|Commander / EDH||Legal|
Printings View all
|Hour of Devastation (HOU)||Rare|
Combos Browse all
- God Pharoh's Gift and The Scarab God Abilities on */* Creatues
- tishana, voice of thunder and god-pharaoh's gift interaction
- What would Tishana, Voice of Thunder's p/t be after God-Pharaoh's Gift?
- Does Faith's reward return creatures to the battlefield that were put into your graveyard this?
- Does copying a token summoned by God Pharoh's Gift give the new token Haste?
At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.
God-Pharaoh's Gift Discussion
1 week ago
3 weeks ago
hello mr. durtee i just wanted too say hey cool nice deck but your playing too many creatures like what if you get field swiped dude?? haha wouldnt that be crazy any way you should make it a landless stacks control prison combo storm deck with blue i herd those were good okay thanks you john bye
I'm going to try to order these from my most to least recommended.
Mirror March: I get making token copies, even if it's only nontoken creatures. What I can't get behind is costing 6 and STILL HAVING A 50% CHANCE OF DOING NOTHING.
Spirit Bonds: Ignoring the weak payoff of the spirit token (at least by edh standards), paying five mana and sacrificing a specific creature to protect one guy for one turn is pretty lame. You can't even protect your seance tokens because they're spirits.
Mercy Killing: If you choose an opponent's creature, they get the tokens. If you choose your own guys, you're going wide at the cost of two cards.
Eyes of the Wisent:
Emrakul's Evangel: I can't see what he does other than act like a one-time sac outlet that you have to wait for. 3/2 is going to be pretty close to what you're usually sacrificing anyway.
Huatli, Warrior Poet: Her token is cool, but her other abilities are really weak for the cost. Also she got a tiny booty.
Caller of the Claw: He'd be like a backup Fresh Meat if he counted the tokens too. 1 less mana for 1 less p/t would have been alright. Too bad.
Summoner's Pact: Kind of a weak creature tutor since you aren't playing toolbox or gunning for combo. Only green too.
Hornet Nest: Deathtouch flyers are good, but you don't have a way to damage it yourself and you probably have bigger threats than getting hit by birds.
Hoofprints of the Stag: Unless you add a lot more draw, these stags take forever to come out.
Godsire: Nice token, but he's got no haste or protection, which means you have to wait for the token while this dumbass sits there waiting to see if anyone around the table wants to remove him. Could be alright if you cheat him out reliably.
Regisaur Alpha: Neat to make a token copy of, but just under the bar on his own.
This is all in no particular order.
Marisi, Breaker of the Coil : Lessens combat shenanigans and potentially makes it so nobody attacks you ever again. also good with Gahiji.
Ohran Frostfang : Nobody wants to block you and you draw because of it. Even better considering all the trample you have.
Selesnya Eulogist : Might be the cheapest repeatable populate out there.
Dragonmaster Outcast : You wanted flying tokens, here they are. Also it's a cat with tits, classic.
Feldon of the Third Path : It's another Seance, but it doesn't exile and the token gets haste. MY GUY.
Flamerush Rider : Token copy maker.
Thragtusk : Don't say no to Thragdaddy. One of the only cards that can react to Biff.
Voice of Many : This man says draw three and you know it.
Precon Garruks ( Garruk, Primal Hunter ): Garruk.
Assemble the Legion : So I heard you run doubling season. But really, you know what this does to games.
Kiki-Jiki, Mirror Breaker : Splinter Twin backup. Makes infinite tapped kikis with helm, in case you needed that.
Huatli, Radiant Champion : Easy to gun for the emblem, with an alright mid ability
Nacatl War-Pride : Forcing blocks means the rest of your creatures get through, or that you can divvy up the copies to other players. Gets really crazy the next turn when you populate one of the tokens. Absolutely insane if you get an additional combat.
Heroic Intervention : Boring, but necessary
Teferi's Protection : Extra boring, but even more necessary since it's the only answer to biff out there that isn't countering it.
Selfless Spirit : Not as boring since you can make a token copy of it for repeat use.
Baloth Cage Trap : Wow, when does anyone play an artifact in edh?!?! stupid card
Sneak Attack : Cheats creatures out with haste at instant speed for one mana and puts them in the grave to seance afterwards.
Survival of the Fittest : Puts big boys in grave, and any creature you want in hand.
ok thanks for coming to my ted talk bye
1 month ago
1 month ago
Not bad... Consider adding God-Pharaoh's Gift and going more sacrificial. You seem focused on Amass, but Eternalize and Embalm do the same thing.
3 months ago
5 months ago
Since most of your artifacts will be tokens, I don't think Padeem, Consul of Innovation and One with the Machine will be that effective unless you just want hexproof from Padeem. Same with Metalwork Colossus (not much cost reduction) and Traxos, Scourge of Kroog won't trigger that much. I don't think Ancient Stone Idol and Brudiclad, Telchor Engineer really fit the theme.
I don't think you need as many mana rocks since Saheeli discounts everything. I'd shift more to be 2 cost mana rocks if anything so Saheeli gets out faster. You don't really need the ones that cost like 6 and make 3.
Some recommendations: Ghirapur AEther Grid , Pia Nalaar , Broodstar , Darksteel Juggernaut , Steel Overseer , Lodestone Myr , Blinkmoth Urn and Gravitational Shift . Check out cards with Metalcraft too, there might be some good ones and you'll basically always have it active.
5 months ago
Yeh I find Emeria, The Sky Ruin works wonders, alot of the time it comes down early and your opponents just forget about it (you can always play it down as well "its 5 land drops away thats 5 turns from now" stuff like that but with the amount of ramp in the deck you can get it online early). God-Pharaoh's Gift is maybe just a bit high variance, I did win a game recently off the back of it. If I'm being honest though God-Pharaoh's Gift does get stuck in my hand alot it costs a ton, where as Emeria, The Sky Ruin you can just kind of drop it down and forget about it. Your mana base was quite good not alot of tapped lands so you shouldnt be punished by Emeria, The Sky Ruin having to come into play tapped.
5 months ago
How has Emeria, The Sky Ruin been for you? I've been looking into it as a replacement for God-Pharaoh's Gift which has been under-performing for me as of late. My list is here for reference. I have a reworked manabase in my current IRL version, just looking to see if Emeria is worth it first.
God-Pharaoh's Gift occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%