Contentious Plan

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Contentious Plan

Sorcery

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Draw a card.

capwner on Proliferation Nation

1 month ago

I play an Ezuri, Stalker of Spheres deck and really enjoy the prolif/poison storm archetype, I know this is not poison storm but the proliferation/charge counter ramp shell is the same and that is what makes these decks so explosive and fun to pilot. In my deck I found the best cards were mana producing perms like Druids' Repository and Pentad Prism, as long as you're proliferating these allow you to just keep going and going unlike mana rocks which just tap once. Of course these are better when maxed on proliferation cards with Experimental Augury, Thirsting Roots, Contentious Plan, Planewide Celebration, Radstorm, etc. etc. I also got a lot of mileage out of storage lands like Saprazzan Cove, in THIS deck being able to double the counters on one of these every turn with Zuri seems kind of busted. Your build is very cool and seems more focused on assembling specific combos than general prolif value/storm so it makes sense that you're missing some of these, I would urge you to run Pentad though that card is simply a prolif classic.

TheoryCrafter on Help me to build my …

5 months ago

Okay, I am back thank you for your patience. I don't know if you're just looking for advice or if you want a whole deck list, so I'll meet you somewhere in between.

So I use the manabox app for card listings. Turns out I miscounted and there are 35. If you put all but Twisted Riddlekeeper(potential color identity issues) in there you have a good start.

Perhaps the strongest cards in addition to Fear of Sleep Paralysis are Mjolnir, Storm Hammer, Monstrosity of the Lake and Scroll of Isildur; though even cards like Kitnap, Lost in the Maze and Sleep-Cursed Faerie can be a boon due to Tekuthal's activated ability and not be affected by Fear of Sleep Paralysis.

One card I recommend you add is Maskwood Nexus. Both Protocol Knight and The Watcher in the Water require creature types to be effective.

Speaking of Watcher in the Water, you'll need instant speed card draw. You're gonna need card draw regardless, but WitW will need feeding to be effective. This includes, but isn't limited to Archmage's Charm, Bane's Contingency, Jace's Archivist, Opt and Triskaidekaphile.

Triskaidekaphile is an Alternate Win Card as well, which you should have in your deck as a means of winning if you can't win by beating up your opponents. Other Alternate Win cards that would also fit the best in this deck are Central Elevator / Promising Stairs(To fully take advantage of the Eerie ability on Fear of Sleep Paralysis), Darksteel Reactor and Twenty-Toed Toad(which doesn't specify what counters apply to the win condition).

The latter two are fed well by your commander's static ability. Proliferate cards you can use include, but are not limited to, Contagion Engine, Contentious Plan and Inexorable Tide.

However, if you have a Commander like Tekuthal, it would not be wise to NOT take advantage of the proliferate ability. Crystalline Giant can give your creatures counters other than +1/+1, especially if you use Goldberry, River-Daughter to move hexproof counters onto your most important pieces. Power Conduit is another card that can strengthen your creatures. And you certainly can't go wrong with The Ozolith of you can afford it.

Ramp, like card draw, should be in every deck. Sol Ring is practically a necessity. Astral Cornucopia and Everflowing Chalice become mana fountains of their own once the charge counters are on and proliferating. Though cards like Arcane Melee, Defiler of Dreams and Urza's Incubator(which gets support from Maskwood Nexus) are just as useful.

And finally there's lands that can help with counters(like Nesting Grounds and Blast Zone), reusing spells(Like Mystic Sanctuary), redundancy(such as Reliquary Tower) and can offer elements of control not available to blue(such as Scavenger Grounds. Try this keep at least half lands as Basic Islands. That way, if you get hit with cards like Alpine Moon or Blood Moon it's not an immediate capitation.

Well, that it for my part. I hope this is a help, if nothing else than for inspiration. Thank you for reading me out. Happy Hunting!

king-saproling on Phyrexian

5 months ago

Personally I would make these swaps:

1x Vat Emergence -> Well of Lost Dreams
Eye of Malcator -> Contentious Plan
Tamiyo's Immobilizer -> Core Prowler
Synthesis Pod -> Ichorclaw Myr
Spy Network -> Vector Asp
Mindstatic -> Plague Myr
Power Taint -> Grim Affliction
Escaped Experiment -> Guildpact Informant
Ambulatory Edifice -> Inexorable Tide
Mindsplice Apparatus -> Necropede
Testament Bearer -> Steady Progress
The Filigree Sylex -> Plague Stinger
Font of Progress -> Throne of Geth
glistener seer -> Viral Drake
Ravenous Necrotitan -> Ichor Rats
Phyrexian Atlas -> Staff of Compleation

Chessplayer1 on Maximum Proliferate!

1 year ago

I have some feedback instead of Steady Progress you can use Contentious Plan

OberstHati on Infectious Angel/toxic Horror

1 year ago

Thank you LightEntropy, i will not play Basics, but i forgot about Contentious Plan. My aim is to rely as little as possible on the creatures dealing damage, rather poisoning all and proliferate,… Not sure yet of i can make this work,…

LightEntropy on Infectious Angel/toxic Horror

1 year ago

Do you plan to add any basic lands? Thirsting Roots can be a fast proliferate for cards like Pentad Prism or Fertilid to get your colors. Fathom Mage is a good draw engine especially in proliferate decks. Contentious Plan is also good for proliferating. All these cards are cheap. It seems like you lack control though, but a lot of control cards are staples like Swords to Plowshares so idk if you're intentionally staying away from cards that you see copy and pasted in every deck.

DareiJuxis on Kess Infect - Gorgeous or Gross?

2 years ago

I really like the idea of non-combat infect!

    I think it'd be much better to have a Chandra's Ignition than the Vraska. The ultimate is a pretty cute win but it's unrealistic to think it'll ultimate often, if ever, and all it takes is your opponents destroying your creatures to null the ultimate. Her plus does not do enough and her minus takes away from the ultimate while being slow.

      Tezzeret's Gambit and Contentious Plan seem better than the sorcery card draw present (Read the Bones, Bitter Revelation, Concentrate), and any of the 3 mana X draw spells (like Commander's Insight, Blue Sun's Zenith) are going to be better than Mind Spring, with an interesting emphasis on Drown in Dreams since if you wanted you could mill yourself with Kess's ability to get back most anything you may want at some point. Might not be worth it like the other ones are, but definitely interesting.

      TheoryCrafter on Miller Lite

      3 years ago

      Since landfall is featured heavily in your deck, you may want to consider any combination of Evolving Wilds, Fabled Passage and Terramorphic Expanse. This will increase the number of cards milled every turn.

      May I suggest replacing Glacial Grasp with Skyline Cascade? This can open up some space for other card draw options or Sage's Row Denizen, which will cause an opponent to mill every time a blue creature enters the battlefield. Another reason to replace Glacial Grasp is any mill you do should mill no less than 1 card for every one mana spent. Permanents that trigger mill are okay since the mill will eventually pay for itself. As the deck currently stands, you'll only break even on GG if you have Sphinx's Tutelage on the battlefield. If you wish to continue to rely on Instants and Sorceries may I suggest a full set of Mystic Sanctuary? This will allow you to be able to use them multiple times.

      To get mill through card draw accomplished sooner, you may want to consider having three copies of Jace's Erasure and two copies of Sphinx's Tutelage. If you go the Sage's Row Denizen route, you can add in Jace's Archivist and accelerate the number of Counters on Ominous Seas. Another card to Consider is Teferi's Ageless Insight.

      If most or all of these options aren't to your liking a playset of Contentious Plan would be like putting two foreshadow counters on OS.

      Thank you for reading me out. I hope this helps. Happy Hunting!

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