Eternal Dominion


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Saviors of Kamigawa (SOK) Rare

Combos Browse all

Eternal Dominion


Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card into play under your control. Then that player shuffles his or her library.

Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

Price & Acquistion Set Price Alerts



Have (2) angesoir , Duct-Tape-Guardian
Want (1) darthnuchi

Eternal Dominion Discussion

Funkydiscogod on Legendary Instant / Sorcery

1 week ago

Making "Legendary" synonymous with "Restricted" is unlikely to be a good idea. I'd support it, since it'd be a simplification over the current Legendary rule, but that'd change the game way too much.

Though, I'm sure if they needed change the Legend rule to make a new Jace planeswalker work correctly, they'd probably do it.

Anyway...wizards tried legendary sorceries before: the result was the Epic mechanic.

Enduring Ideal, Eternal Dominion, Neverending Torment, Undying Flames, Endless Swarm.

AllhydeNoJekyll on Jhoira, Master of Suspense

1 month ago

I'm not entirely sure what theme you are going for, but I think some of your categoriesneed to be more focused towards a set of win-cons, and about half of each be able to functionwithout Jhoira explicitly.

  • I'm fairly certain Matt had said that the Chance Encounter with Frenetic Efreet doesn't work, but I'm not sure about that. Even if that's not the case, why this particular combo? I feel as if there are stronger ones to go in Jhoira

  • Usually people use Firemind's Foresight to search up specific win conditions, or powerful X cost cards. I'm not seeing a whole lot for you to search for in this matter.

  • On that note, I think you should be really careful about your optimism with suspending things with your commander. Average Case Scenario you will play her with five mana up, suspend one thing in response to someone immediately trying to kill her, or she won't hit at all due to counterspells. A lot of your spells take for granted the fact that she will always be on the field like an enchantment you start with (see your draw category). Our meta usually consists of heavy boardWipes and consistent counterspells you can thank your boyfriend and Luke for that.

|Cards that must be cut|These are cards that are bad enough they shouldn't be in the deck at all or they have an equivalent card that is also on theme. - For example, there are a wide array of counterspells that are infinitely better/cheaper than Cancel, but Delay is one mana less and lets you control the board in your favor while being incredibly on theme (Delay a Board Wipe and remove the suspend counters, or add more as you need, etc other uses). In any case there are a wide variety of cards that should replace Cancel. Eg., 'strictly better Dissolve, Dissipate, Disallow, Izzet Charm etc.

- Thirst- Izzet Cluestone- Reduce to Dreams- Divination- Nevinyrral's Disk    - I've sort of brought my grade for this card down a little bit in recent times, the fact      that it can't save you on a draw really hurts the card and the purpose of boardWipes.       Still a great card, but not as powerful in decks that aren't focused on recurring       artifacts.
  • You have Mana Geyser listed under Ramp, when really this effect is called a 'Ritual', named for the card Dark Ritual. Besides semantics, it's a great card, but shouldn't be considered when determining how much Ramp you have in the deck. Without it, 8-9 should be more than enough anyways. As a side note, consider Reiterate, it can go infinite with Mana Geyser.

  • You have several components to Mill Combos, which is a set of great of powerful effects, but to devote to the strategy itself of mill would require a subset of 15-30 cards in that nature. Unless that is your desire, it would be best to remove non-combo pieces such as Fraying Sanity.

  • Sphinx of the Final Word is not a counterspell, but is under the category of 'counters'.

|Cards I do not understand the purpose of, but are neat|- Sphinx of the Final Word- Clone Legion- Control Magic- Eternal Dominion- Telepathy

Rabid_Wombat on But... I think it's cool...

3 months ago

Radiate and Eternal Dominion is my favourite combo....which is why my Chaos deck draws a lot of hate :D

Hazankob on U/G Anti-spike Commander (EDH)

3 months ago

Some tweaking, was playtesting 1v1 (will do multiplay tomorrow) and while the deck certainly performs close to how it was expected, it still takes too long to kill the opponent with Teferi, Mage of Zhalfir as the biggest creature in the deck.

Cut Eternal Dominion for Bribery. Without any copy effects Epic is too much of a drawback to be worth attempting and adding copy effects would require changing the nature of the deck so its out for a card with basically the same effect at half the mana.

Sakura-Tribe Elder out Kodama's Reach in. 1/1 simply isn't relevant and its replacement generates more card advantage.

Thran Dynamo out Leyline of Anticipation in. Cutting down to 3, 6+ mana cards (one of them which would destroy the Dynamo) makes dynamo relatively useless when taking the rest of the ramp into consideration. Leyline is just solid utility in any control style deck.

Mold Adder out Draining Whelk in. While its a huge increase in mana spent, this is basically adding another win condition to the deck. Mold Adder isn't bad but without evasion its not all that great either.

Mystic Snake out Cryptic Command in. Counter + Draw is almost always preferred to counter + 2/1, the other modes are just gravy.

Plagiarize out Treachery in. While Plagiarize is potentially very powerful there are many situations especially if you end up in top-deck mode where it is '4 mand draw a card', there are few situations where Treachery simply isn't the best control magic spell.

Clone out Phyrexian Metamorph in. Better card. Devastation Tide out Cyclonic Rift in. Better effect. I'll probably try to fit tide back in in the future but for now I'll settle for swapping it for a better version.

Addendum: I'm toying around with adding Empress Galina but so far it seems like she'd be too slow compared to relying on clone/control magic effects.

MagicalHacker on MagicalHacker - List of All Free Value Cards

4 months ago

Epidilius, no worries! Also after looking at the instants and sorceries that could give free value (I stumbled onto cipher and looked through those as well), only Eternal Dominion and Enduring Ideal stood out, but I realized that they don't fit into the list either because they don't allow you to continue playing the main gameplan of your deck. :(

Mindleech Mass is joining the list as well!

MagicalHacker on MagicalHacker - List of All Free Value Cards

4 months ago

Epidilius, I can see the confusion about Oath of Druids, but because of its wording, it doesn't "let all of your opponents get value too", so it's okay.

Oracle's Vault is on the list for its second ability, which classifies as being able to get free value without additional mana input.

The point behind containing only permanents is that these cards are powerful because you can continue to play your deck after playing these cards and they accrue value for you without requiring you to invest card resources or mana resources. You can continue with your gameplan as normal, but these cards just give you free value while you are. Non-permanents always do something and then go away, so while they can give you value, they don't give you free value, which is incredibly powerful.

Silent-Blade Oni is a fantastic card for this! I should also look at cards that can cast spells from opponent's hands, since in a multiplayer game, it's incredibly rare for all your opponents to be hellbent.

Thada Adel, Acquisitor requires you to then pay the mana cost of the card you get, which means that you have to choose between the value or continuing to pay the mana for the main gameplan.

Eternal Dominion does fit quite nicely with the list! I should take a look at the epic spells and see how many of them fit in the list!

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