Dawnstrider

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mercadian Masques (MMQ) Rare

Combos Browse all

Dawnstrider

Creature — Dryad Spellshaper

(Green), Tap, Discard a card: Prevent all combat damage that would be dealt this turn.

Dawnstrider Discussion

Kaneka on Muldrotha Value

2 months ago

Deck update; I will keep this deck on the casual/multiplayer side of Magic, it is wayyyy too slow for Duel Commander.

I took out stuff to try Dream Halls , Damia, Sage of Stone and Cabal Therapist mainly.

I will keep Meren of Clan Nel Toth for synergy with these new cards.

I was also thinking of cutting Dawnstrider , but I had a game where an opponent had Path to Exile AND Swords to Plowshares to exile everyone's favorite Spore Frog , so Dawnstrider will stay as a back-up Fog Frog for the time being.

SynergyBuild on

9 months ago

Make Karona, False God's spellshapers

Stuff like Devout Witness, Diplomatic Escort, Waterfront Bouncer, Dawnstrider, and support cards for these like Squee, Goblin Nabob.

Saljen on Muldrotha 2.0

10 months ago

Ramp is super important in EDH, but Muldrotha opens up less traditional options that end out being far superior when Muldrotha is in play. Cards like Font of Fertility and Wayfarer's Bauble may be sub-optimal in most decks, but in Muldrotha decks their value increases ten fold. You can use them in the early game for ramp, then use them over and over in the late game for ramp, as they are permanent cards that Muldrotha can cast from your graveyard. Here's a few more that I use in my budget Muldrotha deck: I already mentioned Font of Fertility and Wayfarer's Bauble; Coiling Oracle, Dawntreader Elk, Diligent Farmhand, Sakura-Tribe Elder, Silverglade Pathfinder (most discarded cards can be played from the yard with Muldrotha), and most importantly Hermit Druid and Song of Freyalise. Let me explain why those are the two most important pieces of ramp for Muldrotha. Hermit Druid doesn't ramp per-say, as the basic land only goes to your hand. What it does do for you though is mill the hell out of your library if you keep your basic land count down. This means that when Muldrotha hits the battlefield, you'll essentially have a 20+ card "hand" in your graveyard. Song of Freyalise turns all your little x/1 dudes into mana rampers for two turns, then allows you to attack all out. This means every third turn all your creatures are Indestructable, Vigilance, and Trample; letting you plan around it for some crazy turns.

The same thing can be said for most aspects of the deck. Here are some great removal pieces tied to either creatures, artifacts, or enchantments: Seal of Doom, Seal of Removal, Executioner's Capsule, Bone Shredder, Merciless Executioner, Fleshbag Marauder, and sort of Baleful Strix (it has deathtouch). Here's some good artifact and enchantment removal: Seal of Primordium, Acidic Slime, Caustic Caterpillar. Here's other various good things that are re-usable from your graveyard: Diplomatic Immunity for keeping your commander safe, Swiftfoot Boots for the same reason. Elephant Grass means you can pay 1 mana per turn to have this effect in play by sac'ing it and playing it again, rather than the escalating cumulative upkeep, Mystic Remora is also great for the same reason. Lotus Petal provides re-usable free ramp. Dawnstrider gives you repeatable fogs. Siren Stormtamer is a repeatable counter to keep your team safe. Spore Frog is one of the core pieces of the deck, letting you fog every turn for 1 mana.

One thing you'll want to do with Muldrotha is make sure your creatures, artifacts, enchantments have somewhat even distribution, so you can play many cards from your graveyard per turn. A lot of these effects are tied to creatures though, so in my Muldrotha deck I like to gain additional benefit from sacrificing these creatures or permanents. Cards like Dictate of Erebos/Butcher of Malakir force all your opponents to sac a creature whenever you lose one. Since you're sac'ing for the creatures effect anyways, you get to double dip a bit. Other cards that help here are: Catacomb Sifter for scrying, Grim Haruspex for draw, It That Betrays for some fun shenanigans, Sifter of Skulls for ramp + more things to sac, Smothering Abomination for more draw and a sac outlet.

If the sacrifice route tickles your fancy, then you probably want to run some sacrifice engines. Here's some good ones for Muldrotha: Altar of Dementia is a free sac engine that fills your yard, perfect here. Skullclamp is both a sacrifice and a draw engine. Lots of creatures that are good with Muldrotha are x/1, so Skullclamp becomes crazy efficient, especially since you can replay the lost creature.Grimgrin, Corpse-Born is another free sac engine that powers himself up and lets you use his removal ability. Hell's Caretaker can sac a tiny creature to return something awesome from your yard when the commander isn't around, or if you dont have the mana to play it from the yard. Izoni, Thousand-Eyed comes into play with lots of sacrifice fodder, and for [b][g] you can sac a creature and draw a card. Jarad, Golgari Lich Lord can use his ability as a win-con, especially when paired with Grimgrin, Corpse-Born.

