Eternal Dominion

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Saviors of Kamigawa (SOK) Rare

Combos Browse all

Eternal Dominion

Sorcery

Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card into play under your control. Then that player shuffles his or her library.

Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

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Eternal Dominion Discussion

Rabid_Wombat on But... I think it's cool...

1 month ago

Radiate and Eternal Dominion is my favourite combo....which is why my Chaos deck draws a lot of hate :D

Hazankob on U/G Anti-spike Commander (EDH)

1 month ago

Some tweaking, was playtesting 1v1 (will do multiplay tomorrow) and while the deck certainly performs close to how it was expected, it still takes too long to kill the opponent with Teferi, Mage of Zhalfir as the biggest creature in the deck.

Cut Eternal Dominion for Bribery. Without any copy effects Epic is too much of a drawback to be worth attempting and adding copy effects would require changing the nature of the deck so its out for a card with basically the same effect at half the mana.

Sakura-Tribe Elder out Kodama's Reach in. 1/1 simply isn't relevant and its replacement generates more card advantage.

Thran Dynamo out Leyline of Anticipation in. Cutting down to 3, 6+ mana cards (one of them which would destroy the Dynamo) makes dynamo relatively useless when taking the rest of the ramp into consideration. Leyline is just solid utility in any control style deck.

Mold Adder out Draining Whelk in. While its a huge increase in mana spent, this is basically adding another win condition to the deck. Mold Adder isn't bad but without evasion its not all that great either.

Mystic Snake out Cryptic Command in. Counter + Draw is almost always preferred to counter + 2/1, the other modes are just gravy.

Plagiarize out Treachery in. While Plagiarize is potentially very powerful there are many situations especially if you end up in top-deck mode where it is '4 mand draw a card', there are few situations where Treachery simply isn't the best control magic spell.

Clone out Phyrexian Metamorph in. Better card. Devastation Tide out Cyclonic Rift in. Better effect. I'll probably try to fit tide back in in the future but for now I'll settle for swapping it for a better version.

Addendum: I'm toying around with adding Empress Galina but so far it seems like she'd be too slow compared to relying on clone/control magic effects.

MagicalHacker on MagicalHacker - List of All Free Value Cards

2 months ago

Epidilius, no worries! Also after looking at the instants and sorceries that could give free value (I stumbled onto cipher and looked through those as well), only Eternal Dominion and Enduring Ideal stood out, but I realized that they don't fit into the list either because they don't allow you to continue playing the main gameplan of your deck. :(

Mindleech Mass is joining the list as well!

MagicalHacker on MagicalHacker - List of All Free Value Cards

2 months ago

Epidilius, I can see the confusion about Oath of Druids, but because of its wording, it doesn't "let all of your opponents get value too", so it's okay.

Oracle's Vault is on the list for its second ability, which classifies as being able to get free value without additional mana input.

The point behind containing only permanents is that these cards are powerful because you can continue to play your deck after playing these cards and they accrue value for you without requiring you to invest card resources or mana resources. You can continue with your gameplan as normal, but these cards just give you free value while you are. Non-permanents always do something and then go away, so while they can give you value, they don't give you free value, which is incredibly powerful.

Silent-Blade Oni is a fantastic card for this! I should also look at cards that can cast spells from opponent's hands, since in a multiplayer game, it's incredibly rare for all your opponents to be hellbent.

Thada Adel, Acquisitor requires you to then pay the mana cost of the card you get, which means that you have to choose between the value or continuing to pay the mana for the main gameplan.

Eternal Dominion does fit quite nicely with the list! I should take a look at the epic spells and see how many of them fit in the list!

Epidilius on MagicalHacker - List of All Free Value Cards

2 months ago

What about Silent-Blade Oni? I'm pretty sure there's a creature that casts Acquire when it deals combat damage to a player.

Finally, Eternal Dominion? Not a permanent, but once cast it happens every turn until the end of the game.

JoeMoMo499 on EDH Izzet Suspend

2 months ago

That manabase looks a little too beefy. You might want to look at mana dorks or another way to generate for Eternal Dominion and such, or play a more creature-focused deck with your suspend mechanic only needing 3 mana to come into play. Jhoira of the Ghitu would run really well with heavy hitters such as Eldrazi Titans, and I might even be willing to part with one or two of mine if we reached an agreement.

Ziembski on In the Lab of the Mad Scientists

3 months ago

Rabid_Wombat of course there are other.

Hitting Eternal Dominion and Decree of Annihilation is probably win since You are picking value of opponents libraries while everyone else have nothing.

Soul Conduit + Treasonous Ogre mean You can pay almost your whole life and switch it with someone elses.

Scrambleverse/Thieves' Auction + Brand often makes everyone else scoop.

Warp World + Gather Specimens is also crazy good and often end games.

Other simple cards that win games late are Insurrection and Disrupt Decorum.

This deck doesn't really aim straight to win, more just to make fun games. You can also win with long painful games making everyone into topdeck mode while killing everyone slowly with Creeping Dread and Gibbering Descent.

Once, I "won" using Head Games and Worst Fears at opponent. Gave him all combo pieces to hand and won while controlling him. At least it felt like winning :D

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