Ib Halfheart, Goblin Tactician

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Goblins (EVG) Rare
Time Spiral (TSP) Rare

Combos Browse all

Tokens

Ib Halfheart, Goblin Tactician

Legendary Creature — Goblin Advisor

Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.

Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens into play.

Ib Halfheart, Goblin Tactician Discussion

DemMeowsephs on Goblin Rush

1 month ago

Nice, I always wanted to do a Goblin Tribal deck but never got around to it. It's a pretty sweet deck, though I would consider some of the following cards: Krenko, Tin Street Kingpin , Pashalik Mons , Ib Halfheart, Goblin Tactician , Goblin Chieftain , Goblin Matron , Skirk Prospector , Goblin Trashmaster , Hordeling Outburst , Dragon Fodder , Legion Warboss , Goblin Rabblemaster , Metallic Mimic , Coat of Arms , Vanquisher's Banner , Urza's Incubator , Ruby Medallion , Door of Destinies , and finally Herald's Horn . If you find this usefull I would appreciate if you support my deck, A Deal with the Devil! Hope these cards help!

Cyfer on Ib Halfheart, Goblin Sac-tician [PRIMER]

4 months ago

Liquidbeaver

Well I've been agonizing over it and I think I'm going to take out the Lattice anyway. It only exists to enable combos, which seems kind of like a dead card, plus it has negative synergy with Blood Moon and its Magus.

I really like Thran Dynamo , but have you ever considered that Basalt Monolith goes infinite with Rings of Brighthearth ? Not that we really need infinite mana but it's just an extra interaction that can help us cast our spells with limited mountains at our disposal.

Tbh with Lattice going away I will probably get rid of Goblin Welder . And undeniable solid card, I hardly get to use him like I would like to. I do encounter a ton of manarocks at my LGS and in my playgroup so I may keep Treasure Nabber , but all he usually accomplishes is painting a target on my head, so he may get scrapped later. With that being said I think I see the potential for Scour from Existence more than Spine of Ish Sah . Being able to stop things at instant speed is just too important. My LGS is flooded with reanimation, and being able to exile a critical piece at a critical moment is more valuable to me I think.

I think I may put a Mana Web back in the deck, I'm seeing a lot of Chromatic Lantern and Urborg, Tomb of Yawgmoth .

Final Fortune is definitely something I will consider, since often times all I need is one more turn to end someone before they catch back up and blow be back to where I can no longer compete. But I also can't really find anything else I want in that has synergy with Sundial of the Infinite so that and Sundial is probably out.

I like Kazuul, Tyrant of the Cliffs better I think, I get to sac those creatures with Goblin Bombardment and Vicious Shadows will trigger off of them as well. Also triggers Purphoros, God of the Forge and Impact Tremors .

Why do you run Fervor over Hammer of Purphoros ? I guess it's just harder to remove?

I never realized Shared Animosity doesn't stop Raid Bombardment and gets around things like Ensnaring Bridge , that's a silly oversight on my part.

Why Burnished Hart over Solemn Simulacrum ? I would think because of the two mountains that Ib Halfheart, Goblin Tactician can immediately utilize but I feel like card advantage is something this deck needs. Also Simulacrum is ridiculous if Feldon of the Third Path finds his way back into the deck, which I think he deserves because he can recur more Haste effects, ETB goblin triggers, and also works awesome with Rings and Illusionist's Bracers . He's just 6 mana for all of that which is a little hefty.

xram666 on Krenko, Token Boss

1 year ago

Nice deck. +1 from me.

And I have some suggestion from my Krenk deck Krenko's Mob

For Token Produktion: Goblin Instigator, Beetleback Chief and Kuldotha Rebirth

Some finishers: Clickslither, Burn at the Stake and Massive Raid

No goblins but absoluty nuts: Ogre Battledriver and Kruin Striker

And last but not least: Ib Halfheart, Goblin Tactician, Quest for the Goblin Lord and Obsidian Battle-Axe (Krenko is a warrior)

Liquidbeaver on The Misty Mountains

1 year ago

I am working on a Borborygmos deck myself and I figured I would suggest a card that is working very well in my Ib Halfheart, Goblin Tactician deck, since it also does a lot of non-combat damage:

Soul-Scar Mage

This will allow your lightning bolts from Borby to permanently nerf all the creatures it hits, as well as allow you to kill Indestructible creatures.

Super strong, and the only card of its kind.

GoldenMunchkin on Goblin tokens

1 year ago

Hexaflexagon Ib Halfheart, Goblin Tactician was only put in to see how long it took for someone to recommend the obviously better 4 drop and If i end up adding a lord it will probably be Goblin Chieftain as it costs less and the haste is more valuable than artifact removal esspecially in game 1

Hexaflexagon on Goblin tokens

1 year ago

Have you tried Krenko, Mob Boss and Goblin Trashmaster(when it comes out)? I'm not a big fan of Ib Halfheart, Goblin Tactician as your land total is quite low.

dsigsbee on Goblin Commander: HALP!

1 year ago

Hi all!

