|Commander / EDH||Legal|
Printings View all
|Ravnica Allegiance (RNA)||Common|
Combos Browse all
Counter target spell unless its controller pays .
4 days ago
I also need more 3 CMC creatures to make Neoform effective.
Yams on Arena Flash
2 weeks ago
Thanks for the feedback, I can't believe I forgot Once Upon a Time ! That card is just asking to replace Anticipate in a Simic build! I also cut a land for it since I figured a fourth copy could well replace land #24.
I could see Quench being useful since it's awkward to be holding a Negate against a creature-based deck, but I figured that Bonecrusher Giant and Cavalcade of Calamity along with Murderous Rider ensure that Negate always have a target, and it hadn't really felt dead, whereas I have had a couple of matchups against even aggro decks where Quench felt dead.
How did you fit Opt ? I would personally cut my last two Unsummon since Brazen Borrower does the job better, though for now I'm going to keep Unsummon since I feel the deck generates enough value and selection that I won't need Opt , but I might change this weekend if Unsummon continues underperforming.
The rakdos deck sounds difficult; I don't recall going against a Rakdos build (the one I did was a Knights deck during my mono white grind). Would Unsummon be helpful in that case? I feel like that would create a large tempo swing, especially if you catch a Knight of the Ebon Legion or Dreadhorde Butcher that's in the middle of going off, which might actually justify keeping a couple.
The main problem matchup I anticipate right now is Field of the Dead but I think some of my loss was due to me Unsummon ing their Risen Reef thinking I'd reduce their triggers, forgetting that they could just recast and get an extra "free" trigger.
I'm personally going to hope that the meta is flooded with RDW again next weekend and fine-tune the deck as I go since I don't have it completely crafted (don't want to use up wild cards with the potential of winning, and only have so much time to play).
2 weeks ago
I play roughly the same deck in MTGA right now, but I'm using 4x
Once Upon a Time
I'm also running a few Quench instead of Negative and squeezed in a few Opt as well.
Currently testing if I can manage with 22-23 lands.
2 weeks ago
I noticed your 9/30/19 update stating that you included Thrill of Possibility to the main deck, however it is still appearing in the maybeboard. Regardless, here are some of my thoughts on the build:
I would definitely suggest adding both Thrill of Possibility and Chemister's Insight to the main deck if not already included, as they provide a way to trigger your double draw on the opponents turn as well as yours. For these inclusions, I would remove Cavalcade of Calamity and maybe Discovery / Dispersal . The extra few points of damage from Cavalcade of Calamity aren't worth a slot in the deck if it does nothing without Improbable Alliance or Stolen by the Fae .
Additionally, adding more copies of The Royal Scions allows you to trigger your second draw on your turn without using mana, leaving you able to play more instant speed effects on your opponents turn. Consider main decking spells such as Negate , Quench , or Ionize to benefit that plan. These will be your primary removal sources, with the ability to fall back on instant speed card draw or bounce spells if the opponent decides not to play anything. Keep in mind Run Away Together requires you to have a creature on the board as well, so it may be worth it to try Unsummon instead.
Finally, Goblin Electromancer is always a solid inclusion in a deck like this. I'd refer you to any Arclight Phoenix decks that capitalize on its ability to play multiple 2 mana spells in a given turn.
I hope these helped, and let me know your thoughts!
3 weeks ago
Why Cancel ? There are better counterspells out there. If you want a catch-all counterspell, the real counterspell is a mana cheaper, or you could go with Sinister Sabotage , or use a combination of Quench (although that's not great late-game which is what this deck likes), Essence Scatter / Capture , and Negate . Cancel is just one of the worst ones out there.
That sounds really critical, but this deck isn't horrible. I do think it's very slow for modern though, even with delaying your opponent with counterspells, you're going to get overrun before your deck gets up to operating speed. Try and find some more ramp or some cheap blockers like Fog Bank (although not actually Fog Bank . Too limited).
3 weeks ago
Oh. I thought the guild kit version would still be legal, but yeah it won't be. I've replaced it with Quench . Thanks!
3 weeks ago
1 month ago
I'm not the best when it comes to deck building but I can see there's lots to improve.
What to cut: - Darkblade Agent - Completely pointless and does not help develop your deck's strategy neither is it a win con.
Golgari Raiders - Sure, Haste is nice. However, without evasion it's just gonna get blocked by a 1/1. Run either Boneyard Wurm or Splinterfright . The former has no other effects except for growing with your grave while the latter is still cheaper than the raiders, helps your strategy and has trample.
Enhanced Surveillance - Does nothing.
Quench occurrence in decks from the last year
All decks: 0.16%