Drakestown Forgotten

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
MTGO Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Conspiracy (CNS) Rare

Combos Browse all

Drakestown Forgotten

Creature — Zombie

Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.

{2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.

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Drakestown Forgotten Discussion

passascats on Alesha, Who Smiles at Death

3 months ago

Here are some targets I like to get with Alesha:
Beast of Burden
Pack Rat
Malignus
Ignition Team
Drakestown Forgotten
Spike Cannibal (this one kind of depends on your meta, but it can wreck an Atraxa or Ramos deck).

Last_Laugh on Marchesa the Cheesy Winner

4 months ago

Conquering Manticore, Nicol Bolas, Planeswalker, Feast on the Fallen, All Is Dust, Obliterate, Obelisk of Grixis, Darksteel Ingot, Nevinyrral's Disk, Sepulchral Primordial, Stingmoggie, Panharmonicon, Drakestown Forgotten, Dominus of Fealty, and Olivia Voldaren are what I'd suggest for cuts.

One addition I forgot to recommend though... Mikaeus, the Unhallowed. You have flayer of the hatebound already, so you should know how gross undying is here.

thumbs14 on Frowning uses more muscles anyways.

6 months ago

-Ugh. Selfless Spirit. Commence nightmares.

-Altar of Dementia and Millstone are interesting choices. You can target yourself to load up your graveyard.

-Some creature ideas. I'm pretty sure these work, since their base power is 0, and they don't get the counters until they enter the battlefield:

MathieuG89 on

7 months ago

Hey multimedia,

Thank you for taking the time to write down all those suggestions.

I did have a lot of Basic lands, I replaced eight of them with Dimir Guildgate, Temple of Deceit, Sunken Hollow, Smoldering Marsh, Temple of Malice, Crumbling Necropolis, Vivid Marsh and Barren Moor. I also cut Mycosynth Wellspring < Gem of Becoming and Manalith < Fellwar Stone which I think are superior.

I followed your advice and replaced a few removals and less good board wipes. Sudden Death < Doom Blade, Consuming Vapors < Dreadbore, Grasp of Darkness < Cemetery Recruitment, Extinguish All Hope < Victimize and In Garruk's Wake < Syphon Flesh.

Traded a couple of cards I didn't like in favor of different ones such as the one you suggested Waste Not < Slave of Bolas and Dread Summons < Extract from Darkness

Finally replaced a couple of creatures in favor of zombies like Harvester of Souls < Vengeful Pharaoh and Consuming Aberration < Drakestown Forgotten.

Still tweaking a few things left and right, let me know what you think. Thanks !

ClockworkSwordfish on Alesha and Angry Little Dudes

1 year ago

A good trick for getting more punch out of Alesha is to run guys who have more power than their printed stats might indicate. For instance, Arcbound Overseer has 0 power when he's in the graveyard, but as soon as you return him, he's attacking for 6! Other examples include Clockwork Dragon, Drakestown Forgotten, Nighthowler, Sewer Nemesis, Thought Gorger, Ignition Team, Crovax the Cursed and Workhorse. Your opponents will be surprised how often "2 or less" won't feel like it!

Other cards that fit your general strategy include Grenzo, Dungeon Warden and Unearth, which can return a lot of the same cards as Alesha. You might also want more removal, such as Bone Shredder, Ravenous Baboons and Garza's Assassin. Good luck!

SmokeyBear15 on Shirei's Daycare

1 year ago

Hey there! Thanks for looking at my deck (Let 'em Die [Primer: Shirei, Shizo's Caretaker])! Here's some general suggestions for you:

First off, creatures don't come back with Shirei when equiped with Skullclamp, since it boosts their power. And no Ashnod's Altar or Viscera Seer? Those two sac outlets are amazing here.

Pawn of Ulamog and Sifter of Skulls are amazing token producers. The eldrazi tokens they make can be used for mana ramping, and can sacrifice themselves for death triggers. Neat! I'm testing out the Fabricate abilities of Weaponcraft Enthusiast and Marionette Master as well.

Smothering Abomination, Harvester of Souls, and Grim Haruspex are great for generating card draw for every creature that dies. Vampiric Rites is a 1-drop enchantment (kinda hard to remove) that gives you card draw. Maybe take out the one-time use spells like Read the Bones for these.

I personally like Deathgreeter over Bottle Gnomes, and it has pretty consistently done a higher amount of life gain. Zulaport Cutthroat is a must-have, IMO. It's often my quickest wincon. Gray Merchant of Asphodel and Falkenrath Noble are good for this too, if you have ways to reduce their power to recur them.

You do have a fair number of things with >1 power, or that boost their power. I might recommend Plagued Rusalka, Fume Spitter, and/or Necropede as ways to reduce the power of your bigger creatures, or as a form of removal against your opponents. Maybe instead of Drakestown Forgotten.

You have a lot of discard effects (which is good!), but several of them are sorcery speed (Sadistic Hypnotist, Brain Weevil, Augur of Skulls) or need to be paid for (Drainpipe Vermin). Or that don't recur at all Sadistic Augermage. I might recommend more stuff like Noxious Toad, Mesmeric Fiend, or Disciple of Phenax. That can be used on each opponents turn.

Scarblade Elite doesn't work unless you have another Assassin in graveyard, and only up to 4 times max, and doesn't even recur itself under Shirei. And I like Dutiful Attendant over things like Death Denied or Gravepurge. Maybe look into Living Death as well?

Hope that's not too much info! Welcome to the Perpetual Weenie Murder Club!

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