Rugged Prairie

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rugged Prairie

Land

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DemonDragonJ on How Many Dual Lands do …

4 months ago

I have 10 two-colored 60-card decks, and I have eight dual lands in each of those decks: four copies of the appropriately-colored shocklands (i.e., Godless Shrinefoil, Sacred Foundryfoil, and so forth) and four copies of the appropriately-colored "checklands" (i.e., Glacial Fortress, Hinterland Harbor, and do forth), but I am wondering if I should put additional dual lands into those decks, such as the "slow lands" from Innistrad (i.e., Shattered Sanctum, Sundown Pass, and so forth) or the filter lands from Shadowmoor and Eventide (i.e., Cascade Bluffs, Rugged Prairie, and so forth), or if eight dual lands are sufficient, for each deck.

What does everyone else say, about this subject? Should I put additional dual lands into my 60-card decks, or are eight dual lands sufficient, for each deck?

IHATENAMES on Building Voltron, in a cave with a box of scraps.

1 year ago

Other note:

Manabase. You want to be able to play puresteel paladin t2 if possible. Perhaps spend a touch more on your mana. Not quite fetch and shock land consistency but could be fine.

Battlefield Forge pain lands

Needleverge Pathway  Flipchoose lands

Rugged Prairie filter lands.I'd only play a few 2 is as it does not tap for color mana by itself.

A few basics are good. But with more fixing you can almost always play your spells.

Happy brewing

Idoneity on When Will WotC Finish the …

1 year ago

WOTC is rather capricious as to what land cycles they finish and when.

Typically, they finish land cycles in adjacent set releases, such as the checklands in Dominaria and Ixalan (see Isolated Chapel and Glacial Fortress. But they have also quixotically completed the showland cycle with Strixhaven in 2021 (see Furycalm Snarl), despite it first being introduced on a separate plane in 2016's Shadow's Over Innistrad (see Fortified Village). They do this a lot, starting with the allies then bargaining it over to the enemies:

1995 brought Underground River then 2001 had Shivan Reef, 2010 brought Darkslick Shores then 2016 had Spirebluff Canal. These are rather large gaps, ranging from months to years.

There are plenty of land cycles that haven't been finished or haven't even begun. The five ally-colored lands from Future Sight has partially been officiated, consisting of Horizon Canopy, Grove of the Burnwillows, Graven Cairns, Nimbus Maze, and River of Tears. All of these are rather unique; two have been finished. Kind of. Modern Horizons parlously gave Horizon Canopy an enemy family. The Graven Cairns cycle was completed in Eventide and Shadowmoor. The rest are lonesome.

There's still Amonkhet's cycling cycle to finish up, so who knows when the buddy lands will be tended to.

multimedia on Alesha, Who Smiles With Pride

2 years ago

Hey, really nice budget version on less than $200. You have excellent deck building skills on a such a low budget. Calling this a $100 deck is a stretch though since it's closer to $200 now than $100.

The manabase has been neglected, really none of the $100 budget used, that's my only criticism. Allocate some of $100 budget, not even a lot, to lands to improve gameplay? Talisman of Indulgence, Flameshadow Conjuring, Fable of the Mirror-Breaker  Flip these cards really don't matter in the scheme of things trying to combo with Alesha. You have Kiki-Jiki, Mirror Breaker, Fable is a lesser/more expensive Kiki that doesn't interact with Alesha. Conjuring only combos with Felidar Guardian, but so does Kiki and Kiki combos with a lot of other cards too.

The combined price of these three cards is almost $30, that much could really improve the manabase.

These are least expensive playable lands to consider adding. On a budget the Reveal/Snarl lands are fine since playing many basic lands. The next tier of budget land upgrades are the Check lands at $5 each. After them it goes much higher.


Some budget card changes to consider:

Goblin Bombardment is one of the best sac outlets in Commander since it's also a wincon, replacing the need to have an aristocrat with combos. Cultist of the Absolute is amazing for one mana, giving Alesha flying with 6 power combined with first strike and being a repeatable sac outlet at your upkeep. Skyclave Apparition just got reprinted and it's excellent repeatable exile most nonland permanent effect.

Good luck with your deck.

multimedia on vehicular homicide

2 years ago

Hey, well done list so far on a low budget. Elsha with Vehicles is an interesting choice.

Some advice to get started on revision/optimization is to streamline creatures and lands to make Elsha better. Consider reducing the creature count down to 10 of the best creatures here for Vehicles strategy and/or crewing? (ordered by CMC)

The less creatures the better for Elsha. Cut most creatures for lands and ramp? Elsha doesn't work with lands thus having less can also make Elsha better. Consider 32 lands with many budget low mana cost mana rocks to replace some lands?

To help with deck building add all the lands you want to play, even just basic lands, to see how many spots are left to fill or how many cards you need to cut to add more lands. Some budget lands to consider adding:

Good luck with your deck.

thefiresoflurve on Mardu Humans

2 years ago

Hey there!

I do have some suggestions I think may help with the mana base: First Boros Garrison and friends. These are only good if you A) already have a comes-into-play-untapped land out B) tap that CITP-untapped land for mana and C) wait to play your land until second main phase. That's already a bit restrictive. I think you can do a bit better if you use things like: Caves of Koilos, Fetid Heath, Graven Cairns, Rugged Prairie.

If you have the $$$ for it, Smothering Tithe is also an excellent mana ramp card. I've played like 2 games with it ever where it doesn't pay for itself and another two cards, at least (yes, my playgroup does not run enough enchantment removal. I remind them of this a lot).

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