Entourage of Trest

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Common

Combos Browse all

Tokens

Entourage of Trest

Creature — Elf Soldier

When Entourage of Trest enters the battlefield, you become the monarch.

Entourage of Trest can block an additional creature each combat as long as you're the monarch.

Entourage of Trest Discussion

Spell_Slam on Howlpack alpha brawl

3 months ago

Cool deck! I think a lot of your burn is sub-par, however.

Staggershock is a great way to get an easy 2-for-1 in Red. I think it would be an improvement over something like Burn the Impure in most cases. I also would not leave home without Rolling Thunder . This card can turn the game around in the late game.

I have really like this card in my own red decks, and I see you also like these effects. I'd suggest Destructive Tampering instead of Ruthless Invasion . Tampering is just more versatile.

You don't seem to have much artifact/enchantment hate in your deck. Hull Breach does both for a competitive price.

It's hard enough competing with the card advantage that Blue and Black generate. I would move Entourage of Trest and maybe even Crown-Hunter Hireling .

Speaking of card advantage, Lead the Stampede is a good way to refill your hand on creatures.

I found in my games that Lightning Bolt and its ilk aren't really worth running in a multiplayer setting of PDH. They're just not cost-effective. You want to make sure that your burn can at least give you an advantage. I would prefer Firebolt over Searing Spear any day, for example.

Ravenrose on Time to time some group hug again

7 months ago

I think Yeva, Nature's Herald would be a good addition to this deck. Dictate of Heliod might also come in handy. Sphere of Safety and Ghostly Prison as well as Crawlspace makes it even more difficult to attack you. You want to keep Monarch at all costs with this deck, since it is perfect card draw, so Regal Behemoth and Entourage of Trest will make that happen. Nylea, God of the Hunt and Karametra, God of Harvests are additions worth considering in this deck. Explosive Vegetation , Peregrination , Cultivate and Kodama's Reach are ideal ramp.

I hope this helps!

Raven Rose

Podkomorka on Hallar, the Firefletcher | Pauper EDH

1 year ago

I like what I see so far. The land count seems right. I see many staples that I'd like to see. I'd like to see Path of Ancestry, Darksteel Pendant, Reclaim, Entourage of Trest, Mutant's Prey, Hunt the Weak, the two green cycle lands, Explorer's Scope, Village Elder, Crown-Hunter Hireling.

To make room I would look at the following to take out: Sizzle, Welder Automaton, Wrap in Vigor, Withstand Death, Blinding Fog, Jolrael's Favor, Nature's Panoply, Might Beyond Reason, Saddleback Lagac, Dragonscale Boon.

It's always nice to see new faces in our community :) Welcome!

Hi_diddly_ho_neighbor on Grothama, All-Devouring, All-Drawing, All-Cheating

1 year ago

Its nice to see a fellow lover of Grothama! I have a budget version that takes a different trek with Grothama. Mine focuses more on using the card draw ability as a trap for punishing opponents with the fight ability. A few cards that you might consider that can force your opponents into tangling with Grothama: Arcum's Whistle, Bullwhip, and Magnetic Web.

Foe-Razer Regent also works great with the big wurm.

Lastly, I find the "Monarch" mechanic to be really strong with Grothama. Regal Behemoth and Entourage of Trest would help there.

Here is my version if you feel like taking a look: Boss Battle. It's power level is much lower than yours due to the budget restrictions, but it seems pretty fun!

PartyJ on Shaman of the Fireball | Pauper EDH

1 year ago

Hello wraya2 and Podkomorka,

thank you so much for actively helping me improve the deck. I have been closely looking at the large pile of commons which I own more closely. As well as paying good attention to all the suggestions you both made. I came up with the following list of changes to improve the overall strategy and consistancy of the deck.

OUT:

IN:

Thank you both for all the great recommendations. I have put a few still on the maybeboard, as I do not own them yet. But these changes feel like a mayor improvement to the deck already and I can't wait to see this build into action. If anyone still spots possible upgrades or weak links, then I love to hear you about it!

If anyone wishes to chat with me or other fellow magic players about EDH, Pauper EDH or any other format, I can also be found in here most of the time. Feel welcome to join this discord channel at any time.

Best regards,

PJ

Podkomorka on Shaman of the Fireball | Pauper EDH

1 year ago

Entourage of Trest, Thorn of the Black Rose, Merciless Resolve, Disturbed Burial, Grim Harvest off the top of my head. I have a few golgari decks that will share good cards regardless of the archetype. Check out my list here. As far as removal, recursion, and card draw go they should be the same for both our decks.

MTGplayer00 on Red-Green Midrange

1 year ago

First off I would like to say that I, personally, really enjoy this deck. I play almost exclusively control decks and this is one of my new go-to's when it comes to pauper playtesting nowadays. You mentioned that this deck is supposed to function very well against control, and I would say it does. It wins around 50% of the playtests I do with it, but there is one thing that I think would make it far better against the decks I play.

Keep in mind these suggestions really only apply to decks that I like to play and mostly revolve around my playstyle so take them with a grain of salt and ignore them if it's not how you want this deck to be.

Most control decks I play take around two turns to get answers online game one. Taking a look at your turns 1-3 threats (the turns in which you have the best opportunities to strike at control decks) I see some good and bad. The burn spells take care of weak control-creatures very well and Bonesplitter is great for making tiny creatures more powerful, but there isn't very much that I would feel panicked to take care of as a control player. When I play control I get nightmares about Gore-House Chainwalker, the shard-blade creatures, and Kird Ape. Cheap creatures that I have to waste answers on that prevent me from saving answers for the beefy things like Blastoderm and Entourage of Trest.

I understand that small and early creatures like that are more of an aggro deck thing than a midrange thing. But by turn three having a Nest Invader, Eldrazi Spawn, a Gore-House Chainwalker, and a Bonesplitter would be amazing against control. Can't be edicted, difficult to block with 1/1s and 1/2s, and it would take too much mana to remove each individually. So maybe at least put a couple of more aggressive/early game value creatures in the board.

Again, this is more of a pacing thing against control players like me. I'm not asking you to completely throw the deck's pacing and style out the window, but from personal experience I know that at least putting 2-3 of these kinds of creatures into the deck would make the deck very effective.

binarysecond on R/G Ponza

2 years ago

Have you played this deck? How did it go? I like the Entourage of Trest - Seems good where people might normally run Citanul Woodreaders

Entourage of Trest occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%