Quench

Quench

Instant

Counter target spell unless its controller pays .

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Set Rarity
Ravnica Allegiance (RNA) Common

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Legality

Format Legality
Canadian Highlander Legal
Historic Legal
Vintage Legal
Legacy Legal
Duel Commander Legal
Pauper EDH Legal
Limited Legal
Arena Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Block Constructed Legal
Oathbreaker Legal
Casual Legal
Pioneer Legal
Leviathan Legal
Unformat Legal
2019-10-04 Legal
Modern Legal
Pauper Legal
1v1 Commander Legal

Latest Decks as Commander

Quench Discussion

Scallywallwest on dimir control

1 month ago

I'd sideboard the Mystical Disputes, as they're much more useful against blue decks. I'd swap it I'd swap that in the mainboard for Quench. Also, in my opinion, Ashiok, Sculptor of Fears isn't the greatest. Sure, it lets you draw a card and mill 2 (From everyone, including yourself), but is a steep price to pay for that, especially since you don't have any real ramp. Besides, he's a planeswalker deck planeswalker, so...I'd probably replace him with an Ashiok, Nightmare Muse, or a Jace, Wielder of Mysteries.

Your deck is very confused. You have a lot of counterspells to control, which I understand, but then you're also trying to go for hand-hate and reanimation, which I don't understand. I'd say take it in one direction only, and then have a smaller subtheme--basically, get rid of reanimation altogether. It makes your decklist jumbled, and it doesn't help you reach your endgame. You may also want to lower the amount of high costed spells you have, as those will take a while to get out onto the field. Good luck with the deck.

zapyourtumor on Controlling and Thieving Rogues

2 months ago

Alright I did some digging, here are some other options: Dimir Charm for flexibility also dimir = sneaky rogue so passes flavor check; Admiral's Order because rogue attac; Ceremonious Rejection for sideboard; Disallow might be a bit high curve for this deck but its a good counterspell; Disdainful Stroke for sideboard again; maybe Overwhelming Denial following a Thieves' Guild Enforcer?

Summary: I think the best ones to replace Quench with are Admiral's Order and Spell Pierce

zapyourtumor on Controlling and Thieving Rogues

2 months ago

wow they really didn't reprint Mana Leak im high. Well Quench is bad enough that there has to be a better substitute for it so I'll go hunting for pioneer counterspells then. (Spell Pierce is noice tho)

Scallywallwest on Controlling and Thieving Rogues

2 months ago

Aw, darn it!! Mana Leak isn't Pioneer legal!!! :( oof. Looks like I'll have to stick with Quench.

zapyourtumor on Controlling and Thieving Rogues

2 months ago

I always like aggro and control mixed decks like this, and rogues are cool. Nice list :) (random sidenote: aggro-control is actually something else called tempo which is basically control spells but cheap and just casting them a lot more often)

Some suggestions: Quench is trash, Mana Leak is strictly better and dirt cheap as well. In case you want to take out some of the rogues for more control cards, Dreadbore is an efficient and somewhat flexible removal spell (too bad its sorcery speed). Tyrant's Scorn is more removal. That's all I can think of off the top of my head, if I have any more suggestions I'll make sure to come back lol

Oloro_Magic on Walking the Eternities

2 months ago

It's coming a long nicely, there is still some work to be done though, I'd cut both Kasmina, Enigmatic Mentor and The Wanderer for wrath effects, ideally Supreme Verdict but there are other options such as Settle the Wreckage. Both the aforementioned walkers are very low impact and not particularly relevant ability wise, in other words, they are never going to be cards you are happy about drawing really.

I'm also not sold on a full playset of Quench that feels like it will just come back to hurt you as the game goes into the deeper turns you are more or less designed to dominate in. Instead, while I could see playing a single copy of quench I'd like some form of spot removal: Glass Casket, Declaration in Stone, Seal Away, Stasis Snare, Baffling End, and Detention Sphere all strike me as viable options here.

Finally, the mana needs to be re-worked, yes you are a jeskai deck primarily, but the most important thing you can do turn one in this deck is play Oath of Nissa, as such you want to be able to have access to green mana turn one. Ideally that will take the form of Breeding Pool and Temple Garden but that isn't very budget friendly. Instead, simply adding some basic forests to the deck will go a long way to better equipping the deck to succeed in the long game. With that in mind you may also want to find room for Fabled Passage if you have access to it as some form of mana fixing. Finally I'd cut a plains for a Raugrin Triome, just some additional cover as the game goes on, plus it cycles if you don't need it.

Stardragon on Walking the Eternities

2 months ago

Thxs LeaPlath, TriusMalarky, Flooremoji and Oloro_Magic for all your help

Now Update

Cards cut:

Archangel of Tithes

Baird, Steward of Argive

Isperia, Supreme Judge

Syncopate

Call the Gatewatch

1xOath of Teferi

Jeskai Banner

Raugrin Crystal

Nahiri, the Harbinger

Tibalt, Rakish Instigator- Moved to maybe may add to side board to stop life gain deck if they're a thing in pioneer

Tezzeret, Artifice Master- Moved to Maybe

Narset of the Ancient Way

1xMountain

1xPlains

1xIsland

Cards Added:

2xNarset, Parter of Veils

3xOath of Nissa

4xGrowth Spiral

2xFires of Invention

2xOath of Chandra

2xDig Through Time

2xDeploy the Gatewatch

2xRender Silent

2xAbsorb-I that TriusMalarky said to have Absorb but than i remembered Render Silent and put both on here for know I will get rid of the weaker one, gaining life is nice but stopping players from casting other spells is too nice to ignore but im sure how many deck will have more than one spell per turn to be played in pioneer

4xQuench

2xInterplanar Beacon

2xSunpetal Grove

2xCinder Glade

2xHinterland Harbor

1x Ugin, the Spirit Dragon- For big finisher

2x Spark Double- Mostly for fill but being able to copy planeswalkers is a nice boon though for 4 mana might be too much

Still going to find room for Wrath effects

TriusMalarky on Walking the Eternities

2 months ago

Ooooh a couple copies of Deploy the Gatewatch should be a viable top end. Syncopate is okay, but Quench is probably better. You'll also want Absorb.

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