Inspired Ultimatum

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Inspired Ultimatum

Sorcery

Target player gains 5 life, this deals 5 damage to any target (creature, player, planeswalker or battle), then you draw five cards.

DemonDragonJ on Patriotic Pride

1 month ago

I have replaced Inspired Ultimatum and Azor, the Lawbringer with Jeskai Revelation and Jeskai Shrinekeeper, which reduced the average converted mana cost of this deck from 3.65 to 3.63 and also reduced the number of mana symbols in the casting costs of cards in this deck, overall, since the costs of the previous cards were rather strict for this deck.

Orange+ on Pinball Wizard

3 years ago

Hey xram666, thanks for your suggestions :)

I have had a look at Endless Swarm, and also other potentially good epic cards like Eternal Dominion, Neverending Torment, and Undying Flames. My problem with these cards is that 1) I don't feel like its safe to cast them early, so if I happen to draw them to the first Golos, Tireless Pilgrim activation, its kind of a waste; and 2) they are a bit boring. I mean, if I play Neverending Torment, I wont be able to play any more big sorceries for the rest of the game. And playing big sorceries is kind of the point of this deck. That said, it could be really good, especially if I have a Reliquary Tower on the board, and have gotten to cast one of the draw spells. That should easily give me a hand of 15 cards.

I really like Feral Incarnation, and will probably add it right in :D. I've done the comparison on token producers really easy for myself (and maybe a bit stupidly), and I am currently just adding power together. So for most of my token spells, they add up to about 8, like Elemental Masterpiece, which is 4x2 in power. So since 3x3=9, it beats several of the ones I have included :)

The categories are a bit tangled, but I like them the way they are. Some spells are a bit hard to place, like Inspired Ultimatum and also Necrotic Hex, because they could have been placed in more than one category. What I've done is added them in the category which identifies why I'm playing the card. And in the case of Necrotic Hex, I'm playing it as a board wipe variation that is able to clear indestructible creatures. Might switch things around later on though, nothing is set in stone.

Hour of Reckoning is good, and I have thought about playing it, but I just barely felt like not doing it. I don't want to swap out a board wipe that doesn't kill Golos for it, and the ones that don't kill him have nice side effects, like killing all enchantments and artifacts or giving me tokens. It's also a bit scary to let tokens live when I know of quite a few decks that like to spam tokens. In many cases, those are the most important board wipes - Like if your playing against Krenko, Mob Boss, and he has created 300 goblin tokens, but they have summoning sickness and there's no sac outlet. I don't know.. I might have to think more about how well Hour of Reckoning would work in the deck.

Optimator on Giant's Deck

4 years ago

The amount of utility cards that facilitates for a large-creature/stompy deck (like giant tribal) is completely unparalleled and unrivaled. There are things--both budget and expensive--like Garruk's Uprising, Soul's Majesty, Hunter's Insight, Snake Umbra, Triumph of Ferocity, Lead the Stampede, Garruk, Primal Hunter, Return of the Wildspeaker, Abundance, Rhythm of the Wild, Selvala's Stampede, Shamanic Revelation, Elemental Bond, Colossal Majesty, Guardian Project, Rancor, Primal Rage, Heroic Intervention, Wrap in Vigor, Golgari Charm, Lifecrafter's Bestiary, Canopy Cover, Aspect of Mongoose, Alpha Authority, Asceticism, Defense of the Heart, Lignify, Lurking Predators, Bow of Nylea, The Great Henge, Eerie Ultimatum, Reap, Creeping Renaissance, Seasons Past, Reap the Past, Genesis Ultimatum, Beastmaster Ascension, Overwhelming Stampede...

The list is huge, and it grows every year.

This is on top of the superior ramping ability of Green and it's above-average removal options. One big advantage of Green's land-based ramp is things like Planar Cleansing, Hour of Revelation, Play of the Game, Bane of Progress, Creeping Corrosion, and Merciless Eviction can't send you back to the stone age by destroying all your mana rocks.

