Phantom Centaur

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Phantom Centaur

Creature — Centaur Spirit

Protection from black

Phantom Centaur enters the battlefield with three +1/+1 counters on it.

If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.

legendofa on Pattern Recognition #208 - A …

2 years ago

Something like the Phantom creatures (Phantom Nishoba, Phantom Centaur, etc.)? "If damage would be dealt to a creature you control with a +1/+1 counter on it, prevent that damage. Remove (a +1/+1 counter / that many +1/+1 counters) from that creature."

It's on color and in theme.

golgarigirl on Thoughts on "Symbiotic Swarm" alt …

3 years ago

Note on Nikara/Yannik, it can do Aristocrats, but it is also fun with the flicker effects that white enjoys such as Cloudshift and Eerie Interlude. Play it with creatures that naturally have counters on them, like creatures with the Graft mechanic. I like the idea with the 'phantom' mechanic, like Phantom Centaur, so you can use Yannik and the flicker effects to re-set their counters.

Boza on Ability challenge

4 years ago

Alright, I am sorry I was unavailable for the challenge for a while. We have quite a few submissions already, much more than initially imagined. The write-up has taken quite a while.

Woiteck - Clean, simple and efficient. The particular card reminds of Phantom Centaur , but you have to take the damage, aka you are a god, although the card is very strong. Very cool idea. The two supporting cards are also really cool and showcase some nice support themes for the mechanic and how it could flesh out in a set.

dbpunk - While enchantment checks have not been done yet. The card presented is a cool one, but it is not a curse subtype, even though it is named Curse of Athreos.

DwaginFodder - Nylea has just a twisted version of devotion. Getting four enchantments on the battlefield is a tough call. I like that you can activate the ability and put counters on Nylea, even when she is not a creature.

dbpunk 2nd card - I think this a much better attempt at a card using the enchantment check. It is however incredibly complicated - it took several readings to get that you really want to exile your opponent's creatures.

TypicalTimmy - the 2-in-1 special! Nice! I feel this card can slip right into the next Theros set without really anyone noticing. It is very flavorful, good stats for Limited and Constructed capabilities. The wording on both abilities has to be cleared up and do not get why a creature being an echantment is specifically mentioned, but overall great job!

SynergyBuild - I enjoyed the backstory of the mechanic a lot, however, I cannot say the same about the mechanic. It is one of the most oppressive mechanics ever. This can be used as a Fog that also kills a creature or player. It has very much a "gotcha" element to it that makes not good to play against. The other uses of making a creature into the ultimate blocker that does not die and kills whatever it is blocking (or the attacking player). Yes, you are limited to one prevention effect, but this really dissuades attacking, especially in a limited environment.

dbpunk 3rd one - this is a cool remix of explore that is more blue flavored. Simple,clean-cut and effective overall. It would work well in a Theros environment for example, where mono-color decks are awesome.

Tzefick - I really like this one. It is simple, yet effective at what it does. The sharing of color with the god seems random at first, but it means thematically, you are devoted to their pantheon. The only thing I dislike is basically that you have to a Mythic God on the field to benefit from it, which is hard to do in Limited.

Bobbbyyy 1st idea - while this is a cool reverse scry effect, it is a bit cumbersome in paper magic to execute, especially for more than one card. Additionally, this will mess with cards that specifically care about the bottom of the deck, like Grenzo, Dungeon Master or that blue pirate that gains an extra turn.

Bobbbyyy 2nd idea - Simple, but it works better than first one. However, the cards presented are really prone to memory issues and the cards just do not sell it - what is the difference in the Priest of Humanity between "divine creatures you control have lifelink" versus "humans you control have lifelink"? Not so much.

And so, the winner can set the next keyword whenever ready. I have tagged every submisson appropriately, and given some thought to all to all the submissions - this one was close between all in the top 3.

Tybalt on Sanguinsanity

7 years ago

casmiel i was crazy hungover saturday so i missed standard. ended up testing against a really old R/G mana dork + Fierce Empath + bombs deck... which would have been easy as, but they played 2 Phantom Centaurs by turn 4.. which kinda screwed my entire deck.

Neaan on Karador's Trip to Kamigawa

8 years ago

I had the same idea for a deck recently and stumbled upon your list, which I love. It started because I wanted to find a way to use my favorite pet cards, the phantom creatures from Odyssey,Phantom Nishoba, Phantom Nantuko, Phantom Flock, Phantom Nomad and Phantom Centaur. I was undecided if I was going to make it a Bant deck with Jenara, Asura of War at the helm based around counters or Abzan lead by Karador. After seeing your list I think you swayed me :) I love the idea of a spirit tribal deck and the flavor of Kamigawa really lends well to this theme/deck.

GobboE on Hail Hydra and the (Asmira) Avenger

8 years ago

@ Decks_On.Acid: Thanks for commenting, I appreciate it.

Hmmm, I really love Gift of Immortality, never considered it but indeed it will work like a charm. Need to find a slot for it.

Darksteel Plate: likewise, I need to dig up my copy (it is stashed somewhere in one of my many decks-in-becoming. Though I think I pass on Magebane Armor good card, but it takes away flying from one of my very few creatures that actually has flying.

I must say that I see the validity of having the overrun and overwhelming stampede. But dropping both Dromoka and Predator Ooze...* whimper * I was looking forward to playing with Dromoka but you have a valid point, it will only give 2 +1 counters a turn...not a game changer. But I feel Predator Ooze might be (a game changer): since, I constructed this deck to allow small creatures to grow very big, very fast. His indestructability makes for an excellent blocker and attacker. I think I would sooner remove Phantom Centaur (though that one has pro black, and black is played A LOT where I play)

Valuable advice: thanks!

Load more