Tribal Enchantment — Goblin
Whenever another Goblin you control is put into a graveyard from the battlefield, you may have Boggart Shenanigans deal 1 damage to target player or planeswalker.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Boggart Shenanigans Discussion
3 months ago
Hey lobsternips! Thought I'd jump in and give you my take on what you've got going on. Your noncreature spells look fantastic, not much I would take out, but if you can find a way to fit in some creature recursion in Rise of the Dark Realms or Thrilling Encore with your mass creature destruction in dictate or Killing Wave . Also bounce-type effects like Conjurer's Closet could make use of your etb effects, you'd definitely see some usefulness there. The only problem I see with this deck is its SUPER heavy into red, there are some non-red Goblins out there, but you'd basically be playing a Red deck splashing white and black for support. However, Goblins are funny and mean just like Negan.
Creature Suggestions Show
Goblin Recruiter : Very good for Goblin decks, worth an inclusion in my opinion.
Goblin Chirurgeon : Decent if you have enough Goblins in play. Protects your board from most board wipes.
Warren Instigator : Very good for this deck, basically free cast your Goblins when he connects.
Wort, Boggart Auntie : Really nice built in recursion on a creature. Would work really well considering the gameplan you have.
Goblin Sledder : You ever want to ride a Goblin?
Species Specialist : Nice little inclusion to draw your whole deck when the time comes.
Munitions Expert : Kaboom am I right?
Ib Halfheart, Goblin Tactician : Cheeky little Goblin man. Makes your 1/1s explode when they're blocked.
Goblin Tribal spells Show
- Boggart Birth Rite : Decent little recursion spell.
- Fodder Launch : Synergystic kill spell for Negan, Goblins and making your opponent mad.
- Warren Weirding : Good if you target yourself, and also good if you target your opponents.
- Boggart Shenanigans : Targets players and walkers. Very good when you're ready to wipe your own board.
- Brightstone Ritual : Not really a tribal spell, but very VERY good for mana ramp. Would work wonders with Goblin Offensive .
- Last-Ditch Effort : Funny card, fitting art. Killer with Dictate of Erebos .
Utility Cards Show
- Throne of the God-Pharaoh : If you're going wide, this is a fantastic inclusion. Swing in at everyone and then have them all lose a TON of life.
- Vault of the Archangel : I love Behind the Scenes so much. Very good inclusion. But what if they had Deathtouch and Lifelink for basically the same cost? Worth thinking about lol
- Talisman of Hierarchy : To complete your Talisman set!
Hope I helped some, I probably didn't seeing as I gave more inclusion suggestions rather than cuts. If you decide on doing one thing like "Go Wide" or "Go Tall", adjust your cards to reflect that. Aside from that good luck on your deckbuilding!
4 months ago
Just a warning at this point: I would remove the competitive from the title and the comp tag. This clearly isn’t a cEDH list and so far no cEDH list for krenko exists. Some cEDH players get upset when they see a list like this called competitive, happened to me already with one of my decks. Maybe just call it high power to avoid that problem.
I didn’t want to offend you in any way, i only realized that this is your first deck here and wanted to help you to avoid a possibly negative experience.
I also would suggest Shared Animosity as a wincon and Boggart Shenanigans as a wincon/insurance. Krenko decks are really weak to boardwipes and boggart shenanigans makes opponents lose if they try to wipe away your army of goblins.
6 months ago
8 months ago
Kequing420 is right, I just wanted to add that "cease to exist afterward" means they disappear before anything could target them or bring them back. They're only in the graveyard long enough for something like Boggart Shenanigans to trigger—by the time the trigger actually resolves, they'll be long gone.
This is because of "state-based actions" (SBAs), which is where the game cleans up anything that should be somewhere else. SBAs are checked after most game events (spells/abilities resolving, combat damage, etc). If you kill a 2/2 creature with Clan Defiance on X = 3, for example, it gets 3 damage marked on it but stays where it is while Defiance deals damage to the player or planeswalker. As soon as Defiance finishes resolving, the game checks state-based actions and finds that the creature has lethal damage, so it's put into the graveyard.
Disappearing tokens work the same way. If you cast Wrath of God they're destroyed (which does put them into the graveyard, triggering Boggart Shenanigans); when the Wrath has finished resolving, state-based actions are checked. The game finds tokens in a place they shouldn't exist (the graveyard) and they stop existing.
8 months ago
if someone casts a board wipe, Boggart Shenanigans will still trigger off the tokens. tokens do go to the grave, but then just cease to exist afterward.
8 months ago
10 months ago
Boggart Shenanigans might be good. Can't tell if you've considered it.
1 year ago
Conspicuous Snoop, Sling-Gang Lieutenant, Boggart Harbinger, Mad Auntie, Boggart Mob, Warren Instigator, Mogg War Marshal, Weirding Shaman, Wort, Boggart Auntie, Diabolic Intent, Primal Growth, Nature's Lore, Skyshroud Claim, Farseek, Krenko's Command, Empty the Warrens, Phyrexian Altar, Impact Tremors, Boggart Shenanigans, Second Harvest.