My absolute favorite card with sacrifice focused Muldrotha decks hands down is Mazirek, Kraul Death Priest. All your x/1 sacrifice fodder turns into a terrifying army with this guy. The best thing about him, is his ability triggers whenever you sacrifice a perminant. That means things like Executioner's Capsule and Seal of Primordium will trigger his ability, and more importantly cards like Terramorphic Expanse, Evolving Wilds, Blighted Woodland and Myriad Landscape. Everything you sac increases the power of your army, and every time you sac something you're getting a ton of value. The Gitrog Monster pairs really well with Mazirek. Sac a land every turn, draw more cards, play more lands, trigger the +1/+1 counters on all your creatures every turn. Tons of synergy.

Anyways, sorry for the wall of text. I just finished doing a ton of research for my Muldrotha deck to make it as good as I could for around $100. Hopefully some of my research will help you in your efforts :)

KayneMarco on Atraxa, legendary Voice,

10 months ago

I’m truly surprised I don’t see Archmage Ascension in most atraxa decks on this site. I run it in my supertroopers deck and it is awesome in it. Surprised I ain’t seeing Oath of Gideon in here. Despite a suggestion I saw further up the thread I think you should keep at least your Pir, Imaginative Rascal in the deck. Toothy could go though. For protecting your walkers, think bout these fog effect cards:

And Circle of Despair is a good protection card as well. It does work for walkers. You can check gatherer on that one.

Caerwyn on WURMSWURMSWURMSWURMSWURMSWURMSWURMSWURMSWURMS

1 year ago

I played around with a similar deck using a burn spell + Worldfire + Spellweaver Helix to finish off an opponent. It was never quite fast enough for Modern, but it worked fine in more casual games, albeit it was a bit too linear for my taste. While your deck has a slightly different goal, I think I can still provide some useful insights.

The biggest issue I see is your deck doesn't have a good way of getting your bomb into the graveyard--casting a nine mana spell is a bit out of the question, particularly as you're lacking an explosive ramp package, and hoping to discard down to seven is just not feasible.

You have a couple options in mono-Green.

I'd also consider cutting Advent of the Wurm--it does not really add all that much on its onw to justify splashing White.

Saljen on Muldrotha EDH

1 year ago

I've been putting together a budget Muldrotha list and my budget constraints have led me to find quite a few amazing cards that pair with Muldrotha.

First off, with all your sacrifice/reanimator affects, using cards that take advantage of those affects will be beneficial. Butcher of Malakir, Dictate of Erebos, and Grave Pact add a lot of control to the deck. Cards like Fleshbag Marauder and Merciless Executioner get extra value, as does every one of your sacrifice engines. Mazirek, Kraul Death Priest makes these affects even more powerful. Pump up your whole army while picking off theirs or gaining value through sacrifice engines.

Nyx Weaver and Splinterfright are excellent ways to fill your graveyard in addition to what you're already running. Sidisi, Brood Tyrant also helps to fill your graveyard while providing extra value for your self milling in the form of a zombie army.

Executioner's Capsule is excellent repeatable removal that takes up an artifact slot. Very valuable. Tormod's Crypt helps shut down opposing graveyard strategies, over and over for free. Wayfarer's Bauble provides ramp in the artifact slot.

Attrition is an excellent sacrifice engine that is also repeatable removal. False Demise serves as a way to keep your commander on the battleground or take an opponents creature/commander. Font of Fertility provides ramp in the enchantment slot. Heightened Awareness is a great way to draw an extra card every turn for practically free. Monastery Siege provides similar value. Seal of Removal gives repeatable bounce in an enchantment slot. Vessel of Nascency gives repeatable draw and fills your yard in an enchantment slot.

Here's some good value cards I've found in my deck building process: Dawnstrider provides repeatable fogs while not really costing you anything once your commander is out. Hermit Druid fills your yard and provides land consistency. Waterfront Bouncer provides repeatable creature bouncing. Silverglade Pathfinder provides repeatable ramp. Hell's Caretaker provides repeatable reanimation. Coiling Oracle is full of value. Siren Stormtamer helps repeatedly keep your creatures safe. Best part about all of these is that they're easy sacrifice fodder once you no longer need the abilities and they work crazy well with Skullclamp, which is easily the best sacrifice engine you can run in this deck.

I love playing Muldrotha because I feel there are so many ways to play her and they're all viable. Hopefully this helps :)

Yrrig-is-me on Obligatory Meren Deck

1 year ago

OUT

Extractor Demon - Has never really shined

Dukhara Scavenger

Thought Vessel - Sometimes it's good to discard

IN

Dawnstrider

Hermit Druid

World Shaper

ThallionDarkshine on Atraxa's Otherworldly Army

1 year ago

Both Kytheon, Hero of Akros  Flip and Liliana, Heretical Healer  Flip feel like they don't really do much in a superfriends deck, though Lili would be ok if you upped your creature count a bit. Nissa, Worldwaker also feels fairly weak without many forests. Thrummingbird is a great way to tick up your planeswalkers. Nevinyrral's Disk is definitely the best board wipe for a superfriends deck, since it basically destroys all nonplaneswalkers. Fogs get much better in superfriends, since you can protect them long enough to ult. Druid's Deliverance also proliferates, which can help them ult even quicker. Constant Mists is a great repeatable fog, as is Dawnstrider. Sphere of the Suns and Pentad Prism are some great pieces of ramp with Atraxa.

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