Elvish Farmer

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition II (ME2) Rare
Fallen Empires (FEM) Rare

Combos Browse all

Tokens

Elvish Farmer

Creature — Elf

At the beginning of your upkeep, put a spore counter on Elvish Farmer.

Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token into play.

Sacrifice a Saproling: You gain 2 life.

Price & Acquistion Set Price Alerts

FEM

Ebay

Recent Decks

Elvish Farmer Discussion

MegaMatt13 on Slimefoot's Saproling Supper

2 weeks ago

Stupidmole, really like the looks of Saproling Burst. I've just picked up a copy. Just need to make room for it now. I'll throw in Elvish Farmer if I feel like I need another sac outlet. Thanks!

PonchoLibre, thanks for your suggestions. I tend to shy away from infect in Commander. My playgroup is pretty laid back. If I went the infect route, I would probably go with Triumph of the Hordes since it would just be a one-turn thing.

Stupidmole on Slimefoot's Saproling Supper

2 weeks ago

I would suggest Saproling Burst for quick saproling generation. If you are looking for a cheaper alternative to doubling season, I would look at Primal Vigor as an alternative. For sacrifice outlets, Elvish Farmer is a fantastic outlet and synergises quite with Sanguine Bond as well as the other aristocrats effects in the deck.

bushido_man96 on Trostani Spikes & Spores

5 months ago

Thank you for taking a look, Snacrifice. I had around 117 cards in the initial list, so I spent lots of time last night just trying to make cuts. The mana base is not set yet, though. I just listed the forests/plains to get the count in there. Now, on to the suggestions....

Spore Flower fits, but it doubles Spike Weaver. If I don't have a Weaver, though, I'll go with it as a budget option, for sure. I do like Mycologist, it must be the Timeshifted version of Elvish Farmer. I may have to squeeze it in somewhere. I like Sporogenesis, but the only bad thing is if it gets removed, all, ALL of the spore counters go away. Wait, I just read that, and it says "fungus counters," not "spore counters," so that may be playable. I'll consider it. I was not aware of Selesnya Evangel, and she is strictly better than the guildmage, so in she goes. I'll see if I can find a spot for Sprout Swarm, but I'm not sure on Seed Spark.

Thank you again for taking a look. I'm not sure how good this deck will be, but it should be fun if it gets going.

Conflykt on Rith Tokens

8 months ago

Also didn't see Rhys the Redeemed ... If you're looking for strong board presence, that's a great one to go to for the last ability. With creature wide haste, or on battlefield abilities (Warstorm Surge), it usually becomes a game ender.

Because of Sporogenesis, I would also think of adding some sneaking saproling and card advantage creators to counter board wipes, allow card draw, life gain, sac outlets, etc:

Sporesower Thallid

Psychotrope Thallid

Pallid Mycoderm

Mycologist

Elvish Farmer

Conflykt on Rith the Awakener 2.0

8 months ago

I'm not sure how political your game group gets, but you are right, eventually your friends will know what's up and not let you ramp up quickly. Finding ways to divert attention helps a lot in decks that need time. Essentially, that breaks down into conceal, divert, or inconvenience. I don't know which I would grab, but I find a lot of these are very sneaky and discouraging to attack. The fungus creatures were something I never had in my original Rith deck... but came to love them after a few rounds. They sneak in a lot of benefits (sac outlets, life gain, buffs, card draw) while sneaking in bursts of saprolings every 3 turns that typically come at a surprise for many players (especially if you create these tokens on an opponent's turn). Of course, all of this gets avoided if you ramp fast enough. With green/white it can be pretty easy.

Conceal:

Psychotrope Thallid

Pallid Mycoderm

Mycologist

Elvish Farmer

Sporesower Thallid

Divert:

Curse of the stalked Prey

Curse of Predation

Curse of Opulence

Curse of Vitality

Inconvenience:

Crawlspace

Mirri, Weatherlight Duelist

Anything resembling Fog or Kami of False Hope

Cubbycoo77 on The Fair, the Frightening, and the Foul

1 year ago

I do really like Gleancrawler you can sacrifice an of them and then you get them back. I guess they wouldn't have the counters anymore but you have more fodder options then.

Elvish Farmer, with his last ability, you should have a saproling to sacrifice every turn if you can. with him you only get one every third or fourth turn. Played with Golgari Germination you'd probs have one pretty much every turn. Maybe both or neither?? I think if you want one though, I'd pick Golgari Germination. When ever they die, not just sacrificed. You'll be losing them in combat, especially playing http://tappedout.net/mtg-decks/aflame-feathered-frenzy/#c2796160

Berrit on The Fair, the Frightening, and the Foul

1 year ago

Yeah, I figure Drove of Elves, at least for what it costs, can be pretty big depending. Plus all the counters that will get put on it from sacrificing. So ya know, lose a green, get a counter, stay the same p/t. Hmm, you think I'll be sacrificing enough non token permanents to make Golgari Germination worthwhile? I don't know, maybe if I got Gleancrawler out there. Elvish Farmer is a little cheaper to cast and guarantees me tokens. With Germination I might not have non tokens on the field I want to get rid of or the ability to do so. :/

Cubbycoo77 on The Fair, the Frightening, and the Foul

1 year ago

Sorry those were Vulturous Zombie and Golgari Guildmage and Golgari Germination but I don't think I like Vulturous Zombie as much anymore.

Elvish Farmer I didn't like as much because it builds slow and then it is the only thing making saprolings... I don't think it is worth it unless you can sacrifice one every turn. With Golgari Germination you may have enough to make it work better.

With Drove of Elves you only have 19 green permanents in the deck (forests don't count) and most of those will be sacrificed as some point. I just don't see it getting very big. Unlike some decks where it should grow, in this deck it will as some point level off and even grow smaller. I realize that tokens will count for green permanents, but again those are just fodder. I guess you have a fair amount coming in from Imperious Perfect and Lys Alana Huntmaster and if you get out Ambush Commander your lands will them count... That one might work, I'd have to see it play, the cards above would be cards you don't want to sacrifice, I hope you won't run into sacrificing all you want to then being stuck with things you don't want to get rid of.

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