Everything you will want to be doing with Giant Tribal, Green supports and supports well. I cannot stress this enough. Not to mention the good green giants that keep getting printed.


Black doesn't provide too much in the way of utility specific to giant tribal or stompy decks other than recursion and good card draw like Greed, Phyrexian Arena, and Erebos, God of the Dead. Personally I like cards like Damnable Pact, Read the Bones, Ancient Craving and Ambition's Cost but if you're running Green and/or Blue you shouldn't need to lose life to draw cards. Painful Truths might still be useful due to it's great rate (three cards for three mana is good). Syphon Mind is a great rate and has the upside of making your opponents discard.

Obviously Black specializes in removal (but so does White!) so you could run things like Mortify, Despark, Utter End, Vindicate, Anguished Unmaking, Dreadbore, Terminate, Bedevil and Ruinous Ultimatum. In Garruk's Wake and Decree of Pain are probably good in your giant deck since you're ramping so hard. Since you're running White you shouldn't need Black's wraths, but those two stood out.

Things like Phyrexian Reclamation, Animate Dead, and Reanimate are great for creature decks. Palace Siege is all right on a budget. So is Twilight's Call. It's no Oversold Cemetery or Meren of Clan Nel Toth or Rise of the Dark Realms but those are pricey. Recovering from boardwipes will be important.


Blue has some interesting removal options like Curse of the Swine, Pongify, Rapid Hybridization, and Reality Shift. You have some Cyclonic Rifts in your trade binder, right? That alone is a great reason to run Blue in your deck (it's literally one of the best cards in EDH straight-up). Do it!

Blue also has all the card-draw--from per-turn stuff like Kumena's Awakening and Mind Unbound; chunks of cards like Concentrate, Treasure Cruise, Fact or Fiction, Fathom Trawl, and Tidings; huge hand-refillers like Overflowing Insight, Mind Spring, Stroke of Genius, and Pull from Tomorrow; and some sneaky stuff like Windfall, Keep Watch, Drawn from Dreams, Verity Circle, and Insight. Green has some amazing card-draw already but it wouldn't be a terrible idea to supplement it with Blue cards. Rush of Knowledge would be REALLY good in a giant-tribal deck--especially with Morophon, the Boundless at the helm.

Counterspells are very much not Giant/Stompy but I have a few aggro decks that run a silver-bullet copy of Negate or Swan Song just as anti-boardwipe tech. Not necessary though. Boros Charm, Golgari Charm, and Wrap in Vigor work well in that capacity. There are lots of 3-cmc options too but the mana difference between 2 and 3 is huge.


You could even run some interesting charms like Abzan Charm or Esper Charm. There are some surprisingly potent options. Some are stinkers of course.

Temur Ascendancy would be reason alone to run five colors and be utterly fantastic in this deck.

Garruk's Uprising alone is reason to run at least Green.

Merciless Eviction is one of the best removal spells in the game. Four or five colors would allow you to run that.

Urban Evolution would be good in a big-mana deck like this. Inspired Ultimatum, while not amazing, is playable.

You get the idea.


As you can see, there is a myriad of reasons to run more colors. Honestly, I really can't recommend it enough if true Giant-Tribal is the goal--whether Naya giants or five-color giants.

One extremely important thing for large-creature decks is to consider how you're going to recover from board wipes. Superior card-draw from Green, Black, and Blue cards will help immensely. Card advantage like Phyrexian Reclamation, Palace Siege, Seasons Past, All Suns' Dawn, Reap the Past, Reap, Creeping Renaissance, Eerie Ultimatum, and abilities like Mayael the Anima's, Golos, Tireless Pilgrim's, and Kenrith, the Returned King's reanimate ability will help you recover. These are things that Red and White simply can't do well. Sure there's Resurrection and Reya Dawnbringer, but they aren't great.

