|Commander / EDH||Legal|
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|Saviors of Kamigawa (SOK)||Rare|
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Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card into play under your control. Then that player shuffles his or her library.
Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
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Eternal Dominion Discussion
3 weeks ago
Basically I ran token and spell doublers. Loads of fun and a janky deck that was cheapish to build.
1 month ago
ArchonBlue.. I dont dislike what your trying to do at all. Its got potential for sure. I think you will run into Mana Problems,if your adding Blue, and sometimes never see couple those cards since its a bit "Diluted" by lots of spells. thats all i can offer as opinion really.. Ever considered to run some of Reds best "Controllers" like Dire Fleet Daredevil or Ahn-Crop Crasher? they can be effective unless you are after the Exile and remove their weapons type control. LoL Im still trying to find a balanced but focused use for this weird card..Eternal Dominion, But seriously, Keep at it, Its your deck and your time and money I say. H/F
1 month ago
Oops, didn't see that you didn't want Goryo's - reading is hard. In that case, I think the best way to power out an early Narset is Amulet of Vigor with bouncelands - I can't think of anything else that can get her out before turn 4 with any reasonable consistency, and if we're waiting until turn 4 we might as well ramp into a T3 Elvish Piper, which, as you noted, is too slow.
At this point, the strongest things we can be doing are still the Omniscience combo - otherwise we're going off on turn 5 at best, which is already too slow. Eternal Dominion might be OK, Time Stretch might be OK (since Narset is sticky, it gives us more shots at real cards), Army of the Damned puts them on a 1-turn clock. You could drop big planeswalkers - Ugin, the Spirit Dragon, Nicol Bolas, Planeswalker and Nicol Bolas, the Deceiver all seem strong. The problem is that, as a combo deck, we have to be threatening to kill our opponent on Turn 4, and we still don't have a way to do that besides the Omniscience combo.
3 months ago
Some other cards that might be on-theme and fun to test:
- Beacon of Unrest
- Greel, Mind Raker
- Nightveil Specter
- Ashiok, Nightmare Weaver
- Mind's Dilation
- Carry Away
- Eternal Dominion
- Words of Waste
- Master Thief
- Shrewd Negotiation
- Gilded Drake
3 months ago
Eiganjo Castle: if it works keep it, but I wouldn't spend $10 on it
Flagstones of Trokair: if you have it play it, bur don't spend $20 on it
Minamo, School at Water's Edge: this card is amazing, but doesn't combo well with any creatures you have in the deck.
Oboro, Palace in the Clouds: I like this card, but it doesn't seem to combo with anything in your deck
Baral, Chief of Compliance: this card seems very good whenever someone else plays with it, and it works with the 36 instants and sorceries you have
Consecrated Sphinx: this card is AMAZING, very very powerful
Isperia, Supreme Judge: Seems okay. But just okay
Solemn Simulacrum: Is always good, here is no different
Instants look good. But I might add Absorb over negate, but otherwise seems good.I would recommend adding:
Tithe: It is a good way to get lands
Orim's Chant: Gives you one extra turn if you cast it during someone's upkeep, stopping all the spells on their turn, and the attack.
Arcane Denial: This card is really good, you can counter your own spell to draw 3, three, card. That seems good to me.
Forbid: Buyback counterspells, always good.
Gush: draw lots of cards for returning two lands, can be very good late game. Note: it is an instant
Capsize: Returning a permanent and buyback? Sign me up!
I would recommend removing:
Disdainful Stroke: There are just better cards
Negate: Limited. Might be good, but I doubt I would play it.
I would like to commend your inclusion of Render Silent.
As for artifacts:
Look at Mind's Eye, it works very very well.
ADD Bribery. Just do. The card is AMAZING, and typically is hilarious.
Blatant Thievery is also fun
Possibly a Rout for instant speed wraths
Luminarch Ascension: Very good finisher
Future Sight: Always one more card in your hand.
Now, Narset Transcendent. You, my friend, are a trap. You NEVER will never be able to get a card off it, it is always a land. Other than that, she can be good.
Overall:I don't know how many wincons you have besides Expropriate, Luminarch Ascension or Inkwell Leviathan. That might be trouble. A Steel of the Godhead might help, but I don't know how much. Eldrazi Conscription can be good too, but that's better one on one. One idea: AEtherling, that card is amazing and is incredibly hard to kill. Or just use an Eldrazi Titan. OR, wait for it, Azor's Elocutors and Eternal Dominion. Lots of fun. If you copy Eternal Dominion, each copy gets an epic trigger, so you get a copy every turn for every copy you originally had.
DON'T SPEND $70 ON A CELESTIAL COLONNADE.
3 months ago
You have Sen Triplets already out. Cast Eternal Dominion, next turn the epic effect goes off. Can you still play other people's cards from their hands? Will that get around the epic effect since it's technically not you?
4 months ago
Making "Legendary" synonymous with "Restricted" is unlikely to be a good idea. I'd support it, since it'd be a simplification over the current Legendary rule, but that'd change the game way too much.
Though, I'm sure if they needed change the Legend rule to make a new Jace planeswalker work correctly, they'd probably do it.
Anyway...wizards tried legendary sorceries before: the result was the Epic mechanic.