As the title suggests I'm looking for a goblin commander for an EDH deck of mine. Some information: I mainly play 1v1 Commander with my fiance, so the deck needs to be semi-competitive, but overall fun is the key here. Also, since this is for a 1v1 deck the lower the overall CMC of the deck the better. The deck that I currently have is a Krenko, Mob Boss deck, but the main problem is that the deck just stomps anything you put up against it and that's no fun. So, I'm looking for a new commander that can fit a goblin shell. The deck does not have to be mono-red, nor does the commander need to be a goblin, but the commander does need to be capable of commanding a goblin army.

Some commanders that might make the cut:

I'm not sure that Norin the Wary or Squee, the Immortal are really all that strong, but they could be fun. (Edit: I've looked a number of Squee decks and they actually look like a lot of fun.) Wort, the Raidmother seems really interesting, but a 6-drop commander in 1v1 is not really ideal. Daretti, Scrap Savant has some clear interactions with artifacts, but I think he may already be a very common commander. Ib Halfheart, Goblin Tactician seems to require too many expensive cards (e.g. Crucible of Worlds) for my current budget. So, if anyone can think of any fun, relatively cheap, and useful commanders to fit a goblin tribal shell please let me know!

tanman on Zada bing, Zada boom

1 year ago

looks pretty good so far but I think some good adds would be Monastery Swiftspear, and Soul-Scar Mage they get big fast and any creature with prowess is good. Other good cards to consider are Ogre Battledriver cause haste and buff is good, Dictate of the Twin Gods Furnace of Rath Gratuitous Violence you probably wouldn't need all of these but being able to double damage outputs could be very helpful in picking up quick kills. Barrage of Boulders this is a great card because if your opponents can't block then living can be a very difficult task. Price of Glory cause play on your own turn gosh dangit

You also have cards like it but others that give good buffs are Reckless Charge, Borrowed Hostility, Rouse the Mob, although I would stick to mostly the one mana ones cause they are just easier to cast and you can cast more.

I also noticed you had some goblin tribal which is good but you could add Goblin Rabblemaster, Goblin King, Coat of Arms, Ib Halfheart, Goblin Tactician, and Goblin Assault, those combo well together to make all of your goblins more powerful.

The last main effect I noticed was some etb effects here are some I noticed weren't in there Genesis Chamber, Panharmonicon, Warstorm Surge, Flameshadow Conjuring, I would recomend either going for this effect all out and adding as many ways to etb hurt people as possible or not runing any except maybe Purphoros, God of the Forge cause it can be a place to dump mana if you don't have anything to cast.

I noticed you had some spells that target a creature and draw a card which I understand cause it is good but some aren't meant to target your own creatures and I think you would benefit from some better draw like Chandra, Flamecaller, Avaricious Dragon, Outpost Siege, Magus of the Wheel, Dragon Mage, Reforge the Soul, Hazoret's Monument, Ghirapur Orrery, these are better than some of the targeting draw spells you have in cause they are more consistent.

Alright so now that you can see some good cards time for what I would cut Goblin Rally for Goblin Rabblemaster even though rally gets more goblins at once rabblemaster is cheaper and buffs himself. Also Kari Zev's Expertise is the only take control spell and while you can cast something for free the only reason I could see to run it is to target your own board and cast lots of cheap instants for free but how often would that work? Also Stun, Panic, these can draw you lots of cards but these aren't meant to target your own things and there are better ways to make it so your opponents can't block and so the only reason I see these for is to draw cards and there are more consistent ways to draw cards. Rile, same thing even though they get trample the deal a damage to all of your creatures which would kill a good amount of them without buffs which you could also do but wouldn't it be nice to draw without having to worry about board wiping yourself.

Alright now talking strictly creatures...wtf are you doing... when you look at the curve to the left it's "Man my curve is so good I'm always going to have a spell to cast each turn." then you look at your creature curve. 1 1drop, 4 2drops, 8 3drops, 6 4 drops, 7 5drops, 1 6drop. With that curve of creatures you probably aren't going to cast a creature spell (I included the sorceries that give creatures in this.) until turn three which means you cast your commander turn 4 and can start attacking turn 5 with 2 creatures (this doesn't account for ramp, or multi-creature spells) so you then have to take another turn or two to keep casting creatures. That is to slow for this deck you need to start picking up damage alot earlier if you want to win. There are also creatures in here (While amazing.) don't work as well in your deck as going more goblin tribal like Neheb, the Eternal He is really good but when are you going to cast things after combat. you should have enough haste to never need his ability for mana. That is the first one I would cut to make room for a cheaper spell other than that you need to lower your curve (or add more ramp and haste) cause even though you would get more value off your spells you would be to slow in attacking so I would stick to four or five that give you the most creatures.

I think it would be great if you made this a mostly goblin tribal deck cause #1 they flood the board with 1/1's for you to target. #2 you can get some great synergy cards and make it so your goblin's are helping each other. #3 Who doesn't love tribal decks especially ones that are outside the box like this one would be. #4 Goblin Bombardment who is going to boardwipe ten to twenty goblins when in response to the wipe you sac all of them and hurt them alot.

Well those are my thoughts on it as you probably see I didn't add every effect or explain the many uses of some cards cause I think you will see their value I merely am pointing out the main changes I would make to the deck, let me know what you think of them and I hope I didn't offend you cause that is not my intention and I would love to comment again if you make changes.

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Ib Halfheart, Goblin Tactician occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%