Brion Stoutarm is a legitimately good general--he really is!--but not for giant tribal. He brings nothing to the table for giant tribal other than being a decently-statted Giant himself and pigeonholes you into the worst color pair in EDH for essentially no benefit. As I mentioned, Iroas, God of Victory and, to a lesser extent, Kalemne, Disciple of Iroas would make better commanders if you are dead-set on Boros colors (which I do not recommend if you want to play maximum giants). If you were building around Brion's ability and had some giants around as support that would be one thing, but it seems that's not the goal. As such, please consider switching commanders :) I think that if you want Brion Stoutarm as the commander, you should make a Brion deck.

I really do think you'll be happier in the long run with a different commander It doesn't have to be expensive. Most of what you would need I can trade to you, including Morophon, the Boundless, and most supplemental cards I don't have are in the 25-cent to $1 range (Realm-Cloaked Giant, Mayael the Anima, etc). I actually have a shitload of this utility stuff on-hand, and you have some great staples like Cyclonic Rift on-hand--and probably more! I want you to be satisfied with your deck! It doesn't have to be competitive to be fun, but it doesn't have to be expensive to work better and smoother and be more competitive.

defamagraphy1 on Three True Colors | Jeskai Control

4 years ago

Ah. I see what you're trying to do here.

Here's my suggestion. Drop Channeler. I love the card, it just doesn't do what you're wanting it to here. Add 1x Dream Trawler and 1x Inspired Ultimatum go up to 4x Shatters if you can. Drop Brazen B. Go up to 3x Essence Scatter 4 may be the right number, just currently unsure. This gives you answers to both early drops with Rogues and Landfall decks as its a creature heavy meta. Basically you're stalling every turn to go, Trawler Ultimatum on turn 7. It's a 14 point swing, on both sides giving you enough life to survive for the win.

I do not know if sweeper into walker or Whirlwind is going to be a thing. But you have fairly consistent turn for turn responses. Without a full set of Shatter a faster aggro deck will just go straight under you as you're only reacting in a 1 for 1 manner.

LunchBox1211 on Card creation challenge

4 years ago

Undead Emperor

Creature - Zombie

Zombies you control have +1/+1.

Blue creatures you control have hexproof.

Black creatures you control have ": Regenerate this creature" where X is the creature's CMC.

Red creatures you control have "Whenever you cast an instant or sorcery, this creature deals 1 damage to each planeswalker you don't control."

1/2


Yes, all of his effects help him too.

Ninja'd

Attistog, Redeemed

Legendary Creature - Human

Vigilance, first strike.

At the beginning of your upkeep, flip a coin. If you win the toss, ~ gets +3/+3 and deathtouch, and looses the human type until the start of your next turn.

2/4


Make a better version of Inspired Ultimatum for EDH. Please don't just change the numbers, but give it new effects.

DemonDragonJ on Patriotic Pride

4 years ago

I have replaced Comet Storm with Inspired Ultimatum, which did regrettably raise this deck's average converted mana cost from 3.85 to 3.94, but I likely would have needed to spend at least seven mana, anyway, to produce a major effect from the storm, and the ultimatum also has the benefits of providing life and cards as well as triggering both abilities of Balefire Liege.

Icbrgr on Living Lore Pioneer

4 years ago

I honestly think it loks fine as is but it could be fun to try one of those new Ultimatums? maybe splash red/ and add Inspired Ultimatum over God-Pharaoh's Gift and make some room for some red prowess creatures like Expedite and Soul-Scar Mage?

saluma on

4 years ago

Hi! Cool deck I really love superfriends decks (I have one of my own with Golos, Tireless Pilgrim at the helm, can link the deck if you want). Your list looks pretty solid but I miss 3 cards.

1, Aminatou, the Fateshifter cuz Aminatou, the Fateshifter + Nicol Bolas, Dragon-God + Oath of Teferi you just win the game on the spot.

2, Ajani, the Greathearted is really neat, lets you put counters on your friends. So underrated in my humble opinion.

3, Contagion Engine really pulls its weight.

You could probably replace Nicol Bolas, the Deceiver, Ajani Steadfast and Inspired Ultimatum for those three.

Also if you are ok cutting some creatures Spreading Plague can be nasty.

Lastly you got a plus one from me, keep showing your friends Love!

Load more
Have (1) metalmagic
Want (0)