren decks. I also like Blood Pet and Dawntreader Elk. I even use Fertilid atm, probably could replace it with something better though. I feel like a Meren deck should be gaining as much XP as possible early game, if you can recycle a Sakura Tribe Elder (or similar card) a few times, you might have the most mana out as well as have respectable XP, so I feel like running lots of creatures that find lands and die on their own is a good choice. I run 30 lands in my Meren deck, and I made a point of testing how little fixing mattered in a deck like Meren, sure enough it's not remotely picky. It's 2 colours, and if you've got a heap of ways to use Green mana to get access to Black, you really only need as many Swamps as you expect to fetch out in a game. I think this is especially true if you decide to trim a few lands for 1 drop ramp creatures, you can't keep hands without Green, but can keep a hand without a Swamp just fine if you can find one via a ramp creature (or generate Black via one). Higher land count is better if you really expect to see lots of wipes (you should run Rise of the Dread Marn if that's true), but if players only run a few per deck you might not see one early enough to matter. More competitive decks tend to run fewer wipes (and more combos), but more counters/removal, since they don't usually want to lose their own board. If you're playing against fairly competitive (but not cEDH) opponents, I'd go with the dorks, if you play vs Casual decks, you might want the lands! Sorry if that's confusing, but hopefully it helps.

Ohran Frostfang is really good in grindier Meren decks. Mazirek, Kraul Death Priest is good if your deck consistently is sacrificing stuff (and even better if other people sacrifice stuff in your games). Fiend Artisan is a sac outlet that can tutor up creatures, and it can be big enough to swing with sometimes. Helm of Possession is a really sneaky old card that you don't see much, but it combines a sac outlet with a theft effect. It's a removal magnet, but it's a really strong and off-colour effect in Golgari. Coffin Queen is another weird old card that can reanimate stuff from any Graveyard, but it exiles it when it dies. This is normally bad for a combo deck, but in your build it might be fine. Old Stickfingers might be worth a look, very good at putting lots of creatures into your yard without dumping other cards you might want. Dawnstrider is a nice card if you play vs lots of attackers, this is a fog that won't use up your Meren reanimation, and it also lets you discard creatures to reanimate, so it has a pretty high ceiling in more casual Meren.

Cool deck, looks like lots of fun!

DreadKhan on

1 year ago

If you want a more unusual option than Spore Frog, you could try Dawnstrider , which doesn't need to be recurred each turn. Not sure why nobody uses it, other than it's old and uses an unpopular mechanic. I run both in my Meren deck, but I need discard outlets more than most Meren decks.

In my experience, creature based ramp plays really well in Meren, especially anything like Diligent Farmhand or Dawntreader Elk or even Yavimaya Granger . They aren't as good as Sakura Tribe Elder, but they can do a lot of work. The built in sac seems to be key, because it's hard to get a sac outlet consistently to start recurring your Wood Elves type creatures.

Callous Bloodmage is a really nice new card for a deck like this, very versatile.

DreadKhan on Singing Forest // Mono-Green Wall Mill

2 years ago

Dawnstrider is more of an EDH card, but it might fit in here, and it's reasonably budget. Cool deck.

Kamerot on Om Nom Trample

2 years ago

I've always shied away from discarding in this deck, but Dawnstrider is definitely a solid card. I'm gonna playtest it and see how it goes. As for Wild Pair, I ran it years ago in an earlier rendition of the deck and replaced it. Im going to wait until after the full spoiler list of ikoria to see what big changes I'll make, if any, and take a look at adding it back in. Thanks for the suggestions!

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