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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Vanguard | Legal |
Vintage | Legal |
Elemental Masterpiece
Sorcery
Create two 4/4 blue and red Elemental creature tokens.
, Discard this: Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Gain one mana of any colour.")
RogueDeck on THE FIRST SLIVER EVOLUTION 【Primer&VorthosThings!】
8 months ago
Nice List!
I'm building one First Sliver commander too.
Link: Sliver Falls
I would like to suggest using high costed ramp with alternative costs like Road / Ruin, Spring / Mind, Magma Opus, Creative Outburst, Elemental Masterpiece, Beanstalk Giant, Shefet Monitor and Greater Tanuki as ramp that can be dodged by cascade so the cascade won't get interrupted by ramp spells after you already have the mana, becoming more likely to find slivers to have more cascade triggers.
Also, there are some new slivers for commander that might be interesting for your list. Consider Lazotep Sliver, Hatchery Sliver and Sliver Gravemother
RogueDeck on THE FIRST SLIVER EVOLUTION 【Primer&VorthosThings!】
8 months ago
Nice List!
I'm building one First Sliver commander too.
Link: Sliver Falls
I would like to suggest using high costed ramp with alternative costs like Road / Ruin, Spring / Mind, Magma Opus, Creative Outburst, Elemental Masterpiece, Beanstalk Giant, Shefet Monitor and Greater Tanuki as ramp that can be dodged by cascade so the cascade won't get interrupted by ramp spells after you already have the mana, becoming more likely to find slivers to have more cascade triggers.
legendofa on Card creation challenge
1 year ago
Starting over. I apologize.
Crystal of Elements
Artifact - Equipment
Whenever equipped creature becomes tapped, it deals 1 damage to target creature. Tap that creature.
Equipped creature has ", : Choose one:
Create two 4/4 red and blue Elemental creature tokens.
Create a 5/5 red and blue Elemental creature token with flying."
Equip
Equip
Call the Skybreaker and Elemental Masterpiece on demand.
Create an instant that lets each player choose how much life to gain
legendofa on Card creation challenge
1 year ago
Supposed to be Elemental Masterpiece. Cards with the same name, y'all.
Orange+ on Pinball Wizard
2 years ago
Hey xram666, thanks for your suggestions :)
I have had a look at Endless Swarm, and also other potentially good epic cards like Eternal Dominion, Neverending Torment, and Undying Flames. My problem with these cards is that 1) I don't feel like its safe to cast them early, so if I happen to draw them to the first Golos, Tireless Pilgrim activation, its kind of a waste; and 2) they are a bit boring. I mean, if I play Neverending Torment, I wont be able to play any more big sorceries for the rest of the game. And playing big sorceries is kind of the point of this deck. That said, it could be really good, especially if I have a Reliquary Tower on the board, and have gotten to cast one of the draw spells. That should easily give me a hand of 15 cards.
I really like Feral Incarnation, and will probably add it right in :D. I've done the comparison on token producers really easy for myself (and maybe a bit stupidly), and I am currently just adding power together. So for most of my token spells, they add up to about 8, like Elemental Masterpiece, which is 4x2 in power. So since 3x3=9, it beats several of the ones I have included :)
The categories are a bit tangled, but I like them the way they are. Some spells are a bit hard to place, like Inspired Ultimatum and also Necrotic Hex, because they could have been placed in more than one category. What I've done is added them in the category which identifies why I'm playing the card. And in the case of Necrotic Hex, I'm playing it as a board wipe variation that is able to clear indestructible creatures. Might switch things around later on though, nothing is set in stone.
Hour of Reckoning is good, and I have thought about playing it, but I just barely felt like not doing it. I don't want to swap out a board wipe that doesn't kill Golos for it, and the ones that don't kill him have nice side effects, like killing all enchantments and artifacts or giving me tokens. It's also a bit scary to let tokens live when I know of quite a few decks that like to spam tokens. In many cases, those are the most important board wipes - Like if your playing against Krenko, Mob Boss, and he has created 300 goblin tokens, but they have summoning sickness and there's no sac outlet. I don't know.. I might have to think more about how well Hour of Reckoning would work in the deck.
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