Esper Stormblade

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Esper Stormblade

Artifact Creature — Vedalken Wizard

As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.

im_just_a_lamp_bro on Night City

1 year ago

PauperPundit You could certainly build a dimir tempo deck based on this list, but if you swap out many cards it becomes a different deck entirely. Spell Pierce targets a different class of cards than Unmake does.

This deck, as is, concentrates on removing our opponents creatures while swinging early and swinging hard. For this to work, we have to bring bodies on the field and go aggressive. For your cantrips you need some consistent blue sources, which would make Sign in Blood and Defile difficult to run, both of which I consider core elements of this deck (I removed white from the original Orzhov Value City just so defile is great). They would also consume a considerable amount of our early game mana without bringing our opponents life total to zero.

That being said, I encourage you to experiment and make your own experiences, maybe you can make Esper Stormblade work, I've got to admit that it's a very neat card.

I'll update this deck to what it currently is in my deckbox, the Vizkopa Vampires worked worse than I hoped they'd do.

PauperPundit on Night City

1 year ago

Hey there!

I'm a newbie so I apologize in advance if it's a silly question...

Do you think this deck could benefit from splashing Blue? Nightsky Mimic could be replaced with Esper Stormblade for a more consistently powered up creature, and you could add Consider or Brainstorm or even Deep Analysis for card draw. And something like a Spell Pierce can be more proactive than an Unmake.

Then again, maybe I just am not so good at building decks lol

Skysurfer on

2 years ago

The idea is litty and i love it but this list has 3 major issues:

  1. Your sheer lack of turn 1 proactive plays makes you so hilariously screwed if you are on the draw and being on the play not nearly as threatening as you could be, along with you likely having a difficult decision of playing hero or thought erasure turn 2.

  2. The massive amount of 2 ofs will likely make it really hard to have any idea of what you might draw or even see in a game and be able to critique and figure out how to mesh and meld your deck as you play more with it.

  3. Your sorcery speed plays and instant/flash speed plays are all of very similar mana costs and i imagine make the deck a struggle to figure out what to play each turn; the deck cant decide if it wants to play midrange value or tempo.

I would probably with your current setup delve more into the tempo option. The first issue can be easily solved by just molding at least 2 of the Thought Erasure into either Thoughtseize or Inquisition of Kozilek so you almost always have it in your opening hand (the last erasure can mold into either another of them or a 4th Spell Queller) Drown in the Loch seems like a really good tempo option so i would take out the 2 Discovery / Dispersal for 2 more Drown in the Loch. I dont think Tomebound Lich fits very well into what you are trying to do so I would search for something more in the 1-2 drop area to be better capitalized on by ojutais command/ahtreos (Delver of Secrets  Flip or Esper Stormblade??) I would also cut 1-2 lands as 24 is only really played for decks that scry a lot like control. Dimir Charm or a creature buff for the tokens like Collective Effort might also be a spicy option to put in exchange for some of the spot removal like path or push. I hope this all helps. Good luck in your matches.

triproberts12 on Build around cards

4 years ago

I had WU deck for a second built around Edge of the Divinity, Nightsky Mimic, and Esper Stormblade. There were both Orzhov Value and "8-Blade" decks around at the time, but I thought the hybrid symbols were a really cool way to cheat on Pauper's awful mana.

bushido_man96 on

4 years ago

So, I'd start by cutting three lands again, adding more ramp sources, and adding card draw.

Card draw options: Mentor of the Meek , Rhystic Study , Book of Rass , Jace Beleren , and Skullclamp are all decent options. Group-hug options that are affordable include Kami of the Crescent Moon , Well of Ideas , and Dictate of Kruphix .

Ramp: Azorius Signet , Orzhov Signet , Dimir Signet , and Sol Ring are a good start. Smothering Tithe is great.

Cards to cut: Era of Innovation , Court Homunculus , Aethersphere Harvester , Esper Stormblade , Porcelain Legionnaire , Windwright Mage , and probably a bunch of other of your low-curve creatures. They just don't do enough to warrant a slot in EDH, really. You'll want to get out as much bang for your buck for each creature you pack into the deck.

You need some kind of focus for this deck, too. What do you want to do? How do you want to win?

ClockworkSwordfish on Azorius - Over Your Head

5 years ago

Between Pride of the Clouds and Thunderclap Wyvern, I'd try and go all-in on the flying theme! Favorable Winds , Warden of Evos Isle and Esper Stormblade would all be useful additions to that end.

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